Looks like the Audi R8 its broken :\

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IRL I had a 2010 V10 R8.
I drove it pretty stupidly and a variety of speeds on roads that were not really intended for such things, and have properly tracked my share of different cars in IRL (Gallardo, 360, 430, Aventador, Elise).

In GT6 I decided I'd try the R8 (the '09 one mentioned previously here) on the Matterhorn, as of all of the cars I've driven crazily, it was the easiest (IRL).

Non-stop wrecking. Adjusted my driving style dramatically, adjust settings, etc - still just skittish compared to the real thing.

Whether the game performance is broken or just my lack of skill, I'm always willing to admit the latter.
But I can say with 100% certainty that it is nothing like the actual car in IRL.
 
its just me or the Audi R8 its completely broken? it drives like a viper without traction control. Even the most gentle turn will make it spin :\

PD: Im talking about the R8 5.2 FSI Quattro '09
I'm in it right now... As is LVracerGT, he is killing it around Ascari, no problem.

As for the GT3 version, yes, it handles crazy. it did in real life, when they modeled this car. Until last year's Daytona 24, when did you see the R8 do well?

Threads like this........
 
I've just tried the 5.2 R8 in stock form over quite a few laps on Mount Panorama. It's certainly different and harder than the equivalent car in GT5 but that can only be a good thing as the grip on the previous iteration was ridiculous.

What I found now with it is that it feels heavy and quite soft and wallowy compared to comparable Ferraris or Lambos, but that actually pretty much fits in line with Audi's intention to make the car a useable every day super car anyway. I took quite a lot of laps to get a satisfactory time because although it's fast, it's just not that hardcore a racer really and I was over-ambitious with it for a while. The Gallardo with the same engine came in 9 seconds a lap quicker for me.

But the R8 is in no way uncontrollable unless you try and drive it like its GT5 predecessor.
 
IRL I had a 2010 V10 R8.
I drove it pretty stupidly and a variety of speeds on roads that were not really intended for such things, and have properly tracked my share of different cars in IRL (Gallardo, 360, 430, Aventador, Elise).

In GT6 I decided I'd try the R8 (the '09 one mentioned previously here) on the Matterhorn, as of all of the cars I've driven crazily, it was the easiest (IRL).

Non-stop wrecking. Adjusted my driving style dramatically, adjust settings, etc - still just skittish compared to the real thing.

Whether the game performance is broken or just my lack of skill, I'm always willing to admit the latter.
But I can say with 100% certainty that it is nothing like the actual car in IRL.

At what speeds in RL did you drive that R8, were you driving it like you do in the game, late braking pushing the car deep into corners? Real life does not automatically translate into video game driving, actually it's far from it. Super cars driven at the limit are no cakewalk in fact only daring drivers actually push them everyday drivers will never get a super car to step out. At it's base a super car is usually docile until you either dip into that throttle too much or something that upsets the car at well above street legal speeds. You driving the R8 below 100mph doesn't equate to much considering in the game that is probably your average speed. What you probably garnered is probably what the R8 handles like at the lowest end of the spectrum. I'm sure that you weren't in full racing gear, 5 point harness and the works on a closed race course.

I'm pretty surprised at the amount of people assuming super cars are easy to handle, super cars are not easy to handle. What makes any of us think that a car with 400+ hp at the rear wheels is going to be easy to drive around? What in the world give you such confidence in your imaginary driving skills? You'd be scared to death attempting to drive in real life the way you do in the game. The amount of stars crashing supers cars and rich folk doing the same is pretty telling fact that not just anyone can drive these exotics with gusto, to the many of the rich these cars are nothing more than a mere prize. Notice that many more of the super cars are being developed with a range of tech to help keep them pointed in the right direction and the driver alive. Race cars are the same they are built to stringent rules and are in no way easy to drive, you have to be qualified to drive them not the other way around. Just because a super car has AWD doesn't mean it will be any easier to drive, it's still a powerful machine far more powerful than your daily driver.

