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Some want it, some don't. People are very unlikely to change another person's opinion.
You gotta have some basis to say GT's potential as a learning tool is "untapped" since GT's already done it. That's what this whole thing is about.
And rewind is NOT consistent with what we know about motor racing, because it doesn't exist in real life. Practicing laps several times IS consistant with what we know about racing instruction because that's exactly what the pros do to learn a track.
I never said that it would but that there was potential for it to be helpful. I have given reasons that you are welcome to go back and read. You have given not given a single good reason as to why it would not be helpful.1. You did say rewind could make GT a better teaching tool. There's no basis for that anywhere.
2. So what? How does that have anything to do with rewind?2. His progress is consistent with drivers who have as many real world miles as he has GT miles. 3. Then don't go around saying rewind would make GT a better instruction tool without knowing if it would be any help or if it's just filler material. 4. The question is, has ANYBODY benefited from rewind?
I understand what you mean, but isn't retiring from a race and doing it again to win "restart it"? At least that's what I thought.
I understand that rewind is unrealistic, but so is to enter a race without having to pay to enter, or having a racing line appear magically, and so on. You always have the option to ignore rewind. Anyone can do whatever they want with their games, it won't affect you.
That's a tangent to be explored another day. The question is, would rewind make GT a better instruction tool?
If you want to prove rewind makes for a better racing instruction tool, you'd have to prove that a person can make the leap to pro racing while using rewind. GT has already done that without it, so I don't see where is this "untapped potential" that rewind would fill.
Like I said, sticking to my word, I'm just sitting here laughing. The fact that you actually broke apart my paragraph sentence by sentence and then made that long of a post is even more hilarious.Blah, blah, blah, I r t3h best.
If replay was included in GT5. I would simply turn the option off.👍
I want fast-forward as a feature as well...
I don't want to see this thread anymore!
It's obvious the majority doesn't like the idea.
Point final
As a sim racing fan, I was one of those who didn't like the idea at first but I did see the potential benefit of it. I thought (and I know I wasn't alone on this) that at the very least it should have limitations placed on it or penalizations based on the amount of use. Neither occurred. In the demo you can use it an unlimited amount of times at any difficulty with no penalty. So at first I was disappointed with that decision.
As I said before, I did see one benefit in rewind.
I've driven a couple of driving simulators and both allow the instructor to rewind, fast forward, and set the sim to any specific time in a scenario. One of these simulators is used to train police and emergency workers and replay common scenarios where many times the user fails on the first attempt. The instructor allows them to replay the scenario unchanged and the user tries a few different solutions. This method of learning seems to work very well.
So I saw the same benefits of allowing a user to replay a particular scenario repeatedly to learn from their mistakes.
In terms of a racing videogame, it will allow users to very quickly become accustomed to a new track. By being able to take a corner over and over, you can learn that corner like the back of your hand to the point where it becomes a function of muscle memory.
I recently played the demo and while playing with a wheel I didn't use the rewind function at all. Afterwards I played with the controller and found it more accessible. There was one overtaking scenario that I replayed multiple times to get just right using the nuances of that corner to help me. With that knowledge if I ever come to that same corner and I see someone following a good line I'll know how to pass them with little issue.
I, and I'm sure many sim fans, use the single player portion of these games as a diversion or training grounds and mainly stick to the multiplayer for the competitive racing experience. AI in most racing sims, if not all, is quite lacking and it doesn't compare to online racing. For this reason I am at peace with the decision to include rewind in single player. Just like "restart" it will be an excellent tool to save time and learn at a faster rate. Once you head online, where there is no rewind or restart, you apply what you've learned from the single player portion of the game.
This past summer I played quite a bit of Gran Turismo: Prologue trying to post top times in the Time Trials. A good approach is to learn the track, get accustomed to the car you plan to use, and race the ghost of the #1 time on the leaderboard. By following the #1 racer I found the best line for that car fairly quickly (as compared to racing the track hundreds of times to figure it out myself). At times though the ghost car would pull ahead and I would not be able to see how they raced on the latter portion of the track. I've played some tracks 30 times over to learn it properly.
In the FM3 demo I was able to do the exact same in terms of racing the ghost, but with rewind I found myself able to correct my mistakes then and there without having to complete a whole lap over (which obviously saves times on tracks that are larger than 10km). This saves time and allows me to learn at a much faster rate.
In this sense I heartily recommend this feature for all racing games.
In the sense of using rewind to advance yourself in a single player Career mode, I still think limitations should be put on it. In a way it takes away from the accomplishment of completing a career mode. I can see why you would want to put rewind in a sim game to cater to casual gamers, but I feel without penalty it is a feature that will be abused rather than be used as a learning tool.
We shall wait and see how things pan out.
To Earth
I think I've chosen my words somewhat sloppily. But how about this, as I don't have time to go over everything. This weekend, I'm going to an autocross. If I get a chance to drive, I'll re-evaluate my thoughts on GT's physics from scratch.
Having rewind will make people perfectionists, and perfectionists will never reach perfection. Perfection is what most strive to be, but no one will become it (in regard to anything). Apply this to GT: Whether it's trying to replicate a perfect angle, or trying to reduce errors, as Smoke said, racing will throw you a curveball. It's inherently unpredictable.
Those which rise to the challenge, rise to it under imperfect and unforgiving conditions. Rewind is only a bandage for a wound. It's a fantasy world.
I've driven driving simulators used to train police and emergency workers, and it had rewind.
If anything these were the "real driving simulators" as it had a 3 screen setup with a real dashboard and wheel setup with powerful hydraulic based force feedback, as well as using a real gas and brake pedal setup with their own hydraulic force feedback mechanisms.
@Devedander:
No, like an actual fast-forward. Like in replays after the race. I want to see the blood boil over the notion of that being added.
It's kind of hard when it's up here every time I log into the forum because you keep bumping it.If you don't like what's in this thread, then don't read it
So you want to be able to see a race that the human driver didn't have to actually do to win and see it at faster than real time speed... sounds like bspec x3 speed.
It's kind of hard when it's up here every time I log into the forum because you keep bumping it.
Nevermind Devedander...the joke didn't work...
Devedander, do you not do anything besides post in this thread or troll other threads?
Anyways, I've been playing GTPSP quite a lot recently and I am trying to perfect the nurburgring. At first I used a race car and couldn't quite handle the speed, so I went off a lot, but at no point did I think, gee, wouldn't it be awesome if I could just rewind?
Anyways, if Devedander says: "If you don't like rewind you can just turn it off", then, looking at the poll, where 90.63% of people would never use it or would not buy the game if it's in, then why don't... devedander just buy another game that has rewind in it and stop annoying us all with his silly antics?
We don't owe you a reason
I'm sick of seeing the word rewind on the top of the forum.
This discussion has basically hit rock bottom, and now everyone are just repeating their beaten to death arguments over and over again
no one wants it save for devedander and co., so I don't know why this thread hasn't been locked yet.
That's the first thing i think of everytime i see this retarded thread.
This thread isn't retarded. Its just a little slow at taking a hint, the thread needs to accept that an overwelming majority didn't give the answer the OP and his merry men were looking for.
They forever hope that by bringing this thread back from the dead every couple of days that we'll all get their point of view and admit that we are all wrong.
You are not wrong in not wanting the feature, but you are wrong in saying that it's useless and because the majority doesn't want it, it shouldn't be in the game. That's all you have to admit. I don't know what can be so hard to understand, and I mean it.