Message to Polyphony

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That_0ther_bloke
1. Why don't you allow superchargers to protrude through the bonnet of cars & drop sill, side exhaust pipes on all cars. Eg. Covette '69 is available. I have an RT Challenger '70 I'd love to see sill pipes on it to copy the real car in the 1982 movie --Running on Empty

2. Why can't you allow clothing/helmets & Car liveries to be able to change in lobbies and GT Sport.

3. Decals jump all over the place sometimes while painting cars.
 
1. Why don't you allow superchargers to protrude through the bonnet of cars & drop sill, side exhaust pipes on all cars. Eg. Covette '69 is available. I have an RT Challenger '70 I'd love to see sill pipes on it to copy the real car in the 1982 movie --Running on Empty

2. Why can't you allow clothing/helmets & Car liveries to be able to change in lobbies and GT Sport.

3. Decals jump all over the place sometimes while painting cars.
Because GT isn't Forza Motorsport.
It's as simple as that.
 
1. Why don't you allow superchargers to protrude through the bonnet of cars & drop sill, side exhaust pipes on all cars. Eg. Covette '69 is available. I have an RT Challenger '70 I'd love to see sill pipes on it to copy the real car in the 1982 movie --Running on Empty

2. Why can't you allow clothing/helmets & Car liveries to be able to change in lobbies and GT Sport.

3. Decals jump all over the place sometimes while painting cars.
Because it's a Japanese company that made a Japanese centric driving simulator?
 
1. Why don't you allow superchargers to protrude through the bonnet of cars & drop sill, side exhaust pipes on all cars. Eg. Covette '69 is available. I have an RT Challenger '70 I'd love to see sill pipes on it to copy the real car in the 1982 movie --Running on Empty

2. Why can't you allow clothing/helmets & Car liveries to be able to change in lobbies and GT Sport.

3. Decals jump all over the place sometimes while painting cars.
This sounds LOVELY!
 
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I agree 100 percent. Now, ask them if they care?
I'm sure they do. Kaz is just seemingly very picky about what he wants to see happen to his cars in his game. One of the reasons we don't have extensive damage is because Kaz doesn't like seeing the beautiful cars wrecked. He likes looking at pristine cars at auto shows.

If Kaz doesn't like an aspect of car culture, we're usually out of luck.

Are you serious with this crap? Go play Forza or NFS.
Another lame rebuttal. No reason why GT can't have these types of mods, they're popular across the world in car culture. No need to be snobby and suggest they're not good enough for GT, a game with cars powered by lasers and some ridiculous looking body mods already. The things you can do to a Ferrari 250 should be a crime.
 
You do know Kaz scalps GT to his "Vision" not what one can do in reality.
He hated the concept of engine swaps back in the day.

He is a former racer, so you would think that he would make sure the Penalty system would understand the concept things like giving the driver time to fix a mistake rather than insta punish them.
Eg: Understeer and cut a corner, get penalty.
In the real world, you wont get one unless you gained a massive amount and then if you did not give back the advantage you gained
or
He would also make it so penalties give punishments in say, pit lane or at the end of the race, not "SLAM BRAKES ON STRAIGHT" so a 1.5 sec penalty becomes 10seconds due to time lost due to speed difference.
 
I'm sure they do. Kaz is just seemingly very picky about what he wants to see happen to his cars in his game. One of the reasons we don't have extensive damage is because Kaz doesn't like seeing the beautiful cars wrecked. He likes looking at pristine cars at auto shows.

If Kaz doesn't like an aspect of car culture, we're usually out of luck.


Another lame rebuttal. No reason why GT can't have these types of mods, they're popular across the world in car culture. No need to be snobby and suggest they're not good enough for GT, a game with cars powered by lasers and some ridiculous looking body mods already. The things you can do to a Ferrari 250 should be a crime.
Just because another franchise put them in a game, doesn't mean it's worth having in every other game. There are far more important things to put in this game than clothes and some mods that were popular 70 years ago on muscle cars that didn't even belong on a circuit in the first place.
 
