Little Big Planet 1

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The best one that I found was the 2x co-op section in the Boom Town level of The Canyons... instead of simply timing jumps and moving in one general direction, you have to give it some thought on how the 'puzzle' works, and even once you figure it out, it can take several attempts of going back and forth and getting everything set up correctly for it to work.

Haha! I did that with Jeff yesterday and it must have taken us about half an hour to get that. We failed miserably so many times, usually in a fit of laughter. :D
 
Boom Town has one little flaw. I was attempting the X2 area with a stranger, but he was a great team player. However, the level doesn't have the "no late joiners" switch, so we were in trouble when two more Sackpeople suddenly entered and started setting off the explosives, destroying the bridge and the cart. It helps if everyone has a microphone, but it's not essential with two players.
 
Now the wheel of death during the Bunker level is a different story. :D

I absolutely hate the wheel of death, granted it's actually some fun but if it wasn't for you I'd probably still be stuck there. I never had real issues with a level until I got to The Collector.
 
Boom Town has one little flaw. I was attempting the X2 area with a stranger, but he was a great team player. However, the level doesn't have the "no late joiners" switch, so we were in trouble when two more Sackpeople suddenly entered and started setting off the explosives, destroying the bridge and the cart. It helps if everyone has a microphone, but it's not essential with two players.

You actually have a couple choices if that happens again. One is, by pressing the start button and slecting managing players, I believe if you are the host, you can boot them off... this is also how you can mute players... which I have not had the cause to ever do, but it's nice to have the option.

Also, when starting any level, you can always chose the "Play on our own" option, and this way no one will be able to join you and anyone you have in your pod that you want to play with, for that specific level.


I absolutely hate the wheel of death, granted it's actually some fun but if it wasn't for you I'd probably still be stuck there. I never had real issues with a level until I got to The Collector.

Glad to help out. 👍
 
That was fun, and surprisingly lag free even with all four of us (Yourself, hamstrings, FoolKiller, and myself) especially seeing as you're halfway around the globe from us, and hamstring representing the Northern lights. ;)
Yes, there was a definite decrease in lag from before. I am not sure how much is on MM's end and how much is due to the fact that I just quit using my headset in a game with more than two people. I figured with 128kb maximum upload speed on my end voice was probably a large problem. So, now I only use it in games that it works well in, like Warhawk and Home. I have yet to get a game of High Velocity Bowling going with someone using a headset.

:D Wait... was it your wife that said slapping was mean or was it hamstrings? ;)
That was my wife. When Blake was a pirate and I switched to a ninja and we started fighting my wife said that we were being mean.

When we play together I will smack her in a congratulatory smack and she makes her Sackgirl start crying. So, my Sackboy runs over and hugs her and she gets happy. My wife really likes the emoting, however, she gets so busy doing that to express her thoughts on the current level and screws up her timing.

I was wondering about this as well as it happened to me tonight when I first booted up LBP. I sent a message to Blake and FK asking if they were experiencing the same thing and said that they were able to log into the LBP servers, but that despite it saying in their friends list that I was in LBP, I didn't show up on the LBP server list. So they both recommended that I restart LBP, and sure enough that fixed the problem.

Anyway, I'm glad you were able to finally get logged in, as it was fun playing with both you and Apollo87.
I have had issues lately, mostly fixed by restarting, but at the same time I have had a lot less lag.

Was a fun... but long night!
You thought it was long? The next day I was explaining to my wife that I was up until 4:00 AM because I can't play games with guys in Australia at normal ET hours.

Yes I need to get some trophies, and I'd like to try and ace a few levels maybe. I'll be happy to help with anything.
Multiplayer and aces rarely go hand in hand, however multiplayer can show you what needs to be done to ace the level so you can do it on your own later.

