Lion's Den Performance- New Autozam, Camaro RM

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Raybrig NSX - 525hp
Stock + Oil Change + Stage 2 Turbo
Racing Soft Tires
Default tranny used in every test to avoid gearing advantages.
All other settings were 'as written' by the tuners.
15 laps for every tune
Test Track - Tsukuba
Offline Practice mode
Grip Reduction - Real

I had experimented with the NSX's with some success, but nothing that matched my Supra's speed or feel. Honestly, I don't think there's a car I feel more comfortable in, than the JGTC Supra's. While my Supra worked well for the majority of tracks in the game, I found the NSX's to excel at the flatter, non banked tracks. Not to mention the Japanese rooms I joined (Assuming I actually got to race, before getting kicked for being American) were almost exclusively using NSX's. I figured there had to be something to it and even if not, I'd like to have an NSX on hand for tracks like... Rome, Suzuka, Cote De Azure, and others of the same nature. The track I chose for this test is Tsukuba. This is a short, flat, tight and very technical track that should be excellent for finding out which tune would work best for me on these types of tracks.

3.5: Stock
To get warmed up I used the *stock set up and ran 15 laps. Before blindly jumping in, I used a custom LSD of my own as well as maxed out the downforce of the car, to give it a fair chance and strong baseline for comparison.

Once on track the stock tune felt rather solid. It had a slight tendency to oversteer on hard corner entry, both on and off the brakes. The NSX's always seem to be tail happy so I was expecting this, and my LSD settings could be adjusted to help tame that as well. Although I must admit, the oversteer never got to an uncontrollable state, I didn't go completely sideways, but the back end did step out, enough to break traction and lose time. I quickly noticed that this is a track where corner exit is the key, because every exit, leads you into the next entry. Screwing up one, throws off the next and has a domino effect. Another key note, was that forward bite would be an issue, with such low speeds in the centers and trying to get back to the throttle as quick as possible, I found throttle modulation to be the key to quick laps. On the other side of the corners, brake modulation was equally important. Too much brake and you blow through the apex and lose valuable time. Final key to this track, I assume will be conservative LSD settings, that allow you to put 1 wheel on the grass, as you often will if you're pushing it like you should, without completely spinning out, like some cars do.
3 Best Laps
51.214
51.303
51.319

1st: Lion's Den Performance
The first tune to use a stiffer rear spring, softer front. But, like the RKM tune, shares the oddly high LSD Accel. I had a lot of difficulty with this tune. It shared the traits that the RKM tune had, being better on the sweeping corners, but hard to control in the tighter, lower speed corners. Further complicating the scenario, this tune made the bumps more noticeable and really upset the car overall. Now... Having said all of my complaints, this car did run 2 of the fastest laps of all tunes, but I really felt I had to work for them. But if it was easy, anyone would do it, right? This was a setup that seems to reward people who brake hard, use a minimal amount of coasting, and who have throttle precision. The precision isn't needed for control persay, but it comes in handy for those who like to keep steady RPM's through the turn. Doing this, combined with the 60 Accel setting, gives the LSD the ability to turn the car for you somehow. As long as I kept the throttle at ~10-15% through the turns, rather than coasting, it seemed to handle extremely well and followed the curves in a much tighter fashion. Though, this creates a consistency issue, as I had a hard time repeating this process. My fastest laps didn't come until lap 12 & 13. Rather late compared to all of the other tunes. With more time, I would tinker with the LSD and see if I could get a more consistent feel and keep running those very quick lap times.
3 Best Laps:
50.613
50.753
51.280

The full comparison of this tune as well as RKM, Deep Forest Tunery & Motor City tunes can be found here: https://www.gtplanet.net/forum/showthread.php?p=5162697#post5162697
 
I there i came here to ask if the team from Lion's Den Performance give me permission to add their tunes to the database tunes that i'm working on?
credits and links to your garage will be added

hope for an answer keep it up
 
Hey fellas,
I applied your '69 Camaro Z28 tune to my '69 Camaro SS. Before the tune I was doing OK with it (won the Classic Muscle Car and Supercar Nostalgia). After the tune it's much more pleasant to drive. I won the Muscle Car Championship with it and plan to put it up against the modern cars in the GTWC.

You're right about still needing to drive carefully and mindfully though - this car does not drive itself. One must brake in a straight line, otherwise this baby plows (understeer). Thanks for the tune.
 
