- 191
- plinsavi or GTP_plinsavi
In the video you can see his cornerspeeds in most right handers, they are in km/h though. The 918 isn't in the game, but the apex speeds look very fast for SH to me. You can probably do them in game, but you will be sliding those corners at the very limit while the 918 still looks comfortable at those speeds. You can also see the speed at the end of the straight, almost. It doesn't even reach 300 km/h at the bridge, with 900bhp. The ingame McLaren 12C does like 340-350 km/h there, while the real one was 293 km/h in Sport Auto Supertest. So I think the time difference is coming from the need to brake much earlier and the much lower top speed in real life. The lateral grip in corners of SH seems worse than real life though.
Btw: The "Supertest" from the German "Sport Auto" has some cornerspeeds of the real 12C too: http://www.sportauto.de/supertest/m...ing-ein-nuerburgring-star-4052698.html?show=2
[Edit: Those cornerspeeds seem very doable with SH, so it might be the 918 cornering so well. The GT6 12C is too good imho too.]
First of all, thank you for that link. I didn't know Sport Auto kept a list available online with their lap times. 👍
I do agree that the drag in GT6 is too low for most cars and that the 12C seems too good to be true in game. But I disagree that the reduced drag will create great disparity between virtual and real lap times. Drag affects only the acceleration rate (and downforce, off course, but let's suppose that is correct) and it will only produce relevant differences above 200 kph, maybe 250 kph. In a lap in Nordschleife, you don't stay above those speeds for too long except for Döttinger Höhe, and that will only account for a difference of 3 or 4 seconds tops on a fast car.
👍 To me, two of the biggest physics problems are the lack of drag and the lack of gravity... and those affect everything we perceive as tire grip or weight transfer or braking distance... If I can find it I'll post here - I saw this awesome video that was truly a revelation on the gravity especially, touring cars running the Nordschleife and all these killer angles of them going airborne and then slamming hard on the pavement almost instantly. You know how often I've gone for a rising apex while *being careful about my speed and line* and the car still takes off, and is in the Armco before the tires fully regain grip. Moments like that are making my neighbors think I'm a nut case (when I shout "🤬 B.S.!!!")..
As much as I enjoy Cape Ring and the ridiculous air time that one crest gives you, in reality gravity hurls you toward the ground with the acceleration of a Bugatti Veyron.
Sorry, but I can't agree with this. Gravity? How hard can it be to model a force field that attracts every object with the same acceleration towards the Earth? I think even PD could not screw this up unless they intended too. But they are on a mission to push the virtual divide, why would they mismodel gravity? That makes no sense.
Until now, I have not seen anything that pointed towards gravity being a problem.
I'm with @Stotty till death on this one, Sports Hards provide too much grip even to supercars.