It's pretty neat, but you can't pick on Gran Turismo and ignore this:
- Every car oversteers. Combined with sucky driver views, it makes turning for me a fishing deal.
- The damage is partial, and different for different cars, especially Ferrari.
- When a collision happens, the game freezes for a split second while it tries to calculate and implement the effects, and that's really annoying.
- The tires have a bit too much grip, which makes for exciting racing but not authenticity.
- In a skid, jerking the wheel is often enough to correct it.
- Tire sounds that, big or small, make every freaking car sound like a truck.
- The A.I. is a little bashier but about as ignorant as any other game.
- There's more, but I'm tired.
Well I wasn't ignoring anything and if you go way back in the day on some forza forum you will find me voicing what I think needs improving there too...
But, I didn't find ever car oversteers, but then I haven't driven most of them in real life so I have little to compare to (I recall at one time a reviewer said he was dissapointed with the steering on the S2000, only to find out the real S200 actually had that steering problem - then he found out what the fix was for the real S200 - I believe a camber kit - and it actually fixed it in the game too). What I do recall was that with proper tuning I could get every car I wanted to perform how I wanted witihin reason.
Indeed the damage was only partial, and I personally would liked more, and while it's an omission, it's one that really only was of issue once ever 8 or 9 races, while engine damage, drivetrain damage and alighment damage played a huge part in almost every race. So as I said, it was a good attempt with room to improve but showed that attention was being paid where it was important for a sim.
Collision game freezing... I did not have that problem... the game did hiccup on me a few times I recall, but it was never something I could pin down and it certainly wasn't every time there was a collision... did this really happen to you regularly?
Grippy tires, again I can't comment compared to the real thing, but I do know that to get what I wanted I infalibly had to play with the tuning quite a bit and the experience was very believeable to me... I do recall GT and Forza felt quite different in terms of physics and probably a lot to do with tire physics but I can't comment on which was more accurate or if they were both just inaccurate in different ways.
I am not sure what skids you are talking about... little ones where you get loose in a corner, I could come back from pretty easily but I never noticed it being much easier or harder than other similar games. For the big ones where you get spun, I found it just as hard to get out of those as I expected and it seemed about right.
I wasn't bothered much by the tire sounds, I had a hard time balancing out the engine volume how I wanted but again I never really noticed the tire sounds being notably off, not to say they weren't but apparently I coudl very much ignore that.
The AI was a bit trigger happy to take you out and that's something I hope they have really worked on in Forza 3, and the AI was overall about on par for most other games, although I felt a bit better in quite a few circumstances... however again, it was attention paid to the right place and a legitimate attempt to do it right. There was room for improvement but it was passable to say the least and not just ignored or overlooked, which is the problem I have with how the AI looks to be shaping up in GT so far.
Again, I am not sure why everyone is so wrapped up in comparing GT to Forza... it seems you can't say anything negative about GT without someone then comparing that to Forza... let's not forget there are other games out there, lots of horses in the races and there are lots of things to be considered. Many of those things don't make it unreasnonable to expect more out of a game this hyped and this long in development. My expectations of GT ride on GT, what a solid company should be able to pull off on the hardware they were given and the foundation they started with for the game (in this case GT4 pretty much was the foundation). The only time I reference other games is to point out what is now the norm or where the bar is set or to give examples of how something can indeed be done or how I think something was done well.