Kazunori talking about mx5's,skylines..

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Happy to have proof (apparently needed around here) that Kaz and PD are, in fact, human and not a collective of snooty Japanese developers detached from the non-Asian gaming market. Good read, thank you for the article.
 
Happy to have proof (apparently needed around here) that Kaz and PD are, in fact, human and not a collective of snooty Japanese developers detached from the non-Asian gaming market. Good read, thank you for the article.

No prob :), i found it a month back suprised no-one else has googled Kazunori 2011 Interview 💡
 
Confirmation that GT5 was released far earlier than PD wanted it to be (2 years too early!). Everyone that has said it is not finished, was right.
 
No, I didn't, but since I don't get much entertainment from watching a bunch of guys (and the occasional girl) turn left all year, I only watch the Watkins Glen and Sears Point races if schedule allows. :sly:
This is like hating seafood, but deciding to go to a specialty seafood restaurant anyway twice a year...to have a green salad.
 
What would removing "similar cars" accomplish? If they're very similar one between each other most probably it also took little time to add them, by only adding/changing the small differences to the "base models". So it's not that removing the "duplicates" will allow more cars to be included. How come people never understand this?

A sensible post regarding too many of this car and that car posts. 👍 Is the world coming to an end? :)
 
Thanks for this! 👍

If GT6 is to be expected to arrive sooner than GT5 took, yet GT5 ought to have taken two years longer, what does that mean for GT6? Is it possible that Kaz is having to shift the boundaries of discrete versions of GT in order to fit into external scheduling? If so, what was going to be GT6 will now probably not be seen in full until Sony's next console. Unless Kaz was hoping to only have one GT release on PS3, so GT6 would have been "next-gen" anyway. Then again, the shortcomings in the hardware might have meant that the two extra years were needed to optimise the game and to get around the limitations somehow; in that sense Kaz may be admitting that the GT series has effectively lost two years. :crazy:

Just rambling...
 
Nice interview - but looks like it was done a few months ago before USB backup for game saves was implemented.
 
This is like hating seafood, but deciding to go to a specialty seafood restaurant anyway twice a year...to have a green salad.

You got that wrong. I did not say that I hate NASCAR, I only find ovals boring. I in fact sort of like it, if nothing else just for the fact of the cars being effectively well proven world war two technology beneath the bonnet, so you don't lose half the field to some electronics gremlins or some high-tech carbon fiber something breaking.

Back to the topic at hand. The interview itself must be from before the patch that fixed the broken save games issue. I don't think that they are already thinking about GT6. So far I've yet to hear some news about what a possible PS4 would be, so there's not much to be planning with. And if it is true that he ran into hardware deficiencies, I'm pretty sure he won't make the same mistake twice and will make sure that a PS4 is up to the job, before even planning a possible GT6.

So where does that leave our favourite franchise. If PD goes by tradition, there'll be a GT6 for the PS3. In my hope-tinted view GT5 is much like GT3, a showcase what the new console can do, but not much of a package yet. I really hope that a GT6 will be to GT5 what GT4 was to GT3, a brilliant sequel. I think the biggest mistake they could make was to let GT5 be the 'current GranTurismo' for longer that 12 or 15 months. They'll either patch the hell out of it or GT6 will be along soon. If neither of these will happen, many will defect towards Forza or even Shift2, which would be a nasty blow to the GT franchise. I'm sure Sony and PD know that.
 
sinbad
Confirmation that GT5 was released far earlier than PD wanted it to be (2 years too early!). Everyone that has said it is not finished, was right.

So perhaps after 2 years of patching GT5, it will be complete?

Imagine buying it in 2 years and having to install 20+ gigs of content, lol
 
So perhaps after 2 years of patching GT5, it will be complete?

Imagine buying it in 2 years and having to install 20+ gigs of content, lol

Nothing wrong with that. If that content would seriously improve the game, I'll install even a 100 gigs. We got PC games which with different mods and patches can weigh way more than 20 gigs.
 
