Legacy Tracks

I find myself thinking back from time to time about the shear joy of turning hot laps at Infineon, Seattle, El Capitan, and Hong Kong. The loss of those tracks and others in GT5 feels like a gaping hole at times and I'm wondering if PD is placing any emphasis on bringing back a substantial number of the legacy tracks that some long time fans of the series dearly miss.
 
I find myself thinking back from time to time about the shear joy of turning hot laps at Infineon, Seattle, El Capitan, and Hong Kong. The loss of those tracks and others in GT5 feels like a gaping hole at times and I'm wondering if PD is placing any emphasis on bringing back a substantial number of the legacy tracks that some long time fans of the series dearly miss.

I think PD would do well by adding new original tracks that aren't street circuits, rather than recycling the same tracks over and over and over.

I found every single race at Autumn Ring, Trial Mountain, SSR5 or Grand Valley in GT5 a total chore. The only original circuit continued from previous Gran Turismo games that I've actually raced in arcade mode is High Speed Ring, and that is because there is interchangeable weather that actually makes racing there a new experience. I expect new content from new games, not the exact same experience.

However this link suggests that Seattle and Apricot Hill are still within the system, as far as GT tracks are concerned. Whether they will have them in GT6, who knows.

https://www.gtplanet.net/gran-turis...za-district-revealed-in-video/comment-page-4/
 
I think some of the old tracks from GT4 will come back. Such as seattle, el captain, apricot hill or midfield.
But i'm sure we'll see lot's of new tracks too.
 
Night time Rome was an awesome track when driving the Alfa 155 TC. RED Rock is good also. I'm thinking we will see more real world tracks do to the next gen console as well as exposure of Other circuits due to GT Academy.
 
I can say that I am very much in agreement with you here. Only four tracks have appeared in all major GT titles: Trial Mountain, Deep Forest Raceway, and Grand Valley Speedway, and Special Stage Route 5. I called them the "Four Favorites" since they've appeared in every GT. Laguna Seca is the longest-standing real-world course in GT history, not to mention the first-ever real-world racing course in GT history. One thing I was disappointed about in GT5 was the complete lack of certain past tracks in GT5. I am NOT qualifying GT5's Rome Circuit and GT5's Chamonix as far as legacy courses. Two of the biggest missing tracks in GT5 to me were Mid-Field Raceway and Apricot Hill Raceway, both of which I thought were staples of the GT series.

I would be very interested seeing almost every past course in GT history. One such course I liked was Red Rock Valley Speedway. That track would have been perfect for NASCAR in GT5. Seattle Circuit was also a staple of the GT series. I'd rather race the Rome Circuit of old compared to the newer Rome Circuit. I'd even race Rome-Night (GT2) than the GT5 Rome Circuit. Rome-Night is what I've called the most under-utilized racing course in GT history. Perfectly fine course that is somehow so sacred since no real races take on this course. Tahiti Road and Grindelwald were fun to me. I wouldn't mind rally racing around Tahiti Circuit and/or Tahiti Maze rather than get acclimated to the Eiger Nordwand courses (excluding Eiger Nordwand Short Course). Yeah- call this GT veteran nostalgic.


The ultimate dream would be for all past GT courses be brought back in fancy pants outstanding detail. Maybe even all courses with time change and weather change settings. True favorites of GT fans would probably have their wishes granted if certain tracks in question return. I'm not saying that new tracks hurt, but at least keep some nostalgia going.
 
Good tracks are good tracks no matter the origin and all of the PD original courses are good-to-great tracks and the best of these rival the best of what you could drive in the real world. Just as I can enjoy driving Spa and Suzuka for the next 30+ years, I can also enjoy driving Trial Mountain and Grand Valley for just as long. I see absolutely no reason to get rid of circuits that are not just considered classics in regard to the GT series, but are simply great circuits to drive. PD will have many unhappy customers if they abandon what has been so good for them.
I'd even race Rome-Night (GT2) than the GT5 Rome Circuit. Rome-Night is what I've called the most under-utilized racing course in GT history. Perfectly fine course that is somehow so sacred since no real races take on this course.
The problem with Rome-Night is that it is the only circuit with a name that references a real location but takes place in a completely fictional environment. It is also the only street circuit since GT1, bar SSR7, (and isn't an updated version of a GT1 track) that is located in a fictional environment. All other non-GT1 street circuits (Seattle, both "day" Romes, Tokyo, Seoul, Hong Kong, New York, Madrid, etc.) occur in actual or slightly modified real world locations (or in the case of Eiger, Citta and Costa, heavily modified locations). If Rome-Night came back, I would imagine it would need a name update to match it's fantasy location and fall in line with the other complete GT fantasy street circuits (SSR5, CSR5, SSR11, SSR7). Something like Historic City Route 4, HCR4, could work.

