So the program edits inside the .apk data where the tracks are stored?
I really hope I can test it out on my PC one day, but when will it be released? I am going to build another PC, but with better hardware.
Well, I want to release it now, but I would like to have a moderator's opinion of it first. As for hardware requirements, you could run it on a potato, it's not very demanding at all As long as the potato is using Windows, not sure how well it works on other OS. You also need to have Python 3 installed.
About track authorship/ownership, I guess you can already take other people's photomode pictures and post them as your own, so maybe I make it a bigger deal than it actually is?
You may have noticed I'm a passionate track creator too, especially when it comes to produce replicas of real tracks. The contour maps have been a milestone already which helped me loads. But your new tool seems to be on a whole new level.
Did I get it right that it works something like this:
1. I create a track, upload and save it.
2. I do save a replay of the track.
3. The track data can be extracted out of the replay file???
4. The track data can be changed with your tool.
5. The changed track data can be uploaded again???
Would this mean when aiming to recreate the correct elevation of a replica track I'd have to draw the path and could tweak the elevation with your tool?
Oh and is it at matter if I use Bluestacks or a Tablet/Smartphone?
@eran0004 I give full permission to you or anyone else to help yourselves to any of my track's, as long as I'm mentioned as the original creator within the description of such modded track's
I just want this figure of 8 track with the jump to become a reality
I'll even upload the base build ready for modding, watch this space.
I had that problem aswell ha ha, maybe I'll create it on Eifel then you can flatten it out after & add steeper banking aswell.That is correct. The replay file contains the instructions needed for GT6 to build the track.
It doesn't matter what the track was created with, this is entirely a PC tool.
I actually tried to create that figure 8 jump track, but I used the Eifel flat theme, so I kept running into the pit wall and couldn't save the track
But if you can save a basic figure 8 track I'll see if I can create that jump for you
I'm looking forward to try your tool @eran0004 in case you release it which I hope you will soon.
Not sure if any of the moderators will speak their opinion on this tool though. It's been a while since you've been asking @SlipZtrEm but no answer to date. But maybe Kyle is just busy. That could be a reason why my track Swift Motorsports Park which won the poll for TOTW 32 wasn't proclaimed to date.
No mate, it's left down to you to make sure you don't clash with any part's of the track.Sorry if I ask again, is there a version of the apk with no restrictions except the crossing or proximity warning?
@eran0004 got 2 options for you to try.
Option 1 = https://www.gran-turismo.com/us/gt6/user/#!/friend/Mr-6rumpy1/course/2348522/
Option 2 = https://www.gran-turismo.com/us/gt6/user/#!/friend/Mr-6rumpy1/course/2348699/
Option 1 is slightly flatter than option 2 but requires driving through the pits to complete a lap
Hmm, I would've thought that considering Option 2 already crosses over the S/F line with no problems raising either side & dropping the middle wouldn't of been an issue.Bad news, it doesn't seem to be possible to jump over another section of the track. You always get stuck on the collision mesh of the section that you're jumping across.
Hmm, I would've thought that considering Option 2 already crosses over the S/F line with no problems raising either side & dropping the middle wouldn't of been an issue.
How about making the ramp up & down just slightly after/before the barriers on the S/F line so it bypasses the invisible wall ?
Well, My 40Gb HDD isn't big enough for GT6 and the updates. I might have to back out. I have one more track ready with insight on the on the canyon .apk that I can't upload till I get the game installed and updated. :/
Who'd have thought that GT6 takes up a staggering 30 gigs?
Nice 1 eran. gonna check it now.
EDIT : this track is the muts nuts lol
The AI don't like it but who cares, this is going to be a blast online.
Massive respect to you Eran well done.
EDIT : got a few little tweaks if you got time.
1. Please can you lose the bridge on the landing as it looks crap curling over the road (my fault I shouldn't of put it in) & if possible widen the jump like this please.
View attachment 561639
As atm we only need to be doing 120mph to get over it & I think making it a little wider will make it more daring.
The banking is absolutely spot on aswell
Issue regarding online - no one can do practice laps as we can't leave the pits, the workaround to this is everyone enters the track only. Then start the race as normal.
I think the S/F line would work better going around the 1st right hand bend & not after the jump, I have a theory that it might be the left hand bend causing the pit bug.
I understand what you mean regarding the pit wall. Maybe if you shift it forwards or backwards by 350m then the jump wouldn't interfere with the mesh, I just think the pit bug is the cars trying to get back to the official S/F line when they launch out the pit box.Try this: https://www.gran-turismo.com/de/gt6/user/#!/friend/eran0004/course/2349573/
The pit bug is most likely because the pit is curved. It doesn't work to have the S/F straight in the first corner, because that makes the pit wall collision mesh run straight across the track.
I understand what you mean regarding the pit wall. Maybe if you shift it forwards or backwards by 350m then the jump wouldn't interfere with the mesh, I just think the pit bug is the cars trying to get back to the official S/F line when they launch out the pit box.
Ahh I see, oh well people will have to reside in the pits until race start.There is not enough room on the straight for that. The pit requires 6 sections, and each section is about 98 meters long, so it needs almost 600 meters. The jump splits the straight in half, so there's only just below 300 meters available.
I checked my copy of the game (got the digital download version) and it's 34 GB. That includes well over a thousand photomode pictures though.
Thank you for helping me solve the issue. I didn't want to believe my HDD was too small at first. Yet, it turns out to be. My next route is to get a bigger HDD or buy a PS4.
Well damn, I was wanting to show you guys my latest Canyon pass.
Well the least I can do for you guys is give you what I've learned from it.
Notice when you build a canyon and the non canyon part is a weird looking ridge high in the sky?
Well, that is because the set elevation is not equal to 0 on Andalusia.
Thanks to you again @eran0004 I was able to scale down a labeled contour map. From there I was able to find the elevation value of the flat elevations .apk. To avoid huge ridges outside of your Canyon do not build below a 10. Somewhere between 10 and eleven is where the elevation is set.
Now you guys can build canyon passes that look right and feel natural like real life.
Here is the map scaled down for you guys:
https://dl.dropboxusercontent.com/u/30999812/GT6/countour_maps/andalusia_topography_accurate.png