Been playing LBP again today and I'm not really enjoying it now. The levels have suddenly become stupidly difficult and are no longer fun, just frustrating. I've got to a part where you're being chased by a ball that's on fire and you have to run away leaping over pits of fire along the way and you have to get a perfect run to complete it. But with each checkpoint only giving you a limited amount of respawns it's just proving too hard, especially as the last checkpoint is a mile back.
It is all about good timing and proper jumping styles. Trust me, if you find this level hard you will hate The Bunker.

Add to that the ridiculous spinning balls you have to run along (and fall off 99% of the time) and it's just not fun in the slightest. There's nothing there to keep me going at this point, I've gone back to Motorstorm online already.
Which balls? If they aren't stone then most of them can safely be grabbed and ridden around until you get the proper jumping angle. However a few do scrape you off against flames, but not most.

TB
You guys are getting me seriously worried about some of these levels. :lol:

Keep in mind I've only had it for 24 hours now.
This is the first game on my PS3 in which I have completed it to 100% of everything possible to do in the main story mode.

Haha! I did that with Jeff yesterday and it must have taken us about half an hour to get that. We failed miserably so many times, usually in a fit of laughter. :D
Omnis and I had a very similar experience.



Anyway, as I said in the trophy thread, I got platinum on this yesterday. After my online gaming Friday night (thanks, guys) I only need my Paint Sharer and Share trophies. I made a new MGS level Saturday night and got my Share trophy yesterday, along with the platinum.


So, I am at 100% and platinum.

Anyone else? Or am I the first at GTP?
 
Is anybody free in the next 24 hours to try do all the x4 levels?

Also anybody able to tell me which levels are the x4 ones?

Congrats on the platinum foolkiller! I envy that create trophy of yours. Still need to work on getting that one.
 
So, I am at 100% and platinum.

:cheers: (again) ;)

I still think you should change your avatar to the Platinum LBP trophy:

TROP000.PNG



Anyone else? Or am I the first at GTP?

As far as I know you are the first. Maybe now you'll finally heart me as a creator? ;)

I finished everything except for the Share and Create trophies nearly two months ago, and four weeks ago I got the Share trophy, but I've been short of about 7 or 8 creator hearts for ages now. Granted, the only levels I published were my kids test levels and my Christmas card, and I'm still working on my "Top Gear" and "Test Drive" levels... but I've been spending my LBP time helping others... and having fun mind you. :D

So I guess I'll have to keep waiting. :indiff:

However, if anyone feels generous and wants to heart me, I'd be very grateful. 👍

Not that the Platinum trophy is an Albatross around my neck, but it would be nice to not even have to think abut it any more. :D
 
:cheers: (again) ;)

I still think you should change your avatar to the Platinum LBP trophy:

TROP000.PNG
Tempting, but he doesn't dance.

Plus, it kind of makes me think of when parents (or my parents did anyway) used to get their baby's shoes bronzed, only this is a Sackboy. Or, more disturbing, people getting their pets freeze dried so they can still sit in the living room long after they're dead.

Wait, Han Solo (Han Sackboy?) frozen in carbonite.

I could keep this up. But either way, the fact that it is a platinum version of their marketing icon makes it so that anything it reminds me of is slightly disturbing.

As far as I know you are the first. Maybe now you'll finally heart me as a creator? ;)
I didn't yet? I could swear I hearted everyone from GTP, whether on my friend's list or not, that I could find. Of course, while hunting down people not on my Friends list I may have overlooked the more obvious ones.

However, if anyone feels generous and wants to heart me, I'd be very grateful. 👍
I smell a heart 4 heart comment coming. I am building a special level just for the people that say that, and create trophy levels. :mischievous:

Not that the Platinum trophy is an Albatross around my neck, but it would be nice to not even have to think abut it any more. :D
You still won't be at 100% because you haven't gotten the extra levels yet.
 
I got past the rolling ball bit but I'm at a part now where toy soldiers are firing rockets at me and I'm timing my jumps properly but the collision detection is so far off the rockets are killing me when they're nowhere near! I've also found that the jumping in this game is a bit hit and miss, which is a bit shocking considering most of the game is about jumping.
 
