Yes cars could disappear from the stock yard if you put them there. That bug persisted for quite a while before it was corrected.Didn't GT6 also have an issue with cars disappearing from the scrapyard or whatever that thing was called?
Don't know about next gen, but that may well apply to current gen. We also have some pretty big hissy fits from people when there's a delay for a game though. Sounds like lose/lose for developers to me.
Maybe in the end they try to spread the load between the two, and maybe it's no surprise that game incompleteness and gamer cynicism increase proportionally.
Lose lose situation for devs. Gamers get pissed when the game is delayed but also get pissed when the game has bugs. What do you expect them to do?Project CARS has already been delayed several times and just like any other games I really can't tolerate frequent bugs.
And I'm sure they would have delayed it again if they didn't have to deal with the consequence of setting off another round of tantrums and toys thrown out of prams.Project CARS has already been delayed several times and just like any other games I really can't tolerate frequent bugs.
I don't think so, Shift 2 was worse so they are improving but seriously Test Drive Ferrari Racing Legends is by far the worst one.
It was dead on arrival, nobody was playing it, the game had no patches at all. Some people who preordered it actually got ripped off by online retailers and had to ask for refunds, sometimes they didn't even get the game nor a refund. PC version finally came out almost a year after and it was just as broken.
Game has Shift 1 physics with Shift 2 input lag and PCARS crash physics. Lightning doesn't work, buggy as hell and career mode is downright unplayable. No damage, no tuning, assists can't be disabled, at least not all of them.
Hahaha, now that I think about it, these guys are just unbelievable, they are the Bethesda of racing games, ambitious but rubbish. Test Drive Ferrari... What was that? How did this game come into existance? Why is it sitting on my hard drive?
But I am interested to try Test drive Ferrari racing legends. I do not care if MP is broken as I read even when the game came out no one was playing it or impossible to find a race. Only interested in SP. Gfx, gameplay, controls on PS3 ?
Yeah but PCars was delayed AND has bugs.Lose lose situation for devs. Gamers get pissed when the game is delayed but also get pissed when the game has bugs. What do you expect them to do?
And think how bad it would have been if they released it in 2014?Yeah but PCars was delayed AND has bugs.
Lose lose situation for devs. Gamers get pissed when the game is delayed but also get pissed when the game has bugs. What do you expect them to do?
And I'm sure they would have delayed it again if they didn't have to deal with the consequence of setting off another round of tantrums and toys thrown out of prams.
I have it on the 360, and the difficulty ramp-up is steep. I eventually lost interest.
Because maybe some of those things they couldn't fix. They are on a limited budget with a limited time-frame.Stop announcing stuff if it's a long way off, simple as that, Project CARS is different yes but they haven't addressed bugs from the days of Shift, how is that acceptable?
Because maybe some of those things they couldn't fix. They are on a limited budget with a limited time-frame.
That's when you take the difficulty down a notch (leading to less stringent max lap times and so on). Worked for me.I have it on the 360, and the difficulty ramp-up is steep. I eventually lost interest.
Like I said. Limited budget. I get that AC Unity is unacceptable with the huge budget it had but a crowd-funded game like PCars is expected to have more bugs than a AAA title.Yes so? I'm sure Unity was released a broken mess because Ubi couldn't fix it, DC was released with broken online because EVO couldn't fix it, Halo TMCC was released with simillar issues because 343 couldn't fix it.
How is that in any shape or form a valid excuse?
Game developers have a tough job I agree, but excusing the amount of messes we're having lately is something I don't understand.
Like I said. Limited budget. I get that AC Unity is unacceptable with the huge budget it had but a crowd-funded game like PCars is expected to have more bugs than a AAA title.
Re. TF:FRL:
That's when you take the difficulty down a notch (leading to less stringent max lap times and so on). Worked for me.
Fair enough but with 4 years in development it's a bit underwhelming.
All software worth using has bugs. The larger the software the more bugs that are likely. The more options the more bugs that are likely, multiplatform, more bugs likely and so on.Yeah but PCars was delayed AND has bugs.
Here's something I learned first-hand with only suspicions going into the project.
- You cannot fix, recreate, or predict every possible bug. Not only is it time-consuming but it eats into the budget at an alarming rate.
- Some of these bugs were not present prior to release, again alluding the previous point, we're now in the process of asking whomever is experiencing issues to explain them in full detail so that they can be recreated and squashed.
- 4 years in development does not equate to a bug-free game. There is no such thing as a bug-free environment. Budgets and time simply do not permit such a thing in any visual medium.
Keep finding things that'll make the game better in the end. Please.
THIS is the very first racing game that came to mind when I read the title. TDU2 was an absolute disaster at launch. Trying to provide 2 fully explorable open world MMO islands in a racing game was obviously way more than a developer could handle. Just a mini list to start with at launch:TDU2 had massive server problems for the first couple of months. Pretty much made it a disaster as far at the MMO aspect went.
4 years in development was me referencing a bug that was already in NFS Shift (the collision bug if I'm not mistaken).
I'm not arguing that SMS did a bad job, on the contrary but I really doubt that they haven't noticed some of the bugs in the game and decided to "release it anyway" which is the exact reason people bashed Ubi, Evo, 343 ,etc so SMS don't get special treatment.
At a point you have to "release it anyway" regardless of what you did or didn't come across because doing the opposite would be more damaging in the long term.
There are other variables at play that result in other developers being scrutinized more and it begins with transparency. Evolution Studios was up front about the state of Driveclub after all of the criticism and was communicative throughout the entire process and still is to this day. Driveclub is about 10x the game it was originally as a result.
Sure thing, Driveclub is incredible now and no doubt CARS has a lot less issues than what DC had, but do you find it acceptable that a bug from a previous game (a rather annoying and well known one) still persists after years of development?
Sure thing, Driveclub is incredible now and no doubt CARS has a lot less issues than what DC had, but do you find it acceptable that a bug from a previous game (a rather annoying and well known one) still persists after years of development?
Well, no bug is really acceptable that's for sure.
What platform are you on and what exactly is the collision bug? I don't remember Shift all that well at this point and I can't remember anything like it during the later development builds.
Your opinions are completely right. There are some bugs in the game.
If you do not find it acceptable then stop playing it. Take the disk out of the drive and return it. Go back to GT6/GT5/AC/{Insert name of you last favourite game here}.
Believe me I have had the most game breaking bug in the whole release. BUT this is the best Car Racing Sim I have ever played. No it is not perfect, but neither is GT6/GT5/AC/{Insert name of you last favourite game here}. GT6 has been around for years and the sound, inside cockpits, physics, online etc are still rubbish. Go and check out the thread over there.
You have played P Cars for less than a week.
If you have a perfect Car Racing Sim that I can move to tomorrow please tell me.