Scaff
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He's wrong then.Hulst last year said, Polyphony makes the best racing simulations of the world
He's wrong then.Hulst last year said, Polyphony makes the best racing simulations of the world
The game isn't even half a year old... and GTS' major updates only really started at that point iirc.it should've been so much more in 2022.
GTS was also less than half the price of GT7 when it released and wasn't sold as the most complete GT title ever!The game isn't even half a year old... and GTS' major updates only really started at that point iirc.
RRP on GTS was 59.99€ here in Germany (GT7 69.99€ for PS4); I know anyone who paid that must've been living under a rock, but officially that's what Sony asked for it.GTS was also less than half the price of GT7 when it released...
True that....and wasn't sold as the most complete GT title ever!
In the UK it was £35 pretty much everywhere at launch, GT7 didn't see the same immediate discounting.RRP on GTS was 59.99€ here in Germany (GT7 69.99€ for PS4); I know anyone who paid that must've been living under a rock, but officially that's what Sony asked for it.
Indeed.True that.
Ha, I remember my non-gamer old brother saying something similar when I was doing a long race on a oval track in GT 3.sadistic.... it's a feature not a bug.
PD is just a name. They are Sony.I have to ask - in your opinion, is Polys simply lacking personnel? Is this a problem that could be solved if there were more people at the helm? Or is something else going on?
You make valid points and as long as the money pours in then Sony will keep letting him do as he likes but consider the state of the video game market - pandemic over players are deserting the big name titles such as this and call of duty (Down 50%yr in yr). Sony still can’t provide enough PS5s to meet demand, but if you could get one what is the killer game that you have to play that demands a PS5 or Xbox X to be honest.It seems, Kaz nearly has a legend state at Sony.
Hulst last year said, Polyphony makes the best racing simulations of the world, Ryan in interviews was very lucky about the Gran Turismo series and Kaz,
we dont' forget he's vice president of sony interactive, so he definitly have power in the company und surely have connections as japanese to sony company headquarter.
Conclusion I see noone who would or could make him rush.
Allegedly the budget ended up being the if not one of the biggest in video game history c. 60 to 80 million US - I don’t see what they spent the money on.PD is just a name. They are Sony.
The big players all operate similarly. They have some dedicated teams, but for the most part, they have central locations where staff is moved around as needed. The "As needed" part is key.
The fans buy GT with next to no new features to sell it. We buy it because we figure that, in the years between versions, something good has happened. But, in reality, nothing really happens.
GT requires very little to be successful, and that means a big profit margin. Manpower is the largest expense in a game, so the fewer people that are dedicated to it, the more money Sony makes. So, what we see as a "problem" is actually a huge benefit to Sony.
Man, the second update for GT sport added the single player career mode and 12 cars. We are coming up to 4 updates now and still haven't got that much.The game isn't even half a year old... and GTS' major updates only really started at that point iirc.
That was GT5, and the answer was probably mostly just wages over 5 years of development time.Allegedly the budget ended up being the if not one of the biggest in video game history c. 60 to 80 million US - I don’t see what they spent the money on.
Also, "the last game was pretty crummy in this regard as well" isn't the best defence, even if it were true. Things are supposed to be getting better, PD taking on more staff and outsourcing. Reality is they've got worse.Man, the second update for GT sport added the single player career mode and 12 cars. We are coming up to 4 updates now and still haven't got that much.
No GT7, I’ve had the number from multiple sources including my spies in Sony itselfThat was GT5, and the answer was probably mostly just wages over 5 years of development time.
With 12 million copies sold, plus 5.5 million for just the prologue, they still would've easily made a profit though.
Are you sure? Because that'd be quite the coincidence, since GT5 is known to have cost $60-$80M.No GT7, I’ve had the number from multiple sources including my spies in Sony itself
The definition of racing sims alters for different people & markets. Gran Turismo & Forza Motorsport pretty much stand alone and dominate that area of the sim market.He's wrong then.
