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In a contribution to help achieving a more correct driving behavior in GTS... (if we all did like this... we would all love to race online with GTS.. I´m pretty sure...) And... Believe when I say that you will not feel that you´ve just lost your time, if you use it to read these documents... (and learn something more...)
I - 1st pileup of recommended reading( with illustrative images), sincerely I think it is worth to loose just a bit of your time and attention getting some racing behavior instruction...
1st: How to properly overtake and defend your position in Formula 1 :
https://www.topgear.com.ph/news/rac...vertake-and-defend-your-position-in-formula-1
2nd: F1 Metrics - The rules of racing:
https://f1metrics.wordpress.com/2014/08/28/the-rules-of-racing/
II - With the same intention... additionally... 2nd pileup with some rules applied on well know virtual racing lobbies...
1st - in Live for Speed:
Overtaking
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.
O-2: The car on the outside has the right to outside room all the way through the corner – right up to the exit point. That car should not be squeezed against the outside towards the exit point.
O-3: The car on the inside has the right to inside room all the way through the corner - right up to the exit point. That car should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after that car has already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, (i.e. you barge your way past). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer.
O-4: Where an ahead driver has clearly made a sufficient error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the ahead driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the ahead driver may not be sufficient to justify an attacking passing move however. Just because the ahead driver gets a bit out of shape at times does not give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.
O-5: Ahead drivers have the right to choose any line down a straight. The ahead driver may make one move to block the opposing car, and one move to return to the racing line before the next corner - Unless the opposing car has overlap.
O-6: Ahead drivers have the right to take any line through a corner, unless an opposing car has overlap.
Contact
CT-1: Even if the above rules are adhered to at all times, contact between cars is always a possibility.
CT-2: If a driver has breached one of the Rules of Racing, and has resulted in contact and/or a time or position advantage. That driver must apologize, and forfeit the position to the affected driver. If the affected driver is unable to continue, sufficient action should be encouraged at the Server Admin's discretion.
CT-3: If a driver who has breached one of the Rules of Racing is most affected by the incident, this driver has no right to claim any form of position or compensation for this error.
CT-4: Behind drivers are expected to anticipate the possibility that ahead drivers may have longer braking zones, and can make mistakes. Behind drivers should drive accordingly, always maintaining separation.
CT-5: The behind driver has a responsibility to not run into the back of a ahead driver. The ahead driver does not have to try to avoid you. If all else fails, the behind driver should run their own car off the track to avoid such a collision.
CT-6: Malicious or inappropriate braking or slowing is strictly prohibited.
2nd-GT Planet rules for GT6 Online Races:
05: Rules Governing Car Contact:
A: Contacts and collisions must be avoided at all costs.
B: Pushing other cars in turns or pushing them off the track is strictly prohibited.
C: Leaning on other cars is strictly prohibited in any situation.
06: Running into the car ahead of you:
A: The behind driver must take all necessary care and responsibility not to run into an ahead driver.
B: In case you brake too late for a corner or partially lose control of your car, but can prevent an accident by steering into the dirt, grass or a wall, you are expected to do so.
C: The ahead driver must not do any malicious or inappropriate braking or slowing. Leading cars MUST NOT EVER 'brake check' the car(s) behind them because they are following too closely. The ahead driver IS entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.
07: Contact Concessions:
A: If there's contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.
B: If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.
C: If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.
D: If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace until the other driver passes you again.
08: Corner Rights:
A: When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.
B: You must establish substantial overlap with the car ahead before they reach the corner's turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver's position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.
C: If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.
D: If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not justify a passing move. The ahead driver getting a bit out of shape at times doesn't give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.
E: Drivers who are using PS3/4 controllers MUST make additional effort in driving due to the fact they can't use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. If you are using a controller, you are required to set buttons up for side views as "I didn't see you." is not an excuse if you collide with another driver when racing.
III - On the same theme (more or less..): 3rd pileup of recommended reading:
1st: The-road-racers-guide-to-passing-etiquette;
https://www.windingroad.com/articles/blogs/the-road-racers-guide-to-passing-etiquette/
2nd: Don´t be that guy... the Divebomber!!:
https://www.windingroad.com/articles/blogs/wrr-tv-dont-be-that-guy-the-divebomber/
I sincerely hope it may help those who need to know how it should be the correct altitude for GTS players racing online...
I know it´s only a Game... but even so, it helps.. to understand the way we should try to behave... and to know the things we should keep in mind, and above all: - Respect...
If we all try to follow a bit closer to these "ideas" I´m very sure that driving online with GTS would became a true pleasure for all of us!! (even when we loose or fail... as we´re only Humans!!!)
