Long time GT fan's take on FM6

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As a long time Gran Turismo user, I played Forza Motorsports 6 for a while today, and I was very impressed with it. The visuals are great, the car physics are realistic, the AI is very aggressive and mean sometimes, the tracks are beautifully done as well as the cars. As for the menus, they are very nice looking, and easy to navigate. The race structuring is similar to Gran Turismo where you get credits and XP, toward new cars and upgrades. The races are very agressive, but do offer driving assists for people who aren't as experienced. However. I dislike the overall fast pace and the arcade feel of the game, but is purely subjective. I could live without the narration in the game also. The one thing that struck me, is the fact a 1990 Subaru Legacy is so well detailed including the interior.

I think, if any Gran Turismo fan is impatient and can't wait for GT Sport or GT 7, Forza Motorsport 6 is a worthwhile racing simulator to play. I highly recommend Forza 6 to any racing sim fan (Xbox One not included).
 
Could you go in to a little more detail about your dislikes on Forza? Do you have a One? If you want to add me go ahead my GT is the same as my PSN under my name.
 
Arcade feel? I think the nature of the races in career... ie. start at 12/13th position, you got 3 laps to bash your way to at least 3rd or better.

They're better than GT6's deplorable mission structure but I havent seen anything better on console so far.

To me, rivals and the the showcases are slight diversions along the way.

Right now I'm pretty much 90% done on showcases and 75% done on the career mode. I've saving stuff up for the rest of the DLC cars.

I have a few affinities for the DLC cars. The Torana is before my time and so is the XB Falcon but I do like them.

But I always wanted an LS1 VL Commode and an RB26 VL Commode so this goes some way to my fetishes but I can see why these DLC makes many people cold. It is a tad esoteric for this Mario Kart on Xbox generation.
 
Long time GT player here too. I've made the jump (because GT7 well, will take a while) and I'm very, VERY happy with both FM6 and FH2... of course, they can learn a thing or two with GT, in the same way that GT can learn from Forza. FM6 online mode is primitive imho, you can't set your own public servers, etc, it's weak in this point and the quality of the racers in the online is weak, GT players are more polite and clean.

Well, I've said it sometimes already :P`If anybody is thinking about, just try it and you'll not regret.
 
Arcade feel? I think the nature of the races in career... ie. start at 12/13th position, you got 3 laps to bash your way to at least 3rd or better.

They're better than GT6's deplorable mission structure but I havent seen anything better on console so far.

To me, rivals and the the showcases are slight diversions along the way.

Right now I'm pretty much 90% done on showcases and 75% done on the career mode. I've saving stuff up for the rest of the DLC cars.

I have a few affinities for the DLC cars. The Torana is before my time and so is the XB Falcon but I do like them.

But I always wanted an LS1 VL Commode and an RB26 VL Commode so this goes some way to my fetishes but I can see why these DLC makes many people cold. It is a tad esoteric for this Mario Kart on Xbox generation.

I meant it felt arcade like, stylistically, but I think it is just me because I never played anything else. Forza 6 feels more alive and has so much stuff to do in the game. Last night, I spent a half hour, putting decals on my car. I love how they put a 1980s Chevy Van in the game, complete with a detailed interior view, that really is great.
 
I'm gonna be making the jump from sony to Microsoft in a couple weeks so I'm glad this thread exists. I'm really looking forward to racing games on the xbox one
 
I thought this will be a rather biased review. Turns out its really fair and exactly what im thinking of. Although im not sure about the Physics and GT menu is still better to navigate, but Forza got the point for Forzavista.

Great review overall.
 
Although im not sure about the Physics and GT menu is still better to navigate, but Forza got the point for Forzavista.

How much experience do you have with FM6?
 
How much experience do you have with FM6?
Played a bit on some game store three times, 15 minutes each.

I tried with all aids off and no mods except abs and with simulation physics. One of the session i tried with the car i most familiar with in GT6, the RX7 FD. I test the physics by hard cornering as well as powersliding.

I gotta say, the physics are great, but not the best. GT is slightly better overall but had problems on its own ways. Both however aren't the best at physics as they basically simcade aka not a full sim. Again maybe different experience for others.
 
Played a bit on some game store three times, 15 minutes each.

So, one game for two years, one for under an hour?

