Is sixteen cars on track a good thing?

  • Thread starter Stevisiov
  • 53 comments
  • 3,843 views

Which of the following do you agree with?


  • Total voters
    151
  • Poll closed .
I actually have a setting saved on my TV for Gran Turismo, so when i play it the colour of the grass perfect every time.
 
Yeah, it was. I remember someone here compared screenshots of the New York circuit from both GT4P and GT4. From what I can remember, the graphical difference wasn't huge, but there were some details in the scenery which were much clearer.

Yeah i think there were readable LED banners or something like that, they are completely pixelated in GT4.
 
It's certainly nice to see more cars on the track. However I think it would be better if some races had fewer opponents, especially on small tracks, so it doesn't get too crowded. Oh, and qualifying is a must!
 
I voted for the sixteen car field and qualifying! And make the AI not give up after you pass them! Or make them unpassable, if you happen to go off course!

Unpassable? These guys you're racing against can't be clones of Michael Schumacher, Lewis Hamilton, Kimi Raikkonen or any other awesome driver. They should make mistakes from time to time, e.g. braking too late and crashing, so they're more life-like. If stuff like this happens there'd be a lot of angry gamers wanting their money back.
 
Only thing i have to say negative about gt5p graphic is the colors. It reminds me of sega rally and its not realistic colors at all. I have not even recognize that its cardboard trees :lol:
On my Bravia, the colors look fantastic, and very realistic.

They (bots?) should make mistakes from time to time, e.g. braking too late and crashing, so they're more life-like.
If you're talking about the bots, they already make mistakes in Prologue.
 
If you're talking about the bots, they already make mistakes in Prologue.

Yes, but scripted and exactly repeated ones in concrete events like occasional exception from strictly scripted behaviour and ride. That's not good. AI should have it's own mind and temperament, ability to learn and use experiences during race, like if you close AI driver in the curve during brakes, he will try it another way next time.
 
Well... it has been a while since I did every event in Prologue, but I did notice a considerable variation in how the bots behaved. However, I doubt PD is going to leave the AI as it is. While I'd be happy with it, I have been quietly harping on the bots having discrete identities and racing personalities, so that offline, it seemed more like you were racing against real live humans. Along with that, I've also been asking for a more involved B-Spec training system, in fact, much like the system in Forza 1 which was fascinating.
 
  • 16 cars is fine for the longer races, but begginer races with a few laps should have less cars.
  • 16 cars on track is fine for all races, as long as you have the option of qualifying.
I also wanted to choose this option but I don't like the last part of that sentence:
  • I would like to see even more than 16 cars on track for certain races, even if car detail has to be reduced a little.
It should have said: <----- This sentence does not reflect what I wanted to say. I meant:

This is how I want it to be:


  • I would like to see even more than 16 cars on track for certain races,
Big EDIT.
 
Last edited:
  • 16 cars is fine for the longer races, but begginer races with a few laps should have less cars.
  • 16 cars on track is fine for all races, as long as you have the option of qualifying.
I also wanted to choose this option but I don't like the last part of that sentence:
  • I would like to see even more than 16 cars on track for certain races, even if car detail has to be reduced a little.
It should have said:
  • I would like to see even more than 16 cars on track for certain races,

I am pretty sure I read that 16 cars is the limit they can get away without causing frame rate issues. If they have more cars on track then they may have to reduce car detail to maintain a stable frame rate.

Which is why the above is stated as such.
 
KY has mentioned on a couple of occasions a possibility of even 20 cars, since Prologue they may have made enough optimisations for some larger tracks to hold 20. Normally I wouldn't this would be possible but KY has mentioned 20 before, plus in Amar's latest crypic thread he says

"Fourth wind is talking that birdtamers will reunite in numbers greater than ever and will be granted with ability to talk to each other"

While he may mean in lobbies or Home but he could also mean on track, but we never had lobbies or GT5 based home before.
 
This is irrelevant, only time there are more than 6 cars is when you get stuck in a race full of under tuned cars from Tuners Pit or another website. We need more racers, or less races, or only one physics class, or best of all... all world competitions, then we can worry about bigger races.
When we get all world competitions, I think 16-30 cars would be ideal, with qualifying of course.


