"These games are generally seen as more difficult to become truly good at — especially with a controller."
How can it be a simulation if you are driving with a hand held controller? Haven't seen too many cars being driven with a Playstation controller lately....
A 'simulation' is exactly that... it simulates driving a car. It should not be easy to drive using a hand held controller..... If you want easy, go and 'play' a Daytona arcade game....
Driving a car to its limits is not difficult, as the one thing that stops most people from doing it is fear.
I'm not saying it is easy, but almost anyone could do it given the correct training and if they apply themselves correctly.
Done.I'd like any disabled people that drive, to chime in on this discussion. Seriously...
It's a shame anything outside Forza either doesn't use them at all or well enough. There's some real potential there, just wish it was tapped into more often.It isn't all the way there, but the XB1 controller's rumbly triggers really are a game-changer for racing games on pad, particularly with braking. I feel like I know precisely where the threshold lies with ABS off.
If you could elaborate what you mean by "it's not difficult...not saying it is easy" statement, I'd very much appreciate that.
Modern GT cars and LMPs are surprisingly easy to drive. While they do require a great amount of talent to get the maximum potential out of them, they will not beat the driver up like the old Group B/Group C/ Group 5 cars of the 70s and 80s. Engine, suspension and tire technology has evolved in a way everything has a much smoother delivery and feel, making it less difficult to get the maximum out of the car. Getting the most out of, say, a Porsche 962 in a game should evidently be harder than doing the same thing in an R18 or 919.
Science, it gets stuff done.
It's still a game for a vast majority of people though, Sony wouldn't turn a profit or sell as many systems if they solely focused on it being a hardcore simulator. They also can't assume most players will want to shell out the money for a wheel after shelling out $60 for a game, $30 for a season pass, and $300+ for a console, especially when a perfectly capable controller comes with the system right out of the box. Every console game should be able to be played with the device the console is sold with, however, I do agree there should be different settings in the game if their is a large part of the gaming population that wishes to play with an add-on. Just like if a flight sim was released for the console, I'd fully expect it to be playable with a controller, but having the ability to adjust settings to make a joystick or yolk work better is something they should probably include too.
I get that to many sim racing is a hobby, but that doesn't mean that it's not an entertainment product first and foremost in the eyes of Sony, that's why I think having many customization options within a game benefits it greatly. I think Forza has done a good job with this and even offers players who use less of the aids more in game credits as a reward for playing at a higher difficulty.
Look at it this way, there are tons of people who use Lego sets as a hobby and build some amazing things with them, up to and including life sized replicas, but it doesn't mean that Lego sets and blocks aren't a toy first and foremost.
Smaller studios can get away with building more hardcore games for niche audiences because they don't have the overhead or investors to worry about as much. Also these smaller games are often launched on the PC, which doesn't come with a controller and they have the ability to dedicate their design to one specific input device like a wheel.
If you need to know how and if you need correct training and experience then it is equal to difficult for the casual player.Also the casual drivers(in the real world)with the correct training,experience,knowledge can learn to drive faster but not on the limit,only Schumacher and other talented racing drivers can drive the cars on the limit.Probably a poor choice of wording and lack of further explanation on my part. Apologies.
Whilst it isn't difficult to drive a car on the limit once you know how, getting to that stage isn't easy.
Your ordinary Joe Blow off the street can't simply jump in a car, and drive it to its limits right away. The same Joe Blow, with the correct training and experience, can learn to drive a car to its limits and find it relatively easy compared to when he first started.
Essentially what I'm saying, is that driving is something that you get better at with the right experience and training. Kaz is saying that driving a car isn't difficult, and for someone with his experience, he's right. Judging a simulator on how difficult it is doesn't really make sense because as Kaz says, driving is quite a simple thing to do. Driving at the limit around a track is the same thing, but takes more experience and training to do so.
Does that make more sense?
So much this. After playing the GTS Beta for many nights solid and going back to AC was difficult. I had learned some very bad habits from playing GTS and had to adapt my driving style accordingly. GT games allow you to drive way over the limit too easily, and it's needed to be competitive but it's not a good representation of reality.The first times i played AC after GT i found it's handling very boring and easy, especially the road cars. Cars felt to have too much weight and grip. I started to play it using same technique what GT needs to to get best lap times: Full braking late as possible, using trail braking to loose rear to hit apex and quick exit.
Quickly found that staying calm in AC is the key for fast laps. Avoiding slip, which is actually quite easy to do.
Many have adapted familiar overdriving technique after playing Gt Sport.
- So driving a car in GT (like you shouldn't irl) is quite easy, but if you adapt correct irl driving style, you are not competitive at all.
- GT tecnique in AC is near impossible to handle and yet it only cost time making you uncompetitive.
^ So much thisDriving a car is not difficult. I was driving long before I got my license and I never found it difficult.
Go-Karts, for example, are not difficult to drive or handle. With a little bit of practice, most people can navigate their way around a track while exercising a proper line. The question is not about doing - it's about excelling.
This isn't limited to driving, either. I love playing music and practice playing various instruments. When I play piano, sure I can play pieces written by Beethoven and Chopin - and to the untrained ear, it'll sound damn good, but when heard next to a true professional, the experience changes. Suddenly you hear the impulses in my piece and me playing starts to sound more like meat and potatoes.
Driving is no different. Much like music, it doesn't ask much of you. I've instructed buyers of high performance cars who had little to no track experience and they could drive their Porsches, Ferraris and McLarens without any issues. But to squeeze every drop of performance out of a vehicle as one does in Motorsport - that is playing Fur Elise the way Beethoven intended.
