Metal Gear Solid 4: Guns of the Patriots

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:lol: There seems to be a slight problem!..... MGS4 has already maxed out Blu Ray! :crazy:

If this is the case (assuming the game is dual layer) then there is a major problem if we are already hitting the roof when it comes to blu ray, it seems more likely to me that its a single layer disc and they dont want to add the extra of of a dual layer disc to get everything on...

Yeah voice overs are not really that important but still, I thought the idea of Blu Ray was it was 'limitless'...

Article

Last week closed out with news that many a PlayStation 3 gamer was eagerly awaiting to hear: Konami and Kojima Studios will fire off Metal Gear Solid 4: Guns of the Patriots on June 12. In addition to early access to the Metal Gear Online April beta test, the publisher also revealed that those who preorder the game will receive a bevy of extras, including a bonus DVD that includes a prologue that recaps the series' intricate and winding story, a 20th anniversary retrospective, character bios, and trailers for Guns of the Patriots.

While the release date is surely good news, the weekly Kojima Productions Report podcast delivered a bit of an unsavory tidbit for Japanese-language purists living abroad. Responding to a fan's question of whether or not there would be Japanese audio in the North American and European versions of MGS4, assistant producer Ryan Payton said, "Unfortunately, because of disc space, we don't have the space to include the other languages--the other voice-over files--for the respective versions. So the Japanese version won't have English VO, and the NA and Euro versions won't have Japanese VO."

Payton's sentiments echo Metal Gear Solid creator Hideo Kojima's own in a recent interview the gaming legend did with Japanese gaming magazine Famitsu. In the interview, Kojima noted that he still isn't satisfied with the game's visual quality, but because of capacity constraints, the team had to make certain compromises to get the entire game to fit on Sony's Blu-ray Disc. Whereas traditional double-layered DVDs max out at 8.5GB, dual-layered Blu-ray discs accommodate a spacious 50GB worth of data. However, single-layered Blu-ray discs are only 25GB a side--and noone from Kojima Productions has revealed what size MGS4 actually is.

http://uk.gamespot.com/pages/news/s...d=26269528&sid=6187095&tag=latestnews;title;0

Robin
 
Can't say I like the box art, something like the EU release of MGS4 would've been cooler.
 
some new videos of MGS online were put up on the Japanese store allong with a video that has previous release some time back.

Two Wall Papers for you too.



Gorram it, why doesn't anyone make wallpapers for laptops? I'm running 1280x800 resolution at the moment and while they look alright, I can't help but think they might appear better if they were at my resolution ...
 
Gorram it, why doesn't anyone make wallpapers for laptops? I'm running 1280x800 resolution at the moment and while they look alright, I can't help but think they might appear better if they were at my resolution ...

They are the PS3 wallpapers at 1080p but its shouldn't be too hard to crop and skrink to your resolution with a bit of PS trickery.

Here you go LINK
 
Thank you!

I'd do it myself, but the oly graphics program I have is that incredibly expensive one known as MS Paint ...
 
Thank you!

I'd do it myself, but the oly graphics program I have is that incredibly expensive one known as MS Paint ...

Not a problem. and yeh MS paint does suck for stuff like that lol.

On a more related subject, Im going to pre-order MGS4 soon. and im playing through MGS at the moment, because first time round I played it in Japanese and missed most of the plot. :D
 
This pix looks damn awesome, WOW this game cant come soon enough.

MGS4PROPAGANDA.png
 
spec_img01_sold.jpg

So, who knew this Metal Gear Solid 4 game was going to be so popular? Konami's Japanese site has the recently revealed steel PS3 bundle listed as "Sold Out." Yep, before this baby is even on store shelves, it's sold out. Pre-orders are gone. The bundle includes a limited edition version of MGS4, a DualShock 3 controller and a steel colored system.

Importers are going to have to resort to more desperate (and expensive!) means to get their hands on one of these babies. Will the upcoming US bundle meet the same kind of demand? Only time will tell.
http://www.ps3fanboy.com/2008/03/25/japanese-metal-gear-solid-4-bundle-sells-out/
 
Read this:
I'm the first American in the world to have beaten MGS4, which is freaking awesome.


April 2, 2008 - Three weeks ago, Konami extended a once in a lifetime invitation to a handful of journalists. Fourteen people from around the world gathered together at the Konami Super Campus in Nasu to experience one of the most anticipated titles in recent history, Metal Gear Solid 4: Guns of the Patriots in a specialized boot camp for the game. We weren't simply shown snippets of levels or gameplay demos; instead, we were sequestered for three days at their facility for two specific tasks. The first task was that we were to play through the entire title from start to finish with the Konami team gathering our stats and play information as we progressed.