I tried with all aids off and no mods except abs and with simulation physics. One of the session i tried with the car i most familiar with in GT6, the RX7 FD. I test the physics by hard cornering as well as powersliding.

This might be why you come to the conclusion you do: you're comparing a game holding GT as the standard, instead of reality.

Not saying that FM6 is the best in the physics department – because it isn't – but if you're heading in expecting something to match with GT, of course you're going to prefer GT.

I gotta say, the physics are great, but not the best. GT is slightly better overall but had problems on its own ways.

In what ways is GT better, physics-wise? I'm genuinely curious, as I've totalled quite a lot of time in both games.

Both however aren't the best at physics as they basically simcade aka not a full sim. Again maybe different experience for others.

We agree on that!
 
How much experience do you have with FM6?

Played a bit on some game store three times, 15 minutes each.

I tried with all aids off and no mods except abs and with simulation physics. One of the session i tried with the car i most familiar with in GT6, the RX7 FD. I test the physics by hard cornering as well as powersliding.

I gotta say, the physics are great, but not the best. GT is slightly better overall but had problems on its own ways. Both however aren't the best at physics as they basically simcade aka not a full sim. Again maybe different experience for others.

I'll have to back up Frz on this one. To me, the physics are pretty good, but they're much more arcadey than GT's. I've found that I can do quite a few things in FM6 that simply wouldn't slide in Gran Turismo.
 
but they're much more arcadey than GT's.

When this is the only way people can describe their criticisms, I'm very skeptical. Please, explain what's less realistic about FM6's physics versus GT6's when compared to reality.

I've found that I can do quite a few things in FM6 that simply wouldn't slide in Gran Turismo.

Me too - like burnouts. They definitely won't slide (from side to side) in GT. Torque steer still isn't modelled properly.

See my above comment regarding using GT as a baseline versus reality.
 
When this is the only way people can describe their criticisms, I'm very skeptical. Please, explain what's less realistic about FM6's physics versus GT6's when compared to reality.

Sure.

Overall, it feels like the tires have too much grip. I'm privileged enough to have a Mazda 787B in both GT6 and FM6, and in FM6, it feels like the car is too bolted down to be realistic. It's not as tail-happy as I'd imagine such a relatively low-downforce, high-power car to be. If I mat the accelerator coming out of a medium-radius turn, I'd expect the thing to go around in a circle, especially since it's mid-engined and therefore should tend to pivot rather quickly with sudden weight shifts. I can vouch for this as I happen to own a ZZW30 MR2 in real life. Mid-engined cars tend to be temperamental if you don't manage your weight balance well throughout the turn.


Me too - like burnouts. They definitely won't slide (from side to side) in GT.

Really? Because I can recall quite a few instances I've had that say quite the opposite.

Torque steer still isn't modelled properly.

I'll admit, this is true, and it would be super neat to have in GT.
 
This might be why you come to the conclusion you do: you're comparing a game holding GT as the standard, instead of reality.

Not saying that FM6 is the best in the physics department – because it isn't – but if you're heading in expecting something to match with GT, of course you're going to prefer GT.
Actually, i compare them to the full sim that ive been played, like PCars and rFactor. I do sometimes race karts and some cheap FR cars, but since both are different cars so thats different story.

Im not saying that GT is the standard of driving games. Its just, imho, i felt it to be closer to said full sim. There are multiple points so i cant tell it one by one. Again, GT itself also has its own problem that Forza doesnt have. But i just felt that GT is more natural. Again, others may feel different. And the reason i dont have Forza 6 yet is because i dont have an Xbox One and a budget.

Now, the following is my actual thoughts besides these physics talk.

If im being real honest here, while GT is fun, it lags on content, hard. The fact that its a simcade meant that its not really a reference for real handling model to real life.

I just want a XBone, Forza 6 for track driving, Forza Horizon 2 for cruising (both for livery creativity and content), and PCars for sim driving as well as some other games.

Problem is almost none of my friends owns XBone and outside of the driving games, PS4 lineup is more interesting, and the fact that its cheaper, more efficient and powerful. Kudos for XBone though for winning back fans by delivering great features and selling strategy.
 
Just saying if you do not have a drivers license(or your country's equivalent) you most likely have no real world driving experience and as such have idea how a car behaves in the real world so comparing 2 sims two each other with no standard to base it on other than your gaming skill is moot.

