Matterhorn - the track in real life

  • Thread starter dr_slump
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I love the irony that goes with this track:
To create a fictional racing circuit at a town where in real life motorized vehicles are banned :D

To get to Zermatt in real life, you need to leave your car at Täsch and from there take the train to be able to reach Zermatt and the hiking area where PD layed out the track.

Epic PD :)

Not to mention that circuit racing is banned in Switzerland! LOL
And I've been up to the top of this mountain! :D
 
I would buy into that philosophy more, had there been more realistic rally courses in the game. With only four actual pre-designed rally stages (three of them being layouts of the Eiger), PD certainly would have been looking to add at least a few more realistic courses before embarking into the world of conceptual fantasy circuits.

Yeh. That is understandable.

Regarding what was talked about before with multiple layouts for this track (maybe) I was rewatching the E3 trailer, and at this shot in particular. I have circled several areas which look like they might be intersections/bridged sections of roads for criss-crossing. It might just be the angle and difficult depth perception from this shot, but for me, it shows there are multiple roads in here.

It's a bit dark, so you may want to enlarge it to see the circled areas better.


U7JsQmr.jpg
 
Yeh. That is understandable.

Regarding what was talked about before with multiple layouts for this track (maybe) I was rewatching the E3 trailer, and at this shot in particular. I have circled several areas which look like they might be intersections/bridged sections of roads for criss-crossing. It might just be the angle and difficult depth perception from this shot, but for me, it shows there are multiple roads in here.

It's a bit dark, so you may want to enlarge it to see the circled areas better.


*image*

That does look interesting, it looks like the Matterhorn circuit has been designed with the potential for plenty of variations, which can only be a good thing. I don't expect there to be variations of the circuit in the beginning, but with the much greater emphasis on DLC Polyphony Digital are talking about I expect they'll be expanding it for sure.
 
Yeh. That is understandable.

Regarding what was talked about before with multiple layouts for this track (maybe) I was rewatching the E3 trailer, and at this shot in particular. I have circled several areas which look like they might be intersections/bridged sections of roads for criss-crossing. It might just be the angle and difficult depth perception from this shot, but for me, it shows there are multiple roads in here.

I highlighted your places on my track map I made with Google Earth:

laAtMfD.jpg


QjGsARy.jpg
 
I highlighted your places on my track map I made with Google Earth:

Wow, yeh awsome work. Also agree with SCER that I would hazard a guess at them releasing with just this layout we have been shown, and there is potential for more variations as DLC. Although they did talk about how many new tracks/variations they have now at the reveal at Silverstone, so maybe we will see some variations (rally/road much like some of the Eiger tracks?) on launch day.
 
That does look interesting, it looks like the Matterhorn circuit has been designed with the potential for plenty of variations, which can only be a good thing. I don't expect there to be variations of the circuit in the beginning, but with the much greater emphasis on DLC Polyphony Digital are talking about I expect they'll be expanding it for sure.

On Jordan's video, some of the blocked paths look more like pit entrance/exit. Still, on 0:48, 0:55 and 1:10, for an example seem to be from different layouts. 1:25, however, looks like a pit entryway.
 
true_kiat: if you check your path length you will see it's way off than the actual track length. Mine is 3.25 Km, very close to GT6's 3.21 Km version. You should also check Jordan's Matterhorn video for help on the south section. Check out the location geology.

25qi8NFl.jpg

http://i.imgur.com/25qi8NF.jpg

After tweaking the north section a bit, I concluded that PD's layout is a bit off than the real life area, though.

EzK87Csl.jpg

http://i.imgur.com/EzK87Cs.jpg

jZ9i4WIl.jpg

http://i.imgur.com/jZ9i4WI.jpg

vdGJnL6l.jpg

http://i.imgur.com/vdGJnL6.jpg
This is the best match I can make.

OSxB40xl.jpg

http://i.imgur.com/OSxB40x.jpg
 
Funny thing is that moments before the trailer is released i'm race in the similar track like this (scenery and elevation wise, layout is different) WITH an similiar audi Quattro rally (Against other rallycrosses like peugeot 205, delta S4, and more)........on rFactor. Then the trailer showed.....:scared:

All i can say is it was very fun on rFactor. Hope it feel simmiliar in GT6:tup:
 
a mountain location for the track editor would be cool. including the option for point-to-point tracks!

To be honest this terrain looks really similar to Mt. Aso.

Point-to-points would be good though.
 
I hope that this track goes partly trough a city, something like costa di amalfi in GT4. For some reason i think it's cool. Track looks awesome btw!
 
Funny thing is that moments before the trailer is released i'm race in the similar track like this (scenery and elevation wise, layout is different) WITH an similiar audi Quattro rally (Against other rallycrosses like peugeot 205, delta S4, and more)........on rFactor. Then the trailer showed.....:scared:

All i can say is it was very fun on rFactor. Hope it feel simmiliar in GT6:tup:

Lienz?
 
This track is, as said before, a short version. Even though the name says "Matterhorn", it can be just the environment's name, since PD doesn't want (PROBABLY) to give out any variations or news that can be toxic for them and good for the rivals (I heRd 4za Mot0RsPort5 w1lL haEv D1rt racIngS). And I think we can bet on a snow\dirt track, to make things funnier. I just wanna drive dat Audi :drool:.

