- 1,435
- The Motherland
- Manasseh257
Crap! I forgot to ask a vital question (bonehead mistake), is this going to be a private lobby that Sick opens up or do I join a club for this?
Crap! I forgot to ask a vital question (bonehead mistake), is this going to be a private lobby that Sick opens up or do I join a club for this?
It's usually a friends only lobby, hosted by Sick.
Many apologies for the problems with today's meeting!
I had hoped that Polyphony Digital / Sony would have spent some of the recent marathon maintenance period upgrading their servers, but the disconnections and invisible car problems were back to being as bad as when GT6 first launched.
We over ran this evening which we haven't done for many months. In future if we are as far behind schedule due to disconnections as we were today, the FGT race will be cancelled. There was no possibility of restarting the FGT race when Pimiki disconnected as we were already well past our time.
If we are running behind, but close to schedule the FGT will be shortened to 10 minutes duration.
Regarding the Pace Car - it worked well in testing and was announced in this tread, but I got the impression that some drivers didn't know about it. We will have a discussion on this thread about the FGT race and how best to get it underway - we did try no pace car, just following the lead car during the test meeting and that seemed to work well.
Option 1. FGT normal standing start.
Option 2. FGT follow the pole car to start.
Option 3. FGT start behind the Pace Car.
Option 4 Scrap FGT and increase race 1 (XNR by 5 minutes) and race 2 (Nascar by 5 minutes)
Please all Racers let me know which of the 4 options you would prefer.
And I totally forgot about the pace car, even though I was online testing it with you earlier this week. And even though it's cool with a pace car I don't think that it is the best way to start the race, I think we could have a ordinary rolling start that the game provides for, it does provide for that right? I actually hated rolling starts in the game, because every event offline starts like that, but I don't really race anything anymore, so now I see no problem with it! :-)Many apologies for the problems with today's meeting!
I had hoped that Polyphony Digital / Sony would have spent some of the recent marathon maintenance period upgrading their servers, but the disconnections and invisible car problems were back to being as bad as when GT6 first launched.
We over ran this evening which we haven't done for many months. In future if we are as far behind schedule due to disconnections as we were today, the FGT race will be cancelled. There was no possibility of restarting the FGT race when Pimiki disconnected as we were already well past our time.
If we are running behind, but close to schedule the FGT will be shortened to 10 minutes duration.
Regarding the Pace Car - it worked well in testing and was announced in this tread, but I got the impression that some drivers didn't know about it. We will have a discussion on this thread about the FGT race and how best to get it underway - we did try no pace car, just following the lead car during the test meeting and that seemed to work well.
Option 1. FGT normal standing start.
Option 2. FGT follow the pole car to start.
Option 3. FGT start behind the Pace Car.
Option 4 Scrap FGT and increase race 1 (XNR by 5 minutes) and race 2 (Nascar by 5 minutes)
Please all Racers let me know which of the 4 options you would prefer.
And I totally forgot about the pace car, even though I was online testing it with you earlier this week. And even though it's cool with a pace car I don't think that it is the best way to start the race, I think we could have a ordinary rolling start that the game provides for, it does provide for that right? I actually hated rolling starts in the game, because every event offline starts like that, but I don't really race anything anymore, so now I see no problem with it! :-)
Oh, I vote for the 4th anyway, I don't mind parking the fgt behind the house and let it rust away! :-)last time I checked for a rolling start option for Daytona Road (because of the banking) it wasn't listed for online racing.
I have a similar setup, soft is the way to go for me, and I also use a controller, I have the G27 standing on the table infront of me, but haven't taken the time to plug it in after we moved, it takes a tremendous effort to connect a cable to the ps3!@Sick Cylinder thanks for the encouraging words my tuning was focused on making the cars drivable. My NASCAR had suspension at as soft as possible. Rear stabilizer added quite a bit and 26/6/22 LSD. It was very drivable, even fun
Tuning for the Plymouth had same kind of ideology but it did not need quite so drastic measures
bloodyboyblue*
Also what's this pit stop bug you keep talking about? Every series I've ever been in has had multiple pit stops and no issues.
In the previous series we had an event at Silverstone with dynamic weather. During that race, some cars got stuck in the pit and couldn't get back on the track.
bloodyboyblue*
Also what's this pit stop bug you keep talking about? Every series I've ever been in has had multiple pit stops and no issues.