mjm23raceCollision model: seems pretty straight forward, you collide with stuff, or ride over your head on turns you crash. If they have a damage model for cars it would be pretty similar for bikes.
Like, how the car part needs to be fixed first. 💡I am no official representative. What are the "issues" I failed to address?
Physics engine, input device, development time, collision model? I'm sure there are more...
👍How about adding cars to GT6.
That might work.
You sir have absolutely no clue abut motorcycles, but maybe you are into 3d modelling. In any case please provide any information to back up your claims.
Good for you and your no reply or any information.So it's speculation based on game that started being developed 9 years ago. That's centuries in gaming, and quality standards are not the same in any aspect whatsoever. Try again.
another_jakholemjm23race, don't bother. Trust me. TRUST ME.
I know, I know. But I have no issues having a conversation back and forth in a civilized manner over opposing views.
Anything worth doing will always be difficult. And things are probably more difficult than it sounds, but it is still a small percentage of the overall package.
Ghosting would only come into play in online rooms. But it seems most drivers don't care to interact with riders, so it shouldn't be an issue unless you choose to make an issue out of it.
Bikes in GT6 won't take as much time as making a sequel to TT, and I already showed that Kaz said it was possible to use the same physics as the cars in GT5 which they did for GT4/TT.So, the same engine for both cars and bikes? TT had no cars, did GT-HD have playable cars and bikes, or was that just a promo vid? I don't remember.
Probably both are true, it would be absolutely silly to ride a bike with a wheel though.
How do you know it would be a small fraction? Dev much do you? I think we all know PD pretty well on this site, we know one thing, they are s l o o o o ow. Done already?
The model in gt5 is not so great, how will it be when cars and bikes are on the track at the same time? I wonder if we will be able to run our opponents over when they lay the bike down.
ALL THAT and the fact that he said that the AI in GT5 is dumb in another thread was the reason why I said that to you. Non-competitive and boring is fully understandable for someone to think.I've only ever seen that done in simple arcade games and the bikes rode like cars.
So, not played by the public then.
We all have friends. Potential for more sales? I've never seen any marketing research to support that. We've been waiting a very long time for pd to 'step it up' and 'adding some experts'? They will always be the same pd imo.
Ghosting solves all. And now we are back to arcade, so if bikes are restricted to arcade, might as well just make a separate game.
I have a feeling it is not at all as simple as you believe it to be. I also don't think it's going to happen.
1241PenguinLike, how the car part needs to be fixed first. 💡
There's many more for you quash, so go for it.
Another thing I was going to bring up. The "3d modellers" at PD aren't in charge of the game design. Some of the people in here are suggesting that it'll slow down the whole game's development even though it's VERY, VERY clear that we're not asking for a separate game.So you really think they won't fix issues that deal with the game or cars if they decide to tackle motorcycles?
Uhh... no. They probably will, but everything will be half-assed, as they are now. WRC in GT5? Sure, but let's just include the cars and not have any races for them, why not.So you really think they won't fix issues that deal with the game or cars if they decide to tackle motorcycles? Really? What else you got?
Everything will end up half-arsed? Just because of adding more of the same stuff?
I'd say PD is taking advantage of the "we have 1000 cars" malarky. If they had only 100 cars in the game, PD needs to come up with extremely good gameplay.So, assuming there's a finite amount of effort available before GT6 arrives, spending some of that making slightly different shape models and pictures with different colours in them will ruin everything? Would that not be true regardless of the shapes and colours etc.?
I'd say PD is taking advantage of the "we have 1000 cars" malarky. If they had only 100 cars in the game, PD needs to come up with extremely good gameplay.
Ah, okay. 👍Yeah, they're just objects whose visual representations need to be recorded for reproduction. It's the exact same process in either case.
For the reasons listed in the earlier parts of this thread, and the other motorcycle thread in the GT5 forum.Why not both?
Yeah, they're just objects whose visual representations need to be recorded for reproduction. It's the exact same process in either case.
Why not both?
So here's the first of GT4. Magazine: Playzone/Issue: 07/2003
PtP: Please complete the following sentence: "When improved hardware like the PlayStation 3 is released...
KY: ...we have more work, as we have now more polygons to work with and we have to use them."
Ah, okay. 👍
For the reasons listed in the earlier parts of this thread, and the other motorcycle thread in the GT5 forum.
No, I don't disagree. Initially I thought you were referring to the actual car and motorcycle, and not how they were modelled.By which you mean you disagree? Please elaborate on how there is an actual difference.
No. I have repeated my points to OP before, but he chose to continually ignore them. In which case, forget it.You have a very lazy style of discussion. It's your argument, you find the points to substantiate it.
1241PenguinNo. I have repeated my points to OP before, but he chose to continually ignore them. In which case, forget it.
Interesting. Are you conceding that PD can't do two things at once?To those worried about everything being "half arsed" by PD, it might be better to just make the switch to Forza now. Otherwise you might just be setting yourself up for disappointment. Reading a lot of the threads on these forums it sounds like there will be a lot of disappointed people if pd doesn't deliver the perfect driving experience they are expecting with all the cars and features they are expecting on the system they want and so on. Blah blah blah
Sure, if a large amount of players want it, I can see the reasons for adding bikes.The only thing that we can take from Kaz is that PD can include bikes whenever there is a big demand on it. If so, then why not? He never said anything about how including bikes will be a major obstacle or that it will take a HUGE amount of development time, which a lot of you like to keep bringing it up out of pure speculation.
...But that's not to say that bikes are a high demand. I find it surprising that you're suggesting that it takes no time at all to add bikes into the game.At some point, they will eventually do all they can do with engine sounds, premium cars, leaderboards etc. After that, why not get some bikes in if they COULD. Do you really think the exclusion of bikes will drastically improve engine sounds, physics, and much more premium cars than if bikes were included?
...But that's not to say that bikes are a high demand. I find it surprising that you're suggesting that it takes no time at all to add bikes into the game.
That's the thing, given PD's poor use of development time. But again, if they were to add them to the game (say, let's just pretend they've all a sudden completed modelling the bikes and whatnot), then I'm all for it. As far as the game itself, I can't see any actual problems, or immediate conflicts with them.By being possible, I'm pretty sure Kaz is keeping in mind that it wouldn't take away anything MAJOR from his treasured franchise, meaning sacrificing physics, premium content, sound, and whatnot. If it is a high risk as some of you say, I doubt he would say that it's possible to put it in one game, rather than separate.
That's the thing, given PD's poor use of development time. But again, if they were to add them to the game (say, let's just pretend they've all a sudden completed modelling the bikes and whatnot), then I'm all for it. As far as the game itself, I can't see any actual problems, or immediate conflicts with them.
Cars and motorcycles use the same physics.
This would be a good idea as putting cars and bikes in the same game would probably save time and money, and also greatly increase gameplay options. I'm not interested in motorcycles myself, but plenty of people are.
It would be hard to make motorcycles in the game because motorcycles and cars behave differently. And if they want to make it realistic, they would have to make the steering and the leaning of he bike on the two analog sticks and that would very time consuming. Remember how long it took to release GT5? They're perfectionists. (kinda) But I would like it.