Motegi disappointing

  • Thread starter mathieub33
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Ridox, the result would be exactly the same. Those who put the time in would be consistently fast, those who don't will be consistently slow, in fact the ones who put more time in will be more consistent as well as faster.

Sounds very convincing in the world where anything could happen and nothing is certain. I understand that each person has his/her own limit even after putting countless laps and days of practice, being the fastest don't always mean also the most consistent. Have you ever keep track of one's lap time for the whole period of Motegi trial ? I am doubtful that even driver with the quickest time have very low time differences, since most of us made mistakes, hit the cones, going off course, spoiled a good run, and many other things.

Let's not forget being consistent also means being able to replicate a lap time again without doing them numerous times before achieving it. This simply hard to do on the quickest time for most driver, but it's a moot point in this discussion, so I'll drop it:).

I am curious to see the result although you said it would be "exactly" the same and I also wonder if all aids were disabled in the final with limited lap, would that be the same result as well ? Just my thought :sly:.
 
It doesn't matter that the cars change, the fact is for the most part the cars qualified where they should have done. The Ferrari's, McLaren's and William's were consistently at the front and the midfield were in the midfield etc. They were only given one lap but they still got the most out of the car and qualified roughly where they should have, except when some drivers made mistakes.

So yes, the point still stands. Give a fast driver five minutes or five days, they'll still get the most out of the car and perform as they're expected most of the time.

Now I feel sorry for Michael Scumacher ....he must have been driving for the wrong team, and results do speak for itself :(, although I would say a string of bad luck keeps him from getting good results this season.

Also, no driver is going for consistency in this contest, they're going for outright speed. So saying they do one top time amongst may other weaker times doesn't mean they'd be no good in a race situation because they're not consistent. Because they're not driving it like a race, they're going all out for the ultimate lap.

In race conditions they would drive differently and still be better than the guy that's doing 1.33s all day in this contest.

I see what you mean, lets forget my idea ... it's not much of use anyway:ouch:

Sorry double posting ..
 
Ridox, if you looked at the times for people trying to hotlap of course it wouldnt be consistent, because they are trying to hotlap, if you told people to be consistent then yes the result would be the same.
On your other point, if you disabled all aids, the people with controllers would be faster than the people with wheels, if Samurai (think thats right, cba to check) is anyone to go by with a 1.31.0 and no AS, this is simply because the car they have given us has no feel at all on a steering wheel, which is why we all use AS, without AS you can go down the straight and move the wheel quite a lot and it has no effect on the car. And if the people with controllers were the fastest the whole competition would be a joke, people on controllers shouldnt really even qualify because when you get to the finals you wont be able to keep the car on track with a wheel and no aids, let alone compete, unless youve had quite a bit of experience, usually takes about a week going on every day to get used to it, let alone to be fast. :)
 
I agree with you on that Spurgy777, I have played with wheel on PC since the days of original Need for Speed and Nascar 2, also been driving numerous performance turbo cars in real life for more than 10 years. Maybe PD should make announcements to the stick users that they need to invest in steering wheels if wanted to seriously compete in the finals. I do feel sad for that Samurai guy, he was using stick :(

By the way, what does AS do on the steering wheel ? and how come you said that without AS, on the straight, the wheel can be moved without giving any effect ? I am confused...
 
I think AS helps with the steering input, so it helps you correct the car when the back end steps out and stuff like that. Now usually its faster to not use it because it creates understeer in most cars on gt5 even though it makes it more manageable, but for some reason the 370Z is quite unresponsive to inputs, quite unrealistic to drive, and the steering feels quite numb, so you need AS to help you keep control of the car and stop it spinning out randomly with no apparent way of correcting, although it can still do that even with AS if you get too ambitious with the power. :)
 
What I was getting at really is even say 1 driver posted the quickest time, what was his/her average lap time during the countless laps taken ? Those lap times would be the real indicator of his/her true ability, the quickest posted was just 1 in many that it would be doubtful it can be done again easily,

The real indicator of the winner's true ability will not come from his/her Motegi laptime and the the number of laps it took for that time to be achieved has even less relevance.