Tempting, but he doesn't dance.

There are some REALLY creative avatar creators on this site though. I'm sure someone will be happy to make him dance for you. 👍


Wait, Han Solo (Han Sackboy?) frozen in carbonite.

:lol:


I could keep this up. But either way, the fact that it is a platinum version of their marketing icon makes it so that anything it reminds me of is slightly disturbing.

Did you just dog my choice in avatars! :ouch: ;)


I didn't yet?

Not the last time I checked... but it's cool.


I could swear I hearted everyone from GTP, whether on my friend's list or not, that I could find. Of course, while hunting down people not on my Friends list I may have overlooked the more obvious ones.

Yeah, I did the same thing. What are friends for any way? :)

BTW: For those who may not know, all you have to do to heart your friends is to go to your LBP Pod, click on the InfoMoon and select My Friends.

I still do not know how they sort the list, as it's clearly not alphabetical, nor i it sorted by who has a LBP profile and who doesn't but regardless, you'll see all the people that are in your friend's list up on the screen.

Now simply press X on each person. If they don't have a LBP profile (missing the number stats on the right side of their name), just press circle to go back to the list. If they do have one, and you have already hearted them, you should see a little red heart stuck to their avatar. If not, and you want to heart them, simply press X again, and now you'll see the option to heart that person.

Looking over just my GTP friends list, so far I have hearted the following:

  1. alba17
  2. appie17
  3. Appollo87
  4. aracefan
  5. Azureman
  6. BradleyH131
  7. ceiling_fan
  8. cgsprite
  9. Cy-Fi
  10. Dead_Poetic
  11. DerAlta
  12. F1Fan
  13. FoolKiller79
  14. glacier985
  15. GrumioTheCook
  16. GTP_Duke
  17. GTP_Famine
  18. GTP_Joey
  19. GTP_Jordan
  20. GTP_Mars
  21. GTP_Scooby
  22. GTP_SimcoaAce
  23. GTP_uk86ze
  24. GTP-Pako
  25. haswell00
  26. jaxer
  27. Jeff13b
  28. j-pap
  29. LaBounti
  30. legendary724
  31. Luck69
  32. MP-Omnis
  33. oag1981
  34. potatobreath
  35. PS_Robin
  36. PZF_
  37. Rawgee81
  38. rayyu882
  39. ScaffUK
  40. Slackbladder
  41. SOLID_LIFTERS
  42. Thetruefiziks
  43. TVR_Fan
  44. WallRunner51
  45. Wangan01
  46. wil4ds
I think I have too many GTP friends who play LBP! ;)

BTW: If I missed anyone, assuming you are on my friend's list, let me know and I'll heart you. 👍


You still won't be at 100% because you haven't gotten the extra levels yet.

Is that the new MGS add-on levels.... yeah I know, I'm behind the times. :(

I did play a great level where you had to use the paint guns to destroy a pretty cool looking T-Rex. It was really well done level with some challenging elements, including jumping over rolling fire logs and such. It also had some multiple co-op sections, and even a hidden trigger switch. I can't recal the name of the level, but I'll try and look it up.
 
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I got past the rolling ball bit but I'm at a part now where toy soldiers are firing rockets at me and I'm timing my jumps properly but the collision detection is so far off the rockets are killing me when they're nowhere near!

I've also found that the jumping in this game is a bit hit and miss, which is a bit shocking considering most of the game is about jumping.

That all sounds bizarre, as one thing this game is very good at are the realistic physics and reaction times, especially offline. Online of course depends on a lot of things, but lately even 4 player games have been pretty solid.

Maybe your controller isn't working properly, but then that would effect all your games. Maybe, like the jumping over the fire pits, you just need to work on your timing and how hard you are pressing the jump button. Honestly, if my 4yr daughter can get through it without what you have described, something else must clearly be a problem.