I'm sure they do. Kaz is just seemingly very picky about what he wants to see happen to his cars in his game. One of the reasons we don't have extensive damage is because Kaz doesn't like seeing the beautiful cars wrecked. He likes looking at pristine cars at auto shows.

If Kaz doesn't like an aspect of car culture, we're usually out of luck.
I would've sworn that I read or heard somewhere that visual damage is off because some of the manufacturers - particularly Ferrari - are against it and won't license their cars if it's on.
 
Just because another franchise put them in a game, doesn't mean it's worth having in every other game. There are far more important things to put in this game than clothes and some mods that were popular 70 years ago on muscle cars that didn't even belong on a circuit in the first place.
You're talking about a game that features a Willys Jeep, a Samba Bus and a Delorean among others not meant to be anywhere near a race track.

Did you have the same reaction when people asked for a livery editor in GT?
 
You're talking about a game that features a Willys Jeep, a Samba Bus and a Delorean among others not meant to be anywhere near a race track.

Did you have the same reaction when people asked for a livery editor in GT?
A livery editor that applies to all cars vs clothes and muscle car based visual mods isn't even worth arguing about. I can see you're going to constantly nitpick every little detail to try and make your point across. Trust me dude, it's not going to work.
 
I would've sworn that I read or heard somewhere that visual damage is off because some of the manufacturers - particularly Ferrari - are against it and won't license their cars if it's on.
No, that's an old myth. They don't want to see total destruction - damage to the survival cell or fire, but mild to heavy damage is fine.



A livery editor that applies to all cars vs clothes and muscle car based visual mods isn't even worth arguing about. I can see you're going to constantly nitpick every little detail to try and make your point across. Trust me dude, it's not going to work.
I'm not nitpicking anything, I'm just saying "Keep that to these other games" is a lame comeback to a request for something. Tell us why it shouldn't be in Gran Turismo.
 
No, that's an old myth. They don't want to see total destruction - damage to the survival cell or fire, but mild to heavy damage is fine.




I'm not nitpicking anything, I'm just saying "Keep that to these other games" is a lame comeback to a request for something. Tell us why it shouldn't be in Gran Turismo.

Yeah can recall people saying manufacturers didn't want to see damage on their cars years ago. Gt5 or perhaps before that even.
 
No, that's an old myth. They don't want to see total destruction - damage to the survival cell or fire, but mild to heavy damage is fine.




I'm not nitpicking anything, I'm just saying "Keep that to these other games" is a lame comeback to a request for something. Tell us why it shouldn't be in Gran Turismo.

Because it's pointless to have in Gran Turismo. If you're so upset that it's not in the game, then go play the game that already has it.
Why isn't it in Project cars or Assetto Corsa? Oh wait, they have livery editors too. Maybe I should go over to those forums and tell them they have to put a Willy's Jeep and a Delorean in their games....
 
Because it's pointless to have in Gran Turismo.
Wow, solid argument well made there. You convinced me.
If you're so upset that it's not in the game, then go play the game that already has it.
Why isn't it in Project cars or Assetto Corsa? Oh wait, they have livery editors too.
I'm not upset about anything, I'm not the OP who asked for them in case you didn't notice.

pCARS and AC don't have any visual mods, so not sure why you brought them up.
Maybe I should go over to those forums and tell them they have to put a Willy's Jeep and a Delorean in their games....
You could do, but OP didn't tell PD they have to put anything in, he merely asked why they don't allow it. Try to ready properly.
 
Wow, solid argument well made there. You convinced me.

I'm not upset about anything, I'm not the OP who asked for them in case you didn't notice.

pCARS and AC don't have any visual mods, so not sure why you brought them up.

You could do, but OP didn't tell PD they have to put anything in, he merely asked why they don't allow it. Try to ready properly.
You're good man. I can see with your 22,000 posts on this forum you have nothing better to do. It's ok though. I changed my initial reply so you can move on to bigger and better arguments. I'm going to send PD a message asking for a Hot Wheels DLC package, an expansion for an open world map, funny sounding horns etc... I still find it funny that not one person agreed with the OP on this topic.
 
