Well Kazonuri yamhuchi... More "comercial" talk???
For sure that a real car isn't difficult to drive...
But my seat ibiza is more less easy to drive than your Gr.3 cars of GT Sport.
It's not the same to drive a ibiza or a BMW in real life than a hyper car that you need some advice from the constructor and special driving lesson like in the case of my boss ho buyed an Porsche carrera GT.
Driving some cars on a track at high speed isn't so easy Kazonuri... And you should now it,because you crashed your Nissan GTR GT3 in nurburgring nordschleife 24H remember?
Assetto corsa for example, driving normal cars is easy, a BMW M4 is easy..
A Mazda 787B... Well, isn't so easy any more.
Your game has a good controler implantation because you're aiming for a maximum variety of people to play an enjoy your game? Great.
Like i said, assetto corsa for example, or Rfactor 2,or iracing are also "easy" to drive a car in the game with a wheel.
They are driving simulators...if you want to simulate driving, it's logical that some development teams focus on a great wheel implementation and focus to real petrol heads fans users.
Your physics are really simple! You can't even play with tyre pressure that in a real car and quite some simulators affect the car handling, tyre temperature and degradation...
In GTS you are still using a single center pointed rotation of the car.
So You can't even simulate correct the rotation of a front or rear engined car.
Camber didn't even work in GT6...
And Don't forget that magic silent driving aid called "hand of God" that helps to recover a car very easy and unreal in GT Sport....
None game / simulator is perfect, but yours is really basic and behind a lot of other games / simulator nowadays.
I really can understand that you want to sell the game... Just say that you are aiming a more simplistic physics engine so that the majority of potential users can enjoy your game...
And Don't copy what Stefano casillo from kunos simulazioni started to say back in 2013