Lowering SR is it worth it ?

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Perhaps because S SR rated drivers are a very small proportion of drivers in Sport mode - less than 1% according to this when looked at early in December.

We should recognise GT Planet SR levels are not representative of the majority.

It's impossible to say how many SR:S there are amongst people who race regularly, from those stats. B/C/D/E is presumably where those that gave up mostly ended up. My hunch is that at least 20% of regulars are SR:S... but it's just a hunch :)

(edited because the stats exclude those who haven't raced at all, but many with only one race would still end up in B).
 
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It's impossible to say how many SR:S there are amongst people who race regularly, from those stats. B includes those who haven't raced at all, and C/D/E is presumably where those that gave up mostly ended up. My hunch is that at least 20% of regulars are SR:S... but it's just a hunch :)

Heres the post. As at Dec 1st 34% played in Sport mode and of those who have played in Sport mode and had a SR rating of S were 1%........

I spent quite some time during the last days gathering very interesting data. There's a bit of work to put than online in a proper shape, so in the meantime, here's a glimpse:

GT Sport players of the final game (as of 1st December): 1.903 Millions
(that basically equals the number of games sold - first and second hand - and started. Some christmas early gift sales wouldn't be included yet. we can assume multi-account swap ratio is very low)

GT Sport Demo players who also played the final game: 44 %

Players (of the final game) who played in Sport Mode: 34 %

Sport Mode players distribution by Driving Rank:
E 56%
D 33%
C 7%
B 4%
A < 1%
S < 1%

Oops please ignore - wrong data......
 
Hmm, if we go back from there assuming SR:S are regular, the 28,000 or so SR:S could well be the bulk of the regulars!

Well there is 4% S & 3% A and only 6% globally have completed more than 20 races so that could be the case.....

Regionally the picture might be different though.

Now if we look at DR rankings S & A are less than 1% and B is 4%.

So assuming that those with highest DR and SR race most frequently this could be why S SR races have such a spread of driver ratings in them - adding on top new entrants or others who are still yet to be categorised into their true ranking.....
 
I don't understand this thinking at all, surely you want to race against the best drivers as it's a sure way to improve your own driving?

I drive mostly lobbies and have hardly touched Sport mode, but if I did I would think I would want to improve?
 
I think this is all a result of the everybody is a winner, participation trophy, my parents said I’m the best and can do anything generation.
I don't understand this thinking at all, surely you want to race against the best drivers as it's a sure way to improve your own driving?

I drive mostly lobbies and have hardly touched Sport mode, but if I did I would think I would want to improve?

Most people simply don’t want to put in the effort to get better and earn wins. Instant gratification is where it’s at nowadays. If they’re not winning something’s not fair. Heaven forbid we have to face the fact that we aren’t always the best at everything.
 
I think this is all a result of the everybody is a winner, participation trophy, my parents said I’m the best and can do anything generation.


Most people simply don’t want to put in the effort to get better and earn wins. Instant gratification is where it’s at nowadays. If they’re not winning something’s not fair. Heaven forbid we have to face the fact that we aren’t always the best at everything.

I think you are correct. Its not even about earning credits or mileage points as you can earn those much more easily in custom races.
 
I think this is all a result of the everybody is a winner, participation trophy, my parents said I’m the best and can do anything generation.


Most people simply don’t want to put in the effort to get better and earn wins. Instant gratification is where it’s at nowadays. If they’re not winning something’s not fair. Heaven forbid we have to face the fact that we aren’t always the best at everything.

Absolutely having a trophy etc that you can 'boast' about online via twitter etc is far more important to many than how you get it regardless of the number of glitches, cheats and bending the rules beyond breaking point that it takes.. ..gamers are brought up on this - look at the cheats/"walkthroughs" that gaming sites publish.

I'm sure too the Pole & Wins trophies only available in Sport mode are encouraging the win at all costs mentality....frankly not good game design being inconsistent with the Sportmanship intent & ethos.....
 
I don't understand this thinking at all, surely you want to race against the best drivers as it's a sure way to improve your own driving?

I drive mostly lobbies and have hardly touched Sport mode, but if I did I would think I would want to improve?

