Is this the worst first release of a game in the history of racing games?PS4 

  • Thread starter Old N Slow
  • 150 comments
  • 6,929 views
Hong Kong '97 easily. :sly:

logo.png
 
I haven't had any of the supposed 'serious issues' reported by people on the forums. For me its an excellent game, no sound issues on my PS4, steering control with my T300RS is awesome (shame about my poor driving skills though), the choice of cars and tracks whilst not the biggest are more than enough to hold my interest for the time being.
The only minor 'niggle' I've encountered so far, is when I enter the pits in my Clio cup for a mandatory tyre change, the quick menu pop up in the top left of the screen states my car as a BMW Z4 GT ? This is no way effecting my enjoyment or makes the game 'unplayable'
 
Didn't GT6 also have an issue with cars disappearing from the scrapyard or whatever that thing was called?
Yes cars could disappear from the stock yard if you put them there. That bug persisted for quite a while before it was corrected.

There were also issues with cars not showing up online, game freezes online and for a lot of people there were tons of issues depending on which PS unit they had. I was one of the lucky ones that experienced only a few issues. I did have it lock up on me online a few times but I figured out what caused that and was able to avoid that problem. I also had it lock up a few times in other cases but nothing to bad really and not often.

Thus far I have not really had any issues with P-Cars. No freezes, no frame rate or graphical issues, saw a little lag in a couple of online races the first day. Mostly the issues are just minor things like missing text, lack of options or a button here and there do not work properly. Nothing that prevents me from playing and enjoying it.
 
Don't know about next gen, but that may well apply to current gen. We also have some pretty big hissy fits from people when there's a delay for a game though. Sounds like lose/lose for developers to me.

Maybe in the end they try to spread the load between the two, and maybe it's no surprise that game incompleteness and gamer cynicism increase proportionally.

Project CARS has already been delayed several times and just like any other games I really can't tolerate frequent bugs.
 
I don't think so, Shift 2 was worse so they are improving but seriously Test Drive Ferrari Racing Legends is by far the worst one.

It was dead on arrival, nobody was playing it, the game had no patches at all. Some people who preordered it actually got ripped off by online retailers and had to ask for refunds, sometimes they didn't even get the game nor a refund. PC version finally came out almost a year after and it was just as broken.

Game has Shift 1 physics with Shift 2 input lag and PCARS crash physics. Lightning doesn't work, buggy as hell and career mode is downright unplayable. No damage, no tuning, assists can't be disabled, at least not all of them.

Hahaha, now that I think about it, these guys are just unbelievable, they are the Bethesda of racing games, ambitious but rubbish. Test Drive Ferrari... What was that? How did this game come into existance? Why is it sitting on my hard drive?


:nervous:

Shift2 unleashed is broken mess on PS3. I already tried couple of times but there is a lag and I simply cannot play it.

But I am interested to try Test drive Ferrari racing legends. I do not care if MP is broken as I read even when the game came out no one was playing it or impossible to find a race. Only interested in SP. Gfx, gameplay, controls on PS3 ?
 
But I am interested to try Test drive Ferrari racing legends. I do not care if MP is broken as I read even when the game came out no one was playing it or impossible to find a race. Only interested in SP. Gfx, gameplay, controls on PS3 ?

I have it on the 360, and the difficulty ramp-up is steep. I eventually lost interest.
 
Lose lose situation for devs. Gamers get pissed when the game is delayed but also get pissed when the game has bugs. What do you expect them to do?
And I'm sure they would have delayed it again if they didn't have to deal with the consequence of setting off another round of tantrums and toys thrown out of prams.

Stop announcing stuff if it's a long way off, simple as that, Project CARS is different yes but they haven't addressed bugs from the days of Shift, how is that acceptable?
 
S4A
I have it on the 360, and the difficulty ramp-up is steep. I eventually lost interest.

Ok thanks :indiff: yeah I know many people complained about it and you simply cannot progress further. I hate games when you can't finish it and see the ending with credits rolling :banghead:
 
Stop announcing stuff if it's a long way off, simple as that, Project CARS is different yes but they haven't addressed bugs from the days of Shift, how is that acceptable?
Because maybe some of those things they couldn't fix. They are on a limited budget with a limited time-frame.
 
