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As many of us have remarked upon, GT7 has microtransactions- the ability to buy in-game credits with real money. And given the sharp increase in price since GT6, calling them "microtransactions" at this point is honestly a farce- they're more like "macrotransactions", or just transactions. GT7 is far from the only mainline, full-price console game to not only feature microtransactions, but subtly lures its playerbase into buying them, especially using psychological tactics like FOMO. Although there may be a select few whales who enjoy the ability to buy rare cars with microtransactions and are happy to do so repeatedly, it seems that the vast majority of the playerbase is outraged by them, for not only creating an expectation that we have to pay even more than just the game price in order to have a "complete" game experience, but also due to the in-game economy and logistics seemingly centered around the players expending real cash.
The question I have is this. Although it is clear that the vast majority of gamers- who are not whales of course- dislike microtransactions and want them removed from mainline console games altogether, it is not clear how Sony and game developers will actually respond to this. Will microtransactions eventually go away after a certain period of time due to player backlash, and is this temporary era in gaming just an unfortunate one for being plagued by microtransactions? Or, are they a necessary evil that will stay around for good, and gamers should have the expectation of buying at least some microtransactions in order to have a more complete game experience? It is also important to note that the base price of most console games have not really increased, so it is a possibility that to some extent, developers are relying on players to buy microtransactions in order to "break even". And, if enough whales buy microtransactions to make developers a meaningful profit, and enough fans continue to buy games with microtransactions anyway, despite not liking them, is there really any incentive for developers to phase out microtransactions altogether?
I look forward to hearing the community's thoughts on this.
The question I have is this. Although it is clear that the vast majority of gamers- who are not whales of course- dislike microtransactions and want them removed from mainline console games altogether, it is not clear how Sony and game developers will actually respond to this. Will microtransactions eventually go away after a certain period of time due to player backlash, and is this temporary era in gaming just an unfortunate one for being plagued by microtransactions? Or, are they a necessary evil that will stay around for good, and gamers should have the expectation of buying at least some microtransactions in order to have a more complete game experience? It is also important to note that the base price of most console games have not really increased, so it is a possibility that to some extent, developers are relying on players to buy microtransactions in order to "break even". And, if enough whales buy microtransactions to make developers a meaningful profit, and enough fans continue to buy games with microtransactions anyway, despite not liking them, is there really any incentive for developers to phase out microtransactions altogether?
I look forward to hearing the community's thoughts on this.
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