Large day one patch!

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I don't understand the distaste for patches, especially coming from people with an internet connection. Think of it this way, is GT5 a better game today than it was at launch? Of course. Should it have been that way when it launched? Probably, but the realities of the time wouldn't allow it. So, would you rather have been stuck with GT5 the way it was at launch? Have to wait another year or so for the game to come out? Or have them update the game over time? Patches by the way gave them a change to add or change things based on feedback from the community which wouldn't be possible without them.
 
Having/not having the internet is one thing.

Having the internet, but not wanting to hook up to every damn site on the internet is another thing. Many people only play offline. Some people don't like the intrusiveness of some sites. And many other reasons that can only be imagined - depending on the knowledge behind one's imagination.

It is obvious at this point in time that developers want players to get online. Immediately. "No - you can't play the game without being online; you must have this 'last minute' patch first, bud!" 'Patches' (which were an embarrassment) are now the norm. We'll call them DLCs (as in "Here's more stuff - sorry we couldn't give it to you before. Hey! But - we promised to eventually, right? Hold on . . . . here! 2.010!")

Someone out there (and I'll leave the names out to avoid the vendetta) said that the online lobbies were dead, and that most people played offline. Maybe not so. I play online a lot now - but I play alone . . . TTs and Seasonals keep me occupied for long hours Online. Alone. It's like being offline with Big Brother looking over my shoulder.

Online is where it's going to be in the future. Polish your avatars, ready your roles, find your shtick. The world is watching.
 
Right on the money. Kaz appears to be saying something like what Ridox took from what he said. I agree.

👍


👍👍👍👍👍

BUT, not everything in the updates are going to add onto the online portion of GT6. We'll have to wait to see just what these other features PD HASN'T TOUCHED ON that they're going to be adding in updates after GT6 releases. I don't see how people can read what Kaz said and say GT6 is going to be "unfinished" and incomplete. There are improvements that can be made to everything (not everything, but you know what I mean).



Always 👍 to you.

And 👍 to you also AJ, nicely tying that off. Can't really add anymore than what yourself and Zer0 said
 
Is it? Once they said we'll get hundreds of parts, but 188 variations are not really hundreds.
True. Just because it's more than what we got in GT5 doesn't mean it's an improvement. /s

Come on.


Having an extra month on a three year plus dev cycle shouldn't be a deal breaker. The fact that they seem to need that time is not terribly positive.

And the fact that they're announcing that there will be a large day one patch this far out from release means that they know already that they've horribly miscalculated how long it would take them to complete features. Much like what happened to GT5. There will have already been meetings at PD on what they can cut or move to a post-release patch without crippling the game.

Supporting a game after release is great. Being forced to support it because it's incomplete is not great. The game should be good at release, and then added to if the devs wish.

I do not want a repeat of GT5 1.01. It was a mediocre game that was missing a lot of basic features that were advertised or in GT5P. I do not want to see GT6 do that, because I think that the media are may be a lot more critical of GT this time around. Bad press early on cannot be made up for by patching the game later.
You're assuming it's incomplete. And let's assume that it is. Would you rather PD to have waited another year before announcing anything new in order to release a "fully complete" and "finished" game? Yea, uhh, that won't go over so well with the fans and those who didn't get GT5 but are getting GT6 based on the information received, even before the latest influx of information.

Lots of games get day one patches. It's quite normal at this point.
👍 Hopefully, more games will get ones later down the road to improve features and give it greater longevity.

I'm sure PD can find millions of customers who have internet among so many people all over the world :) Those without can have the option to get one. *Until we get the released game, we do not know the extent of the contents, will it be flawed badly like GT5 1.0/* or it will be at least complete, with only some changes added later on ( sound generation systems, new tracks with added night/weather on more tracks and cars - confirmed, bugs fixes, possible upgrade in customization, online modes updates, physics engine updates )

I am sure PD learned the lesson from GT5, GT6 will probably have updates more oriented as expansions.
Millions of customers have a personal/private internet connection. Some might misconstrue, "Those without (the intenet) can have the option to get one," as if it were a "if you don't like it, don't buy it" sort of statement. It isn't completely true in that the quality/internet speed would be crap for a long of people, but I really do feel that having the internet is the norm and should be the norm like how cell phones caught on and the extra features that people pay that come with the cell/smart phone or as an "add-on". It's not all that different with the internet. It's similar to so many people having and catch the Netflix bug. People need to get with the times and the internet seems to be more of a necessity more than SMART phones (regular cell phones should suffice).