The second task was much more important, because at the end of every gameplay session, we were asked to provide detailed feedback, which would be given to the development team to make adjustments to the final build of the title. We weren't alone in experiencing the game in this way; Kojima himself was replaying the title at the same time we were, going through the same gameplay sections and feedback tasks as we were. In effect, we became part of the design team. As I stated earlier, this was a once in a lifetime opportunity, especially for any Metal Gear Solid fan. Not only were we getting a chance to complete the game before anyone else, but we were making an impact on the overall game that will launch worldwide on June 12th.
The final chapter in the 20-year franchise that constantly redefined the stealth action genre, Metal Gear Solid 4 brings Solid Snake back out of the shadows for one final mission to eliminate his nemesis, Liquid Ocelot. But, like every other Metal Gear Solid game, there's much more going on than a simple assassination. I certainly won't spoil the plot points or the story here; there is only so much that I'm allowed to talk about, after all. Instead, I will go into more detail on a section we've previously covered: the Middle East area that Snake has infiltrated in released trailers or demos.

But let me first preface that statement with one new piece of info that we hadn't previously known. Whereas previous Metal Gear Solid games have been relatively linear in their approach, MGS4 is much more of an open-world affair. While there are still specific locations that Snake will need to get to (which will constantly be indicated on Snake's mini-map), the environments that he finds himself in will provide multiple paths to get him to his eventual destination. This provides much more flexibility in how you fight your way through the battlefields that engulf MGS4.

As we were told in last year's E3 trailer, war has completely changed the world. No longer is it a breakdown of diplomacy between countries – conflict has become a financial factor by itself, supporting the global economy by virtue of the PMCs that are continually moving into areas of the world and engaging in battle. In fact, battles aren't about countries any more – they're more about factions engaging other factions. Even civilians aren't safe in this new world order, as most people are simply born to fight and die, mostly without a cause or a reason to go to war. Cities are constantly shelled, buildings are blown up and every street is a battlefield. This constant conflict between nanomachine-enhanced soldiers is a significant factor within the game, and plays a huge role within your exploration of the ruined landscape of the Middle East.
It's into this kind of regionalized turmoil that Snake is initially deployed. The first time you see the legendary soldier, he's clad in the garb of a local militia man, which he uses to infiltrates a village during an attack. Even though his clothing looks like that of the locals, he hasn't fully earned the trust of the militia. This provides a different spin on the standard "lone wolf" insertion that Snake has performed in his previous games. By choosing to fight alongside the militia, you can slowly build confidence with the warriors. This can be advantageous to you, because if you convince them of your intentions, the resistance soldiers will provide covering fire, hand you ammunition and even provide health items that you can use to restore your flagging energy. However, this alliance can be a fragile one, particularly if your aim is poor. Not only will your former allies turn on you if they sense something suspicious, but all of the other soldiers will immediately know if you've betrayed their comrades, and you may need to change back into your militia gear to avoid suspicion or to better blend in with resistance groups that aren't friendly so you can accomplish your mission.

Speaking of modifying your appearance, Snake's OctoCamo suit works better than what we've seen in previous trailers. Give Snake two to three seconds without moving, and he immediately blends into the surroundings, taking on the textured appearance of the surface he's kneeling next to or lying on. It's an excellent trick that innately builds upon the camouflage elements of Snake Eater and makes it much easier to evade detection by intelligent PMC troops as long as you don't attract attention with obvious movement. Inchworming along the ground while camouflaged or rolling from one location to the other shouldn't attract much attention, which is a good thing for these much more alert enemies. These troops won't merely walk along simple patrol paths. They'll actively scan environments for trouble, communicating anything suspicious to their comrades and call in for backup, making them much more threatening than previous enemies Snake has faced.
Apart from using the OctoCamo to fade from sight, you can acquire a drum can to hide you from troops. Much like the classically used cardboard box, Snake can tiptoe in the metallic drum can, advancing silently into areas under cover. The drum can isn't perfect, especially because astute soldiers can kick and overturn the barrel if they sense something out of order. However, unlike the cardboard box, which is easily destroyed, the drum also has a few defensive uses. Its metallic shell will repel gunfire from most firearms, and players can tip it on its side and roll through enemies, knocking them for a loop.

