Modified Track Path Editor + Tracks/Discussion

Haven't posted in this topic for a while. The crossover jump Super 8 track is hilarious :lol: I like the smoother jump in Super 8 Speedway better. IMO it's still quite a challenge to land it if you're going full speed. The Chapparal 2X and Tomahawk X (DRS assisted) makes the jump perfectly. So much fun doing single player races with it :D

Now I'm looking forward to the 4 crossover loop posted a few pages back :mischievous:
 
Well, I've been playing the vanilla version (1.00) to keep the Jones away till I buy another PS3 with a bigger HDD. While racing on Matterhorn, the idea came to me that it would be a nice feature if somehow we could remove the temporary barriers that block off the different routes/configurations of the track. I wonder if it's possible?
Doing so would turn the track into a small free roam map.
Matterhorn_Rotenboden_track_map.png


The only other tracks that I know that are somewhat fully open are Brands Hatch, The Streets of Willow and Ascari.
 
While racing on Matterhorn, the idea came to me that it would be a nice feature if somehow we could remove the temporary barriers that block off the different routes/configurations of the track. I wonder if it's possible?
Doing so would turn the track into a small free roam map.

That's something I've thought about aswell and I guess the only way to do that is by modifying the 3D files. And for that we would need to understand the fileformat(s) but I haven't seen anyone who has done that. Decryption and Encryption we can do (thanks to flatz) but the fileformat isn't known yet (atleast in public).

There could be easier way but that's how I think it is.
 
Haven't posted in this topic for a while. The crossover jump Super 8 track is hilarious :lol: I like the smoother jump in Super 8 Speedway better. IMO it's still quite a challenge to land it if you're going full speed. The Chapparal 2X and Tomahawk X (DRS assisted) makes the jump perfectly. So much fun doing single player races with it :D

Now I'm looking forward to the 4 crossover loop posted a few pages back :mischievous:
That 4 crossover loop is called Destruction Junction & it's available from my tracks page, however it's still in vanilla state so don't judge it yet :)
 
I have a track called Go Genting (not in my resource) which jump quite high and bump hard to the road on landing but when I opened it to test online in the lobby, it became shallow almost by half.But the steep hill and others remain the same. Tested on 2WD cars 450pp on comfort soft tires (more challenging ! - 2wd race cars still don't have advantage racing with road cars @ too much wheelspin :lol:)
 
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I have a track called Go Genting (not in my resource) which jump quite high and bump hard to the road on landing but when I opened it to test online in the lobby, it became shallow almost by half.But the steep hill and others remain the same. Tested on 2WD cars 450pp on comfort soft tires (more challenging ! - 2wd race cars still don't have advantage racing with road cars @ too much wheelspin :lol:)
None of your link's ever work steve lol, they just take us to our own track's page :)
 
Well, I've been playing the vanilla version (1.00) to keep the Jones away till I buy another PS3 with a bigger HDD. While racing on Matterhorn, the idea came to me that it would be a nice feature if somehow we could remove the temporary barriers that block off the different routes/configurations of the track. I wonder if it's possible?
Doing so would turn the track into a small free roam map.
Matterhorn_Rotenboden_track_map.png


The only other tracks that I know that are somewhat fully open are Brands Hatch, The Streets of Willow and Ascari.

You want to go hill climbing the mountains of Andalusia?
:lol:
Just kidding, the idea is great. Though the question is how hard it would be to do it.
 
I still don't get the most stable link to work, is it ruined by VPN that I didn't off it or maybe my rooted android doesn't like it :irked: My page .

You need to replace the mypage part from the url with friend/yourpsnname

Check out @eran0004 's web tool: http://eran0004.pythonanywhere.com/


If your psn name is "steve_NFS", then your tracks are here:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/

And then you just need to add the correct course_id at the end of your url if you want to point into specific track (Your Go Genting track):
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/2344867/
 
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You need to replace the mypage part from the url with friend/yourpsnname

Check out @eran0004 's web tool: http://eran0004.pythonanywhere.com/


If your psn name is "steve_NFS", then your tracks are here:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/

And then you just need to add the correct course_id at the end of your url if you want to point into specific track (Your Go Genting track):
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/2344867/
I've done both with/without my psn and I can open it myself without any problems but not everyone manage to link it. :irked:
 
I've done both with/without my psn and I can open it myself without any problems but not everyone manage to link it. :irked:

Yes, you can open both of the links because your browser knows who you are.