*Some people are saying because of the fact that GT6 "needs" a release update, the game will be unfinished and incomplete upon release, while some people think it's GT5 all over again. If the update adds huge chunks of content like a great portion/number of events, then I'll see what you mean. They're going to be adding the Course Maker (probably and likely, which really does suck UTTERLY for those without an internet connection, but come on, we're almost in 2014; catch up), B-Spec will be added, the GPS app that'll let us record our own "track layout" when we enable it on a phone (which I'm still skeptical about whether or not it's true) and I agree about the later updates being expansions.

I think one of the menu pictures show that we'll have Seasonal Events (labeled that way), but it could be a different name, although we know we're getting something like that with PD organizing their own official events/tournaments and other regular A-Spec type of races. We're later getting an update to visual/aero parts including wheels and we've still yet to confirm what else we'll be able to customize that will surely and clearly make GT6 greater in that department than GT5/4/3/2/1.

Define "finished".

And define "screwed". Will the game be unplayable without the patch, or will the patch simply add additional features? If you haven't got internet, you're screwed either way, because you're missing out on the online aspect, which is a big part of the game and something they seem to have focused more on for GT6.



Forza 5 will be unplayable if you don't download the day-one "DLC". So it's not like they're the only ones to use this possibility. And why would console games need to operate on different terms than PC games?
Exactly. Pretty much all games now are largely online-oriented and some (CoD, Battlefield, PC RPG's) have an emphasis on the online portion of the game with CoD/BF type of games having to rely on online gameplay to thrive and keep the sales up.

Like eran004, Kaz/PD focused greatly on the online features this time around (which might be given updates that we haven't heard about) and that's how PD will hold official tournaments and allow us to use the Quick Match feature with the option of setting up what type of race (free run, drifting, racing for real/fun) we want beforehand, which is highly appreciated since I usually scrolled and searched about for half an hour to find a good room.

And why would console games need to operate on different terms than PC games?
Especially now that the majority of games have made a name for themselves for being mainly online games and the majority of games NEED properly utilized online gameplay is that reason why this statement is completely true. Before, making games look as realistic as possible was a goal and wish for many, developer and gamer. Now, apparently it's a bad thing that devs waste time on detailing content to make them look as realistic as they can possibly make it; whether you're against that or "never asked for it", which is a completely bogus statement to make (like people have made about the Lunar Rover and "re-creating real-time weather" and more relevantly, "meteorological conditions" at the actual track in the real world.) PD/Kaz have been readying up for the future since GT5 Prologue while for some reason, there are people (no flamebait) that have completely ignored the advancements GT has made with the last official releases.

Certain people called Drivatar and laser-scanning tracks making the FM4 future-proof, then we find out that Tsukuba, Suzuka, Nurburgring (obviously) and Twin Ring Motegi weren't exactly laser-scanned or didn't have proper environments (it's all rather shady) and Dan says that they had to re-model/scan Laguna Seca, Silverstone (which is reasonable), Sebring, Top Gear, Catalunya (from SPAIN! ;)) and
Hockenheimring; all of which people were lead to believe we good enough for the next iteration of Forza because of "wrong" or "useless" data, then we have GT where almost all of GT5's tracks are transferable. If T10 started "thinking" about/working on FM5 for the next-gen, then how is it possible that they left out the Nordschleife. Either they figured it would take longer than other tracks to LASER-SCAN and model its simple environment compared to other tracks. GT4's Nordscheife is identical/similar to the one we got in GT5, so how is it possible that it's taken so long to recreate and RE-laser-scan tracks (because of bad data and tracks that were "off") like Sebring, Top Gear, and Catalunya? The jump graphically was largest in the resolution up from 720p to 1080p and graphic features like helicopters and spectators. If GT on the PS4 has 1/3 of the tracks that GT6, then I'll have to reconsider all of that (but not eat my words). I'm merely saying, how is it that it's taken so long for T10 to get it right and without the Standard cars and the upscaled tracks that GT5 had while some tracks and Course Maker layouts have weather and time change? Graphically, backfires are done in real-time in GT5, the smoke is as voluminous as FM5's and while still having dynamic time change, PD managed to fix the jaggies from smoke being around the car.


