- 127
- Kijŏng-don
- PS1 Memory Card
Ah, ok thanks.
It could be anything. SSR tracks looked to be based on Japanese freeways, allowing for multiple different configurations. Eg, anything is possible, and I wouldn't be surprised if more SSR tracks pop up in additon to SSR5 and SSR13. Hey, there's 11 more numbers in there they havent covered.
Has anyone thought that "Japanese Freeway" may be a scenery for the track creator? Just like Toscana.
^ Unlikely, as the what Gamescon conference stated, only the scenery from Italian and Belgian countrysides are the only options on the Course Maker landscapes.
^ So far thats the only news we have as of the moment:Seriously, 2 similar landscapes? Now that's very unlikely, that's what they could show but I bet it won't be nearly the amout of landscapes you can use, seriously, countryside and countryside, PD wouldn't do that!
GTP News BlogThe next big piece of news was, as first mooted by amar212 on GTP back at the start of 2009, the Course Maker. Kazunori pointed out that they didnt call it a Course Editor simply because one is not able to edit an existing course, but create wholly new ones from scratch with an intuitive interface. The player selects from one of four themes (three Toscana Sunset, Springtime Germany and Belgian High Fens were named), adjusts the parameters of the course and the track is randomly generated from scratch. The parameters available include switching between a loop/circuit and a rally-style point-to-point track, selecting the weather, the time of day, the frequency of corners, the sharpness of corners and the bank angle. The track can be divided into up to four sectors and each sector given a different set of corner characteristics so you can generate a long straight in one sector and a tight, complex series of corners in the next. Kazunori demonstrated all of these features and the track generation time was incredibly short. The track is limited to 6.5 miles/10km, but since thats nearly twice the length of an average F1 track, even the most ardent future-Tilke should be happy! Though some might prefer a full-scale track editor to recreate their own Road Atlanta, Spa-Francorchamps or Bathurst Kazunori included at the present time the level of customisability combined with the scope and detail of Gran Turismo means it would require a huge editor program and, of course, the resulting track may not be accessible to everyone, whereas GT5 Course Maker tracks will be available to race online.
^ I really do hope so. Four themes are just pathetic, even I'm not an avid course-creator.I seriously doubt there will be only four themes in the Course Maker in the final game, as for example the rally championship in GT will feature completely random courses automatically made with the course maker functionality.
Maybe there were four themes available in the Gamsecom demo.
^ Unlikely, as the what Gamescon conference stated, only the scenery from Italian and Belgian countrysides are the only options on the Course Maker landscapes.
Personally, I would prefer Polyphony to make a network of roads in a fixed environment rather than letting users generate similar tracks. First of all because, as you mentioned, landmarks and track features (underpasses, junctions, etc) couldn't be as detailed in a randomly generated course. The second reason is that it would be awesome for example to see in another section/variation of the "GT metropolis" a landmark visible in detail in another one (for example the SSR11 ferris wheel). Lastly, in this way PD could make them appear easily in next games and slowly "build up" the network of roads as time passes.
For example in this game we might see an extended version of Route 5, 11, and a few more ones. Then in GT6 the network would get expanded with other loops and roads, etc., and so on. If PD will allow free roaming over them at some point, the "GT metropolis" could almost become a game on its own (like the Tokyo Xtreme series).
They really need to include something like Coastal Highway 1 in California....now THAT would be awesome.
They really need to include something like Coastal Highway 1 in California....now THAT would be awesome.
I just hope SSR11 will feature the fearsome tunnel chicane section as in GT1
Although the "death chicane" was a SSR11 trademark, I think it was the result of poor track design. I don't think we will see anything like that again, it just doesn't make sense in a racing environment, even if fictional.