I like all the cars to be the same quality like everybody else, but remove these cars and compromising functionality just for the sake of eye candy is something I can't ignore, then get told that they are completely bad is just one point of view, not factually true.
You keep using the word eye candy as if it's some sort of derogative.
I understand that some people don't notice the standards when they're playing. But you should understand that for others of us they're a poke in the eye, distracting at best, a complete immersion breaker at worst.
I think of it a bit like screen tearing. There are some people that just don't notice it at all, and hardly notice when the game drops frames down to 30 or so. Good for them, I wish I could be like those people but I can't. I see it. I see it, and a little part of my brain goes "oh for 🤬 sake, this again". It pulls me right out of concentrating on my driving and starts me thinking about the game itself, which is not the experience I'm after.
Now imagine that with standards. Some people don't notice that the car that just passed them is boxy and pixellated. Some people don't notice that the track they're driving around is straight off the Playstation 2. And that's fine, but there's people for whom it's a significantly worsened experience, because it takes them straight out of immersion and reminds them violently that it's a game.
Now, were the game to be designed such that there was a switch you could push and play through the single player without ever seeing a standard car or track, I would be willing to accept them in the game. But that would require PD essentially designed two single player careers, and I don't see that ever happening. They've not shown dedication to offering options so far, and that would be going above and beyond as far as options go.
As such, I believe that a game with a (relatively) low amount of high quality content will ultimately prove more satisfactory to more of the userbase than a game with a high amount of content with extremely variable quality.
Obviously, there's the people like me who are keen on only having the best. There's the "casuals" who bought the game on the bullshots that Sony posts who won't be disappointed when they find out that two thirds of the game isn't like that at all.
The people who are keen on having the widest selection of cars possible will be disappointed, but I've already tried to explain how I think with proper management of the car roster that disappointment can be minimised. Likewise, proper management of the car roster can avoid problems of needing duplicate cars on the grid.
If numbers are really important, PD can easily get up into the thousands again simply by making each specification level of the cars modelled. Generally there's few differences visually, so making the entire range of R32 Skylines shouldn't take much longer than making the first one. Rinse and repeat for every other major car range. That's what they've tried to do with the standards, and why there is so many of them. If they're really serious about it, they should start copying this over to the premiums.
I agree that losing content is never good, but I think it's overall a better compromise than continuing to use old assets.