Example 1:
My PSN username is: GTP_Razerman
One of my shared tracks course_id is: 2090371
Now when I'm browsing my tracks and click that track, my URL is:
https://www.gran-turismo.com/gb/gt6/user/#!/mypage/course/2090371/

Now go ahead and click the url above and then come back here... Yeah, it didn't work for you because your username steve_NFS doesn't have course_id of 2090371. The url contains a part mypage which makes the browser try to find a course with your PSN name instead of mine.

Now to make your browser understand that you want to check a friends track instead of your own, you need to replace the mypage with the word friend. And of course it doesn't know which friend you mean, you need to specify the friends PSN username aswell.

After we change the url to match the friend and username criterias, here is the url that works for you:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/GTP_Razerman/course/2090371/

Example 2:
This url is from one of your tracks:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/2344867/

It works for me because it's got the friend/yourpsnname instead of mypage so it tries to look from your tracks instead of my tracks. Now when you open that url, your browser recognized that the username matches your own username and so it either changed it automatically to https://www.gran-turismo.com/gb/gt6/user/#!/mypage/course/2344867/ or went to your profile page https://www.gran-turismo.com/gb/gt6/user/#!/. It doesn't do that for us because it's not our track.

Anyways, in the future when you share your link. Also share the PSN username so if the link doesn't work, we can construct the link ourself.

We basically only need three things:
  1. Track to be shared
  2. course_id
  3. PSN username of the tracks holder
 
Well, I've been playing the vanilla version (1.00) to keep the Jones away till I buy another PS3 with a bigger HDD. While racing on Matterhorn, the idea came to me that it would be a nice feature if somehow we could remove the temporary barriers that block off the different routes/configurations of the track. I wonder if it's possible?
Doing so would turn the track into a small free roam map.

The only other tracks that I know that are somewhat fully open are Brands Hatch, The Streets of Willow and Ascari.

Eiger with its short variant and 3 dirt layouts would be awesome too. Chamonix as well with its 4 layouts.

For road tracks, I think Motegi if we can join the road course with the oval that would be awesome :D And Cape Ring with its many variations would be a great gymkhana track.

That 4 crossover loop is called Destruction Junction & it's available from my tracks page, however it's still in vanilla state so don't judge it yet :)

Is it available already? I didn't see it on the GT website's community page. Looking forward to the final version 👍
 
Yes, you can open both of the links because your browser knows who you are.

Example 1:
My PSN username is: GTP_Razerman
One of my shared tracks course_id is: 2090371
Now when I'm browsing my tracks and click that track, my URL is:
https://www.gran-turismo.com/gb/gt6/user/#!/mypage/course/2090371/

Now go ahead and click the url above and then come back here... Yeah, it didn't work for you because your username steve_NFS doesn't have course_id of 2090371. The url contains a part mypage which makes the browser try to find a course with your PSN name instead of mine.

Now to make your browser understand that you want to check a friends track instead of your own, you need to replace the mypage with the word friend. And of course it doesn't know which friend you mean, you need to specify the friends PSN username aswell.

After we change the url to match the friend and username criterias, here is the url that works for you:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/GTP_Razerman/course/2090371/

Example 2:
This url is from one of your tracks:
https://www.gran-turismo.com/gb/gt6/user/#!/friend/steve_NFS/course/2344867/

It works for me because it's got the friend/yourpsnname instead of mypage so it tries to look from your tracks instead of my tracks. Now when you open that url, your browser recognized that the username matches your own username and so it either changed it automatically to https://www.gran-turismo.com/gb/gt6/user/#!/mypage/course/2344867/ or went to your profile page https://www.gran-turismo.com/gb/gt6/user/#!/. It doesn't do that for us because it's not our track.

