Looks like the Audi R8 its broken :\

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Well after some tests at Street of Willow and Daytona Road Course in the Audi R8 LMS Ultra, I can confirm that there is a problem related to physics but it is not a weight transfer problem or just because of being MR.

The actual problem is that the car turns way too fast even with my wheel (G27). In slow corners I barely have to move my wheel like 15º which is totally unrealistic. In Daytona to control the car I had to move the wheel just a little to each sides to not loose control.

PD ******* up some numbers in the car settings for sure. Still my points of previous posts are valid.

If you compare the R8 with the Diablo GT, Cizeta V16T and such you can see what is wrong with it...and is noticeable just while turning even going at a low speed. And not even talk comparing it with the SLS GT, M3 GT, Z4 GT...etc.

Direction is way exaggerated. So people complaining about this car are actually right...

Stratos has a similar problem but is more just because of the weight transfer and at least for me is easy to control.

But the F40 is perfect, please don´t talk any more about that baby.
 
Hmm, read the thread and went out promptly bought the exact R8 the OP spoke about and took it straight from the dealership to the track changed absolutely nothing. Drove across Mt. Panorama stock settings completely forgot to turn edge grip to real but Audi R8 FSI '09 with only ABS activated using a DS3 I notched a 2:26.215. The car is planted when going in a straight line but when you brake, gear up or down different things happen and throttle control is enforced because the car is still MR layout so it gets twitchy at the limit.

People talking about how planted the real car feels, right I'm pretty sure you don't drive the real car as hard as you do in the game. Another thing is the amount of throttle, how many of you floor the throttle in your real cars? How on earth do you expect to feel any semblance of the same thing in the game where the vast majority of players tend to go full throttle a lot faster than they ever would in a real car. I call BS on those claims, your racing experience changes things especially when you do not even mention that you never floor it out of a corner in real life like you do in the game. The fact that in real life grip is felt much more readily through the steering and the car body, you know when you can floor the throttle and when yo back off ever so slightly because you can feel the back tires losing grip.

I think going to test the R8 LMS Ultra to see what is up with that car, also do remember that race cars tend to have different steering turn in ratios, so some go to full lock much more quickly than others. Let's see what weirdness I can find.

R8 '09 does not handle like Viper, a Viper is rather planted and heavy and understeers when overdriven.

Just drove a stock R8 LMS Ultra '12 Foxiol is correct the steering ratio is incredibly short and it makes for a lot of over corrections and causes low speed increased turn in which results in spins. Took if for a spin on Mt. Panorama this car drives differently from the other GT3 machines. Straight from the dealership, well my garage but no changes made aside from all assists off but ABS and posted a time of 2:19.984 took me a few laps to learn and adapt to that annoying short turn in the car is driveable but not for competition. PD needs to fix that car steering ratio if a professional drive it with such a setting he must be god hand from Initial D. Oh this car requires you to be smooth on the brakes at high speeds, be firm then back off smoothly and always be in a straight line because correcting a mistake with this short turn in will result in spins more often than not.
 
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I agree, the only "problem" with MR cars is the steering rack seems unrealistically quick. I had no problem taking a stock R8 4.2 on SH tyres around Spa without so much as a scary moment, but I never needed to use much steering lock. Simply turn in with a small amount of steering lock, then straighten the wheel up mid corner and continue rotation with the pedals. The wheel should be completely straight before you need to use the accelerator.

To be honest, this technique was necessary almost always in Forza 4 (which had very non-linear steering with a wheel and seemed to have unrealistically fast steering rack on all cars plus heavy oversteer tendencies), so I've had plenty of practice. In comparison, the R8 in GT6 is lovely and stable and has barely any oversteery tendencies as long as you don't overdrive it.

A fix to the steering rack on the MR cars with issues is all that's needed in my opinion.
 
Audi R8 GT3 is very hard to drive, even on racing soft tires, oversteer all over the place...

I find the GT3 R8 to be real fun. But rear suspension is too hard, that helps with the uncontrollable rear. Soften the rear, stiffer front suspension and the car will drive much better
 
Even putting weight in the front doesn't solve the huge lift off over steer issue... It's terrible.
 
I tried this car [or at least I think it's virtually the same, Audi R8 FSI quattro Chrome Line, pp536] and it drove beautifully. Had everything stock, took off TC and SRF, original tires too.

This was my first spin in this car, took it to Apricot and I think this where the new physics really stands out because the horrid understeer and clumsy 4 wheel drift followed by snap back from GT5 is gone. Can't imagine how awesome it will be with better tires.
This was such a joy that I did 4 laps when I was only planning on doing 1 at most.
The Chrome Line is the same. Couldn't spin it even when I tossed the car sideways into corners. Using Ds3.
 
Personally, I think this problem is larger than the R8, I think this could be an oversteer issue for most high powered 4WDs, I don't know if anyone's used the Aventador in the S-4 licence test yet, but that thing is less stable than most of the muscle cars, doesn't feel at all like a 4WD, or like it did in GT5 (a bit understeery).

Having said that, I might have encountered the MR problem, or the Aventador may suffer both.
 
I think the R8 handles fine, what you have to realize is that not every car is going to ride like it's on rails, I mean even super cars can handle bad, for example, carrera gt that paul walker just died in, a six hundred thousand dollar mid engine rear wheel drive pos. You have to learn the car, what it can and not do, im loving the pyshics
 
The main problem is most likely not with the physics, it's with the sensitivity of the steering. Even at -2, it's still a bit too sensitive compared to real cars, but at -2, the cars are much easier to drive. I think they just need to add more negative sensitivity values to choose from. This has been an issue since GT4 using the DFP, in GT5 they added the sensitivity adjustment which helped but it still isn't quite enough. I really don't see how hard it could be to match the steering 1:1 on most cars anyways, especially modern road cars if you're using a wheel that turns 900+ degs.

