- 739
- London, United Kingdom
- BenMillard
It could run online, if it's Python? The user interface would be tough to do in JS, I guess?
PrivateJoker made a great UI for the first web editor. Perhaps the most active people in this space could collaborate, so we can all benefit from their great findings?
I'm sure the person who hosts it would get enough small donations through a PayPal button. A suite of web tools would revolutionise track creation, giving access to forced scenery and elevation painting to everyone.
Maybe custom pit length version of the editor could be shared? One minimum length for it to function, another with it deleted?
Documentation would be a great help, to understand what can be done. I've seen 20 high value messages about different limits and tricks. I'm happy to collate thus into tutorials, as I did for GTA modding over the years.
http://projectcerbera.com/gta/tutorials/
The Q&A topic could do with updating. Maybe a clear split between standard tools and custom tools?
PrivateJoker made a great UI for the first web editor. Perhaps the most active people in this space could collaborate, so we can all benefit from their great findings?
I'm sure the person who hosts it would get enough small donations through a PayPal button. A suite of web tools would revolutionise track creation, giving access to forced scenery and elevation painting to everyone.
Maybe custom pit length version of the editor could be shared? One minimum length for it to function, another with it deleted?
Documentation would be a great help, to understand what can be done. I've seen 20 high value messages about different limits and tricks. I'm happy to collate thus into tutorials, as I did for GTA modding over the years.
http://projectcerbera.com/gta/tutorials/
The Q&A topic could do with updating. Maybe a clear split between standard tools and custom tools?
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