Is the gearing for the Honda Accord Type R at all accurate? Somehow I doubt the actual car had gearing as tall as it is in game.
It looks like they used the reverse gear ratio as the final drive ratio by mistake.
Is the gearing for the Honda Accord Type R at all accurate? Somehow I doubt the actual car had gearing as tall as it is in game.
That would explain it. Are the actual gear ratios otherwise correct?It looks like they used the reverse gear ratio as the final drive ratio by mistake.
So basically the same scenario as the DB7?i fixed them a while ago, iirc the ratios are fine, just a wrong final drive
This would be a great addition to the game. I second thisHello pez, thank you for your hard work (and to thers too). Just wanted to ask if its possible 1 certain feature i was missing from GT1; and thats the gear ratio graph in transmission setup.
Is it even possible to add?
Its now a guesswork in GT2.
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Also, i am all for setting the horsepower as the same value throughout every version of this mod
Hello pez, thank you for your hard work (and to thers too). Just wanted to ask if its possible 1 certain feature i was missing from GT1; and thats the gear ratio graph in transmission setup.
Also, I think the Chrysler Phaeton's power output is overinflated. ... And the Copperhead's weight is also probably misquoted too; the number I've heard from elsewhere is 2855 pounds, not 2160.
Also, why was the Jaguar XJR called the XJR "Vehicle" before?
I totally agree with this. GT2+ is such a modding marvel. Physics, colors, events, all things that have been restored, that never made it to the discs we saw on display at the local electronics store, are here now. It makes this patch serve as the definitive upgrade. Still waiting for a JP soundtrack patch thoughIt's been a great job so far @pez2k, your modding project has come along nicely and I like a lot of the changes you done. Also appreciate finally having a couple more cars restored from the demos complete with their own physics. I was also happy to notice one of them being able to compete in its one-make race event.
With that said, I'm working on my own showcase video for your mod like I've done before. Except here, I'm going to basically mention every change it has over the normal GT2; mainly as a guide to newcomers. Part of me though including the prize car list, but in the spirit of your idea of making the prize cars a mystery; I won't do that. Rather, I'll perhaps just place those new prize cars in a separate video with a spoiler tag I guess, maybe have a mystery prize car icon as the thumbnail.
With that said, I'm working on my own showcase video for your mod like I've done before. Except here, I'm going to basically mention every change it has over the normal GT2; mainly as a guide to newcomers.
I want to ask if theres plams for a version which will add more things than cd can comtain, whereas making it playable only on some particular programs?
I want to ask if theres plams for a version which will add more things than cd can comtain, whereas making it playable only on some particular programs?
Could you restore Impreza Rally Car (from The Grand Valley Endurance prize car) power back to 575 HP like in previous GT1??
Then what will happen to the Celica Rally Car? That has over 550 horsepower and like the Impreza that's a completely fictionacar.
They were hidden in the demos though and the GTS was playable with its own physics.Probably not practical. The Rufs were already hidden in the game as car bodies. There are no hidden 1997 Viper bodies in the game.
Will the Renault Clio V6 transmission ever get changed? It only has a 5 speed in game when all production examples had a 6 speed, and the stock transmission is too short.
My only question is how hard would it be to rather than add the 1997 Viper colors to the 1999 Vipers in GT2, to make the actual 1997 Vipers separate cars?
I was wondering: @pez2kis, are you looking for translators?
Okay, that's good to know and yeah I figured that you were at the limit of what you can do. I was kinda asking because one day I might want to try modding again and do this myself.It wouldn't be hard, it just requires four duplicate bodies (both Vipers and their RMs) plus two sets of duplicate parts. The mod is already right at the limit of how many bodies and parts that the game can handle, so I'd have to start removing some of the restored cars to do so.
Will the '99 Daishin Silvia ever get the same color treatment as the 22B to make it more accurate to the real livery?
How many other recolors do you have planned?It's certainly on my to-do list too. I want to write some tools to make recolours a bit quicker to do, but I've been occupied with other things recently.
How many other recolors do you have planned?
Would it be possible to make a mod that replaces the class S cars with race cars in arcade mode and have the ai drive them?