I'll be happy to join you online in that or any level and show you how I get through it if that will help you. 👍
 
That all sounds bizarre, as one thing this game is very good at are the realistic physics and reaction times, especially offline. Online of course depends on a lot of things, but lately even 4 player games have been pretty solid.

Maybe your controller isn't working properly, but then that would effect all your games. Maybe, like the jumping over the fire pits, you just need to work on your timing and how hard you are pressing the jump button. Honestly, if my 4yr daughter can get through it without what you have described, something else must clearly be a problem.

I'll be happy to join you online in that or any level and show you how I get through it if that will help you. 👍

I can do the jumping and know how to time it etc., it's just that sometimes the whole '3 tier' thing (jumping backwards and forwards) actually causes my sackperson to fall to their death or jump into the wrong area. It's very frustrating.

A good example of this is on the levels where you have to cling onto a spinning wheel and then jump off the top off it onto another spinning wheel. I spent a good 10 minutes trying to get past one section like this since whenever I tried to get my sackperson to jump off the wheel he stood up and either didn't jump far enough or just fell off.

It took me so many attempts I was on the verge of giving up!
 
I can do the jumping and know how to time it etc., it's just that sometimes the whole '3 tier' thing (jumping backwards and forwards) actually causes my sackperson to fall to their death or jump into the wrong area. It's very frustrating.

It's challenging, but nothing is outside your control, so it's really just a matter of practice. You have total control over where your sackperson is jumping to, its just a matter of patience and practice. Button smashing/stick turning in the heat of a difficult challenge is a quick way to pop a sackboy.

Another useful tip for jumping and landing on a small platform without falling off the other side is to jump again right when you land, only this time, use the stick to jump straight up, and back down. Now you won't have any momentum from the first jump that can easily make you fall off the platform. This technique really comes in handy later on. 👍


A good example of this is on the levels where you have to cling onto a spinning wheel and then jump off the top off it onto another spinning wheel. I spent a good 10 minutes trying to get past one section like this since whenever I tried to get my sackperson to jump off the wheel he stood up and either didn't jump far enough or just fell off.

It took me so many attempts I was on the verge of giving up!

Which level or which story are you talking about? The only spinning wheel one that took me some time to get the timing down was the tower of wheels in Sensei's Lost Castle, in The Islands.

However, even there, it's just a matter of getting your timing down, and controlling how fast you are walking on top of the spinning wheel to stay balanced on top for long enough to make a sucessful jump to the next wheel. There is no random factor involved. In addition, the thing you have to consider is the wheel is moving, thus when you let go near the top, you want to start moving in the opposite direction of the wheel (like a tread mill), and done properly, you can hang out on top of each wheel as long as you like until you are ready to jump to the next wheel. If you miss your jump or fall, just hold down the grab button while directing your fall towards the closest wheel and you'll be back up again.

Just this thread alone has over a hundred participants and nearly 1,000 posts, and while I and many others struggled at first to get our timing down, like any game that is challenging, no one I saw ever posted having as dreadful of an experience as you have suggested... as others have mentioned, there are far more challenging levels than what you have mentioned so far, like the Bunker.

Seriously, it sounds like you need some help, so either take my offer up, or ask someone else to help show you how they do it... or just keep at it until you are comfortable with the all the controls you have over your character's movements based on the objects, materials, and conditions in each level.

Personally though, if I was having this much trouble I would welcome some help rather than just complain about it, but that's me.
 
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I got past the rolling ball bit but I'm at a part now where toy soldiers are firing rockets at me and I'm timing my jumps properly but the collision detection is so far off the rockets are killing me when they're nowhere near! I've also found that the jumping in this game is a bit hit and miss, which is a bit shocking considering most of the game is about jumping.
It sounds like you went from The Canyons all the way to the The Wilderness. The only level I can think of that have toy soldiers firing rockets is Frozen Tundra.