But I agree with your post, I'd like to see many of the old original GT tracks come back, updated perhaps in terms of "safety" where possible, but without changing the character.
 
The problem is I dont think many (fictional) legacy tracks missing from GT5 were any good.

Seattle, Hong Kong, Midfield, El Capitan etc I thought were pretty bad. If they returned I wouldnt care but I wont miss them if they dont.

I only really liked Apricot Hill.
 
I think it's just a matter of resources, i.e. how many developers PD assigns to track-making.

It's probably safe to assume that the fictional tracks can be upgraded to GT5/6 standards pretty easily, because you're free to do changes as you see fit. To do this for the real life tracks requires a lot more work on location, and it's a matter of personal preference which tracks PD favors for the next release. I think that the ones dropped for GT5 just didn't make the priority list at the time. There's been a lot of time since, and we got some nice tracks in between with Spa and Motegi, so I think there will be quite a number of new tracks or tracks making a comeback in GT6.

Bring on Bathurst!
 
I would want to see Ricardo Tormo Circuit return. It was never in a major Gran Turismo (unless you count Gran Turismo PSP as a major GT), but it was in Tourist Trophy. It is very much a competitive track. I know people would complain about too many Japanese courses. If you're one of them, then I'm sure you'll gladly welcome this great Spanish road course.
 
Tbh I didn't care for a lot of the tracks either, but I do miss midfield. It actually felt like a real track unlike a lot of GTs fictional circuits.
 
Personally I don't like Original tracks that much. I hope GT6 wont include as many. I always feel there is something wrong with those tracks. If they add Legacy tracks they shouldn't invest too much time in them. GT5's Original tracks look really bad and the game has very few Real Life tracks in comparison...

It seems GT6 will have a very rich Real Life track list, so. I have no problem with it.
 
Would love to see Grindelwald, Red Rock Valley, Apricot Hill, Midfield and Seattle to make a return.

Grindelwald was a great track for the slower and older cars in GT2, good winding sections and high speed bends, it felt like something straight out of the 60s, :lol:

Red Rock was kind of a High Speed Ring on steroids, which was pretty awesome.

I would also like to see the GT1 version of HSR to make a return. Banking angles on the new one are a little shallow and not as exciting.

Also, bring back dawn/dusk lighting to Deep Forest. Or a time change option so that we can have dusk lighting. :D
 
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I do miss Mid Field and El Capitan. I also missed Deep Forest in GT3 when it was sunset/sunrise. Grand Valley too. I guess if they did weather and day change for everything that works perfectly.

What PD needs to create is a LONG (think 20 miles) fantasy track. Like a mountain run. With some coast line running too. I think that would be awesome. Have a section in there with a TALL bridge and a huge waterfall in the background, and then during another section, you're actually are behind the same waterfall. With water spray and everything ...

.... PD let me make you this track
 
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I never played GT1, 2 or 3, but I would love to see Special Stage Route 11. I bet that's going to be a BLAST with the X2011!
 
PD's original tracks have never been anything i enjoyed. I like the real world tracks and was where i spent most of my time.
 
Legacy tracks have two advantages: 1) GT-veterans would love to see many of them return and 2) lots of data of the tracks already exist. They could be released much easier and faster than creating completely new tracks. As I've heard more than 20 tracks which have been in previous GT games are missing in GT5. Wow, what a potential!

Those 20+ tracks alone would make me buy a GT6 at full price on release weekend.
 
The ultimate dream would be for all past GT courses be brought back in fancy pants outstanding detail. Maybe even all courses with time change and weather change settings. True favorites of GT fans would probably have their wishes granted if certain tracks in question return. I'm not saying that new tracks hurt, but at least keep some nostalgia going.

I was nodding my head with approval whilst reading your entire post, John. Some of the older tracks were beautiful. Not to mention they were also perfect settings for what could be some potentially interesting racing. Circuits like Red Rock Valley, Apricot Hill and Midfield Raceway are great and I was gutted they didn't make an appearance in GT5.

I would also choose the Night - Rome over the new, Day - Rome, if that were the choice. Although I like the new Rome course, I much preferred the older versions, which I'm again surprised did not return.

Unlike cars it really is the more the better when it comes to tracks IMO, you can never have too many.

Also, bring back dawn/dusk lighting to Deep Forest. Or a time change option so that we can have dusk lighting. :D

👍 The Dusk setting for Deep Forest was one of my favourtie memories from Gran Turismo 2.
 
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