Makeshift Shuffle - No Tuning RacesOpen 

I guess everyone's done sharing their opinions about custom tracks now. Sorry if I'm late to the party. I just wanted to say that the custom tracks are a nice twist to what we have already. In my experience, the most challenging corners have a jump somewhere between the start of the braking zone and the apex of the corner, like what we saw on Silver Shadow Path. This can be especially tricky if the corner tightens immediately after the jump, when the jump appears to be at the apex.

Also, I have to agree with @watermelon punch and @Torzilla, that not knowing the track very well is part of what makes the racing more fun. Now, whether it really levels the playing field or not, Idk. It's likely that we all learn the track at a different pace. As with Silver Shadow Path, I had a trial by fire in the performance coupes (or was it luxury?). However, I was on pace to land in third until I got pressured into braking late without regard for my worn tires. But that sort of mistake can happen on a well-known track, and that was my first time racing that track, while everyone else in the room had raced it at least once before. But that one race was all that I needed to get a good feel for a track that size, so that, with the higher-numbered car that I ended up with, I could win by a huge margin in the next race. Of course, I bombed my last race that day, but car-compatibility with the driver is just another variable here, and FFs are the most mentally-taxing cars for me to drive, so I just didn't really have the focus to deal with the EK, even after practicing with it before the race. I know it seems like it really all comes down to luck, and when you consider our shuffling formula, it still hugely depends on luck, but whoever is able to grasp the basic demands of the track the fastest will gain an advantage over those who are still trying to figure it out, or keep forgetting about that one deceptive corner.
 
Good question! You have Hot Hatches, Retro and Legends ready, right? Try to include the Vintage list too, at least up to car 8. 👍 Maybe 90's Sports too, but we'll figure it out in the lobby...

  1. Honda Civic 1500 3door CX '79
  2. Nissan Skyline 2000GT-B (S54B) '67
  3. Alfa Romeo Spider 1600 Duetto '66
  4. Marcos Mini Marcos GT '70
  5. Isuzu Bellett 1600 GT-R '69
  6. Isuzu 117 Coupé '68
  7. Alfa Romeo Giulia Sprint Speciale '63
  8. Honda 1300 Coupe 9 S '70
  9. Lotus Europa S.2 '68
  10. Toyota Celica 1600GT (TA22) '70
  11. BMW 507 '57
  12. Mazda Cosmo Sport (L10A) '67
  13. Mitsubishi Lancer 1600 GSR '74
  14. Toyota Sprinter Trueno GT-Apex (AE86) '83
  15. Nissan Fairlady 2000 (SR311) '68
  1. Toyota CELICA GT-FOUR (ST205) '98
  2. Nissan Silvia K's Aero (S14) '96
  3. Mitsubishi Lancer Evolution II GSR '94
  4. Nissan Fairlady Z 300ZX Version S TwinTurbo 2seater (Z32) '98
  5. Audi S4 '98
  6. Acura NSX '91
  7. Mitsubishi GTO Twin Turbo MR '98
  8. Chevrolet Camaro Z28 Coupe '97
  9. TVR V8S '91
  10. Mazda éfini RX-7 Type R (FD) '91
  11. Toyota SUPRA RZ '97
  12. Subaru IMPREZA Sport Wagon WRX STi Version VI '99
  13. Nissan SKYLINE GT-R V・spec II (R32) '94
  14. Chevrolet Corvette GRAND SPORT (C4) '96
  15. Lotus Elise Sport 190 '98
 
Good question! You have Hot Hatches, Retro and Legends ready, right? Try to include the Vintage list too, at least up to car 8. 👍 Maybe 90's Sports too, but we'll figure it out in the lobby...