This is merely one of the ways that Snake can take out soldiers. He has a whole new compliment of CQC moves, such as choking them silently along the ground. We did notice that unconscious soldiers did appear to be knocked out much longer than in previous Metal Gear Solid games, regardless of whether we took them out with our fists, an electric shock from our stun blade, a tranquilizer dart or by being rolled over by drum can. But sometimes you might need more firepower than non-lethal means, particularly when you and your allies are pinned down by large groups of PMCs in armored personnel carriers. You've got a couple of options available to you in this case. The first is to get behind the controls of a mortar and shell the enemy positions. While Snake is somewhat exposed as he's adjusting the trajectory of the weapon, he can fire an unlimited amount of shells on troops and vehicles alike. Along with the destructive power, the splash damage from the explosives will easily knock down or eliminate nearby enemies.
The other way is to use firearms that you acquire from fallen enemies. Like previous Metal Gear Solid games, you'll acquire pistols, machine guns, grenades and other weapons from enemy soldiers. However, there's a twist to the standard "procure on site" method that MGS fans are accustomed to. In this world of PMCs and rebel factions, all weapons are coded to specific soldiers via their individual nanomachine codes. If you're not that soldier and you attempt to fire their gun, you get absolutely no response whatsoever (call it the ultimate trigger lock). So how exactly do you gain useable firearms in the game?
You have to have someone launder the weapon, removing this lockout feature. In Metal Gear Solid 4, this is handled via Drebin, the mysterious new character introduced in earlier released trailers. This new shop system works rather ingeniously – every single weapon that Snake comes across is immediately translated to Drebin points, representing its current world value in the theater of war during a given day. The more violent the conflict in the world, the more Drebin points you receive. Players can then use these points to unlock these collected weapons for their use, or players can save their points up to purchase ammunition or items in Drebin's shop, such as laser sights, hand grips and flashlights. These additional items can improve the accuracy or stability of a weapon, making it much better in combat. What's more, you can even get more for your Drebin Points if you return to the shop on certain in-game "days," as Drebin will offer sales for Snake so he can get the best bang for his buck.

Fortunately, you don't have to continually backtrack to a set location to sell your collected weapons, nor do you have to constantly expose yourself to danger just to collect a few guns from fallen soldiers. The Mark II can act as your conduit to Drebin, automatically converting any weapons into Drebin Points while saving the ammunition for Snake. Thanks to its size and the fact that it is invisibly cloaked from view thanks to OctoCamo technology, Snake can use the diminutive robot to sprint around the battlefield, gathering fallen weapons as he scouts out the environment around him. The Mark II can also be used to knock out soldiers from afar, as it can stealthily move up to troops and discharge an electrical blast akin to the stun knife. However, you have to be careful, because the Mark II can disrupt its invisibility if it bumps into a target or goes over a significant drop. The robot also has a limited range that it can be sent away from Snake before it becomes uncontrollable, and finally, it only has a certain amount of batteries that it can use before it runs out of power and has to be recharged.

The Mark II isn't the only new gadget that Snake gets in MGS4. Otacon has been hard at work on a brand new vision system known as the Solid Eye, which actually combines features of multiple items from previous games. The ocular device has three separate vision modes: night vision, thermal and zoom functionality. It also ties into Snake's radar, making it easier to discern enemies on a battlefield from friendlies at a quick glance by projecting their group affiliation above their head. What's also cool about the Solid Eye system is that it allows players to have the option to play through sections of the game with completely new camera angles and viewpoints. No longer do you have to focus solely on a top-down perspective with a camera angle that swings behind your shoulder when you fire. Now, players can opt to fire and move in either a first person or third person viewpoint at any time, which is an excellent option to have when you're looking to snipe a soldier in an elevated position.

However, just as Snake had to contend with stamina in previous games, he'll have two new gauges to contend with in the battlefield, his Psyche gauge and his Stress Gauge. Snake is not as young as he used to be, and these two meters help track just how the seasoned soldier is performing during his missions. His Psyche gauge measures how he is mentally reacting to the battlefield at all times – when things are relatively calm, he can aim and fire without difficulty, but if he performs physically exhausting moves, such as tumbling rolls or has to seek cover from large bursts of gunfire, he'll start to lose his concentration, making easy shots much harder. Snake will also feel the aches and pains of his age much more and will sometimes react to a sharp pain in his back or another physical symptom more frequently, indicating that he's being pushed way too hard. This correlates to Snake's Stress Gauge -- if this mental exertion continues for prolonged periods of time, his Stress Gauge starts to spike. If it goes too high, Snake will immediately enter what's known as a Combat High, where he'll suddenly snap into a moment of heightened accuracy with a gun while shrugging off inflicted damage for a small period of time. Unfortunately, after a combat high, Snake will crash, bottoming out his stress and psyche gauges. This can harm Snake's health as well as leave him vulnerable to incoming attacks.