Anyways, in the future when you share your link. Also share the PSN username so if the link doesn't work, we can construct the link ourself.

We basically only need three things:
  1. Track to be shared
  2. course_id
  3. PSN username of the tracks holder

Thanks Razerman. 👍 :cheers:
Is this the correct way for specific track? Go Genting.
 
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I'm sure this has probably been answered already, but what trickery did you do to get such extreme banking? Again, sorry if this was answered already, but the only things I could find looked very convoluted and all over the place "tutorial" wise.
 
Seeing as it's the German GP this weekend I've had a go at recreating the old Hockenheimring. I've run into a few issues though. There are unwanted elevations at the first and last chicanes (the middle one is actually nearly spot on) and the stadium section, I can't put stands in the stadium area as it's too tight and the biggest issue is the start straight seems fractionally too long, resulting in a slightly tighter first corner and having to open the last corner out a lot.

Now I'm certain one of the geniuses on this thread has the apps and skills to overcome these issues, so if anyone can or has managed it I'd love to try it out.
 
I'm back from Norway! Here's a track I made (modded, of course), inspired by real roads near Seim, Norway:

https://www.gtplanet.net/forum/resources/hills-of-catalunya.5276/

I'm sure this has probably been answered already, but what trickery did you do to get such extreme banking? Again, sorry if this was answered already, but the only things I could find looked very convoluted and all over the place "tutorial" wise.

I used hex editing. The track file contains bank angle and transformation distance (basically, the distance to change from one bank angle to the next) for each segment of the track.
 
Here (attached as a file to this post) is the elevation editor I've been working on.

A couple of notes:

Requirements
Windows
Mouse with mousewheel
Python 3 (www.python.org)
Third party TED extractor and TED uploader software (not included here)

Installation
Extract the ZIP file to a folder of your choice.
To start the application, double-click on "elevation editor.py"
Important: Do not move or delete any of the scripts or folders. That will cause the application to crash.

Commands
Mousewheel: Change brush radius +/- 8 meters
Shift + Mousewheel: Change brush radius +/- 1 meter
Ctrl + Mousewheel: Change feather radius +/- 8 meters
Shift + Ctrl + Mousewheel: Change feather radius +/- 1 meter
Click and drag: Change the elevation for all height points covered by the brush and the feather. Note that the brush is overlapping at the edges of the track, so if the brush stretches beyond the last height point, it will also edit the height points at the beginning of the track, and vice versa.

Interface
The main window contains a menu bar at the top with "File" and "Edit" menus.
Below the menu bar is a canvas where the height data points are plotted as dots.
Also plotted on the canvas is a graph displaying the delta slope of the circuit (rate of slope change).
When moving the mouse (indicated by a crosshair) over the canvas you'll see some rectangles extending vertically across the canvas. The dark gray rectangle is the brush and the light gray rectangle is the feather.
Below the crosshair is a list of data, indicating the x (length) and y (height) values of the crosshair's location, as well as the radii of the brush and the feather. When clicking, the y value indicates the delta height, showing how much you've changed the height of the data points covered by the brush.

File menu
Load: Loads a TED file.
Export: Exports your edits as a new TED file.
Quit: Exit the application.

Edit menu
Feather: Select interpolation mode of the feather brush - "wave", "linear", "bowl", "plateu"
Transform: Apply a transformation for all the height points - "flatten" (track made flat), "roughen" (adding small bumps)
 

Attachments

  • elevation editor 1.0.zip
    6.5 KB · Views: 48
I'm back from Norway! Here's a track I made (modded, of course), inspired by real roads near Seim, Norway:

https://www.gtplanet.net/forum/resources/hills-of-catalunya.5276/



I used hex editing. The track file contains bank angle and transformation distance (basically, the distance to change from one bank angle to the next) for each segment of the track.

Nice work, but are the TED files are replay files? I'm confused on how to get it exactly..
 
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