I think they ought get the minimum $ and no points. No one is forcing folks to show up, but should reward those who do with at least more cash than anyone whose not present.
I think this is the best idea. Why should someone who didn't show up get more money than someone who actually ran the event?
I understand what you are saying here, but I think championship points are the most valuable. At 45,000 credits they would essentially be getting the same money as the last place person but without the championship points.
What is to keep someone from finishing in last(on purpose) 2 races in a row, so as to have a PP advantage, and still have 10 pts for the championship. There is no benefit to purposely miss races.
I would like everyone to be a part of every race. I just don't think that is possible. Someone's child might get sick, a business trip could come up, someone's ps3 could die(happened to me in the IS-F series), etc.. I just wouldn't want these people to be completely discouraged from coming back because they are short championship points and money. Unfortunately there is an attrition rate to these series.
As I said previously, I would vote for somewhere between 30-45k.
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This is a completely separate topic, but in the same post as to not double post. I sent one of the members of this series, my thoughts for the turns in Autumn Mini. Just in case anyone is interested, or might find something useful in it, I will post it here.
The message follows:
I will give you a quick synopsis of what I do in each turn. Turn one, I start my braking at the end of the median between pit exit and the track. I try and get close to the outside rumble strip.(usually not actually hitting it because it seems to upset the rear end.) I turn into 1 wihile dragging a little bit of brake and feathering the throttle to keep the rear in check. I exit 1 as wide as possible, trying to straighten the wheel to apply throttle without bringing the rear around.
Once I have it under controlled acceleration I work the car close to the rumble strip on the right. I brake by feel here, no marker. I turn into 2 that same as 1.. Dragging the brake while feathering the throttle to keep the rear in check. I exit 2 pretty wide and then just kind of try and hang on for 3.
At the midway between 3 and 4 I tap the brakes to get the car pointed in the right direction for the next sections of the track. I exit 4 wide and stay there until 5. I cut across turn 5 at about a tire width off the rumble. I am aiming the car straight at where I want to enter 6 at a bit of width. This allows me to brake in a straight line in preparation for 6. I stay tight to the inside on 6 and 7. I don't run out wide, like the tire tracks show on those turns, I find it better to just stay tight.
Turns 8 and 9 I consider as just one long sweeper. Basically turning the wheel in a way on entry to 8 that I can keep the same wheel turn through 9.
I run 10 and 11 like 5 and 6. I cut across 10 staying about a tires width of the inside curb. Tap the brakes when get wide enough for the final turn to point the car where I can properly apex the final turn. Then it is just finding the balance of throttle that can be applied to get acceleration while controlling the car. I am at about 86-87mph at the start finish.
A greatly enjoyable experience on this track with this car. I can imagine, though, that it must be quite a handful with a pad.
Hope the above helps. I also hope I got all the turns correct, as I am just running through this off of memory.
Rees