Obviously, being in a vulnerable state against PMC soldiers is hazardous, but that doesn't compare to facing off against some of the tougher enemies in the Middle East, such as the bipedal walkers known as geckos. These metal monstrosities, which have dominated the previously released trailers of the game, can easily eliminate a platoon of men without showing a single scratch, and their agility at climbing walls, leaping barricades, and firing at individuals makes them a threat in both close combat and long range situations.

Another threat comes with Liquid's elite personal guard known as the FROGS. Another squad of superhumanly-enhanced soldiers shown in previously released trailers, this all-female squad boasts cybernetic suits that allow them to cling to walls and fire at their enemies (you) from any angle. Their speed and acrobatic skills help them avoid incoming fire, which makes them even more dangerous. This is especially true when you fight them in the remains of a dilapidated hotel rigged with booby traps, where each step could be Snake's last. Fortunately, he's not alone in this massive battle. Meryl and her Rat Patrol provide ample fire support.

This four man squad is composed of a hulking brute with a Mohawk named Jonathan, a bald sharpshooter named Ed, an "intestinally challenged" grunt named Johnny, and Meryl, who's surprised and not particularly thrilled to see Snake. But for both soldiers to accomplish their missions, they have to team up to repel Liquid's attacking squads and attempt to bury them under the hotel rubble.

Meryl isn't the only familiar face that Snake runs into during his initial mission. Otacon provides intelligence support from aboard a mobile drop ship, providing hints and back up via the Mark II. Otacon also briefs Snake on various situations during some of the game's numerous cutscenes, which offer an interesting take on Metal Gear history through flashback sequences. By pressing the L1 or X button prompts when they appear, Snake can trigger a sequence or image from a previous title, adding extra depth to topics being discussed at that point in time, which is an excellent way to fill in pieces of the complex puzzle that is the Metal Gear universe of the last 20 years.

These cutscenes are not the only way that players will acquire background information on the situations Snake faces. Between operations, Snake will receive detailed mission briefings on his next assignment, Liquid's movements, or the threat of various PMCs in the area he will be dispatched to.

Visually, Metal Gear Solid 4 is even more striking on the console than it has been in released trailers. We always had a sense that what Kojima was showing us was incredible footage, but the detail within the game itself is simply breathtaking. One example of this: when an explosion goes off near Snake, a fine coating of dust covers the camera, adding to the cinematic feel of the game. Another showcase of the striking graphics is the seamless transition between cutscenes and gameplay, many of which are only highlighted by a camera shift to indicate the cutscene has ended and gameplay has begun.

Another thing that stands out is the sound quality of the game, which is presented in Certified Dolby Digital Sound. The ambient battlefield noise provides a haunting backdrop to onscreen action, making you feel like just one part of a much larger conflict. The game's soundtrack is subtly shaded by local musical influences, as in the Middle East level, punctuated by a driving techno beat that builds when the guards become alerted to your presence and increases further if gunplay breaks out.

As I said earlier, there's only so much I can go into right now, but this is the system seller that we've all known Metal Gear Solid 4 was going to be. This preview has only scratched the surface; we haven't even described some of the bosses, radical and innovative game mechanics, or other features that make this title a fitting conclusion to one of the best franchises in gaming. As soon as we're able, we'll bring you more details on Metal Gear Solid 4, but for more information, check out our interview with Hideo Kojima here. And for new screens of the game, click on the gallery at the bottom of the page.

http://ps3.ign.com/articles/863/863825p1.html
 
Guys, I was at gamestop today, so that I could pre order GTA IV, and the guy told me that if I preordered MGS 4, I would get a code to reserve a spot in the private beta of Metal Gear online. It also came with a dvd that tells the entire story of Metal Gear. Pretty cool, seeing as how MGS 4 will be the first metal gear game ive played, and Im too spoiled by next gen graphics to play through all the other ones. Haha.

The beta will be available for download on April 17th, and you will be able to play it on April 21st, through May 5th.
 
Hey DP; the graphics of MGS2 and 3 both hold up remarkably well. I just played through 2 for the first time in years to get re-acquainted with the modern part of the storyline, and it amazed me that the game is what, 6 or 7 years old now?

And if you have a Gamecube (or a Wii), pick up Twin Snakes for cheap. It's MGS1 done with all of 2's controls and graphics, and some awesome new cut scenes. All the new controls do make boss fights rediculously easy, though, heh.
 
I also preordered MGS4 and got the online beta code. Hopefully I'll see some of you guys in there. I replayed MGS1 and I'm going to borrow MGS 2 from a friend so I'll be up to date on the story before getting 4.
 
Hey DP; the graphics of MGS2 and 3 both hold up remarkably well. I just played through 2 for the first time in years to get re-acquainted with the modern part of the storyline, and it amazed me that the game is what, 6 or 7 years old now?