  1. Honda Civic 1500 3door CX '79
  2. Nissan Skyline 2000GT-B (S54B) '67
  3. Alfa Romeo Spider 1600 Duetto '66
  4. Marcos Mini Marcos GT '70
  5. Isuzu Bellett 1600 GT-R '69
  6. Isuzu 117 Coupé '68
  7. Alfa Romeo Giulia Sprint Speciale '63
  8. Honda 1300 Coupe 9 S '70
  9. Lotus Europa S.2 '68
  10. Toyota Celica 1600GT (TA22) '70
  11. BMW 507 '57
  12. Mazda Cosmo Sport (L10A) '67
  13. Mitsubishi Lancer 1600 GSR '74
  14. Toyota Sprinter Trueno GT-Apex (AE86) '83
  15. Nissan Fairlady 2000 (SR311) '68
  1. Toyota CELICA GT-FOUR (ST205) '98
  2. Nissan Silvia K's Aero (S14) '96
  3. Mitsubishi Lancer Evolution II GSR '94
  4. Nissan Fairlady Z 300ZX Version S TwinTurbo 2seater (Z32) '98
  5. Audi S4 '98
  6. Acura NSX '91
  7. Mitsubishi GTO Twin Turbo MR '98
  8. Chevrolet Camaro Z28 Coupe '97
  9. TVR V8S '91
  10. Mazda éfini RX-7 Type R (FD) '91
  11. Toyota SUPRA RZ '97
  12. Subaru IMPREZA Sport Wagon WRX STi Version VI '99
  13. Nissan SKYLINE GT-R V・spec II (R32) '94
  14. Chevrolet Corvette GRAND SPORT (C4) '96
  15. Lotus Elise Sport 190 '98
OK. Thank you. 👍 :)
 
I guess everyone's done sharing their opinions about custom tracks now. Sorry if I'm late to the party.

Nonsense! You're never late to this party! :lol:

And I don't think anyone will ever be done with sharing their opinions about custom tracks. ;)

I'm curious to know how the Sandwhirl race went! ???

To be honest, I've been disappointed with the Death Valley custom tracks. And I definitely think it's mostly because of the invisible walls. You just hit an invisible wall once, and it's so disruptive an experience that it's disorienting. And in a very different way than say hitting the invisible wall at the crest of the hill on Matterhorn Riffelsee after taking flight. :lol:
So yeah, with Death Valley, it seems advantageous to go with a wide width track. But then because of that, it's harder to design an interesting track.

Also, I have to agree with @watermelon punch and @Torzilla, that not knowing the track very well is part of what makes the racing more fun. Now, whether it really levels the playing field or not, Idk.

Well, I was basing this on doing a LOT of custom track racing in GT5.
And I can say that as a mediocre driver, I tended to do a LOT better on unfamiliar tracks.
And not just when I happened to know the track a tad better than some faster drivers. I mean even when we used to do shuffle racing on random custom tracks, I still did better. (When I say random custom tracks, I mean loading like a Mt Aso, and hitting the "random" generation button... so you'd be in a race on a brand new track nobody had ever seen before.)

I have a theory about this.
One thing that makes faster drivers faster on tracks they know well is NOT just that they know the track better than another slower racer. It's that the slower racers are often slower because of being a little more risk-averse, in general, if not a lot more risk averse.
In this way, an unfamiliar track tends to favour and reward the risk-averse driver more than a familiar track. Because the risk averse driver is tending to be a bit more cautious, and the risk-taker faster driver is going to pay more for risk-taking, and not know where to take the risks, and have not as good odds when they do go for it in risky areas.
So going for the gusto every lap is going to be unusual... for anyone, even the aliens.

For this reason, I tend to find I've done better (against other racers) on those tracks when damage is heavy. Because the risk-takers actually get a serious enough consequence for it to actually have an effect on their race if they're going for the gusto every freakin' lap :lol: making the odds of a slip-up better.
Heavy damage DEFINITELY levels the field more than damage light, or heaven forbid damage off, where there are little to no consequences to the risk-taker bashing up the car.

Given enough time on the same track, of course it would wind up eventually being the same as any other well-known track. But there's no way a new track that was just created a few weeks ago, is ever going to be more familiar than Deep Forest or the Nurburgring.... tracks that many of us have been racing on through 3+ editions of Gran Turismo over 3 to 15 years. :boggled:

Which brings me to what I'm hoping to find... or make myself... in a custom track.
A custom track that's JUST long enough. Short enough for heavy damage without anyone having a cow about it. But long enough so that heavy damage is a real strategy. :)
 
I have a theory about this.
One thing that makes faster drivers faster on tracks they know well is NOT just that they know the track better than another slower racer. It's that the slower racers are often slower because of being a little more risk-averse, in general, if not a lot more risk averse.
In this way, an unfamiliar track tends to favour and reward the risk-averse driver more than a familiar track. Because the risk averse driver is tending to be a bit more cautious, and the risk-taker faster driver is going to pay more for risk-taking, and not know where to take the risks, and have not as good odds when they do go for it in risky areas.
So going for the gusto every lap is going to be unusual... for anyone, even the aliens.