All this said, if you're experienced enough you'll know when you're applying too much steering input based on what the car is doing, so any issues with the steering sensitivity are most likely still driver induced. I say this because i have a decent amount of real-world racing experience and although i haven't driven every car in the OP, the cars i have driven haven't felt wrong to me other than the sensitivity issue, and that issue sticks out and is quite obvious if you've driven a car in real life as well as in GT. I used to drive an S2K as a daily driver in real life and in the game, the steering inputs required are much less than in the actual car, it's the very first thing i noticed since it was the first car i bought after the Fit RS, it's the same with any other car i've driven both in the real world and in the game and probably the same for everything else.

EDIT: This was meant for a different thread, but this actually still applies to the R8.
 
I lost control with GT by Citroen in Nurburgring 1st corner. I turned the PS3 off immediately.

This has never happened to me in every game I played that had Nurburgring track.
 
I lost control with GT by Citroen in Nurburgring 1st corner. I turned the PS3 off immediately.

This has never happened to me in every game I played that had Nurburgring track.

…and the GT by Citroen. In other words: it never happened to you in GT5.
 
I lost control with GT by Citroen in Nurburgring 1st corner. I turned the PS3 off immediately.
This has never happened to me in every game I played that had Nurburgring track.

That´s the right thing to do 👍, How can a game have this kind of phisycs...FAIL....
[/sarcasm over]


Can someone who´s saying the MR´s are broken test the Megane Trophy Stock at Barthust and tell us what you think about it?
 
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Tried the R8 LMS Ultra Anniversary edition on Daytona road course night. That thing doesn't handle realistically. On a flat road, with straight line braking, it pulls either to the left or the right for no reason. Not to mention it randomly throws out it's rear in corners.
 
Just tested the R8 because so many complain.

I also think its broken, handling is to easy.
Turns in way to fast and you can correct so easy if you go in a corner a bit to fast.

I mean this thing is 300kg heavier than the MP4-14C, has AWD and still turns in much better.
If you go in a corner to quick with the McLaren you are doomed because it will understeer and you can do nothing to correct.

In the R8 you just turn in a little bit more or lift off a bit and it will stop the understeering and start to slide nicely over all 4 tires.

7:46,6 on the nürburgring straight from the dealer. (not pushing, nice safe cruising)

Used the DS3 (sens +2), with the wheel it should be even easier to control.
 
I just tested the Gallardo because it is very similar to the R8 V10.
Feels much better, not so hypersensitive steering as the R8.


R8 LMS is the same, must be very careful with the steering, only 50% deflection of the stick is usually enough.
If you use full lock it oversteers.

But the braking and lift of oversteer feels good to me, i like that more than the very neutral McLaren.
 
Just used the R8 LMS model for a series of events, pretty much stock apart from DF maxed out, at Brands Hatch first couple of laps and the lift off oversteer problem raised it's head, was using Racing Hard tyres, soon as the rain came the started to handle brilliantly, the kind of handling you would expect of the car in the first place.
Running same car at Nurburgring and doing 29mph with no throttle/brake contact and the car spits out 90 degrees and into the barrier!!!!!!

Probably wrong but to me it's as though even putting these MR cars onto softest spring settings is still way to hard a setting for the game, hence the lack of road contact during any elevation/camber changes no matter how small.
 
I have not played around much with the suspensions yet but I have taken out a few MR cars so far and have set the weight to 50:50 and every one of them has been pretty neutral in the corners, some even get a little understeer when set this way. I use a wheel and have the controller sensitivity set as high as it will go. I actually think the lower settings causes problems as it seems to delay the input a bit and may cause you to oversteer
 
The lamborghini diablo is pretty bad, was using racing hard.
I noticed this too. It appears that both Diablo cars are broken when it comes to trying to tune out the over steer. Driving the Diablo 00' on sport soft tires, 15 downforce , and using stock suspension settings with camber at 0.0 front and rear, I can tell the car is tail happy at times. It at least stays planted until I try to break the tail loose at around 65mph or more. Any attempts to tune out the over steer or get the rear end to stay planted seems to aggravate the situation for me. Instead it ends up being spun out at just 45mph, even slower. With stock camber of 0.0 front rear the car is tricky but with 0.0 front and 3.5 rear the car gets worse. Why is this happening? Rear camber in a MR car usually balances over steer and helps plant the rear while driving through a corner. Anyone else try to tame these Diablos with no success??
 
Several of the MR cars are a bit tricky. The easy fix is to add a little ballast weight and shift it to the front. The troublesome cars are ones that are heavy in the rear, bring the balance to 50:50 and they drive fine.

I have also found that you can use that liftoff oversteer to your advantage and go through corners faster if you do it right but takes a bit to get a handle on. Basically brake before the corner then keep your foot on the gas a bit lift as you enter and when the rear starts to step out give it a bit more gas but not so much as to get wheel spin. When done right you get just a slight drift from the rear and allows the corner to be taken faster. I was doing this in the XBow with a good bit of success on Bathhurst tonight, quite a bit of fun but you will spin from time to time until you get a good feel for it.
Thanks HBR-Roadhog. The 50/50 solution works great. But is there still a problem or is this just the way it is?
 
Feels like it has 200° steering. Looks like it, too... syncs up nicely with the cockpit view hands / wheel. Not sure if intentional.
 
Audi R8 GT3 is very hard to drive, even on racing soft tires, oversteer all over the place...

Power or lift-off oversteer? I haven't tried the R8 yet but interested to know what people are experiencing.

I wasn't convinced by the performance of mid-engined cars in GT5, lift-off oversteer in particular felt grossly exaggerated
 
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