Mid-Field Supercar Shootout '15 - Congratulations to the Champion DolHaus!

  • Thread starter CSLACR
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I'm surprised to hear it grew like that on Reverse. :eek:
It's major uphill that's killing the ACR it's heavy and low powered for its weight. It's only reaching 240 ish while everything else it getting 255-270 km/h
Some of it may be learning curve but that much of a speed difference is what is doing most of it.
 
Yeah I could imagine that. :/ I wanted to supercharge it but she got too fast on me then.
The ACR was really easy to thrash at the limit for me though, and it kept me from adding power.

I firmly believe as you try more cars you'll see a greater trend of close lap times though. 👍 There were several cars I increased power on originally (ACR included) that I dialed back after nailing down better laps that revealed too great potential.

I'm actually really excited to see how the cars all unfold, if we don't see more tuners it makes me want to raise the bar and allow 2 tunes per tuner. :lol:
I know there's a dud, and a monster, always is. But which is what?
 
I'm actually really excited to see how the cars all unfold, if we don't see more tuners it makes me want to raise the bar and allow 2 tunes per tuner. :lol:
I know there's a dud, and a monster, always is. But which is what?
10 tuners and running the track both ways has already put me off testing. I see this as 4+ hours of testing already including getting the cars ready.
 
@CSLACR with a two direction test it effectively doubles the number of tunes for the testers. While the testers may have the larger task of testing every car to find the one they want the testers will be running more laps then the tuners in more cars.
To encourage testing you may want to pick forward or reverse. I ran into this problem with the STI vs Evo battle huge tuner turn out only ten testers for three groups.
 
The question I am about to ask may already have an answer, so if it has, point me in the right direction.

Has a final decision been made to the number of tunes that can be submitted per tuner? Is it one tune only or one tune per drivetrain?
 
The question I am about to ask may already have an answer, so if it has, point me in the right direction.

Has a final decision been made to the number of tunes that can be submitted per tuner? Is it one tune only or one tune per drivetrain?
Main Post

Da Rules:
Limit one entry per tuner
Testers must test all cars both on Forward and Reverse layouts
All submitted entries are final.
Anyone asking if nitrous is allowed looses 2 seconds off their laps.
 
Agreed. Question is do you test every car and pick the one with the most promise or pick the one you like the best and hope :confused::confused::confused::confused::cheers:
Well. If i were to buy all the cars, I would have 1 million credits left so that is out of the question.. I think I have it down to 6 cars I really like and I have built 3 of them already as a base tune to assess their potential.. Choices choices.
 
@shaunm80
Couple of runs in the RBXC will get you the monies back 👍
But I hear ya, everyone of the cars here was on my short list to buy this was just the kick in the pants I needed to buy them.
 
@shaunm80
Couple of runs in the RBXC will get you the monies back 👍
But I hear ya, everyone of the cars here was on my short list to buy this was just the kick in the pants I needed to buy them.
Everytime I go back to Red Bull for grinding credits, I have to turn the volume down to 1 on the TV. That incessant whining sounds like a demented 2 year old who is teething. Not good for the ear drums after a prolonged period of time.
 
Everytime I go back to Red Bull for grinding credits, I have to turn the volume down to 1 on the TV. That incessant whining sounds like a demented 2 year old who is teething. Not good for the ear drums after a prolonged period of time.
Agreed. I turn the game SFX to 0 and music to 100 and just go. Helps to have custom music active.
 
Posted

Ferrari F40 '92
614/1352/566 - High RPM Turbo - Sports Computer, Cat - Intake - Exhaust manifold
Lamborghini Countach '88
677/1490/571 - ES3 - Sports Computer, Cat - Intake - Exhaust manifold



I'm curious to hear how much of a gap you guys are finding between the faster and slower cars of the field?

Nice :) Now I can make decision much easier once I drive both :P

For tuner entry, why don't we list the total lap times for each car entry with set regulation ( base tune ) and divide them into 2 group. The Master and the Underdog ( bottom half of total lap time ). Each tuner must have 2 tunes, one from each group. Tuners are free to choose the car from Master group but the Underdog group will be drawn by the host ( lottery style ), good idea ?
 
If I get enough time to tinker on a car, I will try to enter a tune, school and all. There are only 2 cars on my short list that I don't own and 6 that I own, so that's a third of the list done for me. :P The other 2/3rds don't interest me that much.
*Not a jab at TurnLeft, but hot damn I pity the foo with none of these cars.
:lol:
 
What about AC,TC,ASM,ABS and SRF? I use a DS3 and was just wondering what the parameter's are?. :D


I suppose whatever works best for the tester to put laps down.

Can we get further confirmation on the testing parameters? I'm not really sure I agree with the use of TCS/ASM/SRF.

Are we testing on Real grip reduction or Low?

Are aero kits/wings available?

Clutch/driveshaft changes?

Racing brakes?