For this reason, I tend to find I've done better (against other racers) on those tracks when damage is heavy. Because the risk-takers actually get a serious enough consequence for it to actually have an effect on their race if they're going for the gusto every freakin' lap :lol: making the odds of a slip-up better.
Heavy damage DEFINITELY levels the field more than damage light, or heaven forbid damage off, where there are little to no consequences to the risk-taker bashing up the car.

Given enough time on the same track, of course it would wind up eventually being the same as any other well-known track. But there's no way a new track that was just created a few weeks ago, is ever going to be more familiar than Deep Forest or the Nurburgring.... tracks that many of us have been racing on through 3+ editions of Gran Turismo over 3 to 15 years. :boggled:

Which brings me to what I'm hoping to find... or make myself... in a custom track.
A custom track that's JUST long enough. Short enough for heavy damage without anyone having a cow about it. But long enough so that heavy damage is a real strategy. :)

I'm not so sure about this. I think that the faster drivers usually also learn a new track quite a lot faster. I think this has something to do with knowing what to do when you notice that you might be running out of road. Which is what happens quite frequently on a circuit you don't know. A more cautious driver might avoid accidents, but it will also take him longer to get to his normal level of driving on a new circuit. So, I actually think that even if the gap might be closer between faster and slower drivers on the first one or two laps, it will then widen to something larger when the better learning curve kicks in, before coming back down to the usual gap.

It might also not exclusively depend on a driver's speed, but more on experience. With more experience you will choose your braking points much closer to the optimum on your first try, so the "fine-tuning" will take much less time. It's like an algorithm with iterations in mathematics. Choose a better starting value, and it will converge much quicker. Of course, a better algorithm helps as well. ;)
 
I'm curious to know how the Sandwhirl race went! ???

It's a great track, the wide road works really well to hide the obnoxious invisible walls. Don't get me wrong -- you can appreciate the scenery more when there are no barriers hiding it, but the invisible barriers are just too close to the track, so if you want to nail the apex or go a little wide at the exit it happens that you hit the wall, and that's just :irked:. I really love the many increasing/decreasing radius corners, it's really challenging to find a decent line, and there are lots of possibilities when you are racing side to side -- the inside position can swap from being a handicap to advantage really quick. :D:tup: On top of that it seems the track is built around Area51/Hangar 18 -- there is a mysterious aircraft Hangar and two planes just at the start/finish straight. So maybe it will attract some aliens... ;) Pictures will follow... 👍

My two cents to the custom track 'controversy': I think offroading will hurt your position more than cautious but slower driving. But if you have not only memorized to do some tracks well, but have a feeling to approach several kinds of corners you will come to grips quickly on new tracks. For example the last corner on Sandwhirl reminds me of the last corner at Big Willow, so i applied the same approach on that (didn't work out every time because of invisible wall at exit :ouch:). All in all i think it boils down to practice -- nothing can help you to race better than to race more and pay attention to your mistakes. :) And custom tracks give you so many new corners to learn...:D


When I say random custom tracks, I mean loading like a Mt Aso, and hitting the "random" generation button... so you'd be in a race on a brand new track nobody had ever seen before.

Now that's cool, why did they water that down? :banghead: And why can't we load more custom tracks per room? :banghead:
 
I'm not so sure about this. I think that the faster drivers usually also learn a new track quite a lot faster.
Again, I'm going by past experience. This is NOT a theory that it's happening.

Now why that is, is subject to theory... but the actuality of this happening is of no question to me.

