Hey quick question, because i'm not sure if i'm doing something wrong; i keep winning nothing but sackgirl clothes in the first few levels. Is that normal?![]()
Like the polka dot dress, etc? It should be a mix though. Like the swim trunks and stuff.
Yeah it's a mix, but a heavily biased one.![]()
Yeah i definitely haven't been acing much, just sticking to the costume bubbles that appear in clusters at the start of some levels and the ones you win for just completing that level. I've gotten the impression that most of the prize bubbles available throughout the actual levels are usually stickers/decorations/objects anyway, right?
Probably because at this point everyone is used to these small patches that rarely do more than give you the new costume assets.1.08 patch is released, but when im checking some sites and no one mentions it. Weird...
Swinging pirate ships, a gassy cat and giant eye balls are what you'll find in this level created by Joe Vaux of the Family Guy. If you like Joe Vaux's level, check out the other artist created levels in the Kustom Culture patch coming soon to LittleBigPlanet and help raise funds for the New Orleans Musicians Relief Fund!
You missed nothing. In the PS Blog post comments someone asked if that was something to be officially announced in detail later and they said it was.Did I miss the news about an upcoming Kustom Culture patch for LBP with levels created by professional artisits to help raise funds for the New Orleans Musicians Relief Fund?
A combination is good.Which begs a question of how hard to people want a level to be? Do you guys like to be entertained with the creativity side or offered up a challenging level with much skill required?
Which begs a question of how hard to people want a level to be? Do you guys like to be entertained with the creativity side or offered up a challenging level with much skill required?
A combination is good.
Just don't get in the trap of making it too challenging so that it is annoying. Too often do I find people making you jump over spikes or electric strips into very narrow spaces that require near impossible perfect jumps. And then doing it repeatedly. And they forget to have well spaced checkpoints.
Also, to encourage replay, I always recommend adding multiple path choices, hidden areas, and timed race sections.
I was very proud that I thought up a way to to have stones that caught on fire off and on.You mean like your rounded, disappearing, flaming stones.![]()
i'm pretty sure i've heard of a psp version and there definitely will be a sequel
aye yae yae yae...I don't know about this level building stuff anymore. I just might not have the personality to do it. I am trying to recreate a level that has real life objects in it and I just cant make myself happy. Ill spend an hour building some machine and then end up hating it because I dont like the way it looks and I end up deleting it and starting over. Im terribly frustrated with my first real attempt to build a level.
Oh yeah, I make my initial prototype of something and save it. Then I begin tweaking it. if it breaks I have it saved in my objects.Having a testing area looks like a good idea. I built one of those little death machines the other day and forgot to capture it. I did a run and popped it, forgot that I had done so and save the level which meant that item was gone forever. Yet another wasted hour of my life.