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- United States
- Kornepheros
I don't suppose anyone has written a how-to guide for custom track editing? An explanation of each value in a TED file would be awesome. I would be willing to write a guide, if I can gather enough information. Then again, if the ted-editor keeps getting better, perhaps this would just be a waste of my time?
I'm a little impatient though, because there is a track I've wanted to drive on for decades and have never been able to build. So I've been conducting sloppy experiments to try to figure out how the TED file works, but I don't want to waste too much time reinventing the wheel here, so maybe you guys have some insights you could share about the specific values in the TED file? Can I assume that the ted-editor already takes care of everything except for CHECKPOINT, ROAD, and DECORATION data?
In breaking down the TED file, Razerman's template has been very helpfull, but it doesn't explain the purpose of any of the values. And without knowing what those values are for, it is pretty tough to make manual edits. I converted Razeman's binary template into an XML template compatible with HexEdit, which is helping me out a lot.
I know so little right now, you may get a laugh at my experiements:
Experiment #1: I built a 14 km track in the ted-editor, then used HexEdit to copy CHECKPOINT, ROAD, and DECORATION data from a simple working TED file into my file, making sure all the offsets and counts were correct. When I tried to import the track into GT6, my PS3 appeared to import it okay, but then froze when it got to the test drive menu.
Experiment #2: I built a 10 km track using the vanilla TPE, saved a replay from it, and used Razerman's extractor to get a TED file. I imported that into the ted-editor, uploaded it straight into to GT6 to make sure it worked, and it worked fine. I then used HexEdit to manually changed only the SceneIndex from Eifel Flat (5) to Andalusia (3), and uploaded it to GT6 again, and this time it froze. The only change I had changed was the SceneIndex value. What happened?
There are so many things that could be wrong. If I change the SceneIndex from Eifel Flat to Andalusia, are there track-specific things that I also need to make adjustments to, perhaps to the decorations? Maybe my tracks are just too long or have too many control points? Maybe the elevation data from Eifel Flat don't translate well to Andalusia? I could run a hundred more experiments to narrow this stuff down, but I'd rather not if you guys already know the answers.
I'm a little impatient though, because there is a track I've wanted to drive on for decades and have never been able to build. So I've been conducting sloppy experiments to try to figure out how the TED file works, but I don't want to waste too much time reinventing the wheel here, so maybe you guys have some insights you could share about the specific values in the TED file? Can I assume that the ted-editor already takes care of everything except for CHECKPOINT, ROAD, and DECORATION data?
In breaking down the TED file, Razerman's template has been very helpfull, but it doesn't explain the purpose of any of the values. And without knowing what those values are for, it is pretty tough to make manual edits. I converted Razeman's binary template into an XML template compatible with HexEdit, which is helping me out a lot.
I know so little right now, you may get a laugh at my experiements:
Experiment #1: I built a 14 km track in the ted-editor, then used HexEdit to copy CHECKPOINT, ROAD, and DECORATION data from a simple working TED file into my file, making sure all the offsets and counts were correct. When I tried to import the track into GT6, my PS3 appeared to import it okay, but then froze when it got to the test drive menu.
Experiment #2: I built a 10 km track using the vanilla TPE, saved a replay from it, and used Razerman's extractor to get a TED file. I imported that into the ted-editor, uploaded it straight into to GT6 to make sure it worked, and it worked fine. I then used HexEdit to manually changed only the SceneIndex from Eifel Flat (5) to Andalusia (3), and uploaded it to GT6 again, and this time it froze. The only change I had changed was the SceneIndex value. What happened?
There are so many things that could be wrong. If I change the SceneIndex from Eifel Flat to Andalusia, are there track-specific things that I also need to make adjustments to, perhaps to the decorations? Maybe my tracks are just too long or have too many control points? Maybe the elevation data from Eifel Flat don't translate well to Andalusia? I could run a hundred more experiments to narrow this stuff down, but I'd rather not if you guys already know the answers.