PD has made an outstanding job modelling this place, and I'm pretty sure we'll have, for the second/third time, a rally stage with mixed surfaces (Cathedral Rocks I had it, I'm not sure about Pikes Peak GT2 tho). The only problem ('cause nothing's perfect) is the lack of people in the environment.
 
mttrhrn.png


A few things I've noticed, I don't have the time to compile pictoral proof but I ran up this quick map.

(Seen in the Audi S1 video, just before/during the last S-bend) The small loop at the north east corner seems to bend much further and taller toward the rail line, leaving a small (undrivable) path following the one that's already been mentioned, it also re-enters track we have at more of a tangent.

From the same perspective we can also see a brick wall well above the rail-line, I've looked on Earth and this path (if it's a road) looks like it follows a faint (but straight) path alongside the rail, and toward the south-east corner, it appears that the triangulated road running out turns in shortly after, I've followed these paths round and these are some of the major possibilities, if it does run to 3000m as PD say.
 
A few things I've noticed, I don't have the time to compile pictoral proof but I ran up this quick map.

(Seen in the Audi S1 video, just before/during the last S-bend) The small loop at the north east corner seems to bend much further and taller toward the rail line, leaving a small (undrivable) path following the one that's already been mentioned, it also re-enters track we have at more of a tangent.

From the same perspective we can also see a brick wall well above the rail-line, I've looked on Earth and this path (if it's a road) looks like it follows a faint (but straight) path alongside the rail, and toward the south-east corner, it appears that the triangulated road running out turns in shortly after, I've followed these paths round and these are some of the major possibilities, if it does run to 3000m as PD say.

I think there is an error in the image link.
 
I hope that this track goes partly trough a city, something like costa di amalfi in GT4. For some reason i think it's cool. Track looks awesome btw!
It will hardly include Zermatt, which is the only bigger place in the near. I say the possibility is less than 1%.
This track is, as said before, a short version. Even though the name says "Matterhorn", it can be just the environment's name, since PD doesn't want (PROBABLY) to give out any variations or news that can be toxic for them and good for the rivals (I heRd 4za Mot0RsPort5 w1lL haEv D1rt racIngS). And I think we can bet on a snow\dirt track, to make things funnier. I just wanna drive dat Audi .

PD has made an outstanding job modelling this place, and I'm pretty sure we'll have, for the second/third time, a rally stage with mixed surfaces (Cathedral Rocks I had it, I'm not sure about Pikes Peak GT2 tho). The only problem ('cause nothing's perfect) is the lack of people in the environment.
They could've called it Riffelsberg instead, or maybe Zermatt. But there isn't much else to choose from.
 
Any word on a possible "free roam" version of this area being release? I'm not interested in being able to drive on the off-road areas, a la Willow Springs or Ascari, but rather on being able to drive the roads without any of the " specific track layout" barriers.

With the variety of roads in this area, I'm sure people could come up with some awesome point-to-point races. You could create some really amazing touge layouts. And personally, I would love a "free roam" option, as this area would be the ultimate drift playground (along with a Willow Springs that had no magic traction control lol) :) One can only hope though...
 
I don't know, but it might happen when that will be possible with Ronda. Reportedly, with the Course Maker we will be able to choose our own layouts from existing streets in the area. Perhaps the same might apply with the Matterhorn area too.
 
I don't know, but it might happen when that will be possible with Ronda. Reportedly, with the Course Maker we will be able to choose our own layouts from existing streets in the area. Perhaps the same might apply with the Matterhorn area too.

And the moon... maybe. :dopey:
 
Awesome stuff. Really interesting to see what people can find out about this location with just some track maps and google maps. The pictures that the OP put up are really cool too. Thanks!
 
Just some thoughts.

I tried to count the possible variations and stopped at about 35, I'm guessing there could be 40-45 (assuming the path to the east doesn't split!) so using the course maker with it would be a smart move.

Also, Bearing in mind that Eiger was built in stages, first with the pit for the road course and then the dirt courses added at a later date (there are differences in textures where the K trail joins the road course - both are at different stages of development!), and that Dristelen's pit was only added post-E3, I think the track itself, particularly those eastern paths may be unfinished, and could possibly (if PD develop it like they did Eiger) end up creating a separate location with a dirt trail/s touching the eastern tarmaced section of Rotenboden/Rifelsee, in which case something like the course maker might be impossible (at least, if you want to join the dirt and tarmac trails together, leaving the eastern/western paths off bounds respectively).

I'm hoping PD have updated the system so that the models for tracks (assuming all the variations in a location share a base model?) could be added onto/replaced with an update, rather than having to create a new location for it, it would certainly suit the course maker when it's limited to certain paths like this much more. In similar respect, other tracks like Route X, London or the GT Arena could be added to (I think seeing the course maker applied to extended versions of city tracks I think would be really interesting!).
 
Didn't know it was a real location, interesting! Reminds me of Grindelwald from GT2, which IIRC was modeled after the roads surrounding a Alps ski resort. In fact, I think someone said that in reality, it wasn't too far away from where Eiger Norwand was modeled from. Love the little attentions to detail the devs put in.
 
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