If anyone cares you should check out videos of journalist using GT's GPU data logger on Willow Springs. It's rather eye opening to see them driving as hard as they thought in RL and watching the replay were clearly shocked to see how slow they actually were going. Why? You realistically will not push a car too hard because you are afraid to lose control and to crash and get hurt, video game no such rules exist. You are more concerned about the limits of tire grip and not your safety.
 
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At what speeds in RL did you drive that R8, were you driving it like you do in the game, late braking pushing the car deep into corners?
...
I'm sure that you weren't in full racing gear, 5 point harness

No, no, I always drive GT6 with full racing gear on, a 5 point harness, and a helmet. Because that's totally relevant.

I never had a racing cage, 5 point harness, or any racing gear at all on (other than driving shoes) when in the R8. But most definitely pushed its limits on non-track conditions, and will leave it at that. If you don't believe me, totally fine.

The other cars that I mentioned I've had experience were all on the track, did have cages (not sure the Elise did), did have harnesses, I did wear a helmet, and I've even actually spun out in the 430 - back when I was first learning, and the Elise in the wet (and the Aventador is more car than my skill level, I fully admit that, never spun it but it scared me and felt too heavy - couldn't jump in and drive without a lot more practice - the R8 on the other hand, totally fine).

Literally none of this is relevant to only point I am saying:
1) I've driven an R8 IRL in a range of conditions, I owned it and had it for about a year
2) I've driven the R8 straight out of the box (and then modded while chasing a "fix") on a single track (the fictional Matterhorn) in GT6

They are not even remotely close to the same.

Somehow fingers are pointed saying I'm inexperienced or whatever.
Cool. Don't care - but will continue to say that the R8 in the game is nothing like an actual R8.

I haven't had odd experiences other than the one - of the cars I've driven, most of them feel pretty close to "Real" - just not the R8, at all (as already noted, even the sound is wrong).
Maybe my GT6 driving is just terrible - awesome, I'll keep working at it.

But that's a separate point.
 
What makes any of us think that a car with 400+ hp at the rear wheels is going to be easy to drive around?
R8 V10 is 4WD, and the problem is not power oversteer.

Drive the Gallardo for for 10 laps and then drive the R8.
I bet you will spin it when you turn in to the first corner.

The steering has double the sensitivity on the R8's than on all other cars i have driven so far in GT6.

Maybe the R8 is more realistic, because if you use full steering lock when turning in to a corner (as you do most times with the DS3) in reality probably every MR/RR car would spin.

But then all other cars are wrong.


And spare me the "u just cant drive and the cars are perfect because PD made them" c.. !

I can drive and i can drive the R8's if i want, but i prefer cars that ore not so over sensitive (=Gallardo)

Also it is strange that of all cars in GT the Audis are so so demanding to drive, because Audi is well known for making their cars comparatively easy and safe to drive. (Meaning neutral/understeer and not tail happy)
 
No, no, I always drive GT6 with full racing gear on, a 5 point harness, and a helmet. Because that's totally relevant.

I never had a racing cage, 5 point harness, or any racing gear at all on (other than driving shoes) when in the R8. But most definitely pushed its limits on non-track conditions, and will leave it at that. If you don't believe me, totally fine.

The other cars that I mentioned I've had experience were all on the track, did have cages (not sure the Elise did), did have harnesses, I did wear a helmet, and I've even actually spun out in the 430 - back when I was first learning, and the Elise in the wet (and the Aventador is more car than my skill level, I fully admit that, never spun it but it scared me and felt too heavy - couldn't jump in and drive without a lot more practice - the R8 on the other hand, totally fine).

Literally none of this is relevant to only point I am saying:
1) I've driven an R8 IRL in a range of conditions, I owned it and had it for about a year
2) I've driven the R8 straight out of the box (and then modded while chasing a "fix") on a single track (the fictional Matterhorn) in GT6

They are not even remotely close to the same.

Somehow fingers are pointed saying I'm inexperienced or whatever.
Cool. Don't care - but will continue to say that the R8 in the game is nothing like an actual R8.

I haven't had odd experiences other than the one - of the cars I've driven, most of them feel pretty close to "Real" - just not the R8, at all (as already noted, even the sound is wrong).
Maybe my GT6 driving is just terrible - awesome, I'll keep working at it.