That’s a lot for a racing game, but nowhere near the biggest. I think CP 2077 was somewhere around 200-300 million. I wanna say Star Citizen is up there too. Regardless, I can’t see where all the money went either. Probably paying a few million on private security for Sarah….Allegedly the budget ended up being the if not one of the biggest in video game history c. 60 to 80 million US - I don’t see what they spent the money on.
I don’t know - think about this, it was in development since at least 2017 so 5 years between GT7 and Sport, it was meant to be a PS5 exclusive but late in the day PS4 version was added to the roster Which wasn’t part of the plan until PS5 availability meant the game would not recover it’s costs unless each PS5 player bought a few copies - I’m with you 100% - I don’t see that cost in any way reflected in the game that has been released but things never get cheaper and Sony have very creative accountants I’m sureAre you sure? Because that'd be quite the coincidence, since GT5 is known to have cost $60-$80M.
Gran Turismo 5 sporting $60 million budget
Polyphony Digital head Kazunori Yamauchi reveals next year's sprawling racing simulator cost nearly three times as much as Killzone 2.www.gamespot.com
I really can't see how GT7 could have cost that much, when it was in development for far less time and is basically a patch of GTS. Even with inflation.
No such qualifier was included, as such the addition of one is moving the goalposts. Hulst said "making the best driving simulation games in the world", focusing in the driving area of simulation, using his exact words as the benchmark, he is simply wrong.The definition of racing sims alters for different people & markets. Gran Turismo & Forza Motorsport pretty much stand alone and dominate that area of the sim market.
You seem to be conflating sales/users with quality of simulation, that's inaccurate as it wasn't best 'selling/most popular sim', but 'best driving simulation'.A handful of titles like Project Cars & (to a lesser degree) Grid have tried to get a piece of the broader pie. But both have gone by the wayside. Upcoming titles seem to either be going the open world route (Test Drive) or licensed to a particular series (WEC, WRC, BTCC, Indycar).
The only other staples are the F1, NFS & Mario Kart franchises. Moving forward I only see Gran Turismo & Forza grabbing more mindshare and more of the driving market. Simply because Sony & MS will be investing tens of millions into said franchises. While trying to mold them into GAAS.
Creative accounting for sure, and it seems they are more interested in the appearance of AAA than actually delivering AAA.I don’t know - think about this, it was in development since at least 2017 so 5 years between GT7 and Sport, it was meant to be a PS5 exclusive but late in the day PS4 version was added to the roster Which wasn’t part of the plan until PS5 availability meant the game would not recover it’s costs unless each PS5 player bought a few copies - I’m with you 100% - I don’t see that cost in any way reflected in the game that has been released but things never get cheaper and Sony have very creative accountants I’m sure
AgreeCreative accounting for sure, and it seems they are more interested in the appearance of AAA than actually delivering AAA.
Does each new car cost $500million to make? Doubtful. The PS5 version is not a complete rewrite. The budget definitely is not reflected in the finished product given that most of this product can trace itself back at least 15 years.
GT might be many things but at best its an Arcade Simulation surely?No such qualifier was included, as such the addition of one is moving the goalposts. Hulst said "making the best driving simulation games in the world", focusing in the driving area of simulation, using his exact words as the benchmark, he is simply wrong.
You seem to be conflating sales/users with quality of simulation, that's inaccurate as it wasn't best 'selling/most popular sim', but 'best driving simulation'.
The Macarena has spent more weeks at No. 1 than any Beatles track, doesn't make it better music. That's not counting the fact that both Forza Motorsport and GT have been losing sales/players for quite a while now (go check when the last time PD/Sony actually put out sales numbers for a GT title, it's been quite a while, preferring to inflate the numbers over sales with 'player' count)!
Hulst stated “Polyphony Digital is such an important part of the PlayStation family, making the best driving simulation games in the world”.No such qualifier was included, as such the addition of one is moving the goalposts. Hulst said "making the best driving simulation games in the world", focusing in the driving area of simulation, using his exact words as the benchmark, he is simply wrong.