It's not just my imagination.
And as the quintessential mediocre performer... I think I'm in a position to keenly recognize when I have an advantage of any type. :lol: ;) :lol:

Like I said, we used to do random generation in GT5. Which were BRAND new to everyone. It was the most leveled playing field I ever experienced in racing, with other racers who were USUALLY much better than me.
And generally it was the more alien drivers who would BEG to go back to familiar tracks. 💡 :sly: :mischievous:
This is NOT a coincidence. ;)

Now that's cool, why did they water that down? :banghead: And why can't we load more custom tracks per room? :banghead:

I know it's limiting and I can't think why they didn't realize what people liked about custom tracks in GT5. :boggled:
 
Now that's cool, why did they water that down? :banghead: And why can't we load more custom tracks per room? :banghead:

If I had to guess, it has something to do with all people in the room having to load the custom track from somewhere when you change it. It might simply be easier when you enter the room one-by-one than when you change the track and up to 16 people suddenly have to load the track at the same time, and everything is blocked until everyone has fully loaded.

GT5&6 already have had that problem before these new custom tracks were introduced, and that was with tracks everyone has on their PS3. So, it might have made sense to avoid adding to the problem by cutting this functionality.
 
If I had to guess, it has something to do with all people in the room having to load the custom track from somewhere when you change it. It might simply be easier when you enter the room one-by-one than when you change the track and up to 16 people suddenly have to load the track at the same time, and everything is blocked until everyone has fully loaded.

Yeah, if you think about it it's truly a massive feat to create a new track on the fly for all online participants. I guess they only share the path and scenery placement between people so this is the only thing to be downloaded for all. The rest seems to be generated on the fly, just like when you drive on a new track. Syncing between all people seems to be the main challenge, i suppose they can only do that when everyone has a working track loaded. Maybe we'll see some of the restrictions lifted, but i won't hold my breath for that to happen 'soon'. :P
 
RACING TODAY
2:30 pm US EST / 11:30 am US PST / 7:30 pm GMT / 8:30 pm CST / 19:30 UTC

Will post the itinerary a bit later.



Yeah I suppose it is a big deal for everybody to load a before unseen track.
I wonder how the cache figures into this?
You guys have ideas on that?
 
Series 33
RESULTS

  1. amarynceos / GTP_amarynceus = 45 pts (1/7)
  2. *tacom08 / tacom08 = 39 pts (0/4)
  3. LongbowX / LongbowX = 30 pts (4/0)
  4. Torzilla / torzilla = 37 pts (5/2)
  5. Watermelon Punch / wat3rm370n = 37 pts (1/7)
  6. danbojte / danbojte = 24 pts (0/3)
  7. tarnheld / tarnheld = 22 pts (1/1)
  8. terrordog1490 / terrordog1490 = 2pts

@amarynceos
One (1) car list & track combo for a Parity Race (long track or heavy damage variety).
One (1) car list & track combo for a standard shuffle mixer race.

tacom08
Two (2) car list & track combos for shuffle mixer races.

@LongbowX
One (1) car list & track combo for a shuffle mixer race.


Yeah, because I realized I didn't have a reserve of picks to make the line up. :lol: :ouch: :dunce:
I forgot I never culminated the final results. oops.
 
I've figured out the prize picks we're still waiting for...
I just got one in now, so I'll be posting the itinerary for today momentarily. It requires a test. :lol: :odd:


@Cu3e
Two (2) car list & track combos for standard shuffle mixer races.
@tarnheld
One (1) car list & track combo for a standard shuffle mixer race.
@terrordog1490
One (1) car list & track combo for a standard shuffle mixer race.
@amarynceos
One (1) car list & track combo for a Parity Race (long track or heavy damage variety).
One (1) car list & track combo for a standard shuffle mixer race.
tacom08
Two (1) car list & track combos for standard shuffle mixer races.
@LongbowX
One (1) car list & track combo for a standard shuffle mixer race.
 
