lets get over damage and talk about real GRAN TURISMO

Last night and this morning, I was glued to my computer, and I couldn't help but feet really disappointed with the news that came through. I even decided that I might not bother with the PS3 and Gt5 at all.

Now I've been out, had some beers, had some smokes and relaxed and shot some pool, socialised and spoken about real life, and on my way back home I just realised something: 1000 CARS with the new physics and graphics engines, + GT mode + 1 or 2 biggies that I'm sure PD are still keeping secret = an incredible game. Even if they aren't keeping any secrets to reveal at TGS (which they probably are), this is going to be great.

The game is gonna get ripped on because of that list, which read like a complete outline of the final game, but now that I think about it, it was obviously supposed to be a news update of what was planned to be revealed at GAMESCOM, but wasn't, for whatever reason. It wasn't a definitive list of the final game's features. I reckon they will be saving some big features to reveal.
 
Last night and this morning, I was glued to my computer, and I couldn't help but feet really disappointed with the news that came through. I even decided that I might not bother with the PS3 and Gt5 at all.

Now I've been out, had some beers, had some smokes and relaxed and shot some pool, socialised and spoken about real life, and on my way back home I just realised something: 1000 CARS with the new physics and graphics engines, + GT mode + 1 or 2 biggies that I'm sure PD are still keeping secret = an incredible game. Even if they aren't keeping any secrets to reveal at TGS (which they probably are), this is going to be great.

The game is gonna get ripped on because of that list, which read like a complete outline of the final game, but now that I think about it, it was obviously supposed to be a news update of what was planned to be revealed at GAMESCOM, but wasn't, for whatever reason. It wasn't a definitive list of the final game's features. I reckon they will be saving some big features to reveal.

get out of my head.

i felt the same way as you but after i went to practice (soccer) i came back and noticed DAMAGE IS OVERRATED, its only this important because forza has it and gt doesn't so the fanboys have made it [damage or bust for racing sims. when the facts are

1000 cars,aaa read the OP
 
Last night and this morning, I was glued to my computer, and I couldn't help but feet really disappointed with the news that came through. I even decided that I might not bother with the PS3 and Gt5 at all.

Now I've been out, had some beers, had some smokes and relaxed and shot some pool, socialised and spoken about real life, and on my way back home I just realised something: 1000 CARS with the new physics and graphics engines, + GT mode + 1 or 2 biggies that I'm sure PD are still keeping secret = an incredible game. Even if they aren't keeping any secrets to reveal at TGS (which they probably are), this is going to be great.

The game is gonna get ripped on because of that list, which read like a complete summary, but now that I think about it, it was a summary of what was planned to be revealed at GAMESCOM, not a definitive list of the final game's features. I reckon they will be saving some big features to reveal.

Finally! .. People need to see this for what it is.. its a game. You know you will buy it because it will rock. :)

/Rant
After watching the forum the last 2 days I have been tempted to remove it from my favourites and simply dont come back for a while because of so much negativity and narrow mindedness being exhibited by people old enough to know better.

The number of threads devoted to damage is unbelievable, if I was an outsider I would be thinking this game must be some kind of smashup derby.. why else should visual damage be so critical ? I race clean, and maybe 1 in 10 races I will run off a track or have slight contact with another car, but ANY GTP person who has been playing this long enough is not going to be plowing head first into barriers or other cars... this will end up as the biggest feature no-one sees.
/endRant

The physics is new, Im looking forward to this, its a shame none of the vids I have seen so far seem to have anyone who can drive GT5... either that or the WRX is the most dfficult piece of poo to put round a corner. :)

It also is clear PD listened and has given us some other great features, private rooms and the loading of replays to youtube... I think these two alone will get 1000 times more use than the visual/structural damage model they have implemented.

Could the WRC WRX be the cover car ?
 
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real_tron said it all :)

The only thing I can say after seeing all those videos is that I'm relieved, because my greatest doubts and fears, such as subconscious anxiety of the game being hugely delayed or in unplayable state, or the fact that somehow WRC cars would not make it (God forbid) have been washed out. I'm still a bit disappointed with the sounds, but hopefully this is just a modified Prologue bild (which wouldn't be impossible) and the real deal will still be better.

As for the feature list - 1000 cars, 60 tracks? I repeat: 60. Not counting the variations? I rest my case. All the yet-to-be-announced new feature will just be the icing on THE cake.

Damage - Forza 2 might have it "everywhere", but the car deformation looks half-assed and every panel of the car is always scratched, no matter how it has been damaged. It's 2004 technology, I don't want it anywhere near my future shiny GT5. And more important than seeing your car get torn in pieces is the effect damage has on driving. Altough I agree with 888 Tuning that it's all about racing, not crashing, the ability to damage your car would be very important while I race with my buddy on tight circuits, such as Eiger, where you still can benefit from some bumping off the walls.

