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calm down peoples!!
where is the problem about the patch ??
where is the problem about the patch ??
calm down peoples!! where is the problem about the patch ??
Other than the few who won't gain access to it, it's too early to say what problems it may cause.
In other news this week GTA 5 Installed to either HDD on both PS3/Xbox has performance issues when compared to the Blu-ray version.
Due to bottle necks when reading from one source (HDD) rather than both Blue-ray drive and HDD simultaneously.
I'm not tech minded but could GT 6 get bogged down, further down the line with all the extra data added to the drive? I mean once the Blu-Ray GT6 has gone gold, adding various gameplay patches and whatnot could cause poor optimisation?
Interesting to see if the GTXL version ( the one with patches on disk ) actually performed any better than the vanilla version with patches.
Maybe I'm totally wrong though. Just a thought.
It installs data to the HDD because the HDD is faster than the drive.
What I am saying is that the broadband penetration is high enough to consider a 1GB download not a major problem.
It's not faster than the drive+Blu-ray though.
Rockstar worked some magic there.
If PD want a decent framerate then surely some similar magic is needed.
It's just a theory in my part, as I said I'm not too clever in these matters.
How? What are you thinking the budget does and doesn't consist of?
It's odd that you're implying sound improvements are money-driven similar to how others are thinking that adding more employees will surely improve the sounds. There's so much I want to say and explicitly explain, but I can't. One of them being about the quality of the sounds, not just the engine sounds, are during gameplay and replays.
ScaffJust No.
All members are welcome to take part in any thread as long as they follow the AUP, no part of which states "if you don't like xx then keep it to yourself"!
As such please refrain from even suggesting such a thing to other members.
SONY knows how to judge an organization and whether they need manpower or not. If they thought PD could stand to be 500 strong, they would find a way to make it so, because Gran Turismo is a money maker for them, no question. Your lofty advice, or mine, isn't worth a fistful of yen on this matter.
Motarded, you're barking at the moon along with everyone else on this topic. I can tell you without question that Kaz doesn't need or want our advice on how to run Polyphony Digital. Nor would any developer or businessman for that matter. They make their decisions on how to manage things with their philosophy and the challenge of balancing their budgets and resources. And they know more than we do.
Everyone happy to denigrate Kaz and PD on this point completely ignores that they are owned by SONY, and they get their cut of whatever profits Gran Turismo makes. They're the publisher. And no one knows how much PD gets for their work, but it sure as heck isn't all of it. I doubt most of it either.
SONY knows how to judge an organization and whether they need manpower or not. If they thought PD could stand to be 500 strong, they would find a way to make it so, because Gran Turismo is a money maker for them, no question. Your lofty advice, or mine, isn't worth a fistful of yen on this matter.
Correct, Sony does know how to judge whether an organization needs manpower or not. To date they've judged that increasing staffing to improve sound, premiumize standards, adding livery editors of even the simplest design, getting rid of the crappy paint chip system, etc. etc. etc. are not going to affect the bottom line enough to justify the increased cost. If they thought it would help the bottom line it would already be done and we wouldn't even be discussing it, along with most of the rest of the content in this forum because it would be done too.
Fact is, Sony believes you can add in everything that most of us are looking for and it may not affect sales one bit, but it may up the development cost by $10-20-30 Million. Sony obviously is not willing to take the risk and why should they? GT5 was released incomplete and universally acknowledged as the least inspiring volume of the series and yet it sold 11 Million copies. And it will continue to sell well almost regardless of what PD does. The incentive to do the absolute best you can will never be there without a serious challenger or two on the PS platform.
This IS the point.Correct, Sony and PD know how to judge whether an organization needs manpower or not. To date they've judged that increasing staffing to improve sound, premiumize standards, adding livery editors of even the simplest design, getting rid of the crappy paint chip system, etc. etc. etc. are not going to affect the bottom line enough to justify the increased cost. If they thought it would help the bottom line it would already be done and we wouldn't even be discussing it, along with most of the rest of the content in this forum because it would be done too.