For the lazy or browserly challenged....
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You got that wrong. I did not say that I hate NASCAR, I only find ovals boring. I in fact sort of like it, if nothing else just for the fact of the cars being effectively well proven world war two technology beneath the bonnet, so you don't lose half the field to some electronics gremlins or some high-tech carbon fiber something breaking.

That's like saying you like seafood from a local, authentic homestyle Cajun resto, but you hate most of their flatware and will only eat there twice a year when they use a different colour of plates.
 
Now it's up to Kazunori to healthy and objectively decide what weak points this game has and rework these. Crying that PS3 is short on memory is ridiculous when they made so many wrong decisions like to use 500k instead of 50k polygons per car when majority of views are now wide-angle instead of those TV Race style of GT1-4 and you can't really see those polygons, to use half-assed 1080p with tearing and framerate drops instead of optimised and smooth 720p or 16 dumb opponent cars on the screen instead of 10 with good AI. It smells with bad project leadership for me.
 
And heaps more in this interview by Playstation Chronicle..
Kazunori-San answered a WHOLE bunch of community submitted questions, awesome stuff.
Not really too awesome in my opionion, but I will explain this below.


- Working on premium cars and tracks
Yes, not really surprising, since he stated they are working on GT6 before GT5 was out.
- Why many variations of some car's are included,thinks there are too many now.
Obvious answer from him.
- Memory restrictions for headtracking etc...
Already known.
- Talks about tracks that were left out and says along the lines of "Midfield? Really you want midfield? Well it can be made. "
Great, then do it please.
- Exactly why GT5 took so long.
...
- What makes an acceptable vehicle for use in GT,speed,style or cost?
Obvious answer again.
- Says he wants players to be able to do endurance race's together via online etc.. and has wanted that from the start and he has been frustrated it hasn't been able to have been incorporated as of yet...
And I doubt it will actually happen.
- Talks License fee's
...
- Says FIA and DTM were going to be included like nascar's premium glory but had to be pulled for time.

He didn't say they were pulled for time, he just said they didn't made it, but he wanted them in the game. I seriously doubt we will see the FIA GT in GT5 since EA now has the license.
 
An old(-ish) article, but interesting reading.

- If it gets us more variation in cars in upcoming games, good.
- I was shocked that he seemed surprised about people wanting classic tracks, surely the theory should be "if we can make a track, it's going in" ?
- Given that PD's expectations for how GT5 would be were unmeetable due to the limitations of the PS3, then hopefully GT6 will be made for the GT4, and I mean made for. A game that utilises the hardware as best it can, and thus feels a complete game.
- Good on him for being hazy about DLC. The game should be what ships on the disc, none of this planning to charge people extra for stuff. If they make new content and release it for free then go ahead, but charging for stuff that can be on the disc is wrong.
 
He didn't say they were pulled for time, he just said they didn't made it, but he wanted them in the game. I seriously doubt we will see the FIA GT in GT5 since EA now has the license.

They did not buy exclusivity for the license. Simbin also has an FIA GT license. FM3 also had FIA GT cars. About the only exclusive license that I know of is F1 and Codemasters.

FIA GT would have been a great addition to the game. From GT4 to GT1. There are a great variety of cars in the FIA GT championship.

I thought it I was interesting that he said that PD has to pay a licensing fee on ALL cars. I figured Nissan would give them a break, ya know for putting the GTR on the map and maybe designing its system UI.

Its obvious PD needs a more streamlined process for developing their games. First, the fact that they were "too busy" to confide in other SCE studios is crazy. I am sure Naughty Dog, Guerrilla Games and Sony Santa Monica could have contributed greatly to GT5. ND with their great optimization and polish, GG with their good net code and graphics prowess, and SSM with the MLAA in GOWIII. Especially since PD's game is not even a close competitor to almost any other SCE game.

I think the fact that the specs of the PS3 is a fair statement. Outside of its CPU its actually pretty old and outdated.

