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- The 51st state of america
- sparkytooth50001
D'ohHonestly..... :coughs: 787B performs better than Toyota I think :coughs:
Edit: Just notice that we're getting off-topic... AGAIN!
Twice today!!!!
D'ohHonestly..... :coughs: 787B performs better than Toyota I think :coughs:
Edit: Just notice that we're getting off-topic... AGAIN!
A while back, GTPlanet had a reputation system. You got a reputation-giving ability based on your activity and reputation points, and you got more reputation points by being more active and getting repped by people.
After a while it became apparent that a few members colluded to artificially enhance their reputation and reputation-giving ability, by repping each other incessantly - and to artificially deflate other users' reputation and reputation-giving ability, by "negrepping" them. We put in some limits - restrictions if you like - to prevent this kind of abuse, but it didn't stem the tide. We eventually removed the system.
Should we have just given in and let these people have what they wanted so they wouldn't resort to "hacks" to get round the site's restrictions? Were the individuals who colluded to break the system not at fault for the system becoming broken and ultimately removed?
What about when we remove members from the community? Are we to blame for their behaviour in abusing the site because our rules are restrictive? Are we to blame for them coming back and abusing the site more? Are we to blame for every half-arsed DDoS attempt they make?... until it interferes with other users' experiences.
There's a reason why people get console bans for cheating, griefing and boorishness online - it affects other users' experiences. I don't play MW2 any more because it's full of cheats and griefers - and kids who scream about 🤬 your :censored:ing 🤬 you 🤬 (amazing how many of them have had sex with a 15 year old pile of cat litter). I haven't played GT5 online in a public lobby... ever, because of griefers and, latterly, cheats - there's no way to know if you've lost because someone's better or because they're cheating.
Games are entertainment. When your experience depends on the behaviour of others and you can't trust them to simply behave, there is no entertainment.
We, the GT community, have abused the game - and some of us have sought to justify it by blaming the game for being restrictive. It's our fault for doing so and the response from Polyphony has been to restrict it even further. Will we abuse the next game in the same manner for being even more restrictive?
Even if we could transfer our cars from GT5 to GT6, it's not something that I would do. I just can't see the point in buying a new game only to start it off with my 1400+ GT5 cars already, just what target would I have to aim for? I already own virtually every single car in the game other than the small new bunch that GT6 will ship with.
What they should do instead is reward you for having played GT5. Say a special machine, a little more money to start off with, maybe a special livery if the livery editor goes. Remember that events may now be PP limited, meaning that you can't bring a spaceship to the Sunday Cup anymore.
Like in Forza 4.
Now I'm in the middle of the fance, I see where people are going with starting all over again but I also want to see my cool GT5 cars.
PP modified cars are a thing you know.Well, if PD is limiting PP limit like they did in GT2, then why is PD not allowing us to transfer cars? Just don't make sense.
I perfectly know about the GT3/GT4 credit transfer, you still couldn't transfer cars.Well if you look at GF they have a system that only allows non-hacked Pokemon to be transfered. Why can't PD do the same.
...and I think people are forgetting you could transfer up to 100,000 credits from GT3 and licenses from GT4P to GT4.
That sounds like an even lazier answer.I would of prefered it if they said "because we want to let our players start over again", that would be fine.
...but this reason seems like they didn't even try to get around the hacked car transfering.