But that's a separate point.

Still you read my post and understood little.
Could you set up the car exactly how your actual car was, with the TCS settings ASM settings and ABS settings in the game and drive it exactly how you did in real life...this means you actual drove the speeds you felt safe at and took corners at speeds you knew you could keep the car under control. I know people like to overestimate their abilities because they think "I really drove this car pretty hard" but someone else watching you drive are wondering why is he so slow, he could take that corner much much faster. I'm not saying that you aren't a great driver or anything, I'm just saying that what we perceive from our view point tends to differ from the viewpoint of others observing. Not slighting you or anything.

Thing is if you mimic exactly how you drive in real life in the game, you'd never be as fast as if you drove it like it was a game that much is fact. I would like you to set up the game car like your real car and then drive it as if you are driving the real car, meaning no attempting superhuman feats in the game that you would not actually do given the opportunity in real life, so no going over jumps full throttle since in real life you'd break your suspension and many things under the car upon landing.

The problem with the game is lack of feedback if the feedback you get in the gme closely simulated real world and it caused you to react the same way, you would not do half the crazy things you do now in the game. You know like going over a hill at speed and that weightlessness that rocks your right to your core as you feel the car and your body get light and then comes you mentally readying for the return of weight many times over as the car begins to settle. Drive the car realistically in the game, it should behave rather easy to control and pliable, crank it up and that's a whole other story. This is what super cars are at relatively everyday speeds they are controllable, but when you crank them up controllable is not an easy word to come by. This is what I think about those machines.
 
My friend wrecked his 360 CS going fairly low speed over a hill IRL - sometimes feedback doesn't help some people ;)

Agreed, the wheel setup still doesn't give you the feel in your butt. And agreed, I cannot be sure that the car I had was exactly like the one in the game. And my understanding is that the Matterhorn race course doesn't exist, so I couldn't have tried it out there.

All of that is cool and all - but I haven't yet run into any other car in the game that causes this disconnect. This one, absolute and total disconnect.

So if the issue were that easy, it would happen on every single car I have driven in real life and then in the game.

As to those pointing out the R8 is AWD, it still has a RWD bias, so those calling it RWD are somewhat correct. 75-85% bias depending on who you ask - that was always an argument on the R8 forums, IIRC.
 
My friend wrecked his 360 CS going fairly low speed over a hill IRL - sometimes feedback doesn't help some people ;)

Agreed, the wheel setup still doesn't give you the feel in your butt. And agreed, I cannot be sure that the car I had was exactly like the one in the game. And my understanding is that the Matterhorn race course doesn't exist, so I couldn't have tried it out there.

All of that is cool and all - but I haven't yet run into any other car in the game that causes this disconnect. This one, absolute and total disconnect.

So if the issue were that easy, it would happen on every single car I have driven in real life and then in the game.

As to those pointing out the R8 is AWD, it still has a RWD bias, so those calling it RWD are somewhat correct. 75-85% bias depending on who you ask - that was always an argument on the R8 forums, IIRC.

Agreed, you should try driving the R8 LMS Ultra '12. It's a mess the steering ratio is incredibly short and it causes over correction very easily during rear end loss and turning. I can handle the car relatively but in a race that incredibly fast steering is bad and I think PD messed up as a whole since I think this affects every car. I use the DS3 for now and in GT5 I would turn the wheels at a standstill and they would turn but with a delay to mimic human turning the wheel. But in GT6 it's as if the wheel is 1.5:1 before lock which is madness on many cars like MR cars. This is probably a bug in the DS3 and wheel settings which causes steering to be relatively short going from lock to lock.

Also I do think that GT games tend to have some odd settings, especially brake balance which the 5/5 setting on every car is pure nonsense. There should always be a bias toward the front even in street cars, PD really needs to remove the controller from stock cars to begin with as that leads to things like cars being relatively unstable with stock settings. There are many more weird to down right wrong things with GT especially when it comes to base settings on cars and sometimes some things aren't even replicated, S7 dual stage suspension isn't replicated, Vtecs aren't either. I guess some things would require trade secrets to be divulged, but I would love it if PD tried to simulate specifics for cars that have such things. One day, I hope GT comes with an unadulterated physics mode for the entire game just for those who prefer their simulations over their games.
 