This is all why PD NEEDS to release GT6 on the PS4. This would give them the time we KNOW they are going to need. The hardware they want. Better GPU and ram are obvious improvements, since both are getting cheaper by the day. Yes FM4 would release unanswered. But GT does not need to worry about market share. Sure FM will gain some but the draw of GT on a next gen system should mitigate that.

If PD and SCE want to bridge the gap by including some cars and tracks they are making for GT6 as DLC for GT5, I think that would be a possibility.

The biggest kink in this opinion is that Sony has not finalized the specs for the PS4 leaving people like PD up in the air. Exactly why they have not made a decision.
 
What would removing "similar cars" accomplish? If they're very similar one between each other most probably it also took little time to add them, by only adding/changing the small differences to the "base models". So it's not that removing the "duplicates" will allow more cars to be included. How come people never understand this?

To this reasonable post, can I also add how the 'ZOMG, PD spent five years on this?' complaint is absurd? They obviously weren't working for five years on GT5, considering they released another four games between GT4 and GT5. When you think about all the other stuff PD was working on, in addition to being forced to add 3D, then the time limitations Kaz speaks of really start to make sense.
 
Nice read, but I was hoping for something more current!

If they are anywhere near Tokyo atm, something more current is waiting to start glowing in the dark. :scared: Just in case someone missed it, a nuclear plant is in the process of rendering quite a chunk of Japan into a Tchernobyl copy and that chunk of Japan is way too close for comfort to Tokyo.

I'm sure they couldn't care less about DLC for GT5 atm. By the looks of things they couldn't be bothered for the last 5 years, so why start doing it when you wait for your leathal dose of radiation :crazy:
 
They obviously weren't working for five years on GT5, considering they released another four games between GT4 and GT5.
Er, Tourist Trophy and... what?

'Gran Turismo HD' 2006, 'Gran Turismo 5 Prologue' 2007, and 'Gran Turismo {PSP}' 2009 (which also took five+ years). All of which can be considered as 'studies' for GT5.

Notice Kaz said he would've liked an extra two years development time for GT5, didn't notice him mention how one goes about funding an extra two years development time for one of the worlds top ten computer games ever.
 
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'Gran Turismo HD' 2006, 'Gran Turismo 5 Prologue' 2007, and 'Gran Turismo {PSP}' 2009 (which also took five+ years). All of which can be considered as 'studies' for GT5.
All of the content made for GT:HD was rolled over into GT5. GT5:P is part of the GT5 development cycle. GTPSP was in no way the same game that was announced before the PSP launch in 2005, in no way took 5 years+ to develop and in no way took the entirety of PD to develop.

GT5 proper still likely wasn't in development for any more than 3/3.5 years, but none of those things are really catalysts that took time away from GT5.
 
An old(-ish) article, but interesting reading.

- If it gets us more variation in cars in upcoming games, good.
- I was shocked that he seemed surprised about people wanting classic tracks, surely the theory should be "if we can make a track, it's going in" ?
- Given that PD's expectations for how GT5 would be were unmeetable due to the limitations of the PS3, then hopefully GT6 will be made for the GT4, and I mean made for. A game that utilises the hardware as best it can, and thus feels a complete game.
- Good on him for being hazy about DLC. The game should be what ships on the disc, none of this planning to charge people extra for stuff. If they make new content and release it for free then go ahead, but charging for stuff that can be on the disc is wrong.
Much changes in the car industry month to month nevermind the five years between GT releases.

I'd happily pay for DLC rather than purchasing rival games that have content I want to play.
 
To be quite fair, I don't know that many Americans that like NASCAR, maybe in the southern half of their country but to pull FIA (read WORLD audience) for NASCAR?

Why am I surprised though?
 
To be quite fair, I don't know that many Americans that like NASCAR, maybe in the southern half of their country but to pull FIA (read WORLD audience) for NASCAR?

Why am I surprised though?

You say that but NASCAR gets a much bigger audience than all of the FIA races outside of F1. Even the LeMans 24h has little coverage in comparison to the mainstream of NASCAR.

Along with F1 and the Indy 500, NASCAR is at the top of the table for audiences.
 
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