I think it's time for some well-overdue reviews from myself, starting with Dragonistic's NSX Type X, and GT-R Spec X, as well as Paulie's '69 Corvette Stingray Convertible tune that I adapted onto the '69 L46 350 Stingray. So prepare for lots of text :P

LDP Acquisition number 1 - Honda NSX Type R '02 by Dragonistic
I've always liked the NSX, through its years of evolution, but its MR handling wasn't always the easiest for me to get to grips with. As I've matured somewhat as a driver, I felt it time to step up to the plate and see how the budget supercar would treat me. Initially I tested the car with all the parts installed but not tuned to LDP specs as Dragonistic's flight to Deep Forest was delayed. I felt this track was where a great deal of the MR's instabilities and uniqueness would come out, with twisting corners and some sweeping elevation changes. It just so happened that there was an MR supercar race on that day as well, so I thought I'd join in once I was comfortable in the car.

From the outset, the car seemed quite powerful and lively - a bit too lively I found out! These corners were really testing the car's behaviour. I tried to make some amateur tweaks myself by lowering the car, slightly tweaking the camber and toe, and critically adjusting the brake bias to the rear - this would make the car much more stable under brakes and corners. And that it did, wit my changes greatly improving the car and making my new car much more safe to pitch into corners, without the fear of snap oversteer. All it took was a touch of the brakes to rein in the car, and it started to feel quite nice. All of a sudden, my practice time was over and the supercars roared back onto the track, just as Dragonistic arrived at the track to work his patented magic on my NSX.

As he explained what he had adjusted, I was a little confused. Some of these tweaks didn't sound very stable, especially his front-biased brake balance and aggressive camber. Surely this was the opposite of an ideal setup? He reassured me and sent me back out on the track, and I braced myself.

The car certainly behaved much differently, but not how I was expecting. It certainly wasn't as stable as my initial "tune", it was much more lively. But it wasn't an uncontrollable liveliness, it reacted quite well to my inputs (even when they weren't quite correct :scared:), and maintained most of the stability I craved when I wasn't being too heavy on the accelerator. Turn-in was assisted by the afore-mentioned front brake bias, yet not crazily aggressive. Mid-corner was good, and exits were sharp and mostly controllable. I don't know how they did it, but LDP managed to keep and even accentuate the NSX's character, plus providing improved drivability, all the while greatly increasing speed around the track. How do I know it was faster, you ask? Well, remember those Mid-engined supercars racing around the track that day? An arrogant Zonda owner not-so-politely asked me to keep my "crappy wanna-be supercar" off the track and out of their way, so I challenged them to a race. And oh yeah, I won, and I've got the pics to prove it :sly:
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LDP Acquisition number 2 - Nissan GTR SpecV '09 by Dragonistic
Reassured and confident after my victory in Deep Forest, I perused LDP's steadily growing catalogue for another speed machine. The new Nissan GT-R has been one of my favourite cars since it's release, and LDP since it's inception has provided solid tunes, so a marriage of the two was straight up my alley. I bought myself a sexy new GTR Vspec and handed it straight over to LDP for them to work it over. As it turned out, Dragonistic was also behind this tune.

Now, I'd driven a standard GTR before, so I felt the usual comparison of before-and-after tune with upgrade parts was not necessary, and headed out to the track.
I was not prepared.
I wasn't ready for the speed. I just couldn't have been ready for that steady, unrelenting acceleration. Later on I would lift the bonnet and just stare at the huge turbo now sitting in the engine bay. This was the source of the power that pushed the world backwards and into the rear view mirror. This car is seriously quick, and I wasn't ready. I'm talking a 0-100 time of "whoa, is this thing rocket-propelled?!" and an eventual top speed of "no seriously, this has got to be rocket powered!" It just blows other cars in the standard GTR's performance range out of the water and into next week. But with all that speed you're sure to come up to a corner, and mark my words, it will be sooner rather than later. The brakes are solid and stable, doing their best to undo all the work of the monster engine, but as the tuner's notes... well... note, you can overshoot some corners. The car feels like it is set up to be very stable, much like the original car, but has eliminated much of the horrid understeer prevalent in the original. Some 'safe' understeer is still present to let you know to brake earlier, without making the car too unstable or twitchy. A dab of the brakes provides good turn in when needed, and also reduces speed, which in turn reduces any potential understeer. My only gripe with this car would be this understeer that I experienced. After initial turn-in, which was fairly 'pointy', the front would tend to push back towards the outside of the corner. It felt a little like the car was still the big heavy car it's always been, though much improved. Remembering to be less generous on the throttle solved this on corner exits, though the initial turn-in 'resistance' of the car was usually there when I was driving as fast as I wanted to enter the corner. I didn't notice the low-speed oversteer all that much when I was driving sensibly, but it was useful for quick turnarounds.

