The trueforce has gone quite a bit, it’s way less potent and detailed than before the update. What a shame as it was so good before the update. Any chance this can be fixed??Just as I said in my last post: you'll need to increase the in-game vibration setting.
As for mid-corner FFB, it could be possible that now the wheel can hit 11Nm that clipping can occur. A reduction in the Max Torque setting in-game would therefore also help, but I need to spend more time with it before I make that recommendation. At the moment I've only got time to make quick tests in order to address people saying that "Trueforce is now gone" when it really hasn't! 😊
I’m the same same as you, had the TF audio at 100 to get the full rumble. Now it has basically disappeared. @LOGI_Rich can you do anything about this issue?I'm one of the freaks who had my vibration in game setting to 150 and my True Force set to 75 - 100 on the wheel and it is just not the same after the update. True force used to be able to rumble through the Playset Trophy seat and is barely noticeable now with these settings. Glad we can use the full power of the pro wheel nm now, but need True Force back. Womp womp
So the controller vibration settings actually affect the wheels too?Only one change to recommended settings so far: increase the Vibration setting in GT7's controller settings. As per the patch notes, they've definitely reduced the potential gain on it, but to be honest it was previously possible to have something that didn't feel good, so where it's at now is fine. I'm now recommending 150.
The problem is that in real life the overall detail and feel has diminished completely from the trueforce. So whatever they improved doesn’t translate to better feel. You can clearly see that from the reactions here.@Pzynen we can always ask, but there's nothing we can promise as it's entirely up to Polyphony. They've definitely improved the fidelity of what they're sending to the wheel.
Ah so they made it worse on purpose because other wheels don’t have trueforce? 🤔Oh, you're still getting waaaaay more than you get with other wheels. Try turning it to 0 and you'll see what I mean :-)
Might be the case, same as holding it's power, because of the other wheels. Now, PD gives power, but takes TF. Some players, mentioned including @LOGI_Rich, that by raising the TF up to 150 solves the problem and actually feels better than before, if you were at 35 in-game settings.Ah so they made it worse on purpose because other wheels don’t have trueforce? 🤔
I'm not too sure... With headphones on and PlayStation vr2, the aensatiom was something I couls feel and would help with the road feel. Noise aside, the tactile feedback from true force is what we paid for. Feels like they nerfed it. This is also similar to the same thing that happened in update 1.39 I think and they changed it eventually, I think a week later.I think you'll inevitably be disatisfied if you had it set to 150 vibration in game and 100 on the wheel before, because that was a pretty insane amount of vibration 'noise' that just didn't make much sense.
The wheel would hum and buzz with engine revs and all sorts, which although amusing didn't have much relation to reality.
It'll be interesting to see if there's been a related balancing of the different elements of TrueForce, as I had to settle on a sort of mid-range compromise whereby I got the strength of the kerb vibration high enough to vibrate the Playseat frame nicely (being able to feel that in the seat of the chair is really satisfying), but then not too high in order to avoid the constant 'hum' from the wheel.
Sounds like they've given us back the full torque range as well, looking at the patch notes, really curious to give the game a go this evening!
"Only one change to recommended settings so far: increase the Vibration setting in GT7's controller settings. As per the patch notes, they've definitely reduced the potential gain on it, but to be honest it was previously possible to have something that didn't feel good, so where it's at now is fine. I'm now recommending 150."
@LOGI_Rich Do you suggest changing the vibration in the game from 35 to 150?
Thank you!!
It was amazing before this. I'm sure this will be fixed going forward, probably just have to wait for a patch.The true force on the Logitech G Pro wheel feels way down though, i’ve tried multiple setting changes but it keeps feeling only about 25% of what it used to be.
Such a shame as it was so good before the 1.49 update…
Thank you for the more detailed description. I completely agree.@LOGI_Rich Adjusted controller vibration to 150 and max torque in game to 5, FFB sensitivity to 10. Basically the result is the wheel is heavier and the true force feels less detailed than it was before the update (with less detailed I mean less engine vibration trough the wheel, no gear change nudges, less vibration from kerbs/bumps). The trueforce before the update was more potent and gave more feel. Anyone else agree?
trueforce audio??@ZevZoq The Vibration setting in GT7 has always affected the gain on Trueforce Audio - it was the same in GT Sport. Most titles will implement a separate slider, but not in GT's case.
Do you still get the same vibrations through the wheel regarding kerbs/bumps, gearshifts, engine vibrations?I still wouldn't recommend setting sensitivity that high on the Pro Wheel as it just creates an unnatural centering feeling IMO, so it would feel heavy - I still prefer it down at 1. I guess if you really did have Vibration set to 150 pre-patch then of course this is going to feel quieter; I'd disagree that it feels less detailed, but that's just my opinion and of course doesn't invalidate how you're feeling.
Remember though that Polyphony made changes to the physics in a number of ways, so there's naturally going to be a change in how things feel to a certain extent.
@ZevZoq Yes, it only affects Trueforce Audio, so G923 and Pro Wheel. It has no effect on G29.
Everything except gear shifts, but then I never had them previously as I ran vibration at 35 pre-patch.Do you still get the same vibrations through the wheel regarding kerbs/bumps, gearshifts, engine vibrations?
Because I don’t (vibration set to 150 and max torque 5).
GT7 1.49 updated installed today. Initial feeling within seconds of starting up. Wheel feels much heavier than before. Had to reduce my in-game max torque from 4 to 2 to feel similar to pre update. Might increase it if required/advised for realism.
Would love to hear what others have done to adjust.
For reference, my settings:
Game:
Max Torque: adjusted today from 4 down to 2
FF sensitivity: 1
Wheel:-
Strength: 11
TF audio: 100
FFB Filter: 8
Dampener: 15
On another note; for someone who wasn’t even utilising the max torque before this update, is there any advantage to me in this new “release of all the torque” that everyone talks about?
I'm waiting for LOGI_Rich's settings.At wheel vibration strength at 150 the wheel is now vibrating (like almost a hum) all the time. Is.. that normal??
Max torque on wheel and in game
Tf audio 100
Ffb filter 8
Dampner 15 (is auto not recommended?)
I would say tires at the first place and maybe properly or better working weight transfer 🤔So what is it that determines the heaviness of the wheel, when switching from car to car?
I upped by GT7 vibration setting to 150 as per Rich's advice.
Took in game torque from 4 down to 2, as below.
Since today's update, in some GT7 cars, the wheel feels fine/light, in others super heavy.
The old '67 Miura feels quite light, while the '02 Viper '02 feels crazy heavy. I would've though the older car from before power steering was introduced, would've had the heavier feeling wheel...