Updating GT6 further after it's released is a sign that it's unfinished? Then, how incomplete was FM4 if you look at the transition from FM4 to FM5 knowing that FM4's tracks were supposed to have been laser-scanned (with them still not having night tracks, at least, and no weather conditions.) Talk about removing content and still not supporting as many steering wheels as T10 should be (considering that PD had to make the G25 and G27 compatible themselves) and are going to have to do the same with GT6. I'm not turning this into a "Forza hate" post; I really am only using T10 and FM as an example for comparison.
 
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^ Sorry.

1 hundred billion bytes

(yes even within all the caps I get that)

GT5 had the patch to begin with to activate the online features so I'm not betting against that being the case again. Otherwise, who knows what it is. I don't expect too much major additions immediately.
 
^ Sorry.

1 hundred billion bytes

(yes even within all the caps I get that)

GT5 had the patch to begin with to activate the online features so I'm not betting against that being the case again. Otherwise, who knows what it is. I don't expect too much major additions immediately.
What do you want with 93GB?

EDIT: Or GiB if you like...

1MILLION BYTESSSSSSSSSSSSSSSSSSS WITH A PINKY .
Less than 1MB? I don't think so...
 
I don't understand the distaste for patches, especially coming from people with an internet connection. Think of it this way, is GT5 a better game today than it was at launch? Of course. Should it have been that way when it launched? Probably, but the realities of the time wouldn't allow it. So, would you rather have been stuck with GT5 the way it was at launch? Have to wait another year or so for the game to come out? Or have them update the game over time? Patches by the way gave them a change to add or change things based on feedback from the community which wouldn't be possible without them.

Having tons of patches over time on a console game means the game wasn't finished at launch date, same as GT5. A lot of must have aspects will be included as updates, including acceptable sounds and track creator, and others have delays of about two years (data logger).

In short, that type of patches show the game was rushed, just as we got confirmation from here:
https://www.gtplanet.net/forum/threads/gt6-copies-will-leave-japan-on-december-2nd.290241/

Also patches were extremely annoying in GT5 and in the PS3 in general, PD had to waste time and money into patching GT5 instead of making GT6 better, and patches in GT5 made some aspects be worse.

For one I'd rather wait 6 more months and receive a finished and consistent product instead of paying full price to be a beta tester. At the same time I don't have issues with one day patches: what I don't like however is when it takes the developer over a year to finally finish essential parts of the game.
 
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Having tons of patches over time on a console game means the game wasn't finished at launch date, same as GT5. A lot of must have aspects will be included as updates, including acceptable sounds and track creator, and others have delays of about two years (data logger).

In short, that type of patches show the game was rushed, just as we got confirmation from here:
https://www.gtplanet.net/forum/threads/gt6-copies-will-leave-japan-on-december-2nd.290241/

Also patches were extremely annoying in GT5 and in the PS3 in general, PD had to waste time and money into patching GT5 instead of making GT6 better, and patches in GT5 made some aspects be worse.

For one I'd rather wait 6 more months and receive a finished and consistent product instead of paying full price to be a beta tester. At the same time I don't have issues with one day patches: what I don't like however is when it takes the developer over a year to finally finish essential parts of the game.

Yes, I already said that it should have been the way it is now at launch but that just wasn't possible. You think it would have only taken them 6 months to finish GT5? Thats...hopeful. I don't see why you would want to wait longer though, the way they did it with GT5 allowed you to have and play the game while every now and again getting something (for free) that made the game better. Another nice thing about the way they do it is that YOU don't have to buy it at launch if you don't like that way of doing things. You can just wait a year so that all of the features and updates have been added. This allows people who are fine with the updates to have and play the game while people who don't like them can just buy in later on.