TODAY'S RACING ITINERARY

Series 34
Sunday 1 November
2:30 pm US EST / 11:30 am US PST / 7:30 pm GMT / 8:30 pm CST / 19:30 UTC


Race #1: 15 laps @ Daytona Super Speedway // Chevrolet Corvette Coupe (C2) '63
Heavy Damage / 1 mandatory Pit Stop
Race #2: 5 laps @ Red Bull Ring Short Track // Hot Hatches (longbowx pick)
Race #3: 4 laps @ Matterhorn Riffelsee // Limbo Stick (adjusted list) (tacom08 pick)
Race #4: 1 laps @ Nürburgring 24hrs // Historic
Race #5: 5 laps @ Deep Forest // Historic
Race #6: 4 laps @ Indy Road Course // Performance Coupes (longbowx pick)

Comfort Softs

(adjusted list for this race)

  1. Nissan SKYLINE Sport Coupe (BLRA-3) '62
  2. Nissan Be-1 '87
  3. Mini Cooper 1.3i '98
  4. Suzuki Kei Works '02
  5. Honda S800 '66
  6. Mitsubishi Minica Dangan ZZ '89
  7. Triumph Spitfire 1500 '74
  8. Autobianchi A112 Abarth '79
  9. Mitsubishi Mirage 1400GLX '78

any more drivers will use the Mirage

Comfort Soft

  1. Suzuki SWIFT Sport '05
  2. Abarth 500 '09
  3. Alfa Romeo MiTo 1.4 T Sport '09
  4. Citroen C4 Coupe 2.0VTS '05
  5. BMW 120d '04
  6. Ford Focus ST170 '03
  7. Volvo C30 R-Design '09
  8. Mini Cooper S '11
  9. Honda CIVIC TYPE R (EK) '97
  10. Peugeot 207 GTi '07
  11. Volkswagen New Beetle RSi '00
  12. Renaultsport Clio Renault Sport 2.0 16V '02
  13. Volkswagen Golf V GTI '05
  14. Mazda Kusabi Concept '03

Comfort Soft

  1. Alfa Romeo Giulia Sprint GTA 1600 '65
  2. Toyota Celica XX 2800GT '81
  3. Mazda MX-5 (NA) '89
  4. Nissan Skyline 2000GT-R (KPGC110) '73
  5. Toyota 2000GT '67
  6. Honda CR-X del Sol SiR '92
  7. Nissan Fairlady 240ZG (HS30) '71
  8. BMW 2002 Turbo '73
  9. Audi quattro '82
  10. Mazda Savanna RX-7 GT-Limited (FC) '85
  11. Chevrolet Corvette Coupe (C2) '63
  12. Honda Prelude Si VTEC '91
  13. Buick GNX '87
  14. Toyota Supra 3.0GT Turbo A '88

Sports Medium

  1. Maserati Gran Turismo S '08
  2. Cadillac CTS-V Coupe '11
  3. Jaguar XKR Coupe '10
  4. Chevrolet Camaro SS '10
  5. Alfa Romeo 8C Competizione '08
  6. TVR Tuscan Speed 6 '00
  7. Aston Martin V12 Vantage '10
  8. Ferrari California '08
  9. Chevrolet Corvette Stingray (C7) '14
  10. Nissan GT-R '07
  11. Ferrari 599 '06
  12. Mercedes-Benz SLS AMG '10
  13. SRT Viper GTS '13
  14. Aston Martin One-77 '11



So who's in today? :D
👍:sly::)👍
 
Hail the massive Wall'o Pics, races at Sandwhirl!
Death Valley_1.jpgDeath Valley_2.jpgDeath Valley_6.jpgDeath Valley_7.jpgDeath Valley_8.jpgDeath Valley_9.jpgDeath Valley_10.jpgDeath Valley_11.jpgDeath Valley_12.jpgDeath Valley_13.jpgDeath Valley_14.jpgDeath Valley_15.jpgDeath Valley_16.jpgDeath Valley.jpg

Here are some anonymous pics i found in my mail, wonder what goes on at Sandwhirl??? :odd:
Death Valley_4.jpgDeath Valley_3.jpgDeath Valley_5.jpg
 
Edit: ah, my bad for posting info so late. Not enough of us were around so we're postponing this event -- the longer races are best with a good crowd!

We could do it next Wednesday, or even on Sunday if more people could make it then.

--------------------------
--------------------------
--------------------------

Oh hey, it's Wednesday. We normally do a Wednesday thing right?

Here's a thing to do on a Wednesday, should folks be so inclined:

Series 32 - Event 3
Wednesday 4 November 2015
2:30 pm US EDT / 11:30 am US PDT / 7:30 pm BST / 8:30 pm CEST / 18:30 UTC

Parity Car Assignments!