Overall the car was seriously fast and reasonably enjoyable to drive (much better than standard), and I drove it to first place in the Super GT race series - That's right, this baby is faster than it's own race car counterpart! While certainly faster on the straights, it could still hold it's own around the bends, and was only somewhat outdone on braking - massive racecar brakes playing their part in the GT machines. So well done to Lion's Den for creating a true monster out of Godzilla's latest incarnation! 👍

LDP Acquisition number 3 - Chevrolet Corvette Stingray L46 350 '69 by Paulie (original tune for '69 Stingray Convertible)
Being basically the same car underneath a different body (sadly mine was only standard :yuck:), I figured this tune was fairly transferable onto my car. The main reason for this was the L46 350 was eligible to enter more events (though on further inspection, I may have been wrong about that :dunce:).

LDP have always done a good job of taking old, sometimes unwieldy muscle cars and sharpening them up for modern competition, and this Stingray is no exception. Not content with "just" completely reworking the engine, a supercharger crams more air into the engine with it's characteristic whine, transforming the car from a powerful classic into a screamer around the track. Driving it for the first time was a scream too, acceleration is raw and strong, giving the wheels a hard time maintaining a solid relationship with the tarmac. One has to drive this car like it looks to get the most out of it; smooth, sharp and flowing. It isn't a car that likes to be surprised or snapped about, and it reminds me of the words of the great Jackie Stewart when he was coaching James May on Top Gear. They were something along the lines of: "You have to treat the car like a dangerous animal. If you make sudden or erratic movements, it'll rip your head off. You need to slowly approach it, and be gentle, it will be much more relaxed towards you." That is the key when driving this car; no crazy steering inputs, no surprise early throttle out of corners, and be smooth. This is when I found the car behaved the best. The Stingray was easily unsettled at Deep Forest if I wasn't careful, but seemed very much at home once it was given the respect it deserves. It also shined when I took it to Rome to see how it would fare against Italy's finest, taking the win and unintentionally drifting the entire final 2 corners perfectly (sadly I forgot to watch the replay). Brakes were great and fairly stable, outbraking almost everything else on the track, and turn-in felt good. I just had to watch myself on corner exits and the banshee underneath the bonnet took care of the rest :sly:👍

I've got about 5 upcoming LDP cars to test out, most of them big, bad and beautiful V8s. Awwww yeah 👍

I'm also thinking about requesting a tune or two, if you're interested Paulie.
 
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just curious why all of these tunes are slammed as far as the ride height goes? no bueno for tracks like the ring
 
just curious why all of these tunes are slammed as far as the ride height goes? no bueno for tracks like the ring

Lower centre of gravity, I drive all of the tunes I've made on the 'ring and some have a tendency to be a little overesponsive to bumps until you learn to use that as an advantage (i.e. kick the car in the direction you want it to go using the bumps). That's just me anyway, it suits my driving style and allows for quick snappy direction changes. Put another way, think how low most race cars are and people drive them around the 'ring all day long (literally in the 24hours). Avoid abusing the grass and kirbs to much and you should be just fine on most of the track.

Edit: And I almost forgot, thanks for the reviews AyJay. I'll be honest with you I've been checking back most days here to see when the reviews for those cars were going up from the day you said you'd be reviewing 2 of mine 👍.
 
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Lower centre of gravity, I drive all of the tunes I've made on the 'ring and some have a tendency to be a little overesponsive to bumps until you learn to use that as an advantage (i.e. kick the car in the direction you want it to go using the bumps). That's just me anyway, it suits my driving style and allows for quick snappy direction changes.

Edit: And I almost forgot, thanks for the reviews AyJay. I'll be honest with you I've been checking back most days here to see when the reviews for those cars were going up from the day you said you'd be reviewing 2 of mine 👍.