You're good man. I can see with your 22,000 posts on this forum you have nothing better to do. It's ok though. I changed my initial reply so you can move on to bigger and better arguments. I'm going to send PD a message asking for a Hot Wheels DLC package, an expansion for an open world map, funny sounding horns etc... I still find it funny that not one person agreed with the OP on this topic.
It's not that I don't agree. It's that there are literally hundreds of more important things PD has to fix and implement before this stuff.
As I wrote in my reply, GT isn't FM. Polyphony Digital have some priorities, Turn 10 have other priorities (they somehow have to compensate the less realistic graphics with some gimmick engines shaking and trying to jump out of the bonnet, shaky spoilers and wipers, clown/knights/cosmonauts/halo racing suits that literally have zero impact on the game)

And I'm not saying this to defend PD, they have much to learn from T10: car and track selection, multiplayer matchmaking, penalties and so on...
 
Message to PD and you write here? 😅😆
Jordan and/or Famine have confirmed many times in the past that PD staff read this forum. They may not see this thread, they surely can't read everything, but it's your best chance as a player. It's not like they have an email suggestions box.
 
Jordan and/or Famine have confirmed many times in the past that PD staff read this forum. They may not see this thread, they surely can't read everything, but it's your best chance as a player. It's not like they have an email suggestions box.
Try on Twitter for example... Write to Kaz or Teramoto...
 
I still find it funny that not one person agreed with the OP on this topic.
I mean, I do. I can't speak on the flickering decals, but having more options for customization is never a bad thing, as it allows people to create a lot more unique vehicles, as well as a unique look in general that better represents the player. The ability to build a car that lets you say "This is my Challenger" or "This is my racing avatar" does a lot to increase engagement for players, and it potentially can allow GT7 to have a wider reach to more people thanks to having those options. It's certainly helped PDs competitors in their games.

Of course, for people who don't like those kinds of mods, there's nothing that would force you to use them.

Remember as well that Kaz claimed that GT7 is supposed to be a representation of car culture. Things that the OP is asking about (as well as other aspects like licensed body mods and body kits) are all parts of the different facets that make up modern car culture, so it's valid to ask why these elements aren't in the game.
Message to PD and you write here? 😅😆
PD is aware of GTPlanet and they do pay attention to what gets talked about here. Plus, PD, being kind of a reclusive development studio when it comes to community engagement, doesn't exactly make it easy to get in touch or send feedback directly to them.
 
It's not that I don't agree. It's that there are literally hundreds of more important things PD has to fix and implement before this stuff.
As I wrote in my reply, GT isn't FM. Polyphony Digital have some priorities, Turn 10 have other priorities (they somehow have to compensate the less realistic graphics with some gimmick engines shaking and trying to jump out of the bonnet, shaky spoilers and wipers, clown/knights/cosmonauts/halo racing suits that literally have zero impact on the game)

And I'm not saying this to defend PD, they have much to learn from T10: car and track selection, multiplayer matchmaking, penalties and so on...
Every game is unique in it's own way. And it needs to stay that way. There are things in Forza that need to stay in Forza, and the same goes for GT.
I mean, I do. I can't speak on the flickering decals, but having more options for customization is never a bad thing, as it allows people to create a lot more unique vehicles, as well as a unique look in general that better represents the player. The ability to build a car that lets you say "This is my Challenger" or "This is my racing avatar" does a lot to increase engagement for players, and it potentially can allow GT7 to have a wider reach to more people thanks to having those options. It's certainly helped PDs competitors in their games.

Of course, for people who don't like those kinds of mods, there's nothing that would force you to use them.

Remember as well that Kaz claimed that GT7 is supposed to be a representation of car culture. Things that the OP is asking about (as well as other aspects like licensed body mods and body kits) are all parts of the different facets that make up modern car culture, so it's valid to ask why these elements aren't in the game.
If that's the stuff that attracts you to a racing game, then go play Forza. I can't stress this enough. Forza cares more about "flash" and far less about an actual racing experience. I don't think GT needs to focus on that stuff. A livery editor allows you to customize your car and GT has one. I think the current game handles car culture just fine. The more flashy stuff they put in the game, just steers away from other important things they can focus on.
 