Fact is, Sony and PD believe you can add in everything that most of us are looking for and it may not affect sales one bit, but it may up the development cost by $10-20-30 Million. They are obviously not willing to take the risk and why should they? GT5 was released incomplete and universally acknowledged as the least inspiring volume of the series and yet it sold 11 Million copies. And it will continue to sell well almost regardless of what PD does. The incentive to do the absolute best you can will never be there without a serious challenger or two on the PS platform.
When I was a kid my Mom used to say, "If you don't like it, lump it". That's what I hear every time I see someone say words to the effect of, "If you don't like it don't buy it"
Well, the saying "If you don't like it, don't buy it" is pretty much how you should see it when it comes to you as a buyer being unsatisfied with consumer products and want to see something being changed (it's the most powerful expression). If you don't buy their product, you're speaking the one language they fully understand and therefore will take your action of not supporting their product more seriously.
Thats not how it works though. We have seen with huge clarity how Microsoft hugely changed their Xbox One at the last minute because of the many thousands of people who just got angry and vented their opinion on the internet. Microsoft went to to officially confirm the changes were not what they wanted to do but were directly in response to the public comments.
When it comes to lost sales, it's already too late for the company. They need to act at the first signs and react quickly.
Thats not how it works though. We have seen with huge clarity how Microsoft hugely changed their Xbox One at the last minute because of the many thousands of people who just got angry and vented their opinion on the internet. Microsoft went to to officially confirm the changes were not what they wanted to do but were directly in response to the public comments.
When it comes to lost sales, it's already too late for the company. They need to act at the first signs and react quickly.
Motarded, you're barking at the moon along with everyone else on this topic. I can tell you without question that Kaz doesn't need or want our advice on how to run Polyphony Digital. Nor would any developer or businessman for that matter.
Thats not how it works though. We have seen with huge clarity how Microsoft hugely changed their Xbox One at the last minute because of the many thousands of people who just got angry and vented their opinion on the internet. Microsoft went to to officially confirm the changes were not what they wanted to do but were directly in response to the public comments.
When it comes to lost sales, it's already too late for the company. They need to act at the first signs and react quickly.
You just made the case that it does work that way.
They're only concerned with the resulting "loss of sales" aspect, all those angry gamers represent.
This was immediately reflected in plummeting preorders for their new console while cancellations skyrocketed, as did preorders for PS4.
Quite frankly, I still can't believe MS was that stupid, as well as arrogant.
However, it was a nice real glimpse of MS to show, how completely out of touch with, and their indfference to, the gaming community.
Thing to take into consideration is who will still be playing GT6 a year from now,I plan to sell my PS3 in the future.
At least GT7 won't take that long.Because GT5 wasn't released on the onset of a new console generation. A dramatic drop off in player interest is one of the risks Sony's taking with releasing GT6 so late in the system's life.
(oh, just go read it)
I tell you what, you both are assuming an awful lot. One, what GT6 is going to be. Two, how First Party companies work in SONY. And I sincerely doubt you know anything I don't. I also doubt that either of you have run a business, so any assumptions by either of you on how easy it is to just grab employees and insert them in that already running machine known as a business is not worth much. Especially in an environment now as sensitive and secretive as the one surrounding Gran Turismo.(the linkie is by their names)
It shouldn't. The fact that GT5 is still popular should not change in GT6 because exist a newer system. It's the same scenario as today with other consoles with others games that are not GT and that does not make drop the interest (at least not in the real world ). When the newer system will adopt a better GT then the changes would start to be noticed more in GT6, but still safe to think that would be played by late PS3 adopters because the classic price drop in the old systems. Similar to what happened with the GT4 sales during the GT5P-GT5 period. Except that PD decides to end the online service in GT6 to speed up the transition...A lot. GT5 is 3 years old and a ton of people still play it. Why should GT6 be any different?
And one more time, this whole "B-b-b-but, people might not have access to the intranets!" is just ludicrous. I have no doubt that 99.99% of those buying GT6 will be within walking distance of a USB port connected to the net which they can use for free. And if you can afford a $60 racing game, I doubt you'll have to sell blood to get a US $5.00 thumb drive with 2GB storage.
Jeepers, the humans who make up this world...