Having played all three FM6 is quite the joy and FH2 has the free roam GT has needed for years. As well I don't see a livery editor in our near future given FM1 had it and that came out in the days of GT4 and GT4 is 10 almost 11 years old as is FM1.
 
Just saying if you do not have a drivers license(or your country's equivalent) you most likely have no real world driving experience and as such have idea how a car behaves in the real world so comparing 2 sims two each other with no standard to base it on other than your gaming skill is moot.

Having played all three FM6 is quite the joy and FH2 has the free roam GT has needed for years. As well I don't see a livery editor in our near future given FM1 had it and that came out in the days of GT4 and GT4 is 10 almost 11 years old as is FM1.
Sadly, i have, both drivers and bike license. I owned a car now and will post it on a members rides if i have time.

At some point i do take a spin on a tuned old FR Corolla DX from my uncle on an empty parking lot, albeit not for a long time and not taken on full power. But still quick enough to do some powerslide.
 
I feel GT6 has a more arcade like feel. I can hold the PS3 controller full lock in a corner and I won't oversteer. Hold it full lock in F6 and I'm spinning. F6 rewards the player for smoothness. I can bash GT6 cars all day. That's more arcade like to me.

Playing GT 1-6 most days all day and Forza, 2,3,4 &6, lightly. FM6 has become the car enthusiasts virtual dream.
 
Im not saying that GT is the standard of driving games. Its just, imho, i felt it to be closer to said full sim. There are multiple points so i cant tell it one by one. Again, GT itself also has its own problem that Forza doesnt have. But i just felt that GT is more natural. Again, others may feel different. And the reason i dont have Forza 6 yet is because i dont have an Xbox One and a budget.
Your post is still to vague and doesn't do much to help us with your deduction. If there are multiple points you feel, then it should be easy enough to just toss one out there and let us know why.

Overall, it feels like the tires have too much grip. I'm privileged enough to have a Mazda 787B in both GT6 and FM6, and in FM6, it feels like the car is too bolted down to be realistic. It's not as tail-happy as I'd imagine such a relatively low-downforce, high-power car to be. If I mat the accelerator coming out of a medium-radius turn, I'd expect the thing to go around in a circle, especially since it's mid-engined and therefore should tend to pivot rather quickly with sudden weight shifts. I can vouch for this as I happen to own a ZZW30 MR2 in real life. Mid-engined cars tend to be temperamental if you don't manage your weight balance well throughout the turn.
Not a dig at you, but just wanted to point out that the usual complaints is from a lack of grip. The opposite is rarely said.

I don't have experience with an MR set up in real life, and I never really dabbled with tuning one in the game, but with the engine being mid mounted, and the weight being pushed on the rear wheels on WOT wouldn't it produce more grip, rather then a lack there of? Seems like a situation that would produce more understeer, than oversteer. Lifting mid corner is what would cause you to spin.
 
Your post is still to vague and doesn't do much to help us with your deduction. If there are multiple points you feel, then it should be easy enough to just toss one out there and let us know why.


Not a dig at you, but just wanted to point out that the usual complaints is from a lack of grip. The opposite is rarely said.

I don't have experience with an MR set up in real life, and I never really dabbled with tuning one in the game, but with the engine being mid mounted, and the weight being pushed on the rear wheels on WOT wouldn't it produce more grip, rather then a lack there of? Seems like a situation that would produce more understeer, than oversteer. Lifting mid corner is what would cause you to spin.

The issue with suddenly going WOT in MR cars is that, since the engine is in the middle, the car pivots around its center, which makes it very reactive to sudden shifts in balance. The MR2 and other MR cars seem to be happiest when you use at least a couple of degrees of slip going through a corner, but in order to maintain this angle, you have to be a little careful about modulating your pedals so that you don't get loose. Because of the fact that you're already sliding a bit, transitioning straight to WOT suddenly can break the rear end out. The only way you would get understeer on exit in an MR car would be if the back end was 100% tucked in and not sliding at all.
 
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On reflection, the OP isnt wrong but he's complaining more about the direction Turn10 took in FM6 vs. FM5.

I agree with him, there is too much grip and braking power and some cars feel like they're a lot easier to drive over FM5.