Because maybe some of those things they couldn't fix. They are on a limited budget with a limited time-frame.

Yes so? I'm sure Unity was released a broken mess because Ubi couldn't fix it, DC was released with broken online because EVO couldn't fix it, Halo TMCC was released with simillar issues because 343 couldn't fix it.

How is that in any shape or form a valid excuse?

Game developers have a tough job I agree, but excusing the amount of messes we're having lately is something I don't understand.
 
Re. TF:FRL:
S4A
I have it on the 360, and the difficulty ramp-up is steep. I eventually lost interest.
That's when you take the difficulty down a notch (leading to less stringent max lap times and so on). Worked for me.
 
Yes so? I'm sure Unity was released a broken mess because Ubi couldn't fix it, DC was released with broken online because EVO couldn't fix it, Halo TMCC was released with simillar issues because 343 couldn't fix it.

How is that in any shape or form a valid excuse?

Game developers have a tough job I agree, but excusing the amount of messes we're having lately is something I don't understand.
Like I said. Limited budget. I get that AC Unity is unacceptable with the huge budget it had but a crowd-funded game like PCars is expected to have more bugs than a AAA title.
 
Re. TF:FRL:

That's when you take the difficulty down a notch (leading to less stringent max lap times and so on). Worked for me.

I cruised through the early years part of the game, but eventually I got stuck on a laptime event with a 512BB, and no amount of difficulty-tweaking helped.
 
^ Hmm, that's exactly where I lowered the difficulty and was able to progress. Smoothness is everything there. BTW, the old-timers are the most fun to drive IMO... :)
 
Fair enough but with 4 years in development it's a bit underwhelming.

Here's something I learned first-hand with only suspicions going into the project.

- You cannot fix, recreate, or predict every possible bug. Not only is it time-consuming but it eats into the budget at an alarming rate.
- Some of these bugs were not present prior to release, again alluding the previous point, we're now in the process of asking whomever is experiencing issues to explain them in full detail so that they can be recreated and squashed.
- 4 years in development does not equate to a bug-free game. There is no such thing as a bug-free environment. Budgets and time simply do not permit such a thing in any visual medium.

Keep finding things that'll make the game better in the end. Please.
 
Yeah but PCars was delayed AND has bugs.
All software worth using has bugs. The larger the software the more bugs that are likely. The more options the more bugs that are likely, multiplatform, more bugs likely and so on.

So everything has bugs, it is just a matter of how the bug effects you as to how serious you deem it to be.
 
Here's something I learned first-hand with only suspicions going into the project.

- You cannot fix, recreate, or predict every possible bug. Not only is it time-consuming but it eats into the budget at an alarming rate.
- Some of these bugs were not present prior to release, again alluding the previous point, we're now in the process of asking whomever is experiencing issues to explain them in full detail so that they can be recreated and squashed.
- 4 years in development does not equate to a bug-free game. There is no such thing as a bug-free environment. Budgets and time simply do not permit such a thing in any visual medium.

Keep finding things that'll make the game better in the end. Please.

4 years in development was me referencing a bug that was already in NFS Shift (the collision bug if I'm not mistaken).

I'm not arguing that SMS did a bad job, on the contrary but I really doubt that they haven't noticed some of the bugs in the game and decided to "release it anyway" which is the exact reason people bashed Ubi, Evo, 343 ,etc so SMS don't get special treatment.
 
S4A
TDU2 had massive server problems for the first couple of months. Pretty much made it a disaster as far at the MMO aspect went.
THIS is the very first racing game that came to mind when I read the title. TDU2 was an absolute disaster at launch. Trying to provide 2 fully explorable open world MMO islands in a racing game was obviously way more than a developer could handle. Just a mini list to start with at launch:

Freezing, corrupt files, cant find friends that are sitting right next to you on the map, Roulette room glitches and takes all of your money, game gets stuck on loading screen, Casino wont work, players cant be found in casino, VIP room disconnects players and charges $50,000 to re-enter, clubs dont work at all, falling through the map, "server unavailable" making the game unplayable, glitch at beginning of race where the AI gets at least 2-3 second head start.... and the list goes on. There are pages and pages and pages of patch notes for TDU2.