The reality is that PD have very big ambitions for the games they make and it just isn't possible to include those ambitions while releasing games in a reasonable amount of time. Using patches and updates allows for them to get games out in reasonable intervals while making the game better after the fact.
 
In short, that type of patches show the game was rushed, just as we got confirmation from here:

https://www.gtplanet.net/forum/threads/gt6-copies-will-leave-japan-on-december-2nd.290241/

The thread you point too doesn’t seem to confirm anything. It is a given fact Sony has multiple duplication factories around the world, it is therefore very unlikely they’ll press every copy of the game then ship them from Japan.

Also patches were extremely annoying in GT5 and in the PS3 in general, PD had to waste time and money into patching GT5 instead of making GT6 better, and patches in GT5 made some aspects be worse.

I don’t see how updating GT5 does make GT6 a lesser game. It is a work in progress. Some pieces will make it to the next iteration. I’ll dare a Formula One analogy, where teams constantly bring updates to the car during the season. At one point they will eventually try concepts and pieces to be included for the next season. Unless there is a massive rulebook revision all the good parts will move along.
 
Yes, I already said that it should have been the way it is now at launch but that just wasn't possible. You think it would have only taken them 6 months to finish GT5? Thats...hopeful. I don't see why you would want to wait longer though, the way they did it with GT5 allowed you to have and play the game while every now and again getting something (for free) that made the game better. Another nice thing about the way they do it is that YOU don't have to buy it at launch if you don't like that way of doing things. You can just wait a year so that all of the features and updates have been added. This allows people who are fine with the updates to have and play the game while people who don't like them can just buy in later on.

The reality is that PD have very big ambitions for the games they make and it just isn't possible to include those ambitions while releasing games in a reasonable amount of time. Using patches and updates allows for them to get games out in reasonable intervals while making the game better after the fact.
I wanted to emphasize this since it seems to fly right over people's heads here. I know this makes GT6 somewhat like GT5 in that a lot of new content will have to be patched in later. An unfinished game? Okay, that works. And if you guys really think so, wait and buy the first "XL Edition" with much of the content patched in properly, or the next one if there is one.

It does seem that PD have learned a lot from GT5 and the way it worked with patches, or didn't so well, so that GT6 is going to be more modular. Features will work more like added applications than old school software patches, and old school patches should perform better with fewer individual flukes and bugs. This allows us who want the game ASAP to have our cake and eat it too (never did figure out how that even makes sense, but oh well). This way, we're both happy. Unless you can't resist getting it along with everyone else and grump at the pending features, but that's no one's fault but your own.
 
I wanted to emphasize this since it seems to fly right over people's heads here. I know this makes GT6 somewhat like GT5 in that a lot of new content will have to be patched in later. An unfinished game? Okay, that works. And if you guys really think so, wait and buy the first "XL Edition" with much of the content patched in properly, or the next one if there is one.

It does seem that PD have learned a lot from GT5 and the way it worked with patches, or didn't so well, so that GT6 is going to be more modular. Features will work more like added applications than old school software patches, and old school patches should perform better with fewer individual flukes and bugs. This allows us who want the game ASAP to have our cake and eat it too (never did figure out how that even makes sense, but oh well). This way, we're both happy. Unless you can't resist getting it along with everyone else and grump at the pending features, but that's no one's fault but your own.
I am hoping you are correct, but until the game drops and we get some time on it, there's no way of knowing if you're right or wrong. Until then it's just wishful thinking. :sly:
 
The thread you point too doesn’t seem to confirm anything. It is a given fact Sony has multiple duplication factories around the world, it is therefore very unlikely they’ll press every copy of the game then ship them from Japan.

The shipment is quite late for a videogame. Doing a last minute job means it'll be finished rushed.


I don’t see how updating GT5 does make GT6 a lesser game. It is a work in progress. Some pieces will make it to the next iteration. I’ll dare a Formula One analogy, where teams constantly bring updates to the car during the season. At one point they will eventually try concepts and pieces to be included for the next season. Unless there is a massive rulebook revision all the good parts will move along.

