Is it? Once they said we'll get hundreds of parts, but 188 variations are not really hundreds.
True. Just because it's more than what we got in GT5 doesn't mean it's an improvement. /s
Come on.
Having an extra month on a three year plus dev cycle shouldn't be a deal breaker. The fact that they seem to need that time is not terribly positive.
And the fact that they're announcing that there will be a large day one patch this far out from release means that they know already that they've horribly miscalculated how long it would take them to complete features. Much like what happened to GT5. There will have already been meetings at PD on what they can cut or move to a post-release patch without crippling the game.
Supporting a game after release is great. Being forced to support it because it's incomplete is not great. The game should be good at release, and then added to if the devs wish.
I do not want a repeat of GT5 1.01. It was a mediocre game that was missing a lot of basic features that were advertised or in GT5P. I do not want to see GT6 do that, because I think that the media are may be a lot more critical of GT this time around. Bad press early on cannot be made up for by patching the game later.
You're assuming it's incomplete. And let's assume that it is. Would you rather PD to have waited another year before announcing anything new in order to release a "fully complete" and "finished" game? Yea, uhh, that won't go over so well with the fans and those who didn't get GT5 but are getting GT6 based on the information received, even before the latest influx of information.
Lots of games get day one patches. It's quite normal at this point.
👍 Hopefully, more games will get ones later down the road to improve features and give it greater longevity.
I'm sure PD can find millions of customers who have internet among so many people all over the world
Those without can have the option to get one. *Until we get the released game, we do not know the extent of the contents, will it be flawed badly like GT5 1.0/* or it will be at least complete, with only some changes added later on ( sound generation systems, new tracks with added night/weather on more tracks and cars - confirmed, bugs fixes, possible upgrade in customization, online modes updates, physics engine updates )
I am sure PD learned the lesson from GT5,
GT6 will probably have updates more oriented as expansions.
Millions of customers have a personal/private internet connection. Some might misconstrue, "Those without (the intenet) can have the option to get one," as if it were a "if you don't like it, don't buy it" sort of statement. It isn't completely true in that the quality/internet speed would be crap for a long of people, but I really do feel that having the internet is the norm and should be the norm like how cell phones caught on and the extra features that people pay that come with the cell/smart phone or as an "add-on". It's not all that different with the internet. It's similar to so many people having and catch the Netflix bug. People need to get with the times and the internet seems to be more of a necessity more than SMART phones (regular cell phones should suffice).
*Some people are saying because of the fact that GT6 "needs" a release update, the game will be unfinished and incomplete upon release, while some people think it's GT5 all over again. If the update adds huge chunks of content like a great portion/number of events, then I'll see what you mean. They're going to be adding the Course Maker (probably and likely, which really does suck UTTERLY for those without an internet connection, but come on, we're almost in 2014; catch up), B-Spec will be added, the GPS app that'll let us record our own "track layout" when we enable it on a phone (which I'm still skeptical about whether or not it's true) and I agree about the later updates being expansions.
I think one of the menu pictures show that we'll have Seasonal Events (labeled that way), but it could be a different name, although we know we're getting something like that with PD organizing their own official events/tournaments and other regular A-Spec type of races. We're later getting an update to visual/aero parts including wheels and we've still yet to confirm what else we'll be able to customize that will surely and clearly make GT6 greater in that department than GT5/4/3/2/1.
Define "finished".
And define "screwed". Will the game be unplayable without the patch, or will the patch simply add additional features? If you haven't got internet, you're screwed either way, because you're missing out on the online aspect, which is a big part of the game and something they seem to have focused more on for GT6.
Forza 5 will be unplayable if you don't download the day-one "DLC". So it's not like they're the only ones to use this possibility. And why would console games need to operate on different terms than PC games?
Exactly. Pretty much all games now are largely online-oriented and some (CoD, Battlefield, PC RPG's) have an emphasis on the online portion of the game with CoD/BF type of games having to rely on online gameplay to thrive and keep the sales up.
Like eran004, Kaz/PD focused greatly on the online features this time around (which might be given updates that we haven't heard about) and that's how PD will hold official tournaments and allow us to use the Quick Match feature with the option of setting up what type of race (free run, drifting, racing for real/fun) we want beforehand, which is highly appreciated since I usually scrolled and searched about for half an hour to find a good room.
And why would console games need to operate on different terms than PC games?
Especially now that the majority of games have made a name for themselves for being mainly online games and the majority of games NEED properly utilized online gameplay is that reason why this statement is completely true. Before, making games look as realistic as possible was a goal and wish for many, developer and gamer. Now, apparently it's a bad thing that devs waste time on detailing content to make them look as realistic as they can possibly make it; whether you're against that or "never asked for it", which is a completely bogus statement to make (like people have made about the Lunar Rover and "re-creating real-time weather" and more relevantly, "meteorological conditions" at the actual track in the real world.) PD/Kaz have been readying up for the future since GT5 Prologue while for some reason, there are people (no flamebait) that have completely ignored the advancements GT has made with the last official releases.
Certain people called Drivatar and laser-scanning tracks making the FM4 future-proof, then we find out that Tsukuba, Suzuka, Nurburgring (obviously) and Twin Ring Motegi weren't exactly laser-scanned or didn't have proper environments (it's all rather shady) and Dan says that they had to re-model/scan Laguna Seca, Silverstone (which is reasonable), Sebring, Top Gear, Catalunya (from SPAIN!
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Hockenheimring; all of which people were lead to believe we good enough for the next iteration of Forza because of "wrong" or "useless" data, then we have GT where almost all of GT5's tracks are transferable. If T10 started "thinking" about/working on FM5 for the next-gen, then how is it possible that they left out the Nordschleife. Either they figured it would take longer than other tracks to LASER-SCAN and model its simple environment compared to other tracks. GT4's Nordscheife is identical/similar to the one we got in GT5, so how is it possible that it's taken so long to recreate and RE-laser-scan tracks (because of bad data and tracks that were "off") like Sebring, Top Gear, and Catalunya? The jump graphically was largest in the resolution up from 720p to 1080p and graphic features like helicopters and spectators. If GT on the PS4 has 1/3 of the tracks that GT6, then I'll have to reconsider all of that (but not eat my words). I'm merely saying, how is it that it's taken so long for T10 to get it right and without the Standard cars and the upscaled tracks that GT5 had while some tracks and Course Maker layouts have weather and time change? Graphically, backfires are done in real-time in GT5, the smoke is as voluminous as FM5's and while still having dynamic time change, PD managed to fix the jaggies from smoke being around the car.
Updating GT6 further after it's released is a sign that it's unfinished? Then, how incomplete was FM4 if you look at the transition from FM4 to FM5 knowing that FM4's tracks were supposed to have been laser-scanned (with them still not having night tracks, at least, and no weather conditions.) Talk about removing content and still not supporting as many steering wheels as T10 should be (considering that PD had to make the G25 and G27 compatible themselves) and are going to have to do the same with GT6. I'm not turning this into a "Forza hate" post; I really am only using T10 and FM as an example for comparison.