- 7,830
- U S A
- Tetsumura
- Nigel Fox
[Hmm... I'll let this first part stand, but my first experience was quite flawed!]
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But seriously, this is first blush and all, but I think we'll have to agree to disagree.
I don't know if you love being swamped in technical details or what. Some love all the minutia, but it doesn't thrill me that I can control the inflation of tires independently to the tenth of a pound. I do like having access to virtually everything on the car, as you should on a racing sim, but throwing all this on me without a crew chief to give technical advice is a BIG minus. Boo.
Controlling it with the DF Pro is haphazard. The only view that lets me properly see the track is an over the car view, which I have set very low and close so I feel like I'm remotely part of the car. But I don't feel connected to it at all. Steering is way too touchy in the middle, and way too lost in the extremes, even messing with the "speed" settings, so I constantly fish along the track and have trouble keeping out of the grass. In the set up screen the response meter looks perfect. Force feedback is also practically non-existent except at the extremes, no matter what setting I use. Boo.
Other than that, it is a very good game. I does look better than I thought it would. The weather is uncanny, and the evening sky is gorgeous, though the trackside still looks unfinished. Having dozens of competitors - and with actual brains as you indicate - is very nice. Damage seems reasonable - and with a hard to control car there's plenty of that! And the physics is very good.
But so is the physics in Gran Turismo. And in GT, I feel directly connected to the car. It's a dream to put on the track wherever I want. I feel like I'm there. Not like a drunk, unable to drive a straight line. I'm not sure what you mean by "far more realistic." Because you can flip the cars in extreme collisions? Meh.
The thing I really like about Gran Turismo is the fact that I can drive hundreds of cars, including lots of street cars I'd love to own, and feel like I'm driving them. I'm not forced to drive 200+kmh fighting a rebellious beast practically every second, and probably not driving as well as the lamest bot.
I'll spend some more time with the demo, but I shouldn't have to feel like I came away from a fight, just putting the car through practice laps! It's much more likely that I'll wait for the PS3 and whatever driving games come out with it. And if it's Gran Turismo 4.5, I'll be a happy camper.
And hopefully you don't think I'm dissing GTR. It's clearly a superior PC racing sim which a LOT of work and thought went into. But when you present something as a Gran Turismo killer and go on and on about it in many posts, if it's not there, expect some "meh."
[I'll post my second impression below]
After a few hours spent with the demo, you're right about one thing. Though what it kills is my nerves, and my patience!live4speedGTR kills GT4 in the racing. The cars are far more realistic to drive. The DFP works great but you may need to tweak the setting to get the FFB right. The AI can race well too :shock:.
But seriously, this is first blush and all, but I think we'll have to agree to disagree.
I don't know if you love being swamped in technical details or what. Some love all the minutia, but it doesn't thrill me that I can control the inflation of tires independently to the tenth of a pound. I do like having access to virtually everything on the car, as you should on a racing sim, but throwing all this on me without a crew chief to give technical advice is a BIG minus. Boo.
Controlling it with the DF Pro is haphazard. The only view that lets me properly see the track is an over the car view, which I have set very low and close so I feel like I'm remotely part of the car. But I don't feel connected to it at all. Steering is way too touchy in the middle, and way too lost in the extremes, even messing with the "speed" settings, so I constantly fish along the track and have trouble keeping out of the grass. In the set up screen the response meter looks perfect. Force feedback is also practically non-existent except at the extremes, no matter what setting I use. Boo.
Other than that, it is a very good game. I does look better than I thought it would. The weather is uncanny, and the evening sky is gorgeous, though the trackside still looks unfinished. Having dozens of competitors - and with actual brains as you indicate - is very nice. Damage seems reasonable - and with a hard to control car there's plenty of that! And the physics is very good.
But so is the physics in Gran Turismo. And in GT, I feel directly connected to the car. It's a dream to put on the track wherever I want. I feel like I'm there. Not like a drunk, unable to drive a straight line. I'm not sure what you mean by "far more realistic." Because you can flip the cars in extreme collisions? Meh.
The thing I really like about Gran Turismo is the fact that I can drive hundreds of cars, including lots of street cars I'd love to own, and feel like I'm driving them. I'm not forced to drive 200+kmh fighting a rebellious beast practically every second, and probably not driving as well as the lamest bot.
I'll spend some more time with the demo, but I shouldn't have to feel like I came away from a fight, just putting the car through practice laps! It's much more likely that I'll wait for the PS3 and whatever driving games come out with it. And if it's Gran Turismo 4.5, I'll be a happy camper.
And hopefully you don't think I'm dissing GTR. It's clearly a superior PC racing sim which a LOT of work and thought went into. But when you present something as a Gran Turismo killer and go on and on about it in many posts, if it's not there, expect some "meh."
[I'll post my second impression below]