And if you have a Gamecube (or a Wii), pick up Twin Snakes for cheap. It's MGS1 done with all of 2's controls and graphics, and some awesome new cut scenes. All the new controls do make boss fights rediculously easy, though, heh.

Thats good to know, though I dont have a gamecube or a wii, but as long as the dvd that it came with does a decent job of retelling the story, I dont think I'll need to play through the other ones. But, I may play 3 just because I hear its an amazing game.
 
Europe = Open MGS Online Beta from the 17th April

Metal Gear Online: Open Beta in Europe confirmed

Konami have confirmed the Metal Gear Online: Open Beta in Europe. Konami will release Metal Gear Online Premiere Beta via the PlayStation Store from April 17th, with online tests running from April 21st through May 6th. Those downloading the beta will be invited to explore two maps – “Blood Bath” and “Groznyi Grad”. Konami also said that they are "committed to the release of additional Expansion Packs to be released throughout the year."

Press Release>
Metal Gear Online: Open Beta in Europe confirmed
Konami Digital Entertainment GmbH announced Metal Gear Online Premiere Beta for Kojima Productions' online epic
Konami Digital Entertainment GmbH has announced its plans for a public beta program across Europe for its forthcoming Metal Gear Online title for PLAYSTATION®3. Konami will release Metal Gear Online Premiere Beta via the PlayStation Store from April 17th, with online tests running from April 21st through May 6th. An all-new Metal Gear title specifically designed as a multi-player online experience, Metal Gear Online will be released worldwide as part of Metal Gear Solid 4: Guns of the Patriots on June 12th.

The beta program will offer players a unique chance to sample the innovative multi-player experience of Metal Gear Online, which emphasizes cooperative team-based play. Those downloading the beta will be invited to explore two maps – “Blood Bath” and “Groznyi Grad” – each of which requires unique strategies in order to achieve victory.

Metal Gear Online will launch as part of Guns of the Patriots in June as a Starter Pack, comprising five unique stages: “Ambush Alley,” where trenches and sandbags litter an arena built for close and medium range combat; “Blood Bath,” a two-tier battle setting; and “Groznyi Grad,” the expansive Shagohod development complex from Metal Gear Solid 3: Snake Eater which features human catapults that propel players to different areas of the environment. Rounding out the five stage set are the dusty, Middle Eastern alleyways found in Guns of the Patriots entitled “Midtown Maelstrom,” and the rooftop settings of “Urban Ultimatum.” Konami is committed to the release of additional Expansion Packs to be released throughout the year.

Up to 16 people can play simultaneously, with game worlds created using Guns of the Patriots’s incredible 3D engine. Retaining the classic stealth combat gameplay of the Metal Gear series, players are dropped in a series of war zones wherein different challenges await. Five game modes await players on stages that span the globe and the history of MGS: Deathmatch, Team Deathmatch, Capture and Base and Sneaking missions. Additional information on Metal Gear Online and the beta program can be found at www.konami-mgo.com.
Source - http://www.maxconsole.net/?mode=news&newsid=26811
and - http://www.konami.jp/mgo/en/index.html

Regards

Scaff
 
Does this mean that everyone will be able to download and play this beta, or do you need some code or something. I thought I heard that people who pre-booked the game got a code for this beta, although I'm probably completely wrong.
 
Does this mean that everyone will be able to download and play this beta, or do you need some code or something. I thought I heard that people who pre-booked the game got a code for this beta, although I'm probably completely wrong.

That was the deal originally, but I guess now in Europe its an open beta. BUT, as far as I know, its still closed in North America.
 
Fantastic news, thanks for sharing Scaff. I'm really hyped about this game, more so than any other. GT5 comes closest but this is the game I bought a PS3 for. GT5:P and hopefully GT5, was and will be respectively the icing on the proverbial cake.
 
I was watching the "End of Heroes" trailer, I may have to pick this game up, especially if they are going to use the XM8 :P

From,
Chris.
 
The Metal Gear Online beta is available for download now. I downloaded it, and as soon as i started it up, it prompts to download an update. The update takes FOREVER to download. Presumably because so many people are overloading the servers. Anyways, the game still wont be playable until the 21st.
 
Is it not playable at all, or can you walk around the areas on your own or can you even go into some type of menu screen?
 
I was wondering that, and i have not been able to test it out because the update takes so long to download. I canceled the update download, and im just gonna start it before i go to work. I'll post in here once I find out.
 
It's not the 17th... :dopey:

I got my code although I probably won't be able to enter it til sat. Hope it still there by then.
 
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