The current format is the simplest way of finding a bunch of people to compete in the finals and it is only then that Nissan will be able to identify the drivers with the potential to make the big jump from the virtual world of GT5 into the cockpit of a race car.

Don't forget that none of the past winners were the outright fastest guys on the Playstation in their respective years.
 
I agree. Even tho there average might be a second slower or so, they still know how to run it perfect and they deserve the top spot. I've been top 200 for a week now. Just getting a tenth off is an achievement for me. motegi is boring but perfect to see the fastest at the basics. I think it will produce another excellent contender for a seat in a real car.
 
Oh jeez, where do I start?

OK firstly, you know it's a real circuit right? Not something PD put together specifically to entertain you. Secondly, it's not a long track but the clue is in the name Twin Ring Motegi EAST SHORT COURSE. It's not the full circuit, which is a lot longer.

Furthermore there are several fast corners (unless you are just a bad driver), and it is overall a pretty fast track with some very fast straights. Track graphics are per usual and just fine, there isn't a lot of trackside detail but that's because there isn't in real life. They aren't going to put hot dog stands in for people to stop and look at.

Finally, you are honestly saying that casual gamers who don't want to put much effort in should be rewarded over "loosers" (looser than what?) who i just wish theypractice, show dedication and tenacity and are rewarded by good times? In answer to your question, the best guy is the one with the quickest time, who may have been running 1:32.xxx 4 laps in, but kept practicing, honing his technique and shaving off those vital tenths of seconds. The key is that hundreds or thousands of people will run 1:32's, only a handful are good enough AND dedicated enough to run 1:31's.

Some of those guys will be jumping into real race cars eventually. Hard work reaps rewards and I know if I was a team boss who I would rather have in my cars, it would be those guys rather than some flippant casual racer who insults anyone who puts real effort in.

i just wish they would take those bloody stupid cones off the racing line
 
These cones are the best thing pd did. I wish they added cones on every track, especially online.

They aren't on the racing line, they are perfectly placed. Only when you go over the racing line you will touch the cones.
 
These cones are the best thing pd did. I wish they added cones on every track, especially online.

What a stupid thing to say. We don't need cones on every track, we need PD to sit down and actually make a penalty system that works. Cones are just a very cheap way of achieving it.
 
I honestly don't see the point of cones. What is wrong with the old system of making your lap time invalid? That, at least, isn't as irritating as being disqualified for hitting a cone or going off track.
 
I honestly don't see the point of cones. What is wrong with the old system of making your lap time invalid? That, at least, isn't as irritating as being disqualified for hitting a cone or going off track.

Obviously to keep guys from placing tires in the dirt and to frustrate us along the way.
 
Red lap time like in the regular TTs would do just fine. Make the cones unmovable and red the time on contact. That would allow for some longer runs and still punish those that try to cut the track too much.
 
Red lap time like in the regular TTs would do just fine. Make the cones unmovable and red the time on contact. That would allow for some longer runs and still punish those that try to cut the track too much.

This would be very good.
Personally I like being able to make mistakes when learning a new track without constantly having to restart. The restarts take you out of the flow and they mean that you'll be driving the first part of a track a more than the last part, which is annoying.


edit: to the OP: I like this track, can't wait to be able to drive other cars on it!
 
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what i don't like are the dsq why not red the lap

2. no sector times now have to use a ghost and i don't like it
3. think a gp track like spa suzuka /silverstone would have been far better
 
In defense of the guy who said that the cones are good, and that he wishes there were cones in GT5, it would seriously help, for those of us that run the Tsukuba MotoGP chicane (after the Dunlop Curve) and the MotoGP chicane at Suzuka.

Cars *can* negotiate the MotoGP chicanes; it's the other way around, that doesn't work. :ouch:


My series (ITCC) just ran some very fun races, Saturday, at Tsukuba, using the MotoGP chicane.


It would be cool, if we had variants of tracks, that could be blocked off with cones.


You all would be very surprised, how many alternate layouts are missing from GT5. Consider Le Mans Bugatti, all of the MotoGP chicanes (Tsukuba and Suzuka), and the Rolex 24 at Daytona version of the Daytona Road course (which, again, is a variant of the Road Course.)
 

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