I'm paying for GT6, not GT6 beta.

Or could buy the finished version in two years, called GT6 XL.
 
As long as they respect the official release date, does it matter what kind of stress they went through?

It is your absolute right to consider the glass half-empty (to some extend fully justified); fingers crossed, I sincerely hope you will be able to enjoy the GOTY edition of GT6 indeed.:cheers:
 
I don't understand the distaste for patches, especially coming from people with an internet connection. Think of it this way, is GT5 a better game today than it was at launch? Of course. Should it have been that way when it launched? Probably, but the realities of the time wouldn't allow it. So, would you rather have been stuck with GT5 the way it was at launch? Have to wait another year or so for the game to come out? Or have them update the game over time? Patches by the way gave them a change to add or change things based on feedback from the community which wouldn't be possible without them.
Yes this is what I would have preferred. They should have waited a couple more years until the game was finished, THEN release it as GT5. GT6 is what GT5 should have been.

You are basically saying you have no problem paying for an unfinished game, then waiting for patches to finish the game. You are giving the okay to release unfinished games. Which is exactly the problem with the gaming industry this generation. No offense.
 
You are basically saying you have no problem paying for an unfinished game, then waiting for patches to finish the game. You are giving the okay to release unfinished games. e.
Which is perfectly acceptable. Have you heard of the game Automation? I bought it over a year ago and have been excited after every patch that brings new content, with the next one being tomorrow.
 
stable internet is different
Or fast.
I love my internet speeds on every single device in my house EXCEPT the ps3. Slowest POS connection imaginable and that's with everything set up as it should be.

188 variations of wheels, that does not include aero parts. There will still be loads of them.
But knowing PD if one wheel comes in 16", 17", 18" and 19" variations, they'll count it as 4 different wheels.
 
As long as they respect the official release date, does it matter what kind of stress they went through?

It is your absolute right to consider the glass half-empty (to some extend fully justified); fingers crossed, I sincerely hope you will be able to enjoy the GOTY edition of GT6 indeed.:cheers:

Of course it does matter. Think of it as rushing a particular piece of work: in whatever you do doing a job on the last day necessarily ends up in not doing it as well as it could have been done, with aspects not finished so not included in the final version and it will have loose ends. In other words, rushed.

Remember we are talking about a game that will not have the following things done for release date. Some are basic and some are additions that were announced several times by now:
- Sounds.
- Iconic, classic tracks as DLC.
- B-Spec.
- Course maker.
- Data logger (years of delays).
- GPS Visualizer.
- Mobile devices support (a feature talked about in the Silverstone presentation).
- 3D compatibility.
- And in general, most of the content comes from GT4 and earlier, still not updated to 2013 standards.

The very same happened with GT5, which at 1.00 was a very much flawed product. If it wasn't a household name it wouldn't have got a metacritic score higher than 80, very low for an AAA title. From what we know GT6 will be substantially superior as a game, but buyers and this community shouldn't really accept PD to sell rushed works, with the said consequences.

Being a GT fan I'll go through the hard times of waiting the game to be finished via patches and buy DLC content at 10 times higher prices than what GT6 XL will cost, but it shouldn't be that way. Still, I'll wait some days before buying the game so all major issues are sorted out already, for better experience (first day online play lag, one or two patches, hopefully some DLC already out).

Or fast.
I love my internet speeds on every single device in my house EXCEPT the ps3. Slowest POS connection imaginable and that's with everything set up as it should be.

Connect it directly via cable to the modem, not router.
 
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But knowing PD if one wheel comes in 16", 17", 18" and 19" variations, they'll count it as 4 different wheels.
They stated "82 types (with 188 variations)", so that suggests that there are 82 different types of wheels, with some available in multiple sizes, making for 188 total. So they are at least honest about doing that.
 
They stated "82 types (with 188 variations)", so that suggests that there are 82 different types of wheels, with some available in multiple sizes, making for 188 total. So they are at least honest about doing that.
That's great!
Thanks for correcting me and clearing it up for me.
 
I think we'll get several in the first 2 weeks of release but size wise most probably under 200mb.
 
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