This is probably related to the change which removed the conversion from metric to imperial HP throughout the game.Hello. In the change lists, I did not see a description that the Toyota GT-ONE Road Ver. '98 had increased power in Dealership from 591 hp to 600 hp, and in the garage from 593 hp to 602 hp. Is this a bug or should it be? Maybe I'm blind. (Screenshots are attached).
pez didn't include a prize car list precisely not to spoil players who are in their first playthrough with the mod enabled. I'd suggest putting that list in spoiler tags if you really feel like compiling one and sharing it here.I started making a list of the prize cars you can get in this version of the mod. It is incomplete at the moment, so feel free to add more info:
Do you plan to add some additional functionality to the game? By functionality I mean add in arcade mode such race mode as Endurance mode where you can not only setup on which track you want to race with opponents, but also where you can choose opponents cars too. Is it possible and will you do this in future or it doesn't fit in your plans?
I believe cars in the license tests are staying as they are so as not to mess up the license tests themselves.Will the Pennzoil GT-R in the Super license ever get changed to RWD like in the main sim mode or will it remain all wheel drive for just that one test?
The car's AWD is pretty noticeable. The car understeers quite a bit and that can make it hard to maneuver through the test.Exactly, yeah - re-recording license ghosts is far from a solved problem, and I'm nowhere near good enough at GT2 to be doing dev times. As far as I recall that test, it's probably not very noticeable that the car is AWD anyway. Other license cars have weird setups too like the RM Peugeots with only 2 stages of weight reduction, so I'm not too bothered by it.
Probably not. My understanding is that the Tommy Kaira ZZ-II in this game pretty much only existed in a few different sketches, which were used as the basis for the car's looks and performance.The car's AWD is pretty noticeable. The car understeers quite a bit and that can make it hard to maneuver through the test.
Also, what is up with the Tommy Kaira ZZ-II in this game? It looks incredibly off model compared to how it's represented in the later games. Did the ZZ-II even exist in any running form when this game came out?
Selling a car in GT1 is at 60% is it's value, while in GT2 it's down to 25% of the value of the car. I can't say for sure for later games because i never bothered to check, but it's probably still around the 25% mark. That's an intended mechanic that we can't edit.Btw - if we sell our cars in game they have funny price (almost no cost). I don't know why, but if we will try to sell cars from or to friends memory card (I don't remember from which to wich card) then car's price will include all installed modifications and that means a good car price for sale.
Can this archiveable not only with memory cars, but in Career Mode (Simulation)? I mean can it be fixed in future releases of GT2 Plus?
Indeed you are correct, the ZZ-II in GT2 is based on an early sketch concept of the ZZ-II which was done by Design Apple on behalf of Tommy Kaira. There was never a running model of this, not sure they ever got as far as a 1:1 scale model either. But the design evolved into the model that ended up as seen in later GT games.Probably not. My understanding is that the Tommy Kaira ZZ-II in this game pretty much only existed in a few different sketches, which were used as the basis for the car's looks and performance.
Now, the car that bore the same name in Gran Turismo 3 and onwards was a real, functional prototype and although the rights to build the car went through a few different owners after Tommy Kaira went bust, the latter ZZ-II never saw real serial production.
Yeah, I figured. I figured the one featured in GT3 was a real prototype (and we actually know what engine it has) but I knew it didn't get produced.Probably not. My understanding is that the Tommy Kaira ZZ-II in this game pretty much only existed in a few different sketches, which were used as the basis for the car's looks and performance.
Now, the car that bore the same name in Gran Turismo 3 and onwards was a real, functional prototype and although the rights to build the car went through a few different owners after Tommy Kaira went bust, the latter ZZ-II never saw real serial production.
Also, Wikipedia says the engine's displacement is actually 2.7 liters (I think GT500 R34s also ran with that much displacement), but in game it says 2.6.
If you have an existing cue file just edit it in Notepad to point to the filename of the patched bin.Having a problem with my emulator. Currently it only displays .cue files and not .bin files. My xdelta patched gt2 file is a .bin file and only shows up as a bin. If i patch a .cue file and add it to the folder it does not boot. Is there anyway to have a .cue file in addition to the .bin like a regular psx game so i can launch it using my retroarc software?
Just figured it out, for anyone else having the same issue just copy the cue files and rename it to the same thing as the modified bin and it worksIf you have an existing cue file just edit it in Notepad to point to the filename of the patched bin.