Race #1: 18 laps @ Silverstone National // Historic
Race #2: 13 laps @ Trial Mountain // Classics

note!! Due to the smaller size of the Classics list, we will be using (Parity Number)-2. So if you're a 7, use car 5 or 4, and so forth.

Race #3: 15 laps @ Willow Springs: Streets of Willow // Retro
 
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Is it a bird? Is it a plane? No, it's

Makeshift Shuffle Track Day - Mystery Track Edition™
Today 19:30UTC

Since no official track suggestions arrived in my office, i'll pick a mystery track for today. :mischievous:

Bring any cars you own, car lists are chosen by the racers in the lobby.
We'll work out any missing car problems in the room. 👍​


See you there! :cheers:

Sorry for the missing results of last Track Day, if you don't do it right away procrastination sets in...:embarrassed:
 
We do the postponed Wednesday series event today! 👍

Series 32 - Event 3
Sunday 8 November 2015

2:30 pm US EDT / 11:30 am US PDT / 7:30 pm BST / 8:30 pm CEST / 18:30 UTC

Parity Car Assignments!

Race #1: 18 laps @ Silverstone National // Historic
Race #2: 13 laps @ Trial Mountain // Classics
Race #3: 15 laps @ Willow Springs: Streets of Willow // Retro

Note that due to the smaller size of the Classics list, we will be using (Parity Number)-2.
So if you're a 7, use car 5 or 4, and so forth.
Bildschirmfoto 2015-11-08 um 14.55.51.png
Comfort Soft
  1. Alfa Romeo Giulia Sprint GTA 1600 '65
  2. Toyota Celica XX 2800GT '81
  3. Mazda MX-5 (NA) '89
  4. Nissan Skyline 2000GT-R (KPGC110) '73
  5. Toyota 2000GT '67
  6. Honda CR-X del Sol SiR '92
  7. Nissan Fairlady 240ZG (HS30) '71
  8. BMW 2002 Turbo '73
  9. Audi quattro '82
  10. Mazda Savanna RX-7 GT-Limited (FC) '85
  11. Chevrolet Corvette Coupe (C2) '63
  12. Honda Prelude Si VTEC '91
  13. Buick GNX '87
  14. Toyota Supra 3.0GT Turbo A '88
Sports Medium
  1. Lotus Esprit Turbo HC '87
  2. Chevrolet Corvette ZR-1 (C4) '90
  3. Isuzu 4200R '89
  4. Ferrari 512BB '76
  5. AC Cars 427 S/C '66
  6. Lamborghini Countach 25th Anniversary '88
  7. Ferrari 365 GTB4 '71
  8. RUF CTR "Yellow Bird" '87
  9. Lamborghini Countach LP400 '74
  10. Lamborghini Miura P400 Bertone Prototype CN.0706 '67
  11. Ferrari GTO '84
Comfort Soft
  1. Honda Accord Coupe '88
  2. Honda Civic 1500 3door 25i '83
  3. Isuzu Piazza XE '81
  4. Nissan Exa Canopy L.A. Version Type S '88
  5. Honda Ballade Sports CR-X 1.5i '83
  6. Honda City Turbo II '83
  7. Nissan Silvia Q's (S13) '88
  8. Volkswagen Golf I GTI '76
  9. Alpine A310 1600VE '73
  10. Nissan Fairlady Z 280Z-L 2seater (S130) '78
  11. Mitsubishi Lancer EX 1800GSR IC Turbo '83
  12. Toyota Corolla Levin GT-Apex (AE86) '83
  13. Nissan Skyline Hard Top 2000 GT-R (KPGC10) '70
  14. Toyota Celica 2000GT-Four (ST165) '86
  15. Ford Taurus SHO '98
  16. Honda Prelude Type S '98
See you there! :cheers:
 
Since no official track suggestions arrived in my office, i'll pick a mystery track for today. :mischievous:

Room closed, good times at Sachsenring! Be sure to rate it, @Patrick8308 will appreciate it! 👍

Somehow that came out of nowhere! :eek:

Thanks for giving this track which is situated relatively close to my home a try. It's great to hear that you had fun racing there and that you like the interpretation. :cheers: @tarnheld was absolutely right with saying that I'll apreciate it, I really do!
 
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