- 6
- Australia
This comment from a youtube video helped me really understand it and I notice the difference allot between 1 and 10. I really wish PD would fix it so we can drive with 10 again as FFBS at 1 makes the wheel feel really loose and light in the center.Apologies in advance as I'm sure it's been gone over before, but from memory you recommend FFB Sensitivity be set to 1, is that right?
Are you able to articulate for a smooth brained individual such as myself, how the difference between 1 and 10 manifests itself in terms of feel etc.?
I have historically had it set to 1 the whole time, FFB 10, and tinkered with the wheel settings prior to 1.49, albeit with torque on 11Nm too. Now that we have full strength, these maxed out settings are crazy for cars on slicks, so I've settled on an FFB strength in game of 6 as a fair balance between really nice feeling Comfort tyres, good grippy feeling Sports tyres (but a little over the top), and then slightly excessive slicks.
As part of this though, I ended up putting the FFB Sensitivity to 10, and found that to me it just gave a little more resistance / feel off centre which I liked, to sort of compensate for the loss of FFB Strength by turning down to 6.
I assume I'm just wrongly associating 'resistance' with 'feel', but am curious if you have a slightly more enlightening explanation of the impact FFB Sensitivity has, as PD's scrolling text explanation doesn't really convince me...!
Thanks for your support as always
This person explains it very well:
"Thank you for mentioning my channel and linking my video in your description, that’s highly appreciated since many people would just use the info as if it’s theirs. I know you didn’t even use it in your video but still thank you. I also appreciate your honest approach, when you state that you’re just testing and describing what you’re feeling from the settings. By the way, make sure you put the wheel in the GT mode, when playing Gran Turismo and in the Other mode for other games. It makes a lot of difference. I would like to further describe the difference between 1 and 10 for the force feedback sensitivity from my own experience. At 10 it feels like your steering wheel is directly connected to your steering column.
At 1 it feels like there is some sort of elastic coupling between the two. It feels like the elasticity of this coupling increases when you decrease the ffb sensitivity until you hit maximum elasticity at 1. This is felt by an added delay to the force created by the caster effect of the suspension, which is the force that wants to return your wheel back to the center. It’s very hard to detect this difference when just driving normally. While drifting it gets much more obvious especially when doing quick adjustments to the steering input. At 10 it feels like the steering wheel is always rigidly connected to the front wheels when doing these adjustments, at 1 it feels like there is a delay before the front wheels follow your command, at least in terms of force feedback.
To be able to feel this difference you can do 2 tests: First you can drive in a straight line and slightly move the steering wheel left and right around the center but quickly. At 1 it will feel more dead around the center. At 10 you will feel that the ffb will start to build up much closer to the center. In other words, at 1 you need to move the wheel much further away from the center to start to feel something compared to 10 where it’s much closer to the center position of the wheel. Now this also changes when you change the controller steering sensitivity, but it has to do with how much your inputs are amplified or reduced. It’s only 1:1 at 5 CSS and I’ve described that in more detail in my video which you have linked: [ This is also why other people experience oscillations of the steering wheel around its center while going in a straight line if they increase the ffb sensitivity to 10. Because they set the controller steering sensitivity higher than 5. Y
You didn’t experience that in your video because you initially set your CSS to 5. The second test would be to intentionally make the car understeer by overturning the steering wheel. Usually when steering further towards the direction of the turn you feel an increasing force which wants to bring the steering wheel back to the initial position because of the caster effect. That force will increase the further you move the steering wheel away until you hit a point where the front tires are at the edge of grip. At that point the force feedback is at max (relative to this situation), and if you move the steering wheel further away, you will break the traction at the front tires, and the force will drop suddenly, making the steering wheel feel lighter and easier to move around.
This effect was significantly improved after update 1.31 and the changes in physics, and I made a video especially about that which you can check out here: [ That point where the tires are at the edge of grip is always very accurately and consistently felt with the ffb sensitivity at 10, no matter how fast you move the steering wheel. Whereas if you set the ffb sensitivity to 1 it gets very inconsistent and misleading because of that added “elasticity” and it gets highly dependent on how fast you move the steering wheel. Because of that you can get into understeering way long before you can even feel it. Of course when moving the steering wheel very slowly it’s not gonna make a noticeable difference. But it’s when things get intense during a race or when drifting that it gets very significant."
Source: https://www.youtube.com/@SimActionClips