This is mainly because there is no user created races. Rest assured as soon as user created races are allowed and you can set the start time that we will start to see full grids. Things to look forward to racing leagues, car clubs, possible race teams. I could see things like lets say there are 20 members or more to a race team, club or league that every time one of the members takes a podium position that the whole team shares in that victory.
 
I went for "fine for all races, as long as there's qualifying".

Basically, I'm more than happy enough with 16 cars. I find the challenge online is good, making your way through the field and then battling with the fastest cars, and it keeps the race interesting. The speed at which the game runs doesn't seem to suffer either, so that's fine by me too.
 
16 cars can also give you some variety. You won't be racing the same cars over and over again, and it could make for some serious fun online. As long as there's qualifying. For the earlier beginner races, less cars makes sense, but as you go up, 16 cars is good. Prologue has it right.
 
I voted the most reasonable option, the fifth one. Indeed, with less than sixteen cars things would get boring pretty quick. I would not want graphics to deteriorate just because of more than sixteen cars, as I said, sixteen is a great number. Qualifying is obviously needed to not get last place in a tight circuit, which is deadly. Certainly, I hope things will work out this way.
 
Ow God, i've forgotten, to tick 16 cars with qualifying.
I think it's the best choice: your skills define your starting position and not an algorithm.
 
Okay, having a look at the voting a theme appears to be emerging.

Most people are happy with having loads of cars on track as long as you have the option to qualify. Many would like to see the option of of even more cars on track, and many feel the smaller races should perhaps have few cars.

As it happens, that's pretty much exactly what I wan't from the number of opponents. :)
 
GT5:P has very primitive Level Of Detail adjustment now, with properly done LOD, graphics and number of cars would be much better and whole engine much more efficient. I hate those low ground cameras with few pixel textures on the ground. The nearest texture should be in very high quality to look good and grass should be much richer in place where camera is lying. Cars have only two levels of detail and they are adjusted in visible jump, especially shades are on/off style. If every car had three to five detail versions then for those farthest ones GT4 like detail level would be enough.
 
GT5:P has very primitive Level Of Detail adjustment now... I hate those low ground cameras with few pixel textures on the ground. The nearest texture should be in very high quality to look good and grass should be much richer in place where camera is lying.
Well, I have yet to see a racing game do better. Besides, I'd rather see the detail in the cars. If the backgrounds were as detailed as you like, you might only be able to drive one car, or less. ;)
 
Well, I have yet to see a racing game do better. Besides, I'd rather see the detail in the cars. If the backgrounds were as detailed as you like, you might only be able to drive one car, or less. ;)

This is irrelevant. With better detail adjustment depending on simple rule: "The closer you are, the more detail you are going to see" we can have both parts of scene something better. Btw. I love how GT renders cars, because I've really never seen better work in game and it's really enjoying to see them in action.
 
For me:
16 cars on track is the right amount for all races. 👍
16 cars is fine for the longer races, but begginer races with a few laps should have less cars.👍
All races should have less than 16 cars on track.👍
16 cars on track is fine for all races, as long as you have the option of qualifying.👍

4 of 6 options selected.
 
This is irrelevant. With better detail adjustment depending on simple rule: "The closer you are, the more detail you are going to see" we can have both parts of scene something better.
We'll have to see on this. I do suspect though that, like the first Gran Turismo on the PS2, the first Gran Turismo on the PS3 is going to be more basic than the game which follows. What you want could happen with GT5 over Prologue, but I'm not expecting too much, with GT5 coming so close on Prologue's heels. But with a couple more years or more, a more advanced game engine will allow more detail in everything, including the race courses, more effects, even more refined physics, and who knows what else.
 
For me:
16 cars on track is the right amount for all races. 👍
16 cars is fine for the longer races, but begginer races with a few laps should have less cars.👍
All races should have less than 16 cars on track.👍
16 cars on track is fine for all races, as long as you have the option of qualifying.👍

4 of 6 options selected.
I don't get how you can have both?
 

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