I used to always upgrade tyres and width as I upgrade the power of the car. Even then I felt things like Long Beach were incredibly difficult.

Often I dont even do that in FM6. I just slap on more power and use the same tyres.

There's no doubt to be me that Turn 10 went too far into sim territory with FM5.

From the demo I felt that they simplified the model for a more casual audience but it still felt very "Forza" to me.

You dont see many complaint here because the vast majority of us are enthusiasts and CAN drive however you dont need to go far to see the many complaints from the more casual that FM6 is just too 'hard' and 'not fun' and yet we want it to go the other way.

If you want heaps of people to pay $100 for the game and season pass and VIP and you want it to be a pack-in then yeah, you dont pander to the enthusiasts do you? They're going to buy it anyway.

Like the OP I crushed the competition in the 787b. It shouldnt be this easy but I admit, it was fun.
 
That's where not upgrading your car to the max in each class and using "Unbeatable" comes into it. There are no such modes for GT6. Someone making the move from GT6 to F6, will thank the heavens for a new challenge vs. AI.

Another challenge is trying not to fall below 3rd place. Forget about chasing rabbits. In real racing, it's pretty hard to catch the driver leading any race. Having 2-3 AI chasing you for that last step on the podium is pretty real.

People that love to tune in GT6, will have so much to trial in F6. Quelling snap oversteer and working with tyre pressures and anti-roll bars and camber setting and downforce and gear ratios. Way different to GT6. Can't just make short ratios and expect to be out front by lap 1.
 
FM6 has become the car enthusiasts virtual dream.

Indeed. PD really need to up their game for GT7

THIS

We could go in a never-ending tiresome and annoying discussion about physics with so-called "simulator" elitists about what's real, what's not, blah, blah. But at the end THIS is what it's all about. Forza has kept this real car enthusiast spirit into their game, whereas GT really needs to go back in time a little bit and remember what made GT so great. After all, if it wasn't for GT1, GT2 and such, other car games wouldn't even exist.

Sure, physics are important, but it is NOT the core of what a game like Forza or GT should be. Unless Pcars and that other Asseto Corsa includes 500+ street cars with hundreds of tunning and custom option (which let's face it, it won't happen), then thank the gods for hopefully a better GT in the future and Forza.

As for me, I haven't gotten Forza 6 yet because I just bought a PS4. I almost did this afternoon, but I will probably wait for my next paycheck. There is so much you can play Pcars before it gets old. I really need a "Gran Turismo" game, and Forza 6 is the only one in the market for now.
 
This is a fairly minor-ish thing but Sony are at least aware of the seasons etc.

They have seasonal races that celebrate the holidays and they did have the mazda xmas vgt.

Forza 6?

*crickets*
 
This is a fairly minor-ish thing but Sony are at least aware of the seasons etc.

They have seasonal races that celebrate the holidays and they did have the mazda xmas vgt.

Forza 6?

*crickets*
Holiday themed liveries for the Transport van and the Lamborghini Huaracan.
Holiday livery thread bash where anyone can post their holiday themed cars.
GT?
Can't even put a sticker on the car.


P.S don't bed mad it's only a joke. I would have enjoyed some free DLC.
 
The issue with suddenly going WOT in MR cars is that, since the engine is in the middle, the car pivots around its center, which makes it very reactive to sudden shifts in balance. The MR2 and other MR cars seem to be happiest when you use at least a couple of degrees of slip going through a corner, but in order to maintain this angle, you have to be a little careful about modulating your pedals so that you don't get loose. Because of the fact that you're already sliding a bit, transitioning straight to WOT suddenly can break the rear end out. The only way you would get understeer on exit in an MR car would be if the back end was 100% tucked in and not sliding at all.
You're comparing the 787B to what you think it's supposed to do, rather than, as was mentioned above, what it actually did do in real life in a given circumstance. Game physics aren't evaluated game to game, they are measured game to reality. What a car does in another game or what a completely different car like an MR2 or any other does is pretty meaningless in this case.
 
You're comparing the 787B to what you think it's supposed to do, rather than, as was mentioned above, what it actually did do in real life in a given circumstance. Game physics aren't evaluated game to game, they are measured game to reality. What a car does in another game or what a completely different car like an MR2 or any other does is pretty meaningless in this case.
I've been out of this conversation for a week now and would not like to continue it. Thanks.
 
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