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ExorcetWasn't the bike control issue solved with TT?
Not sure if your talking about physics here.
But apparently you could fully bank the bike whilst cornering and apply full brakes. (Don't try this at home).
ExorcetWasn't the bike control issue solved with TT?
Cars and motorcycles use the same physics.
This would be a good idea as putting cars and bikes in the same game would probably save time and money, and also greatly increase gameplay options. I'm not interested in motorcycles myself, but plenty of people are.
MSTER232And what evidence do you have that having motorcycles and cars in the same game using the same physics engine will still be realistic. I haven't seen one bike that drives like a car.
EPIC FAIL?And what evidence do you have that having motorcycles and cars in the same game using the same physics engine will still be realistic. I haven't seen one bike that drives like a car.
EPIC FAIL?
They did it for TT with GT4's physics. GT4 didn't have realistic enough physics. They'll do the same for motorcycles in GT6.
Not sure if your talking about physics here.
But apparently you could fully bank the bike whilst cornering and apply full brakes. (Don't try this at home).
And what evidence do you have that having motorcycles and cars in the same game using the same physics engine will still be realistic. I haven't seen one bike that drives like a car.
Physics text book. I really don't know what else to say. I don't know of many simulators that feature cars and motorcycles, but from a physics standpoint they are exactly the same. You have a mass that you apply forces to and it goes places. How and where you apply forces could differ between motorcycle and car, but this is trivial.
Look at Little Big Planet, with a single physics engine, you are able to recreate catapults, unicycles, guns, flight vehicles, collisions, on and on. Physics is physics.
Not sure if your talking about physics here.
But apparently you could fully bank the bike whilst cornering and apply full brakes. (Don't try this at home).
I argue the physics are different because can you drift a bike in TT? No? Well that's all I needed to hear:
www.youtube.com/watch?v=7EwG-nAUBe0
I'm hoping you're deliberately being an idiot here. Of course you can drift a bike, even two wheel drifts are common in MotoGP and especially off-road.
👍That's not a control issue; again, that's GT4's stability-control-cum-ABS plus kooky tyre model.
Thank you, thank you, thank you, thank you.I'm hoping you're deliberately being an idiot here. Of course you can drift a bike, even two wheel drifts are common in MotoGP and especially off-road. TT allowed that, although the underlying tyre model (GT4's) sucked.
Physics is physics, but does that mean a bike drives the same way a car does? No. So if PD literally copy and pasted GT4's physics engine into TT, then you are saying people would be drifting bikes in TT?
Not sure if your talking about physics here.
But apparently you could fully bank the bike whilst cornering and apply full brakes. (Don't try this at home).
But what relevance does real life biking have to do with Tourist Trophy? And no, I'm not an idiot in any way, shape or form.
The same relevance real life car-ing has with GT4.
I have an idea of what you mean, but you'll need to be explicit.Probably not.
The last time I checked I'm pretty sure there's a big difference between biking in real life and biking in TT.
I don't get how you replied to this the way that you have.The same relevance real life car-ing has with GT4.
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The last time I checked I'm pretty sure there's a big difference between biking in real life and biking in TT.
MSTER232Physics is physics, but does that mean a bike drives the same way a car does?
MSTER232Probably not.
The last time I checked I'm pretty sure there's a big difference between biking in real life and biking in TT.
I'm hoping you're deliberately being an idiot here.
I know, I know. But I have no issues having a conversation back and forth in a civilized manner over opposing views.
Bikes in GT6 won't take as much time as making a sequel to TT, and I already showed that Kaz said it was possible to use the same physics as the cars in GT5 which they did for GT4/TT.
ALL THAT and the fact that he said that the AI in GT5 is dumb in another thread was the reason why I said that to you. Non-competitive and boring is fully understandable for someone to think.
"I have a feeling" he's only talking. At least I had something to support what I had to say when I replied to avens some days ago.
problems like ramming online, etc.
ExorcetHow is that a problem? It sounds like one of the anti X1 arguments, which is to say weak. Rammer? Then kick. There are already rammers in a game that only features cars and they can already be dealt with.
aroraI wasn't seeing a problem either, I guess jackhole is...
alonsof1fan91Why are people so much against motorcycles?
How is that a problem? It sounds like one of the anti X1 arguments, which is to say weak. Rammer? Then kick.
^^ that's why I will Velcro my rider to the seat.
aroraReading the thread is one thing, finding credible information is another. I don't think anyone in this thread has enough knowledge to understand how the physics engine works for instance.(bikes don't ride as cars drive)
I'd be curious to see a bike modeled and slapped into gt5, my guess is it would not be very fun let alone realistic.(turning is not leaning and all that)