I also like the look of a completely lowered car, but that's just me :P And as for the ring, I've always had more trouble with cars with stiff suspension more than just being low, the twitchiness in race cars can be especially hairy :scared:

No worries Dragonistic, thanks for all your tunes! Sorry for making you wait so long though. I'll probably be using another one or two of them in the future, so some more reviews might pop up down the track too :)
 
Good reviews AyJay, I enjoyed reading it and couldn't help but wonder how much better the C3 Coupe is since my memory of the convertible is not great, it is a different car and I imagine the convertible is not nearly as good as what the Coupe could be made. And yeah, if you have some requests, you've earned them with your reviews so I'm listening.:)
 
Nice work on the Acura RM 91. I ran 1.11.014 on deep forest which surprised me as at 555PP it has 5PP less than the NSX Type R 02 (Avid tune) which ran 1.11.634.
 
Can you tell me what colour do you use on maserati?

Because that car looks AWESOME!! :D
 
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My 3rd PS3 in less than a year has just died and at this stage I'm so pissed off about it, because this time it was the YLOD which means I can't retrieve my save bar for the last time it died in which time I've accomplished much, I don't know if I'll even WANT to return to GT5.
 
My 3rd PS3 in less than a year has just died and at this stage I'm so pissed off about it, because this time it was the YLOD which means I can't retrieve my save bar for the last time it died in which time I've accomplished much, I don't know if I'll even WANT to return to GT5.

Holy crow. 3rd? ...

Suddenly I'm slightly less pissed that mine only made it a year and 4 months, though if it had died sooner I'd have a fresh one for free.
 
My first one lasted past a year as well, had to pay for a 🤬 refurb that only lasted a few weeks really, then now this one barely lasted a few months. I'm going to try and demand they give me a brand new Slim since they're supposed to be more reliable.
 
Seriously, three? Where do you keep it? How much ventilation does it get? Do you have frequent power surges or brown outs in your area? I have a fat PS3 going for about four years now, leave it on for days at a time sometimes, have run several of the B-spec 24hr events, never a problem. I also keep mine on an uninterrupted power supply so there is clean power and small window of battery power if the power drops off I don't lose my place. Sounds like maybe the slim is the unreliable model.
 
No I have a fat, it's on an open backed cabinet with reasonable ventilation, I don't think we've had any power issues since I've had the last 2. I think the main problem here is refurbs being put back together by monkeys but still having the same inherent faults.
 
I will say this Paulie. YOU ARE NOT OUT OF BUSINESS!! You are just temporarily disabled from tuning. I mean, you still have Dragonistic in your team right?? He can keep churning out tunes while you give Sony (or your console retailer) both barrels!!

I know it's disheartening, especially after you've just waited all this time to get your new pedals and get everything rolling again but do not throw the towel in my friend. I know I've had those moments when my illness held me back from tuning and I had to close GME, but it didn't mean I went away completely from tuning as you and the other boys already know. :)

If you need anything (apart from another PS3!! :sly: ), always know my monkeys at GME will be there for you to lend a helping hand. 👍
 
No, he's out of business Mafs. Dragonistic had life force him to quit recently as well.

Sad to see you go, welcome to the retired tuner club.
 
No, he's out of business Mafs. Dragonistic had life force him to quit recently as well.

Sad to see you go, welcome to the retired tuner club.

Oh 🤬.....didn't realise that. :(

Ohwell, here's a seat next to me for you so us "old tuners" can be all grouchy and crotchety and point out people's foibles with comments like, "back in my day, we didn't use a G27, we only had a Dualshock!" and "when I was your age, we didn't have Veyrons to race, the Escudo did us just fine!". :lol:
 
Oh 🤬.....didn't realise that. :(

Ohwell, here's a seat next to me for you so us "old tuners" can be all grouchy and crotchety and point out people's foibles with comments like, "back in my day, we didn't use a G27, we only had a Dualshock!" and "when I was your age, we didn't have Veyrons to race, the Escudo did us just fine!". :lol:

Butbutbutbut I've always had a half broken DFP! :lol:

So then, Sony owes us two fresh PS3s so we can continue our service to the community... Or something. :D
 
Butbutbutbut I've always had a half broken DFP! :lol:

So then, Sony owes us two fresh PS3s so we can continue our service to the community... Or something. :D

Sony also owes me $200 as I was in a league with a cash prize of $200 where I was looking strong to potentially take victory.:ouch:
 
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