Agreed, you should try driving the R8 LMS Ultra '12. It's a mess the steering ratio is incredibly short and it causes over correction very easily during rear end loss and turning. I can handle the car relatively but in a race that incredibly fast steering is bad and I think PD messed up as a whole since I think this affects every car. I use the DS3 for now and in GT5 I would turn the wheels at a standstill and they would turn but with a delay to mimic human turning the wheel. But in GT6 it's as if the wheel is 1.5:1 before lock which is madness on many cars like MR cars. This is probably a bug in the DS3 and wheel settings which causes steering to be relatively short going from lock to lock.

Also I do think that GT games tend to have some odd settings, especially brake balance which the 5/5 setting on every car is pure nonsense. There should always be a bias toward the front even in street cars, PD really needs to remove the controller from stock cars to begin with as that leads to things like cars being relatively unstable with stock settings. There are many more weird to down right wrong things with GT especially when it comes to base settings on cars and sometimes some things aren't even replicated, S7 dual stage suspension isn't replicated, Vtecs aren't either. I guess some things would require trade secrets to be divulged, but I would love it if PD tried to simulate specifics for cars that have such things. One day, I hope GT comes with an unadulterated physics mode for the entire game just for those who prefer their simulations over their games.

Just wanted to say that Vtec's and turbos have been replicated almost perfectly since Forza 2, you can pull up the telemetry and see and hear it all happen in real time. I was amazed when i first saw this.

If Turn 10 can do this, i don't see why Polyphony cant.
 
Last year I got to take the Audi Experience course at Road Atlanta. I only did one lap (one out lap, hot lap, in lap) in the 4.2 R8, but only because I felt as if I could drive the RS5 harder and not worry so much. Got to spend an hour in the RS5 so I could detail that out...

However, from one lap, I could just see and feel that the car is a little squirrelly coming out of a banked turn (not reverse cambered) when you really pound it, but if you are trying to get a good lap time, I figured to pound the gas to get the revs up a bit, let off and drop back to 4500 rpm (bottom of torque range) and then floor it, that way you could get power out of the turn, stop right before the back slips, and then head to the opposite side of the road and floor it.

If that's not what we're talking about, then I don't understand what the deal is. Another thing is with the R8, it also depends by the month almost for some of you comparing it from IRL to the game. A lot of the magnetic ride options (yes the 4,2 had that option as upgraded) will vary by location so someone in Siberia will feel differnt characteristics than one is São Paulo. Audi normally changes up their suspension settings too, with information from some prestige dealerships (coming from a guy who has worked at the best one in the southern region [Jim Ellis]) from drivers who do daily driving with them.

How that stuff transfers into GT 6 I don't know so much yet as I haven't got the car, but above is an accurate description from one who (attempted) to go balls to the wall..
 
I had the chance of a session in a racing simulator -- no not THE driving simulator in our living room, but the serious six-figure stuff with multiple projectors and you lie inside a formula car tub with harnesses and whatnot -- real drivers competing in the R8 LMS Cup would practice there I was told. I drove the R8 LMS. If I went a bit too hot into a corner, the car would plow. I don't think I ever got the tail out throughout the session. Some see-sawing of the wheel yes (and the wheel had F1-like ratio), but the car felt very balanced and stable. The track was unfamiliar to me and I only went off once, and that was because I put a wheel on the curb while braking.

Then I tried the LMS in GT6, and I had a huge slide in turn 3 Brands Hatch. :eek:
 
Fitting custom rims seems to make all 4 tyres the same width, therefore upsetting the balance hugely if the car is supposed to have wider rears. So most road cars and 4WD won't be affected but MR cars and most sports or supersports will likely suffer quite badly. The F40 on which I conducted my testing was truly horrible with custom wheels.

Question to everyone that is having trouble with the handling. Have you increased the tire diameter +1/2? There is some thought that this is making all four tires the same width. On an MR car this could have a big negative effect on how the cars handle.
 
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