Driving is easy; Racing is easy; Winning is hard.
Of course it is...So you haven't played Assetto with a controller.
Others have.
Just because you don't do that doesn't mean that everyone should play the same way you do. It's all down to preference.
I drove a Ferrari 430 scuderia around a race track and I was astonished at how easy it was to drive....
Is this supposed to be funny or something?How close did you get to setting the lap record at the track for that car?
Been racing online with friends since i was 70yrs old on GT and Forza,lots of fun and made good online friends. Now i will be 79 in August and no longer able to keep up as before,but can still put up some good fast lap times. mainly because i don't have other traffic to contend with. I agree wholeheartedly with Kazunori it is not difficult to drive a vehicle so it should not be to hard playing a video game. It sounds like i will be enjoying driving in GT Sport when it is released. ( i speak from experience having been a commercial driver for many years Semis and Coaches ) Might see you on the track.
If you need to know how and if you need correct training and experience then it is equal to difficult for the casual player.Also the casual drivers(in the real world)with the correct training,experience,knowledge can learn to drive faster but not on the limit,only Schumacher and other talented racing drivers can drive the cars on the limit.
The casual player wants to grab the controller and drive from tha very first corner as fast as Schumacher without crash and IMO this is what Kazunori Yamauchi is trying to do with GT Sport.
No it's not. Any car is easy to drive if you only push it to a certain extent. It'll change depending on the car but pushing a car to somewhere in the 90's% of its performance envelope is not difficult. However, when you try and extract the absolute maximum out of the car, as we are all trying to do when we race in game is much harder. That's why I asked if you were getting close to the track record for that car. If you weren't then you weren't pushing the car close to it's maximum and as a result you can't say how easy or difficult it is. The vast majority of us could jump in any car and drive it around town with no issue. Quite a lot of us could jump in any car and push it close to it's limit on a track day. Very few of us could drive any car at it's absolute limit.Is this supposed to be funny or something?
Modern GT cars and LMPs are surprisingly easy to drive. While they do require a great amount of talent to get the maximum potential out of them, they will not beat the driver up like the old Group B/Group C/ Group 5 cars of the 70s and 80s. Engine, suspension and tire technology has evolved in a way everything has a much smoother delivery and feel, making it less difficult to get the maximum out of the car. Getting the most out of, say, a Porsche 962 in a game should evidently be harder than doing the same thing in an R18 or 919.
Science, it gets stuff done.
Of course, and thats exactly the point of kaz and thats why I agree, cars in general should not be hard to drive at reasonable speeds (not slow, not pushing on the limit)No it's not. Any car is easy to drive if you only push it to a certain extent. It'll change depending on the car but pushing a car to somewhere in the 90's% of its performance envelope is not difficult. However, when you try and extract the absolute maximum out of the car, as we are all trying to do when we race in game is much harder. That's why I asked if you were getting close to the track record for that car. If you weren't then you weren't pushing the car close to it's maximum and as a result you can't say how easy or difficult it is. The vast majority of us could jump in any car and drive it around town with no issue. Quite a lot of us could jump in any car and push it close to it's limit on a track day. Very few of us could drive any car at it's absolute limit.
That's the point and it's why Kaz's statement doesn't really say anything. I said it up thread but it's worth repeating. What a simulator should be is a simulation of the real world. Sometimes driving in the real world is very easy and sometimes it's very hard. Any game's physics model needs to be able to portray those two extremes and everything in between.
Good point and it relates to something else I was going to bring up. I don't have the beta but I did race extensively online in GT5 and GT6 and in my experience, there are very few Gran Turismo players that are anywhere close to the limits when racing. The time trial results in GT5 also bear this out. Look at the spread of times in the top 500 for example. At the Corvette prototype TT at the full Nurb, the gap between 1 and 500 is 13 seconds. The gap to 2500 is a full 20 seconds. 2500 is less than 1/2000 of the player base!! When racing online myself I found similar results. There was almost always a huge spread of qualifying lap times and a huge spread out field at the finish. Most players simply aren't close to the limit of the cars because their skill level prevents them from getting there.No it's not. Any car is easy to drive if you only push it to a certain extent. It'll change depending on the car but pushing a car to somewhere in the 90's% of its performance envelope is not difficult. However, when you try and extract the absolute maximum out of the car, as we are all trying to do when we race in game is much harder. That's why I asked if you were getting close to the track record for that car. If you weren't then you weren't pushing the car close to it's maximum and as a result you can't say how easy or difficult it is. The vast majority of us could jump in any car and drive it around town with no issue. Quite a lot of us could jump in any car and push it close to it's limit on a track day. Very few of us could drive any car at it's absolute limit.
That's the point and it's why Kaz's statement doesn't really say anything. I said it up thread but it's worth repeating. What a simulator should be is a simulation of the real world. Sometimes driving in the real world is very easy and sometimes it's very hard. Any game's physics model needs to be able to portray those two extremes and everything in between.
If people have trouble controlling cars with SRF enabled and crash often, does that mean it's not a good simulator or that driving a car at speed is actually pretty difficult?On the other hand, what is hard and what is not also depends on the skills of everyone.
I'm not exactly the best videogame sim driver in the world but I think I'm a skilled one, and I have good control of cars in general, and I play with people that even with SRF enabled have problems controlling many cars and they crash often.