There's a difference against driving with people better than you and people that disappear in the distance never to be seen again. The ones you can keep up with, that's where you learn to get better. If the spread is too high, you simply follow your own path and might as well do qualifying runs. If the leader(s) qualify 3 seconds faster than you, you think there's any chance of learning how to drive better?

Maye it's a problem that there simply aren't enough DS.S / DR.A SR.S drivers to fill their own rooms, hence they get paired with as low as DR.D for very uneven races. Hence lowering SR level could even out the competition as you won't see those DR.S / DR.A drivers and placing 5th on the grid would give you more meaningful interaction than watching the gap distance increase every corner.

I doubt it gives those DR.A / DR.S players at pole any chance to get better either. They simply drive their qualifying runs, maybe have to dodge someone when lapping them. That's not a race. I learn more from starting last, watch peoples behavior and pass them safely, than starting in the top 5 and follow in a train that slowly gets longer with a +16 finish after 3/4 laps.
 
Unless you are last on the grid in every race, there will always be someone near your pace you can learn from. Every person who qualifies ahead of you isn’t going to run off into the distance never to be seen again.

Unless you qualify in the top 5, The lead pack shouldn’t even be something you think about. The goal is to improve your position and not make mistakes.

If you aren’t competitive in a race, losing positions is going to drop your DR naturally. Give the system a little time.

If you can’t maintain an SR/S while still racing hard, you most likely have already gamed the system by driving at the back.

Stop worrying about ratings and just race. In a real race, does the person who qualifies last have any expectations of winning? Do they ever see the top qualifiers unless there being lapped?

Sport mode is about online competition. Not everyone is going to be competitive. The matchmaking can only work with the player pool at any given time.


There's a difference against driving with people better than you and people that disappear in the distance never to be seen again. The ones you can keep up with, that's where you learn to get better. If the spread is too high, you simply follow your own path and might as well do qualifying runs. If the leader(s) qualify 3 seconds faster than you, you think there's any chance of learning how to drive better?

Maye it's a problem that there simply aren't enough DS.S / DR.A SR.S drivers to fill their own rooms, hence they get paired with as low as DR.D for very uneven races. Hence lowering SR level could even out the competition as you won't see those DR.S / DR.A drivers and placing 5th on the grid would give you more meaningful interaction than watching the gap distance increase every corner.

I doubt it gives those DR.A / DR.S players at pole any chance to get better either. They simply drive their qualifying runs, maybe have to dodge someone when lapping them. That's not a race. I learn more from starting last, watch peoples behavior and pass them safely, than starting in the top 5 and follow in a train that slowly gets longer with a +16 finish after 3/4 laps.
 
There's a difference against driving with people better than you and people that disappear in the distance never to be seen again. The ones you can keep up with, that's where you learn to get better.

Actually the above statement is not really correct. You may not learn anything DURING the race BUT if you save the replay you not only get to examine and study over and over what that fast driver is doing differently than you but what gear and/or speed through what section, what line they are running and where their braking and acceleration points are plus what aids the driver may or not be employing.

You get to see his sector times and complete lap times for each and every lap in the race.Nowhere else in game can you collect this type of information about the faster racers you race against.

If that driver is using the same car as you then ALL that information correlates directly between his pace and yours.

This is probably the most under utilized help to get faster in game and understand the difference in a fast racers laps and your own. So running in a race against much faster racers can still benefit your learning curve even more even if they do check out and disappear.
 
Actually the above statement is not really correct. You may not learn anything DURING the race BUT if you save the replay you not only get to examine and study over and over what that fast driver is doing differently than you but what gear and/or speed through what section, what line they are running and where their braking and acceleration points are plus what aids the driver may or not be employing.

You get to see his sector times and complete lap times for each and every lap in the race.Nowhere else in game can you collect this type of information about the faster racers you race against.

If that driver is using the same car as you then ALL that information correlates directly between his pace and yours.

This is probably the most under utilized help to get faster in game and understand the difference in a fast racers laps and your own. So running in arace against much faster racers can still benefit your learning curve even more even if they do check out and disappear.