And you may need to be a bit more descriptive about your distance than nowhere near them, because there is a crazy thing about explosive in this game...they have splash damage. Splash damage can do everything from just leaving your character looking all sooty to killing you.

Also, explosives do not care about what plane you are on.

Did you just dog my choice in avatars! :ouch: ;)
Oh no, in fact it is the fact that the platinum trophy looks just like your avatar that makes me imagine preserving a pet in some odd way.

Not the last time I checked... but it's cool.
I'll remedy that next time I load up the game, but I don't plan to play it for a while.

Is that the new MGS add-on levels.... yeah I know, I'm behind the times. :(
Yes, you are. And when you were hosting it wouldn't let me use my soldier costume with an ! object above his head. It's an MGS thing where whenever you get spotted the guard that spots you has an exclamation point appear above his head.

I did play a great level where you had to use the paint guns to destroy a pretty cool looking T-Rex. It was really well done level with some challenging elements, including jumping over rolling fire logs and such. It also had some multiple co-op sections, and even a hidden trigger switch. I can't recal the name of the level, but I'll try and look it up.
That sounds much better than my level. But mine took about 30 minutes to make.

The big deal I have found with the paint stuff though is that no matter what material you make something out of you can have it disappear by placing a paint trigger on it that is connected to a shielded brain. Even if it is just a block you can make it a creature that dies after you shoot it.

I didn't realize that triggers could affect creature brains before and suddenly it occurs to me that my level's creatures can be much more complex now that I know that.

I can do the jumping and know how to time it etc., it's just that sometimes the whole '3 tier' thing (jumping backwards and forwards) actually causes my sackperson to fall to their death or jump into the wrong area. It's very frustrating.
I understand this part.

A good example of this is on the levels where you have to cling onto a spinning wheel and then jump off the top off it onto another spinning wheel. I spent a good 10 minutes trying to get past one section like this since whenever I tried to get my sackperson to jump off the wheel he stood up and either didn't jump far enough or just fell off.
Actually, this makes sense, because of the physics. If your jump is timed wrong it is quite possible that you combined your jump and the wheel's spin to cancel out your momentum. Or similarly I have had it where I try to stand and jump a second to early or late and manage to have the wheel's momentum throw me off before I can manage a jump at all.

Which wheels are you talking about? The Japanese level where you have to climb like a dozen fast spinning and moving wheels is a royal pain in the butt, but once you get used to the timing it isn't too bad. By the time I aced the level and got 100% (I had to rely on my wife for a 2X challenge, which meant trying 20 times) I could practically shoot through those without missing a beat.

It took me so many attempts I was on the verge of giving up!
I won't lie. Some of those story mode levels are frustratingly hard. Trust me, when you get to The Bunker and The Collector's Lair you will look back on all of these and think how easy and fun they were.


But you do have a fair point regarding moving between the three planes and sometimes odd jumping. Some of us have gotten pretty good at judging how it would work out, but it was an issue raised early on and even someone at Media Molecule said it was the one thing they weren't completely 100% happy about and would be the first thing they addressed once they got the online creation mode working correctly.
 
Another useful tip for jumping and landing on a small platform without falling off the other side is to jump again right when you land, only this time, use the stick to jump straight up, and back down. Now you won't have any momentum from the first jump that can easily make you fall off the platform. This technique really comes in handy later on. 👍

Seriously, it sounds like you need some help, so either take my offer up, or ask someone else to help show you how they do it... or just keep at it until you are comfortable with the all the controls you have over your character's movements based on the objects, materials, and conditions in each level.

Thanks for the tip, I'll try that next time I play, I have ended up overshooting the landing sometimes due to the momentum carried from the jump. I'm going to try a few levels again when I'm less tired and see if I can do any better. If not I'll add you and let you know where I'm getting stuck 👍

I've just run through the various tutorials in the level editor and I'm really enjoying that, I just can't seem to dedicate myself to making a really good level at the minute!
 
