- 5
- United Kingdom
G29 feels dead now..no vibration of road through wheel..they've fcked it.
I've been getting the exact same thing!Has anyone had issues with the G Pro disconnecting mid-race since the last update? I had it happen a few months back and updating the firmware seemed to fix it, but it's now back. Everything on PC works fine using the same USB cable, but now anywhere from a minute to 10-15 mins in to a session the wheel + pedals will disconnect and the on unit display does the three dot cycling like it's starting up.
Power cycling the wheel will bring it back, but within a few minutes it will disconnect again. No amount of PS5 reboots / unplugging seems to fix it.
Switched to PC and did an hour of AC without issues, back to PS5 and it disconnected within 5 minutes doing one of the weekly races.
For anyone considering buying a Logitech G Pro wheel specifically for GT7:
The wheel was a solid 10 (IMHO) before update 1.49, the trueforce was excellent and gave a true immersive feeling combined with VR.
After update 1.49 the trueforce output was reduced combined with some changes in the game’s FFB, the wheel is now a 6/10 as the trueforce is less pronounced and as a user you’re not able to get it back to the levels before.
Not worth the extra 1000$ over a basic wheel at the moment, and it shows as there are a lot of complaints of hardcore G Pro users here.
It’s just a shame overall, hoping there will be a patch/fix soon…
I've been getting the exact same thing!
Edit: found this thread, maybe this is my issue? Will test:
Front USB port on PS5 is only USB 2.0, rear is 3.0 and I’ve been using the front port for the wheel.
I have no idea how anyone feels this way. Like....I can't wrap my mind around how anyone thinks this feels better. It's like having sex with a woman raw for a year and then being forced to wear two condoms and a surgical glove. That's what it feels like to me.I find this comment bizarre. I rated the G Pro / GT7 experience 10/10 before the 1.49 update, and since the update, I'd rate it about 12/10. An absolute dream. Just turn up the in game vibration to 150 and the Trueforce feedback is better than ever.
I've started following this thread for advice on settings after the 1.49 update and spent last night testing several different cars on Eiger Nordwand.
I started with @Sturdy settings as well as @LOGI_Rich advice to up the FFB to 150 which gave a good baseline.
@Sturdy Settings...
Race cars/race tires torque 4 sensitivity 3
Road cars sports tires T 5 S 3
Road cars comfort tires T6 S3.
I personally found these worked well generally but with the advised Logitech settings of FFB Filter of 8 and damper at 15 thought they were a bit too 'light' with some cars for my personal taste. Before the update I had the FFB Filter pretty low at times as well as the damper which was either low or off. So keeping the sensitivity at 3 I changed the torque to between a range of 4 too 7 but switched the damper off again and this for me this gave the most direct feel, feedback and strength combination.
In real life I own and drive an R53 MINI and a GR Yaris and last night was the first time I could say that both felt as close to the real deal as I've ever felt. I had a brilliant time trying everything from old classics like the Ferrari 250 SWB to the bonkers crazy Pikes Peak Suzuki. For consistency all the cars had sports softs on which I don't usually do as try and chase realism with comforts/sports hards etc.
The Suzuki was insane with Torque steer and a real handful but driving something like that would be crazy to drive in real life. So all things considered as frustrating as it has been having to go through the process of research and tweaking I'd say the new physics are really impressive as is the G Pro.
After spending years happily using the simplicity of a controller all the way back to GT's initial launch then upgrading during covid to a G923 and a wheel stand. My new set up of the G Pro with PSVR2 and my Playseat Trophy may have cost a small fortune and is more grief to get the most out of, but absolutely worth the hassle and cost when it all comes together like last night.
My GT versions of my real cars. The plates are an in joke with the 27Racers guys I race with online
View attachment 1379534
I've just updated with all my full list of settings.Could you perhaps share your full settings list, on the wheel as in GT7? Thanks a bunch!
I've just updated with all my full list of settings.
