Having fun coming up with all sorts of Workshop nonsense. If you're a fan of historical continuity.............you should probably look away now
-10/10, because Life aren't slowest either, and Andrea Moda seem to be run competently.0/10 realism HRT not slowest car on grid
So. Playing stock for this run and will do the F1 mod for next play session.
Ozu, Got relegated to ERS in a season I wasn't with the team, with me in the team I won 2 APS titles.
Now first race in the WMC. Points for top 5 so going to be tough. Accept 8th as a season target.
Qualifying. 7th and 8th. Nice I like.
Race. 1,2.......
4 1/2 star (with terrible smoothness so everything else is pretty much 20) and a 4 star.And this showcases how idiotic the AI are (I think?)...
Aaand since the new update the balance mod doesn't work.
How OP are your drivers?
Cruz is ok in the ERS. However once you reach the APS you want to ditch him.First season as manager at Predator has now concluded with not much interesting to note, apart from Cruz' mechanic leaking information and promptly getting fired. And we managed one final top 10 finish in the last race.
Lots of changes happened during the off-season, while I've chosen to stick with what I have, and instead focused on developing the car. Pre-season testing and Team Stats screen wasn't exactly filling me confidence, considering I've spent so much on the new car and design centre I'm actually a few million in debt.
But, as we all know, theory and practice are two very different things, and in the first race of the new season, thanks to mechanical issues galore for basically everyone else, and thanks to a slightly conservative pit strategy, not only did both cars end up in the top 10, but, get this: we got a 1-2 victory! Cruz is just becoming a better and better investment.
First season as manager at Predator has now concluded with not much interesting to note, apart from Cruz' mechanic leaking information and promptly getting fired. And we managed one final top 10 finish in the last race.
Lots of changes happened during the off-season, while I've chosen to stick with what I have, and instead focused on developing the car. Pre-season testing and Team Stats screen wasn't exactly filling me confidence, considering I've spent so much on the new car and design centre I'm actually a few million in debt.
But, as we all know, theory and practice are two very different things, and in the first race of the new season, thanks to mechanical issues galore for basically everyone else, and thanks to a slightly conservative pit strategy, not only did both cars end up in the top 10, but, get this: we got a 1-2 victory! Cruz is just becoming a better and better investment.
If you can get OP drivers, no matter how 🤬 your car is, you're pretty much golden for the entire game.
The first paid DLC pack is coming next week - GT racing no less, with two new championships. I would absolutely love it if this was integrated into the 'main universe' (eg. shared driver pool between GT/open-wheel, teams could transfer between the disciplines or even run in both), but there's no suggestion of that in the announcement so I suspect it'll just be a separate game mode. A great step nonetheless. There will also be a "create your own team" feature introduced - not clear yet whether this adds something over modding a team in using Workshop, or just gives that a nice interface.
Have to say I've been very impressed with their post-release support so far, some lingering race-engine issues aside I think they've done a great job bringing updates and content at a fairly speedy pace. 👍
The first paid DLC pack is coming next week - GT racing no less, with two new championships. I would absolutely love it if this was integrated into the 'main universe' (eg. shared driver pool between GT/open-wheel, teams could transfer between the disciplines or even run in both), but there's no suggestion of that in the announcement so I suspect it'll just be a separate game mode. A great step nonetheless. There will also be a "create your own team" feature introduced - not clear yet whether this adds something over modding a team in using Workshop, or just gives that a nice interface.
Have to say I've been very impressed with their post-release support so far, some lingering race-engine issues aside I think they've done a great job bringing updates and content at a fairly speedy pace. 👍
About that Predator play-through I mentioned in my previous post...
Yes, I started generic Predator YouTube play-through #1,000. Featuring mediocre bit-rates and me never shutting up in a desperate attempt at keeping the video length manageable. Though I am my own worst critic so watch it I guess. Or don't, because I can't tell you what to do and neither can any other YouTuber. Never like a video because the video uploader asks you to, for instance.
Hello mr black rectangle.
Ex-Driver went from the worst of the four starting bonuses to possibly the best. A boost to stat improvement for your drivers in a game where drivers are OP is legit cheese.