I - 1st pileup of recommended reading( with illustrative images), sincerely I think it is worth to loose just a bit of your time and attention getting some racing behavior instruction...
1st: How to properly overtake and defend your position in Formula 1 :
https://www.topgear.com.ph/news/rac...vertake-and-defend-your-position-in-formula-1
2nd: F1 Metrics - The rules of racing:
https://f1metrics.wordpress.com/2014/08/28/the-rules-of-racing/
II - With the same intention... additionally... 2nd pileup with some rules applied on well know virtual racing lobbies...
1st - in Live for Speed:
Overtaking
O-1: To obtain right of road position in a corner, the overtaker's car must have substantial overlap of the car that is being overtaken, before they reach the corner's turn-in point. Should the overtaking car not have enough overlap, the leading car may resume its racing line without fear of contact.
O-2: The car on the outside has the right to outside room all the way through the corner – right up to the exit point. That car should not be squeezed against the outside towards the exit point.
O-3: The car on the inside has the right to inside room all the way through the corner - right up to the exit point. That car should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after that car has already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, (i.e. you barge your way past). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer.
O-4: Where an ahead driver has clearly made a sufficient error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the ahead driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the ahead driver may not be sufficient to justify an attacking passing move however. Just because the ahead driver gets a bit out of shape at times does not give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.
O-5: Ahead drivers have the right to choose any line down a straight. The ahead driver may make one move to block the opposing car, and one move to return to the racing line before the next corner - Unless the opposing car has overlap.
O-6: Ahead drivers have the right to take any line through a corner, unless an opposing car has overlap.
Contact
CT-1: Even if the above rules are adhered to at all times, contact between cars is always a possibility.
CT-2: If a driver has breached one of the Rules of Racing, and has resulted in contact and/or a time or position advantage. That driver must apologize, and forfeit the position to the affected driver. If the affected driver is unable to continue, sufficient action should be encouraged at the Server Admin's discretion.
CT-3: If a driver who has breached one of the Rules of Racing is most affected by the incident, this driver has no right to claim any form of position or compensation for this error.
CT-4: Behind drivers are expected to anticipate the possibility that ahead drivers may have longer braking zones, and can make mistakes. Behind drivers should drive accordingly, always maintaining separation.
CT-5: The behind driver has a responsibility to not run into the back of a ahead driver. The ahead driver does not have to try to avoid you. If all else fails, the behind driver should run their own car off the track to avoid such a collision.
CT-6: Malicious or inappropriate braking or slowing is strictly prohibited.
2nd-GT Planet rules for GT6 Online Races:
05: Rules Governing Car Contact:
A: Contacts and collisions must be avoided at all costs.
B: Pushing other cars in turns or pushing them off the track is strictly prohibited.
C: Leaning on other cars is strictly prohibited in any situation.
06: Running into the car ahead of you:
A: The behind driver must take all necessary care and responsibility not to run into an ahead driver.
B: In case you brake too late for a corner or partially lose control of your car, but can prevent an accident by steering into the dirt, grass or a wall, you are expected to do so.
C: The ahead driver must not do any malicious or inappropriate braking or slowing. Leading cars MUST NOT EVER 'brake check' the car(s) behind them because they are following too closely. The ahead driver IS entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.
07: Contact Concessions:
A: If there's contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.
B: If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.
C: If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.
D: If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed, just continue at a lower pace until the other driver passes you again.
08: Corner Rights:
A: When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.
B: You must establish substantial overlap with the car ahead before they reach the corner's turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver's position in the ahead car. The ahead driver has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.
C: If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.
D: If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the ahead driver may not justify a passing move. The ahead driver getting a bit out of shape at times doesn't give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.
E: Drivers who are using PS3/4 controllers MUST make additional effort in driving due to the fact they can't use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. If you are using a controller, you are required to set buttons up for side views as "I didn't see you." is not an excuse if you collide with another driver when racing.
III - On the same theme (more or less..): 3rd pileup of recommended reading:
1st: The-road-racers-guide-to-passing-etiquette;
https://www.windingroad.com/articles/blogs/the-road-racers-guide-to-passing-etiquette/
2nd: Don´t be that guy... the Divebomber!!:
https://www.windingroad.com/articles/blogs/wrr-tv-dont-be-that-guy-the-divebomber/
I sincerely hope it may help those who need to know how it should be the correct altitude for GTS players racing online...
I know it´s only a Game... but even so, it helps.. to understand the way we should try to behave... and to know the things we should keep in mind, and above all: - Respect...
If we all try to follow a bit closer to these "ideas" I´m very sure that driving online with GTS would became a true pleasure for all of us!! (even when we loose or fail... as we´re only Humans!!!)
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