That is good to hear! I have the same setup and haven't been able to play for a few weeks, so am anxious to find out how 1.49/1.50 play now... Will try your settings out in a few days. Thanks for sharing!I've started following this thread for advice on settings after the 1.49 update and spent last night testing several different cars on Eiger Nordwand.
I started with @Sturdy settings as well as @LOGI_Rich advice to up the FFB to 150 which gave a good baseline.
@Sturdy Settings...
Race cars/race tires torque 4 sensitivity 3
Road cars sports tires T 5 S 3
Road cars comfort tires T6 S3.
I personally found these worked well generally but with the advised Logitech settings of FFB Filter of 8 and damper at 15 thought they were a bit too 'light' with some cars for my personal taste. Before the update I had the FFB Filter pretty low at times as well as the damper which was either low or off. So keeping the sensitivity at 3 I changed the torque to between a range of 4 too 7 but switched the damper off again and this for me this gave the most direct feel, feedback and strength combination.
In real life I own and drive an R53 MINI and a GR Yaris and last night was the first time I could say that both felt as close to the real deal as I've ever felt. I had a brilliant time trying everything from old classics like the Ferrari 250 SWB to the bonkers crazy Pikes Peak Suzuki. For consistency all the cars had sports softs on which I don't usually do as try and chase realism with comforts/sports hards etc.
The Suzuki was insane with Torque steer and a real handful but driving something like that would be crazy to drive in real life. So all things considered as frustrating as it has been having to go through the process of research and tweaking I'd say the new physics are really impressive as is the G Pro.
After spending years happily using the simplicity of a controller all the way back to GT's initial launch then upgrading during covid to a G923 and a wheel stand. My new set up of the G Pro with PSVR2 and my Playseat Trophy may have cost a small fortune and is more grief to get the most out of, but absolutely worth the hassle and cost when it all comes together like last night.
LOGI PRO SETTINGS
Strength 11
TF Audio 100
FFB Filter 8
Dampener OFF
GT7 SETTINGS
FFB Max Torque (Between 4-7 depending on Car/Tyres)
FFB Sensitivity 3
Vibration Strength 140
Controller Steering Sensitivity 5
My GT versions of my real cars. The plates are an in joke with the 27Racers guys I race with online
View attachment 1379534
I've started following this thread for advice on settings after the 1.49 update and spent last night testing several different cars on Eiger Nordwand.
I started with @Sturdy settings as well as @LOGI_Rich advice to up the FFB to 150 which gave a good baseline.
@Sturdy Settings...
Race cars/race tires torque 4 sensitivity 3
Road cars sports tires T 5 S 3
Road cars comfort tires T6 S3.
I personally found these worked well generally but with the advised Logitech settings of FFB Filter of 8 and damper at 15 thought they were a bit too 'light' with some cars for my personal taste. Before the update I had the FFB Filter pretty low at times as well as the damper which was either low or off. So keeping the sensitivity at 3 I changed the torque to between a range of 4 too 7 but switched the damper off again and this for me this gave the most direct feel, feedback and strength combination.
In real life I own and drive an R53 MINI and a GR Yaris and last night was the first time I could say that both felt as close to the real deal as I've ever felt. I had a brilliant time trying everything from old classics like the Ferrari 250 SWB to the bonkers crazy Pikes Peak Suzuki. For consistency all the cars had sports softs on which I don't usually do as try and chase realism with comforts/sports hards etc.
The Suzuki was insane with Torque steer and a real handful but driving something like that would be crazy to drive in real life. So all things considered as frustrating as it has been having to go through the process of research and tweaking I'd say the new physics are really impressive as is the G Pro.
After spending years happily using the simplicity of a controller all the way back to GT's initial launch then upgrading during covid to a G923 and a wheel stand. My new set up of the G Pro with PSVR2 and my Playseat Trophy may have cost a small fortune and is more grief to get the most out of, but absolutely worth the hassle and cost when it all comes together like last night.
