It doesn't say the 3840x2160 demo was at 240fps.
Sorry,was meant to link a different article,couldn't find it and forgot to edit,there were two demos
Info of how it was done is in the 2nd picture.
http://www.neogaf.com/forum/showpost.php?p=13689023&postcount=1
That is all hearsay at this point. Even Sony themselves (according to the latest press articles) are unsure as to what type of processor they will use for the PS4.
What so you think it's hersay that Sony will use a multicore Cpu,so they just going to have a single core processor in the next PS,and you called me naive
You probably know but the Cell has
1 PPU
8 SPU,one disabled for production yields,one dedicated to the OS,and 6 "cores" for running games,
I highly doubt whatever approach they go for will be a single core processor,I cant think of any that would come close to the processing they need.either way the engine is designed around multicore,other wise GT5 would be like a Ps2 game.
It's a bit naive to think PD is that on top of the ball given their track record. Not to mention IF they happen to work on another GT installment for the PS3 (after GT5), which I doubt will happen, then we will likely see another 5+ year wait for GT for the PS4, because they will be so narrow minded in their development scope.
But the first GT took 5 years the second was 1 year, 4 months, 18 days later so they've done it before,and will do it again.
They might give us something like Prologue to chew on like a dog for the next 5+ years once PS4 hits the shelves, but I have a feeling it will be another long wait unless PD gets their act together and starts hiring more developers to get things done within a reasonable amount of time.
Should be less of a wait,as the cars are laser scanned,they have the highest detail models you can get,i'd speculate these are downgraded for PS3,yet they still have the super detailed models as archives.
I believe Kaz has said the track details are the next thing they want for next gen,and realtime ray tracing.
There are already framerate issues with the GT5 demo, so I can't imagine the PS3 system being capable of much more, especially considering that the graphic quality of the GT5 demo left a lot to be desired. I have a strong feeling GT5 will really be pushing the envelope in terms of what the PS3 is capable of with 16 car grids and the final graphic quality.
But 2 years of extra work,and code optimization,goes a long wag in game development,and as Kaz said himself,
"Yamauchi said: [The game uses] about 80 percent of the processing power. The PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs."
http://www.videogamer.com/news/gt5_uses_80_of_ps3s_power_says_series_creator.html
I can only base my opinion on what has been said.
Even if there is still another 3-4 years left for the PS3, we still have close to anther year wait (at least) before we even see GT5 for PS3, so even if PD managed to get another GT installment out for the PS3 with minimal enhancements, PS4 would likely hit the shelves a few months later
Again I can only go on what has been said.
"Yes. You won't have to wait as long as you did for GT5. GT5 represents whole new operating system. GT6 is just new apps that run on the GT5 system."
"To make Gran Turismo 5, we threw away the legacy code from GT4 and started from scratch. It's been five years from [the release of] GT4, and that's the same amount of time it took to develop the first GT4. To create a game from scratch, that's the amount of time it takes to get it right."
(" and that's the same amount of time it took to develop the first GT4." should say first GT)
http://www.totalvideogames.com/Gran...ed-Wait-Wont-Be-As-Long-As-For-GT5-14723.html