You seem to be conflating sales/users with quality of simulation, that's inaccurate as it wasn't best 'selling/most popular sim', but 'best driving simulation'.
The Macarena has spent more weeks at No. 1 than any Beatles track, doesn't make it better music. That's not counting the fact that both Forza Motorsport and GT have been losing sales/players for quite a while now (go check when the last time PD/Sony actually put out sales numbers for a GT title, it's been quite a while, preferring to inflate the numbers over sales with 'player' count)!
When it comes to crash physics and the nuts & bolts of setting up an authentic race weekend. Sure, GT7 is more on the arcade side. As for driving physics. These days you can switch back & forth between GT7, ACC, AMS2, iRacing, hit the same markers, set the same laptimes.GT might be many things but at best its an Arcade Simulation surely?
Ah so it's confirmation bias at play, figured as much.Hulst stated “Polyphony Digital is such an important part of the PlayStation family, making the best driving simulation games in the world”.
I completely agree with him.
He isn’t singling out any one element. He’s discussing the product as a whole. With a plethora of sim options, on multiple platforms, GT7 is the one I choose. Because it is (IMO) the best package in the sim market. Driving feel and intuitiveness, car/track authenticity, tuning, weather simulation. It delivers what I want in a title.
I will certainly take an interest in future titles that focus on a particular series. But I think the days are gone when we see serious rivals to Gran Turismo & Forza Motorsport.
Hitting markers and lap times do not equal similar physics or FFB models at all, I could fire up GT4 and do the exact same, doesn't mean that GT4's physics are a match to RF2 or AMS'sThese days you can switch back & forth between GT7, ACC, AMS2, iRacing, hit the same markers, set the same laptimes.
While I'll agree that GT does some things better than most current sims on the market. That's mainly due to the massive budget they get. In the end it's still not a sim. Forza is even further away. T10 even calls their games "simcade". I prefer ACC, and even that is not a sim compared to iRacing. AMS, R-Factor and iRacing are in their own category when it comes to simulation.Hulst stated “Polyphony Digital is such an important part of the PlayStation family, making the best driving simulation games in the world”.
I completely agree with him.
He isn’t singling out any one element. He’s discussing the product as a whole. With a plethora of sim options, on multiple platforms, GT7 is the one I choose. Because it is (IMO) the best package in the sim market. Driving feel and intuitiveness, car/track authenticity, tuning, weather simulation. It delivers what I want in a title.
I will certainly take an interest in future titles that focus on a particular series. But I think the days are gone when we see serious rivals to Gran Turismo & Forza Motorsport.
When it comes to crash physics and the nuts & bolts of setting up an authentic race weekend. Sure, GT7 is more on the arcade side. As for driving physics. These days you can switch back & forth between GT7, ACC, AMS2, iRacing, hit the same markers, set the same laptimes.
*SimliteGT might be many things but at best its an Arcade Simulation surely?
The fact that you can win an entire race by riding the walls on Tokyo, or set a world record on Nordschleife when all 4 tires are on the dirt/grass 30% of the time, tells me otherwise. Simcade or Arcade Simulation is exactly what it is. It's not just handling that puts it in that category. The damage model is also non existent.*Simlite
Would be a better term, the handling might not be the most accurate but it certainly doesn't handle like any arcade game I've ever played lol
*SimliteThe fact that you can win an entire race by riding the walls on Tokyo, or set a world record on Nordschleife when all 4 tires are on the dirt/grass 30% of the time, tells me otherwise. Simcade or Arcade Simulation is exactly what it is. It's not just handling that puts it in that category. The damage model is also non existent.
What's the difference in calling something a simlite vs a simcade?All racing experiences have their exploits (even AC) that doesn't necessarily make them "simcade". At the end of the day they're all video games trying to imitate real-life. You want Damage? Play the sImCad3 called 'Wreckfest' most sim players don't care about that stuff.
Because GT isn't a sim. Most GT and Forza players don't care about damage. I don't even care about damage, but I know what category GT falls into.Play the sImCad3 called 'Wreckfest' most sim players don't care about that.