Oh, and as for non essential eye candy - skidmarks would be nice to see in the final game, not obnoxiously done Forza's style, but it's cool to see the track getting blacker an blacker with each lap. They're not here on the GC build, but I still have hope :)
 
The list said 20 tracks and 60 layouts, that to me sounds like 60 total including variations.
 
You know, its true, damage is over rated, I don't actually think ill switch it on. Its something that PS3 fanboys want to stay on par with Forza in damage. But I think most GT fans wont mind the traditional non damage gameplay, I genuinely think its the fanboys (mostly not only) who care about damage, not even the simulation fans will care to much after all there will be damage on 170 cars, thats a lot of cars, nearly half as Forza.

I think that how I use damage will reflect how I use pro physics:

I never use pro physics on hard GT5p races, some times on easy.
I use pro physics 50% on online in GT5p
And I only use pro physics on TT

I do speak for myself though on that part.

BASICALLY, its not a feature like photomode that I would use 100% of the time.
 
Justin - that's just unthinkable - Prologue has 6 tracks, 12 counting the variations. You're not implying, that there would be just 14 tracks more (since creating a variaton is nothing after modeling the whole track)?
 
That is what it says according to most translations.

I agree with you though that it sounds way to low.
 
It makes me angry that many people cannot appreciate Gran Turismo because there were features that weren't included, or ohh there aren't enough cars, why can't there be damage for everything? As a 3D car modeler, I know of the difficulties of having to model every single detail accurately but also keeping in the 200K poly count. You have to make sure that the reflections are correct, that there are no dents or mesh errors because like myself these guys are perfectionists. Furthermore you need to model the damage and write the code and test it. I will and always will love the Gran Turismo series because this is a game about RACING. Getting the fastest times possible, keeping tires in good condition, being consistent and winning of course. It just annoys me that damage and all these visual effects are what matters most to you guys. Frankly the only thing I care for is physics. Sure the graphics and other features contribute to the game but since the start, PD's goal is to make a real driving simulator. Although I did contradict myself a bit there, but if you crash; well, it's most likely you'll lose the race. So what's the point, drive safe and fast is all i'm saying.
 
I don't care about damage, but I think its pretty crazy its a feature in GT5. Weather and day/night is also crazy. GT5 is gonna rule the simulation land for a while when it comes out.

My only hope for GT5 (which most likely won't happen) is the inclusion of the Nissan Sentra B13 and B14 (my cars =]).
 
It sounds like you may be able to.

just imagine ME beating everyone on this site and we can all watch it on youtube. :)

it would be a great idea if PD picked the best replays and had a 30 min show on (forgot the channel name) showing gt replays
 
Not true, If i had the chance and a decent PC I would definitely play iracing over any other racing game as im sure many others would.

Yeah and you would be forking out more money to keep playing it and even more money just to drive more cars. They may be better in some ways but it's not for everyone with a small budget.

Most people just want a good racing sim and be able to play as much as they want without forking out more money after they already paid for the game and as far as the ones that do want to spend more well they will surely will have more downloadable content I'm sure.
 
It makes me angry that many people cannot appreciate Gran Turismo because there were features that weren't included, or ohh there aren't enough cars, why can't there be damage for everything? As a 3D car modeler, I know of the difficulties of having to model every single detail accurately but also keeping in the 200K poly count. You have to make sure that the reflections are correct, that there are no dents or mesh errors because like myself these guys are perfectionists. Furthermore you need to model the damage and write the code and test it. I will and always will love the Gran Turismo series because this is a game about RACING. Getting the fastest times possible, keeping tires in good condition, being consistent and winning of course. It just annoys me that damage and all these visual effects are what matters most to you guys. Frankly the only thing I care for is physics. Sure the graphics and other features contribute to the game but since the start, PD's goal is to make a real driving simulator. Although I did contradict myself a bit there, but if you crash; well, it's most likely you'll lose the race. So what's the point, drive safe and fast is all i'm saying.
👍👍👍
 
i was really dissaponited about only a few cars having damage but that really overshadowed how awsome the game really looked. i mean damage will only be cool for about a month till it gets old.
http://www.youtube.com/watch?v=tB1IQagkKps 7 min video
http://www.youtube.com/watch?v=W8GdUc3OEBA
http://www.youtube.com/watch?v=GSVk8JpDJ08
http://www.youtube.com/watch?v=76OoWiyyIZc
http://www.youtube.com/watch?v=76OoWiyyIZc

3D trees
1000 cars
wRC
Nascar
170 cars with damage
best graphics ever
1000 cockpit views
internal damage on all cars
youtube replays
VS
seeable damage?

Yeah that's something very important to the GT series. You forgot to add to this list the most important feature ever that is reverse lights. (Sarcasm)

Nice videos but why when gameplay is shown the person who plays the game is always bad at it ? :D
 
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Yeah that's something very important to the GT series. You forgot to add to this list the most important feature ever that is reverse lights. (Sarcasm)

Nice videos but why when gameplay is shown the person who plays the game is always bad at it ? :D

the 3D tress repressent better enviroments not just better tress
 
But the ThreeDeeTrees also look like that in Prologue (London). ;)
Tokyo Route 246 looks stunning though, the texture details are the best ive ever seen in a game, also in the Cockpit of the Impreza, just look at the steering wheel.
 