After the first week I lost 40 hours of gameplay because of the notorious game save corruption. Almost traded the game in. Friends talked me into keeping the game and restarting. So I restarted all over from scratch. Shortly after that I quit playing and waited months for a patch to fix the game save corruptions. Roulette in the Casino didn't even work properly for at least a year. The worst part about it was I had a game save corruption also with TDU1 and lost 20 hours in that game. Never expected the same nightmare with TDU2. Once the game was patched properly within a year later it became a really fun racing game. But my gosh was it THE worst "racing" game launch in history.
 
Last edited:
4 years in development was me referencing a bug that was already in NFS Shift (the collision bug if I'm not mistaken).

I'm not arguing that SMS did a bad job, on the contrary but I really doubt that they haven't noticed some of the bugs in the game and decided to "release it anyway" which is the exact reason people bashed Ubi, Evo, 343 ,etc so SMS don't get special treatment.

At a point you have to "release it anyway" regardless of what you did or didn't come across because doing the opposite would be more damaging in the long term.

There are other variables at play that result in other developers being scrutinized more and it begins with transparency. Evolution Studios was up front about the state of Driveclub after all of the criticism and was communicative throughout the entire process and still is to this day. Driveclub is about 10x the game it was originally as a result.
 
At a point you have to "release it anyway" regardless of what you did or didn't come across because doing the opposite would be more damaging in the long term.

There are other variables at play that result in other developers being scrutinized more and it begins with transparency. Evolution Studios was up front about the state of Driveclub after all of the criticism and was communicative throughout the entire process and still is to this day. Driveclub is about 10x the game it was originally as a result.

Sure thing, Driveclub is incredible now and no doubt CARS has a lot less issues than what DC had, but do you find it acceptable that a bug from a previous game (a rather annoying and well known one) still persists after years of development?
 
Sure thing, Driveclub is incredible now and no doubt CARS has a lot less issues than what DC had, but do you find it acceptable that a bug from a previous game (a rather annoying and well known one) still persists after years of development?

Well, no bug is really acceptable that's for sure. :lol:

What platform are you on and what exactly is the collision bug? I don't remember Shift all that well at this point and I can't remember anything like it during the later development builds.
 
Sure thing, Driveclub is incredible now and no doubt CARS has a lot less issues than what DC had, but do you find it acceptable that a bug from a previous game (a rather annoying and well known one) still persists after years of development?

Your opinions are completely right. There are some bugs in the game.

If you do not find it acceptable then stop playing it. Take the disk out of the drive and return it. Go back to GT6/GT5/AC/{Insert name of you last favourite game here}.

Believe me I have had the most game breaking bug in the whole release. BUT this is the best Car Racing Sim I have ever played. No it is not perfect, but neither is GT6/GT5/AC/{Insert name of you last favourite game here}. GT6 has been around for years and the sound, inside cockpits, physics, online etc are still rubbish. Go and check out the thread over there.

You have played P Cars for less than a week.

If you have a perfect Car Racing Sim that I can move to tomorrow please tell me.
 
Well, no bug is really acceptable that's for sure. :lol:

What platform are you on and what exactly is the collision bug? I don't remember Shift all that well at this point and I can't remember anything like it during the later development builds.

It was the one where if you make contact with the AI the car catapults itself and flies in the air. Still haven't got the game yet (waiting for Finals to be done and my T300 to be delivered sadly :( )
Your opinions are completely right. There are some bugs in the game.

If you do not find it acceptable then stop playing it. Take the disk out of the drive and return it. Go back to GT6/GT5/AC/{Insert name of you last favourite game here}.

Believe me I have had the most game breaking bug in the whole release. BUT this is the best Car Racing Sim I have ever played. No it is not perfect, but neither is GT6/GT5/AC/{Insert name of you last favourite game here}. GT6 has been around for years and the sound, inside cockpits, physics, online etc are still rubbish. Go and check out the thread over there.

You have played P Cars for less than a week.

If you have a perfect Car Racing Sim that I can move to tomorrow please tell me.

I don't have the game and your post has nothing to do with what I said at all.
 
Back