- 2,130
- Ocho Rios
- Marcus__Garvey
Most of the students I've encountered learn best studying others. The best suggestion I have is to hop in other's cars on their runs when you're not running. Hopefully your club allows ridealongs, as that is where most things will 'click' for learning drivers. Video can help, but you'll get a lot more from ridealongs where you can feel what the car does to react to the driver's inputs. In all honesty you could watch my videos and not get much from them because you can't see what I'm doing with my feet. I see you're taking advantage of the fun runs as well; keep that up. 0 cones, Then 12, then 2. Crazy haha. You're going to have good days and bad days, and that will still happen 20 years from now. The idea is to become such that your bad days are better than everyone else's good days haha.
The video game's greatest contribution is teaching you how to spot lines. I don't expect you to have any problems with that, and after a while you'll notice that you've seen almost every course element before and it will require even less time to learn a course and its lines. You already know where you need to place the car and what sections to favour. The cool thing about local events is that you can experiment a lot with your lines as you get more runs and you don't get as much offline marbling unless you're running in a sandy area. At larger events with more cars on course and a lot of fat sticky tires the line becomes more defined and that can restrict you a lot, but that is a bridge you will cross later. With fewer runs to get your fast lap in, you also don't always want to take the same risks that you would at a local.
Don't beat yourself up about mistakes. There are a lot of fast drivers out there and a lot of fast cars. In the tight classes the one who wins is the one who makes the fewest mistakes. You'll get some near perfect runs from time to time, but most of them won't be. Most fast people will know what to do in each element most of the time; but having the right plan and being able to accurately execute it are not the same haha. That is where not only looking ahead, but looking exactly at the location that will send your inputs to direct the car properly comes into play. And sometimes things that feel like mistakes can set you up differently for the next element and send you through that faster and you learn from that. It's a fun sport. I'm glad yhou're enjoying it, because you'll do well with it.
The braking issue is inherent in the design of the car. In a straight line often the RF will lock first because it has less weight on it, but when it locks just after turn in it will lock whichever wheel is inside. Fixes range from running more aggressive rear pads to this >
The cars like any production model are a compromise and that what stock class is all about. Adapting to and overcoming the shortcomings of the cars is the defining characteristic of the class, and why many racers looking for the highest level of competition run there.
For now, just drive it and enjoy.
The video game's greatest contribution is teaching you how to spot lines. I don't expect you to have any problems with that, and after a while you'll notice that you've seen almost every course element before and it will require even less time to learn a course and its lines. You already know where you need to place the car and what sections to favour. The cool thing about local events is that you can experiment a lot with your lines as you get more runs and you don't get as much offline marbling unless you're running in a sandy area. At larger events with more cars on course and a lot of fat sticky tires the line becomes more defined and that can restrict you a lot, but that is a bridge you will cross later. With fewer runs to get your fast lap in, you also don't always want to take the same risks that you would at a local.
Don't beat yourself up about mistakes. There are a lot of fast drivers out there and a lot of fast cars. In the tight classes the one who wins is the one who makes the fewest mistakes. You'll get some near perfect runs from time to time, but most of them won't be. Most fast people will know what to do in each element most of the time; but having the right plan and being able to accurately execute it are not the same haha. That is where not only looking ahead, but looking exactly at the location that will send your inputs to direct the car properly comes into play. And sometimes things that feel like mistakes can set you up differently for the next element and send you through that faster and you learn from that. It's a fun sport. I'm glad yhou're enjoying it, because you'll do well with it.
The braking issue is inherent in the design of the car. In a straight line often the RF will lock first because it has less weight on it, but when it locks just after turn in it will lock whichever wheel is inside. Fixes range from running more aggressive rear pads to this >
The cars like any production model are a compromise and that what stock class is all about. Adapting to and overcoming the shortcomings of the cars is the defining characteristic of the class, and why many racers looking for the highest level of competition run there.
For now, just drive it and enjoy.