I got used to it before the update. Now, it's super easy to drive and to me, lost its charm.
Maybe they were? Ever drive one?
I've watched a heck of a lot of F1 in my life. Doesn't seem easy.
Doesn't matter, we drive what we get. In a video game. 👍
The car's handling and ERS deployment were updated with 1.28. It's a joy to drive now.
You should try and get used to as low a TCS setting as possible as it is undeniably quicker.
Update: Oh, my goodness. What a difference. I still find the races a bit too frantic for my taste (I'm not the greatest driver; probably more Sambabus than W08) but at least I can now keep it pointing in the right direction!When I first read that the latest update included new races for the W08 my heart sank. For me, the W08 was the one thing about the game that was a real ****-up. With the help of our tuning aces I did manage to win each of the original campaign races eventually, but it was simply no fun at all; I don't remember any other car in any version of Gran Turismo that handled so badly around slow, tight corners. I haven't yet given the car another try, but the posts above have given me new hope!
Just tried the W08 in the 2 new F1 races. It's better to drive for sure (no more insta-spin everytime you get to 1st/2nd gear corners and off throttle de-clutching is fixed), but I feel they have neutered it too far the other way. And the method they use is basically just pile on rear grip without addressing the quirks in their physics engine that makes the original car undrivable. To me it feels like whenever the current car exceeds a certain steering angle there is an "invisible" counter yaw force at the rear to stabilise it. It's a very unnatural feeling, I hate negotiating the chicane at Fuji - it's understeer country. A 700kg car with massive slicks should still be agile at low speeds while keeping good grip. At high speeds I got a snap oversteer at RB Ring's omega corner, applied little countersteer and the car instantly snaps back in line. Whereas in real life this generation F1 cars are notoriously difficult to catch once it breaks away. It's safe to drive for sure, but it still feels off. Now I'm not an F1 driver, so my main comparison is the SF70-H in Assetto Corsa. If you've ever driven AC's rendition of F1, you know everything just makes sense. I just don't get that feeling in GTS. I bet if Hamilton tries to drive the W08 he'd say the same.
It just shows how far behind PD's physics engine is behind market leading sims. It gives the illusion of reality just fine for 95% of cars and situations. But when pushed to the limit or told to simulate extreme cars (F1, gokarts, electric torque) everything falls apart. Yet, they still have the time and effort to simulate cars that run on plasma and compressed air
Ironically I still find GT5P/GT5 Ferrari F1 cars to be PD's best F1 simulation to date.
The W08 was absolutely perfect before the update. It's sad to see, yet again, PD giving in to the amateurs who cry and cry that they can't drive the highest tier car in the game.
I haven't driven the W08 yet post update. But if they made it easier to drive, bottom line, I'm unhappy. I don't want the F1 to handle like an X2010, I want it to be a freakin handful.
With the amount of aero and mechanical grip an F1 car has there is no way it should have behaved as poorly as it did. The update was an improvement.
Have I ever driven a real F1 car? What do you think?
You're not the only one to have watched F1 and if you can show me an example of an F1 car behaving the way it did on GT Sport around the hairpin at Suzuka, I'd happily stand down and admit actually GT Sport had the handling absolutely spot on.
That's just my point though. It didn't behave poorly, it behaved perfect. In less than 1 hour of practice I was consistently putting down 4 minute Nordschleife laps without any driver Aids whatsoever. If anything, it was too easy to drive before the update.
If you couldn't handle the W08 before the update you needed to work on your racecraft, bottom line, and that's the inconvenient truth.
It didn't behave poorly, it behaved perfect.
If your idea of perfect is a 800 kg car with a nearly four metre wheelbase and running on 405 mm wide soft compound racing slicks spinning like it was on ice when coasting into a corner at 60 km/h, well let's just say that your idea differs quite a lot from what should happen when real life physics are involved.
So much elitism and misguided opinions here. If all you want is just difficult, go play GPL. F1 is hard to drive on the limit, but if you pootle around at 60km/h it shouldn't spin on a dime with tiny steering input like pre-update. Not saying post-update it's right either, because now it's impossible to spin. The truth is somewhere in between.
Difficult =/= Real
Intuitive = Real
To counter the Grosjean video above, I present this:
To counter the Grosjean video above, I present this:
Yup, agree with this.
However, I'd still argue the car is not "impossible" to spin. Certainly not with traction control off anyway (which these cars don't have in real life).
I noticed you will still spin if you're slightly too heavy on the throttle with no TC on.
I've also noticed that the W08 doesn't appear to have the correct amount of downforce and even lowering the ride height and increasing the downforce doesn't make it as quick as it should be through corners. Still too much understeer.
A video of a 2012 F1 car?
It's not harvesting anywhere near the same amount under braking let-alone lift-off so the deceleration characteristics aren't at all comparable.
I agree it was very easy to spin the W08 at low-speed sharp corners, but I'm not convinced everyone complaining about it were fully au fait with how modern F1 cars work; let alone how to drive one.
There's plenty of footage of modern-era F1 cars over-rotating at slow speed corners; either through overly aggressive KERS or simply downforce unloading, that's all I'm saying. No comment on anyone's driving.