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There's a bug with the Peugeot 306 RM, when you pick the red color option; it switches back to blue after applying the RM.
Same problem with Tom's Angel T020Thanks, might just be a swapped colour ID, I'll look into it.
Is there any possibility in arcade mode when creating a race of 20 or more laps to have the option to have tire wear?
Oh what a shame!!!! but thanks for the info!!!Probably not - for the most part adding new functionality isn't possible.
Some of these questions are already answered in the FAQ...It's possible to restore/recreate the following cars?
Ford Escort 1.8 GTi
Ford GT40 Mark III
Ford GT40 Mark III Race Car
Honda Castrol Mugen Accord (as a separate vehicle)
Mercedes-Benz C-Class Touring Car
Opel/Vauxhall Vectra 2.0 16v
Subaru Rex Supercharger VX
+ if someone will create ePSXe limit adjuster, i will want all cut cars found in demo version & the CLK-GTR Race Car. Also, the garage space could be increased then
Speaking about the GT40 Mark III, it would have Mark III specifications & the race version would be fixed as well.
Also, i've one question; really it's not possible to fix & restore the Elise Soft-Top? No other Elise contain a soft-top.
Also, i want a Lancia Stratos Rally Car from Arcade Mode as a prize in a Gran Turismo Mode.
About the Elise, @pez2k only said "No, this is an unfinished and broken version of the Elise already in the game", nothing about fixing.Some of these questions are already answered in the FAQ...
It's possible to restore/recreate the following cars?
I said "recreate".Most of those cars don't exist outside of a logo, so they would have to be created entirely from scratch, which isn't really 'restoring' them any more.
I said "recreate".
Also, nowadays most of us use emulators & disc images, that's why i've said "ePSXe".
You're free to recreate whatever content you like in your own mod. All of the tools you need are readily available.I said "recreate".
Also, nowadays most of us use emulators & disc images, that's why i've said "ePSXe".
I have noticed how the 155 liveries are "switched", though I have to assume both vehicles featured multiple liveries. I know for sure the DTM car did.Amazing work with this mod @pez2k, I can't wait to try it
Correct me if I'm wrong, but I noticed you didn't fix the Alfa Romeo 155 V6 TI. All the issues I can think of:
Pity you had to cut the 155 Q4, but I understand why you did it
- The livery: it seems PD accidentally swapped its livery with the RM for the 155 road car, so the DTM-spec car has the BTCC livery, and the race modified car (kinda-BTCC-spec) the DTM one
- The name: the badging says "155 V6 TI", which is also the name under which the car was entered in races, but the game lists it as a generic "155 Touring Car". The badging used outlined text, too, instead of the solid text of the road model
- The wheels: the Oz wheels, while not wrong per se, are pretty unusual, and they should be black Speedline 6-spokes instead
It did, but none that look like the in-game livery. In fact, you made me check, and the model year must be wrong, too: in 1995, the works team raced with a Martini Bianco liveryI have noticed how the 155 liveries are "switched", though I have to assume both vehicles featured multiple liveries. I know for sure the DTM car did.
Correct me if I'm wrong, but I noticed you didn't fix the Alfa Romeo 155 V6 TI.
The stats look largely accurate to the DTM car, though. 2.5, V6, high revving, AWD... the dimensions are exactly as quoted by the Alfa Romeo museum, to the millimeter. The wheels aren't wrong, just unusual. Weight, torque and top speed are roughly in the ballpark of the real thing, too. Overpowered, but that's all race cars in GT2. Livery aside, it wouldn't be wrong to list it as a 155 V6 TIYeah, the DTM 155 textures have a large number of problems, but I don't have the artistic ability to entirely re-texture the car (as the livery, base paint, and shading are not separate). It's also a bit more complicated than the liveries simply being switched - what's on the DTM car doesn't specifically match any Supertouring 155 that I've found. The livery on the RM is also largely DTM with the numberplates and driver name, but Alfa did run a similar livery in JTCC which could have confused things.
The all-clear headlights on the DTM car are taken from the later road cars, and along with the wheels and weird livery choice for me make it more of a fictional race car inspired by DTM / ITC than a representation of the real thing.
I'm hopeless as a 3D artist, too, so... pityIt would be nice to give it an overhaul into something more like the real 1995 car, but it's effectively a remake that's needed.
Will performance of the Mini 1275S Mark I be corrected (power degraded from 239hp to 73hp), but the one used in the S-1 license test would remain intact?
I want all prize cars to be viewable from the dealerships, either from line-up or special section.
Also, will BMW 320i Coupe be added in the future update? Despite the fact it doesn't have a model, we can simply use the 323i one.
Yeah, I kind of figured you'd keep the Mini as is even though the power is obviously overinflated.I don't think there were ever any real concrete numbers released on the performance of the Monte Carlo Minis - obviously they didn't make anywhere near 240hp, but they're not the only racecars in the game with massively inflated power figures. I think it would probably be a bit useless at more realistic specs because I'm not sure it'd be fast enough to win any rallies, and racecars don't have performance upgrades in GT2. As you mention too, it would be mismatched with the version in the licenses, which would be a bit weird. There's only so far that I can go with realism changes sometimes.
Adding cars to the new car dealership requires a 3D render in Polyphony's style which nobody has managed yet, while adding them to the Special dealer requires a whole new menu page to be created for each one, which is also a lot of work. I also think that it would be a step away from Polyphony's design of having mostly 'surprise' prize cars that weren't shown off anywhere else. For viewing the mod's new content, there's the demo save in the first post that includes every new or revised car.
The E36 323i is actually already the 320i model, but tweaked a little bit and with the badges changed. As with the 2-litre Vectra, I didn't see the point in including both variants when something different like the A4 Avant could take that space instead. If the game supported an unlimited number of cars then I would be throwing in all sorts of stuff like that, but I have to pick and choose what takes priority, and in this case I went for the faster of the two E36 options.