LOGI PRO SETTINGS
Strength 11
TF Audio 100
FFB Filter 8
Dampener OFF
GT7 SETTINGS
FFB Max Torque (Between 4-7 depending on Car/Tyres)
FFB Sensitivity 3
Vibration Strength 140
Controller Steering Sensitivity 5
My GT versions of my real cars. The plates are an in joke with the 27Racers guys I race with online
View attachment 1379534
I'm honestly perplexed to how people are running GT7 with no damper? Since the new 1.49 update, I get oscillations even with my force feedback sensitivity down at 1 or 3. I have to use damper to smooth out the oscillations. I have max torque at 5 in game and wheel 11nm.Those are my exact settings on wheel and game. Changed damper to off recently. 100% feels the best for me.
Let me know - 100% VGT cars are barley driveble without damper.Just a touch when driving race cars Gr3 and up, but only if I take my hands off the wheel. I normally drive with both hands tho. I run cars spec, no tune. Maybe tuning is the issue ? I have no idea.
I use torque 4 for race cars. 5 doesn't work for me. I'll try some VGT cars tomorrow and see how they feel.
@LOGI_Rich incredible news mate:@LOGI_Rich sorry to bother you about this again mate. Here's an update:
Your reply:
My reply:
Your reply:
... and I did when the compressed-air thing didn't have any effect.
Did it by-the-book - squirt (using the supplied mini-straw) and jiggle (up, down, left and right), then a follow-up "cleaning" squirt a minute later.
The thing's basically seized-up now. I can't get it to register a move in any direction.
I can't believe my bad luck with this; I've not seen any other user here have a problem with the stick.
I don't have transport but am based in Melbourne, where IIRC you have a warehouse or something?
Please help Brother Rich!
Yes my settings were very much from testing mainly road cars. I've got a road and race profiles set up on the wheel but still need to spend some time testing the types of car you mentioned. I'll need to have a go and see what tweaks are required 👍I'm honestly perplexed to how people are running GT7 with no damper? Since the new 1.49 update, I get oscillations even with my force feedback sensitivity down at 1 or 3. I have to use damper to smooth out the oscillations. I have max torque at 5 in game and wheel 11nm.
Vision cars are undriveable unless i bring the max torque down to around 3.
GT3 cars are somewhat controllable but must use damper - are you not getting wheel oscillations with no damper???
Rich....I have no less than three quick students I'm asking this question for. Sony/PDs refusal to recognize second paddles is now creating an issue I need to resolve...or take action....like not approving STEM funding/support.@Sprotacus I remain unconvinced, I'm afraid. Until we get a 100% confirmation from Polyphony that it's also affecting steering wheels I certainly wasn't able to discern a difference in the steering output. I believe it's applying a non-linear curve to the steering axis for a controller, but I couldn't detect the same being applied to the wheel - the same angle of steering resulted in the same turning circle for the car, regardless of the setting. Maybe I'll take another look at this but I'm about to go on vacation so I've a tonne of other stuff to get through.
@Tommy moon Yes, that's the one - there's been no other firmware updates.
What is the issue with the paddles? I have used them before in GT7 as brake and accelerator with lineal hand inputs with no issues (BTW had an injured ankle so could not use foot controls at that time). Has a recent update changed that?Rich....I have no less than three quick students I'm asking this question for. Sony/PDs refusal to recognize second paddles is now creating an issue I need to resolve...or take action....like not approving STEM funding/support.
The issue is bigger than I initially thought...but handicapped students with leg issues are being unfairly impacted with this. Two of these students actually have g29/923 equipment they can no longer use. Their parents would buy the DD if the paddles were supported.
If there is a solution on the horizon...this fall in Germany at the show....then great. If not, I'm not sure GT7 is a viable platform scholastically
As far as I know GT7 doesn't recognize themWhat is the issue with the paddles? I have used them before in GT7 as brake and accelerator with lineal hand inputs with no issues (BTW had an injured ankle so could not use foot controls at that time). Has a recent update changed that?