I'm in as a tuner but these things all make a difference to how a car will be built and need to be clarified.
 
All available drivetrain, suspension, and brake parts are to be installed on all cars.

Can we get further confirmation on the testing parameters? I'm not really sure I agree with the use of TCS/ASM/SRF.

Are we testing on Real grip reduction or Low?

Are aero kits/wings available?

Clutch/driveshaft changes?

Racing brakes?



I'm in as a tuner but these things all make a difference to how a car will be built and need to be clarified.
Drivetrain and brakes are stated here, but I am curious about the aero and aid settings too.
 
All I'm saying is that if you use a wheel you have an advantage over someone like me who use's a DS3. I don't use SRF but I do use ABS on 1 and sometimes TCS on 1 and the others it depends on the race I'm doing. ;)
I use a DS3 too, abs 0 or 1 depending on what the situation is and the driving line, all rest is off, BTW I`ve seen some top 100 players at the seasonals with DS3`s so my excuse for not being there is 1. lack of practice & 2.Lack of talent :eek:.
 
You guys are exaggerating, I don't have the "edge" that the top TTers and GT Academy Finalists have, yet still manage to stay within tenths of the fastest wheel time on a 2 minute lap, not to mention the two other DS3 users getting inside the top ten.

4th_zps789dede4.jpg
 
Nice :) Now I can make decision much easier once I drive both :P

For tuner entry, why don't we list the total lap times for each car entry with set regulation ( base tune ) and divide them into 2 group. The Master and the Underdog ( bottom half of total lap time ). Each tuner must have 2 tunes, one from each group. Tuners are free to choose the car from Master group but the Underdog group will be drawn by the host ( lottery style ), good idea ?
This or especially the teammate idea I really like. 👍
And I can tell you the faster half and slower half, although quite a few of them are basically indistinguishable.
I'm not sure if we could work something like that out so late in the game, but it's a neat idea that we should definitely do sometime. One could even take the results of this shootout, and use it to reform another one, on a different track in a different land. All hail psychosis, something terribly unforgiving. :crazy:

Can we get further confirmation on the testing parameters? I'm not really sure I agree with the use of TCS/ASM/SRF.

Are we testing on Real grip reduction or Low?

Are aero kits/wings available?

Clutch/driveshaft changes?

Racing brakes?



I'm in as a tuner but these things all make a difference to how a car will be built and need to be clarified.
I work 10-15 hours a day monday through thursday, the OP will be fixed up over the weekend. 👍
I'm still testing the difference between real and low grip. Low grip is actually significantly more accurate for testing cars than real is, so if it doesn't fudge anything up, I'm actually considering it.
The reason is quite simple: The driver can't get in the way as easily.
That can also be the case for driving aids, but SRF is a criminal offense, and those found guilty will be slaughtered by fire-breathing dragons.
TCS, ASM, etc are banned.
Driving line is fine.
Should ABS be banned? :P
Aero is probably allowed, though I'm thinking mandatory on some over-steering cars and banned from the rest is the simplest way for testing. Thoughts?


I'm strongly considering allowing testers to run either forward, backward, or both. Sounds just crazy enough to make everyone happy.
 
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I work 10-15 hours a day monday through thursday, the OP will be fixed up over the weekend. 👍
I'm still testing the difference between real and low grip. Low grip is actually significantly more accurate for testing cars than real is, so if it doesn't fudge anything up, I'm actually considering it.
The reason is quite simple: The driver can't get in the way as easily.
That can also be the case for driving aids, but SRF is a criminal offense, and those found guilty will be slaughtered by fire-breathing dragons.
TCS, ASM, etc are banned.
Driving line is fine.
Should ABS be banned? :P
Aero is probably allowed, though I'm thinking mandatory on some over-steering cars and banned from the rest is the simplest way for testing. Thoughts?
Standard Testing parameters are usually - No SRF, TCS 0, ABS 1 (0 at tuners request has been tried before though)
Tuners and testers need to know what the grip level is as it will change how we build the cars and how they perform. Same goes for Aero kits/Wings, a decision needs to be made so every one knows what they're doing.
Its your contest, make a decision and stick to it
 
This is my fourth shootout. That I ran myself. I can handle it, thanks. 👍

I'll be tidying it up throughout the week, I just wanted to get the basic format up so people can get started if they want to. Tuning deadline will probably be about 3 weeks from today.
This still stands. When I have time.
 
Aero is probably allowed, though I'm thinking mandatory on some over-steering cars and banned from the rest is the simplest way for testing. Thoughts?
I would say tuners call for aero kits some tuners like them some don't. I feel rear wings are not needed except in very oversteering cars unless I'm going for consistency them most cars get them.

grip level is as it will change how we build the cars and how they perform.
I've been doing mixed grip level testing on joint tune @shaunm80
And I are working on and I will tell you a car tuned on grip real and driven on grip low performs fantastic but a car tuned on grip low and driven in real is horrible.
 
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