Thanks for the tip, I'll try that next time I play, I have ended up overshooting the landing sometimes due to the momentum carried from the jump. I'm going to try a few levels again when I'm less tired and see if I can do any better. If not I'll add you and let you know where I'm getting stuck 👍

I've just run through the various tutorials in the level editor and I'm really enjoying that, I just can't seem to dedicate myself to making a really good level at the minute!

If you think the levels are hard, which I totally agree on, especially with some of the later levels, then think again, the level creator is the hardest part of the game.
 
I haven't figured out the timing of the second rocket launcher. It's still hit or miss for me. I ended up just running for exit to the right during the ace runs.
 
Thanks for the tip, I'll try that next time I play, I have ended up overshooting the landing sometimes due to the momentum carried from the jump. I'm going to try a few levels again when I'm less tired and see if I can do any better. If not I'll add you and let you know where I'm getting stuck 👍

Happy to help, and if if you don't need help and just want to have fun, let me know. I'll even let you slap me into a pit of fire. :nervous:


I've just run through the various tutorials in the level editor and I'm really enjoying that, I just can't seem to dedicate myself to making a really good level at the minute!

You are definitely not alone there. Even when I finally have some time, what often happens is I'll be working on them for a few minutes and then I get an invite to join a game... trying to build a level or play a game... play wins out most of the time. :)



I haven't figured out the timing of the second rocket launcher. It's still hit or miss for me. I ended up just running for exit to the right during the ace runs.
Once you do it the first time, you'll wonder why it seemed so hard, at least that's how it was for me.

The trick/timing is to do two jumps one right after the other. The first to jump to the left towards the second rocket launcher immediately after it shoots, then jump again the moment you land also heading toward the launcher. This has always resulted in success for me. 👍
 
You are definitely not alone there. Even when I finally have some time, what often happens is I'll be working on them for a few minutes and then I get an invite to join a game... trying to build a level or play a game... play wins out most of the time. :)
There is a quick-fix for this, and it also makes the level creator run more smoothly.

PS button -> PSN -> Account Management -> Triangle -> Sign Out.

No one can send you an invite, and the level creator doesn't inexplicably access something online (Little world spinning icon in the bottom-left corner) any time you hit Undo. Why it does that I have no clue.

The trick/timing is to do two jumps one right after the other. The first to jump to the left towards the second rocket launcher immediately after it shoots, then jump again the moment you land also heading toward the launcher. This has always resulted in success for me. 👍
After the first launcher is destroyed the toy soldier is laying on his side directly beneath the second launcher. Jump on him, and just after it fires jump up, and then jump over the launcher.

Don't use that little dip by the first launcher to help you get up. That just puts you in the line of fire for a full two seconds longer than necessary. Unfortunately whenever I play online with people they want to run up and drag the soldier's body around.
 
Playing this game right now. Just had all 4 of my wisdom teeth pulled (at age 25, FINALLY) and let me say, percocet does wondrous things to your perception of LittleBigPlanet, LOL.
 
I'm free right now for the next couple hours for anyone who needs help with co-op or hidden prize bubbles. Just PM me.
 
Just uploaded a new level. I got lazy at the end as I was having a lot of trouble getting the final boss to work. I will probably expand on the level later on just have to figure some more bits out.

search for levels by j-pap

level is called david v goliath
 
Appie what times are you usually on? I'm happy to help out.

I'm getting close to my platinum
9 more author hearts
5 more level hearts
 
If you are looking for a level which has a more poetic story, expressionistic design and original ideas incorporated into it, be sure not to miss this one. But if that does not interest you, try it, maybe you will like it.

Hours and hours of work went into, and I really hope you will find the level and the story interesting.

PSN: Stampy83
Level Name: Torn by Darkness
Location: Europe
 
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