Watching the replays of the guys I can’t keep up with has been the biggest help for me. I am mostly in grids with at least 4-5 DR/A-S drivers. Watching their braking points, lines, and cornering speed is a treasure trove of information to improve.
 
Watching the replays of the guys I can’t keep up with has been the biggest help for me. I am mostly in grids with at least 4-5 DR/A-S drivers. Watching their braking points, lines, and cornering speed is a treasure trove of information to improve.
Same for me. For a long time on Interlagos, I've been taking T1 too quickly and not being on the optimal line for T2/3. Then I watched a replay and he took a different, much faster approach and from that point onwards I've been able to go quicker than I have ever done. Still not as quick as the replay over a full lap as he was using a wheel and I'm not.
 
Watching the replays of the guys I can’t keep up with has been the biggest help for me. I am mostly in grids with at least 4-5 DR/A-S drivers. Watching their braking points, lines, and cornering speed is a treasure trove of information to improve.
One thing that I think would be a big beneficial aid to "improving"pace and control on a track is in circuit experiences once you gold the entire track that you unlock the different sectors to use your own car of choice and employ your own options to be able to run and work on sectors of a circuit that you need to improve on rather than have to run the entire lap just to work on a particular corner combination or improving exit speed off of 1 corner on the circuit.

I know if this option was available in game I personally would utilize it frequently.

Any tools that are really already in game that could be engaged and used to help with drivers improving their skills is a win for the game and its players overall.
 
One thing that I think would be a big beneficial aid to "improving"pace and control on a track is in circuit experiences once you gold the entire track that you unlock the different sectors to use your own car of choice and employ your own options to be able to run and work on sectors of a circuit that you need to improve on rather than have to run the entire lap just to work on a particular corner combination or improving exit speed off of 1 corner on the circuit.

I know if this option was available in game I personally would utilize it frequently.

Any tools that are really already in game that could be engaged and used to help with drivers improving their skills is a win for the game and its players overall.
+1

I would be practicing the chicane at Dragon tail and the triple after the downhill straight at Yamagowa.
 
Meh, I don't get the disdain for people who might consider tanking their SR. I considered it while I was DR:B, because the matchmaking is particularly cruel at that level for getting poles - I think I had 2 over the course of well over 100 races. Virtually always at least one fast S or A taking the pole. At that rate, it would take 3000 races to get the trophy for poles! Now I'm DR:A, I seem to get to be the rabbit in 5% to 10% of races, so 600 more races might be enough. That's still a lot more races than the number of races trophy though.

In the end, for most people that trophy isn't really about any achievement of your own, it's just pot luck.

Thankfully the 30 consecutive clean races isn't a trophy. Because I defy anyone less than elite alien to achieve that without consciously working for it... at the expense of, you know, actual racing!


Well there is 4% S & 3% A and only 6% globally have completed more than 20 races so that could be the case.....

Regionally the picture might be different though.

Now if we look at DR rankings S & A are less than 1% and B is 4%.

So assuming that those with highest DR and SR race most frequently this could be why S SR races have such a spread of driver ratings in them - adding on top new entrants or others who are still yet to be categorised into their true ranking.....

Yep, it's going to take a while to settle down - possibly these later entrants are more informed and more likely to persevere with sport races. But it can take very little time to get to SR:S - one evening of good races could almost do it (just avoid ovals, Gr4, etc, etc!).

So what I'm saying is we really don't know... different calculations give quite different estimations... but % of SR:S is certainly a lot lot higher than a few % :)
 
So this morning I put in a race for the daily Gr. 3 at Brands Hatch, put it my average qualifying time and ended up starting and finish first! That's another win for my odd hours experiment. Try racing at different times for the daily races, maybe you'll get a win (or the higher chance of a weaker room).
 
I might drop my SR back to B. Currently S but not as enjoyable. Gr.4 is all tryhards in Meganes. I don't blame them but I remember a slightly more diverse field in the dirtier ranks. Plus, fwiw, SR S drivers seem to have merely worked out how to nerf you without incurring penalties. Anyway, rubbing is racing, right?
 
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