Wow, the fanboys have taken over the Planet! (Not referring to you GTAce ;))

PD really did have some catch-up to do. Just providing amazing car modelling is no longer enough. Weather & night racing may be "frills", but full online functionality, decent AI, custom livery editor - all these are now essentials. Damage is an odd thing: in (competent) sim racing, serious damage should be something that occurs (as IRL) only rarely, so while important to include, I'm not that concerned about what it actually looks like. BUT GT's traditional "bumper-car" physics (still very much present in GT5P), HAS to go. I would take much improved collision physics over spectacular damage effects any day, as it actually effects the nature & outcome of the racing. Included in that should be roll-over, as driving at the limit, the way people do in racing sims should carry consequences, & not being able to include roll-over inevitably compromises the physics.

Personally, I will be perfectly happy if PD provides damage, if that includes great collision physics, for only a limited number of the cars included in GT5. In fact I'm kind of appalled at the prospect of a thousand cars - I would much rather PD cut back on the number of cars & focussed more of their resources on quality rather than quantity. I'd rather have a reasonable amount of something great, than a whole lot of something mediocre...
 
dude true racing fans would pick gt over any racing game if they played all of the racing sims out in the market.

Not true, If i had the chance and a decent PC I would definitely play iracing over any other racing game as im sure many others would.
While Tiddy is sort of right, it's because people have sometimes wildly differing tastes, which means the oddest things will hit someone in their pleasure center, and that game will suddenly becomes the best thing ever. You name a racing game, be it rFactor, GTR, LFS, iRacing, Forza/Ferrari Challenge, Enthusia, Gran Turismo... some game will do something that grabs a certain person's attention and make them wonder why they never experienced it before.

As an owner of some of the best PC sims, I most definitely wouldn't play iRacing, because I don't have $200 a year to constantly license that game. And the other PC games just seem stale compared to plain old Prologue. Yes, I hold Prologue up as a game on par with some vaunted PC sims. That's most definitely an opinion, but it's not based on an emotional attachment to a lot of pretty colors. It's actually a pretty good recreation of how many different cars feel going round a track - the Ford GT concept car aside. And I suspect many people just won't give GT5 a fair shake, because it's just been too much fun for some people to hate on Gran Turismo over the years.

But who knows. Maybe when GT5 finally ships, the racing world may actually dare to give it a run with an unjaundiced eye.

By the way, yes, the visual damage implementation on racing sims is a very mixed bag. Sometimes, even Forza shows them up. The physical damage is a different matter, but even then, they do vary quite a bit.
 
All racing sims have a realistic damage model. thats why they are called racing sims.

i know they are important but so is weather, day night, graphics, all these things are more important than damage, VIGUAL DAMAGE. nut since gt doesn't have damage fm fanboys will act like damage is the most important thing in racing sims. if gt5 ends up having weather gt fanboys will act like its the most important thing in the racing sim genre
 
one of the little details I'll love to see is the finger movement in Paddle gearbox or some semi-manual cars like the Subaru WRC (I'm pretty sure WRC cars are semi manual)
 
i know they are important but so is weather, day night, graphics, all these things are more important than damage, VIGUAL DAMAGE. nut since gt doesn't have damage fm fanboys will act like damage is the most important thing in racing sims. if gt5 ends up having weather gt fanboys will act like its the most important thing in the racing sim genre


Pretty much true. Each side will nitpick one another. FM fans have GT's selected car damaging, and I am sure GT fans will find something to say about GT5 and what it has better than FM3. Maybe TGS will be the key! But yea, I am at least glad they've been separated. Having only select road cars damageable would be silly, and hopefully, there won't be any mixing of the two. That'd be dumb.
 
I will have to admit, I was pretty bummed when I first read all this news... then I released something, GT4 a game with, lets me honest a lousy physics engine and now outdated graphics, no damage, no special features... just cars, tracks, tuning and a sense of realism was EPIC fun. In fact I think I have spent of 200 hours playing it. If GT5 is just HD graphics, cars, tracks and tuning, well I think I may just have another 200 hours of epic fun. I also released something else... nothing is stopping PD from improving the game over time. Hell Ferrari may one day say its ok to damage there cars, then boom, update, Ferraris have damage. The one thing that is not going to be like GT4 is that the structure and components of the game are not permanent.
 
You make a good point when it is put like that. I am currently re-playing GT4 so it couldn't of been that bad.
 
OK about the weather part....
I thoughts are there will be weather variations for every track..it would not be dynamic...
Take for example Special stage Route night and wet versions..
You can say for each track..(day , night , wet ) and stuff like that ..
Thats my thoughts. idk

Of course Im pretty sure the weather effects will look like when we saw them in GT3 for the first time :)
 
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