Every game is unique in it's own way. And it needs to stay that way. There are things in Forza that need to stay in Forza, and the same goes for GT.

If that's the stuff that attracts you to a racing game, then go play Forza. I can't stress this enough. Forza cares more about "flash" and far less about an actual racing experience. I don't think GT needs to focus on that stuff. A livery editor allows you to customize your car and GT has one. I think the current game handles car culture just fine. The more flashy stuff they put in the game, just steers away from other important things they can focus on.
So you are just being snobby and elitist.

GT already lets people make "flashy" cars via body mods and the livery edit. No reason it can't let you make US style flashy.

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So you are just being snobby and elitist.

GT already lets people make "flashy" cars via body mods and the livery edit. No reason it can't let you make US style flashy.

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You're the one that needs to learn how to read. I said that's all Forza cares about. You still get a better racing experience with GT. You don't have to make your car flashy with the livery editor, but it's already there so do what you want with it. They don't need to spend more time trying to be Forza. The Horizon games ruined Forza Motorsport. But I'm sure you're going to nitpick more little details that are already in the game just to say "see, GT has it too".
 
Every game is unique in it's own way. And it needs to stay that way. There are things in Forza that need to stay in Forza, and the same goes for GT.
Curb your gatekeeping. There's nothing wrong with looking at what the competition is doing, and borrowing/becoming inspired by them (see the entirety of the Forza franchise and its popularity). It's honestly required to a certain degree to stay relevant nowadays.
If that's the stuff that attracts you to a racing game, then go play Forza. I can't stress this enough.
Forza cares more about "flash" and far less about an actual racing experience.
I do play Forza (playing Horizon 5 right now as a matter of fact). The Forza series is the reason why I want PD to add these aspects, because the series (both Motorsport and Horizon) has taken what made GT series great, and has expanded on those ideas over the years. Meanwhile Kaz still makes his games thinking that GT still sits in its own little bubble like it used to in the 2000s. I have a feeling that I'm not the only one, because you don't have to look very far to see people going for the "flash" with their cars in GT7, or see people making Need For Speed or street-racing style videos in the game, either.

If Kaz well and truly wants GT to represent car culture, and for the series unquestionably occupy the top spot like it used to, than he has to pay attention to what their competitors are doing, as well as what's popular in the car world currently. No ifs, ands or buts about it.

BTW, this is coming from someone who has grown up with GT since GT3, and has all the games up until GT Sport, including a the Japanese of GT1-3, and 4 Prologue.
A livery editor allows you to customize your car and GT has one.
Indeed, but that's only one facet. It and the performance customization options in GT7 are both major steps up from previous GT games, but as a package what's present still lags behind GT's competitors.
I think the current game handles car culture just fine. The more flashy stuff they put in the game, just steers away from other important things they can focus on.
Do you know this for a fact? Are you minutely aware of how PD handles their workflow and what they assign to their employees?

I don't disagree that GT7 has a lot more pressing concerns, but there's nothing at all wrong with asking why there aren't more options for tuning and just general things to do, because things like that help extend the longevity of the game.
 
You're the one that needs to learn how to read. I said that's all Forza cares about. You still get a better racing experience with GT. You don't have to make your car flashy with the livery editor, but it's already there so do what you want with it. They don't need to spend more time trying to be Forza. The Horizon games ruined Forza Motorsport. But I'm sure you're going to nitpick more little details that are already in the game just to say "see, GT has it too".
How is adding superchargers through the bonnet and side exiting exhausts "trying to be flashy" any more than what you can already do to cars in GT? You're not giving any solid reasons not to include these other than "I don't like them" and "They're in Forza and I don't want them in GT". You attempted to say they didn't belong on a race track which doesn't work when GT already has several cars that don't.

Forza is completely irrelevant, quite frankly. It's purely a question of why they should not be in GT, and you've not come up with much.

EDIT: To add, if you're worried about people doing things to cars that you don't think are right, I wonder what you make of this heresy already possible in the game

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That's good, but a hood supercharger and side exhausts on a muscle car would be too gaudy?
 
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