- 24,056
- It/It
- GTP_TheCracker
I actually have a setting saved on my TV for Gran Turismo, so when i play it the colour of the grass perfect every time.
Yeah, it was. I remember someone here compared screenshots of the New York circuit from both GT4P and GT4. From what I can remember, the graphical difference wasn't huge, but there were some details in the scenery which were much clearer.
I voted for the sixteen car field and qualifying! And make the AI not give up after you pass them! Or make them unpassable, if you happen to go off course!
On my Bravia, the colors look fantastic, and very realistic.Only thing i have to say negative about gt5p graphic is the colors. It reminds me of sega rally and its not realistic colors at all. I have not even recognize that its cardboard trees![]()
If you're talking about the bots, they already make mistakes in Prologue.They (bots?) should make mistakes from time to time, e.g. braking too late and crashing, so they're more life-like.
If you're talking about the bots, they already make mistakes in Prologue.
I also wanted to choose this option but I don't like the last part of that sentence:
- 16 cars is fine for the longer races, but begginer races with a few laps should have less cars.
- 16 cars on track is fine for all races, as long as you have the option of qualifying.
It should have said:
- I would like to see even more than 16 cars on track for certain races, even if car detail has to be reduced a little.
- I would like to see even more than 16 cars on track for certain races,
This is irrelevant, only time there are more than 6 cars is when you get stuck in a race full of under tuned cars from Tuners Pit or another website. We need more racers, or less races, or only one physics class, or best of all... all world competitions, then we can worry about bigger races.
When we get all world competitions, I think 16-30 cars would be ideal, with qualifying of course.
Well, I have yet to see a racing game do better. Besides, I'd rather see the detail in the cars. If the backgrounds were as detailed as you like, you might only be able to drive one car, or less.GT5has very primitive Level Of Detail adjustment now... I hate those low ground cameras with few pixel textures on the ground. The nearest texture should be in very high quality to look good and grass should be much richer in place where camera is lying.
Well, I have yet to see a racing game do better. Besides, I'd rather see the detail in the cars. If the backgrounds were as detailed as you like, you might only be able to drive one car, or less.![]()
We'll have to see on this. I do suspect though that, like the first Gran Turismo on the PS2, the first Gran Turismo on the PS3 is going to be more basic than the game which follows. What you want could happen with GT5 over Prologue, but I'm not expecting too much, with GT5 coming so close on Prologue's heels. But with a couple more years or more, a more advanced game engine will allow more detail in everything, including the race courses, more effects, even more refined physics, and who knows what else.This is irrelevant. With better detail adjustment depending on simple rule: "The closer you are, the more detail you are going to see" we can have both parts of scene something better.
I don't get how you can have both?For me:
16 cars on track is the right amount for all races. 👍
16 cars is fine for the longer races, but begginer races with a few laps should have less cars.👍
All races should have less than 16 cars on track.👍
16 cars on track is fine for all races, as long as you have the option of qualifying.👍
4 of 6 options selected.